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gallagher
2010-01-07, 06:28 PM
Line up 10000000 monks with the snatch arrow feat...

Fixed

Signmaker
2010-01-07, 06:29 PM
Not even close. Now you're just doing arrow damage.

The railgun assumes not only acceleration, but preservation of speed between commoners. Nowhere is that proven to be true. So while it gets from X to Y in nigh-instantaneous speed, that doesn't actually mean anything.

Fiendish_Dire_Moose
2010-01-07, 06:31 PM
I shall fix it: Replace the commoners, with a rail gun.

Signmaker
2010-01-07, 06:34 PM
I shall fix it: Replace the commoners, with a rail gun.

Launch (Colossal-sized) Bolt?

Fiendish_Dire_Moose
2010-01-07, 06:36 PM
Launch (Colossal-sized) Bolt?

Darn tootin'! Ain't nuthin gonna move that Terrasque but a bolt the size of one!

Signmaker
2010-01-07, 06:38 PM
Darn tootin'! Ain't nuthin gonna move that Terrasque but a bolt the size of one!

Actually, a colossal bolt only does 6d6. Doesn't even make a dent.

Prime32
2010-01-07, 06:42 PM
Make a giant tube out of force with conductor stones sovereign glued to the inside. Disable one end with an antimagic field for a moment, then throw another conductor stone into the tube. Ta-da, railgun coilgun.

FishAreWet
2010-01-07, 06:51 PM
Make a giant tube out of force with conductor stones sovereign glued to the inside. Disable one end with an antimagic field for a moment, then throw another conductor stone into the tube. Ta-da, railgun coilgun.

Once again, sweet, but it doesn't do anything.

Bayar
2010-01-07, 06:55 PM
Make a giant tube out of force with conductor stones sovereign glued to the inside. Disable one end with an antimagic field for a moment, then throw another conductor stone into the tube. Ta-da, railgun coilgun.

SCIENCE !

Yrcrazypa
2010-01-07, 06:59 PM
Once again, sweet, but it doesn't do anything.

If I DMd and someone found a way to do that in game? I'd allow it, once. Just because the thought of it makes me roll around with laughter, especially the peasant railgun form.

FMArthur
2010-01-07, 06:59 PM
On the other hand, it takes only one commoner to instantly turn the world into a black hole through chicken overloading. This is far superior to the commoner railgun as long as you have a way to get to another plane at the end of your turn.

Demented
2010-01-07, 07:15 PM
That depends. What is the maximum number of chickens in a square, can you exceed that number, and what happens if you do?

Coidzor
2010-01-07, 07:21 PM
...a commoner railgun with chicken infested commoners solves world hunger without using food traps?

even limiting one of the hub positions to starting a chicken down each individual line of commoners hooked to it, that's 8 chickens every 6 seconds, more if the commoners along the rail are chicken infested as well, in which case the linesmen can generate a minimum of an additional n chickens every 6 seconds, where n equals the number of linesmen in a given line.

jseah
2010-01-07, 07:22 PM
Once again, sweet, but it doesn't do anything.It does do something.

Projectiles moving very fast and carrying large amounts of kinetic energy behave in exactly the same way with regards to collision and damage as the object falling from a height with the same energy value. (assuming a uniform gravitational field and no air resistance)

You could easily just crib the rules.

The coilgun mentioned above has the same kinetic energy output as lifting a 22lb (10kg) block straight up around 33 million feet. (10 000km)

Fhaolan
2010-01-07, 11:44 PM
It does do something.

Projectiles moving very fast and carrying large amounts of kinetic energy behave in exactly the same way with regards to collision and damage as the object falling from a height with the same energy value. (assuming a uniform gravitational field and no air resistance)

You could easily just crib the rules.

The coilgun mentioned above has the same kinetic energy output as lifting a 22lb (10kg) block straight up around 33 million feet. (10 000km)

If you're cribbing the rules to allow for kinetic energy output to apply to thrown objects, why didn't you crib the rules to fix the stupid 'instantaneous' passing of objects in the first place? And the damage scalling issues, and this, and that, and the other thing.

ShneekeyTheLost
2010-01-08, 12:23 AM
It does do something.

Projectiles moving very fast and carrying large amounts of kinetic energy behave in exactly the same way with regards to collision and damage as the object falling from a height with the same energy value. (assuming a uniform gravitational field and no air resistance)

You could easily just crib the rules.

The coilgun mentioned above has the same kinetic energy output as lifting a 22lb (10kg) block straight up around 33 million feet. (10 000km)

An easier way would be to give your coilgun an effective strength and use the Hulking Hurler rules for damage calculation

Boci
2010-01-08, 01:07 AM
that doesn't actually mean anything.

Super efficient non-magical postal service?

Signmaker
2010-01-08, 01:16 AM
Super efficient non-magical postal service?

Which isn't quite a railgun.

PhoenixRivers
2010-01-08, 02:35 AM
Which isn't quite a railgun.

Last one's an incantatrix? With a maximized empowered twinned fell drain Disintegrate?

Fiendish_Dire_Moose
2010-01-08, 02:40 AM
Actually, a colossal bolt only does 6d6. Doesn't even make a dent.

Yeah but this being a railgun quality, that being mass*speed=energy, it would atleast launch the effer into the sun. THE SUN I SAY! Unless of course I'm wrong, in that case I would just punch my DM in the face and tell him he's wrong and he's a ****&^%$@#%%#^&(&%#!!#&%^% for it.

Boci
2010-01-08, 02:41 AM
Which isn't quite a railgun.

Depends what they are transporting. Something whose attack is based on how many squares they travel in a round?

Coidzor
2010-01-08, 02:45 AM
Depends what they are transporting. Something whose attack is based on how many squares they travel in a round?

Well, the best would be skirmish, for something along those lines, IIRC.

Some kind of pixie scout with improved skirmish, but that only goes up to 20 feet in a round, and after that it doesn't have any additional effect.

...but it'd probably either fall apart due to grapple checks or counting the commoner railgun as a system of mounts or just simply that the scout wasn't using its own move action to move.

pingcode20
2010-01-08, 02:48 AM
Depends what they are transporting. Something whose attack is based on how many squares they travel in a round?

Alternatively, the commoners could pass along a Dusky Moorhen (http://en.wikipedia.org/wiki/Dusky_Moorhen) and hurl it at a target at the end of the line.

*rimshot*

Coidzor
2010-01-08, 03:27 AM
This australian humor confuses and scares us.

Roderick_BR
2010-01-08, 03:41 AM
Not even close. Now you're just doing arrow damage.

The railgun assumes not only acceleration, but preservation of speed between commoners. Nowhere is that proven to be true. So while it gets from X to Y in nigh-instantaneous speed, that doesn't actually mean anything.
That. D&D doesn't care for momentum.

Prime32
2010-01-08, 07:16 AM
Depends what they are transporting. Something whose attack is based on how many squares they travel in a round?
*imagines combining this with the manouver where the area you run around bursts into flames*

...dear God. :smalleek:

clockworkmonk
2010-01-08, 09:43 AM
So, we are gonna need half-orc peasants passing a Halfling ToB character? This has potential.

Coidzor
2010-01-08, 11:22 AM
*imagines combining this with the manouver where the area you run around bursts into flames*

...dear God. :smalleek:

How bursts into flames are we talking here? Fireball? Worse than fireball?