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View Full Version : ToS: Adumbration vs. Olo Demonsbane



Adumbration
2010-01-08, 11:25 AM
So. Any preference on map/buff rounds?

Olo Demonsbane
2010-01-08, 12:37 PM
I don't care about the map...and how about all days + one buff round?

Adumbration
2010-01-08, 01:15 PM
Just one, eh? I'd prefer 2, if that's alright with you. Makes no difference to me whether we'll use all-day buffs or not. (Unfortunately, most infusions have 1 minute casting time and duration of 10 min/level. But I digress.)

Let's use the columns, or columns improved, shall we?

Olo Demonsbane
2010-01-08, 04:07 PM
Sure, 2+All Day works for me. So do columns or extended columns.

Buffs: All Day:
Activate Bead of Karma
Ankh of Ascension sacrifice GMW
Cast GMW on gauntlets
Ankh of Ascension sacrifice GMW
Cast GMW on armor spikes
Ankh of Ascension sacrifice GMW
Cast GMW on shield spikes
Ankh of Ascension sacrifice Magic Vestment
Cast Magic Vestment on armor
Ankh of Ascension sacrifice Magic Vestment
Cast Magic Vestment on shields
Cast Superior Resistance
Activate Blindly Scroll of Greater Mighty Wallop
Round 1:
Activate Second Bead of Karma
Round 2:
Cast Ethereal Jaunt
Move down 70ft

Initiative [roll0]

Adumbration
2010-01-08, 04:45 PM
Map:

{table=head]|A|B|C|D|E|F|G|H|I|J|K|L
1||||||||||||
2|
3|||C|C|||||C|C||
4|||C|C|||||C|C||
5||||||||||||
6|
7|
8||||||||||||
9|||C|C|||||C|C||
10|||C|C|||||C|C||
11|
12|||||||||||[/table]

Buffs:
Round 1: Activate scroll of Golem Immunity (stone golem) on self.
Round 2: Activate Cube of Force, on setting 5 (keeps out all things).

He is wielding a wand of True strike and a wand of Launch item. He has a wand of Enervation and the cube of Force stored in his gloves.


Description:

You see what is apparently a warforged, although strangely enough, instead of metal, wood and other materials, this one is made of some sort of craggy stone. It is wearing a long leather coat and a fedora hat. Two belts criss-cross his chest, with various flasks and wands hanging ready. An open scroll case hangs by his side. He is standing on a carpet, floating at about 10 ft high.

A translucent cloud surrounds him. And there's six of him.

If you have some method of seeing invisibility or True seeing, you see also:
Some kind of transparent cube surrounds him, that is invisible to the naked eye but that your ability to see invisible makes visible as a sort of shimmering.

If you have True Seeing, and True seeing only:
You discern the correct warforged among the images.




Initiative:
[roll0]

Location, open after deciding your own starting location:
F12. If you have LoS, open description.

Olo Demonsbane
2010-01-08, 04:50 PM
Current Location (don't look at this): D2, 70ft down

Adumbration
2010-01-08, 05:04 PM
Do we have LoS? I believe I won initiative, barring some shenanananigans.

EDIT: I gotta get some sleep. Take your time, I'll be back in about 9 hours.

Olo Demonsbane
2010-01-08, 05:35 PM
You don't have LoS.

By the way, I'm curious. What tier is your character?

Adumbration
2010-01-09, 03:50 AM
Actions:
Standard action to activate the wand of True strike.

Tier 2, maybe 3, probably. End of turn.

Olo Demonsbane
2010-01-09, 11:52 AM
Actions: Activate Blindly my Scroll of Owl's Insight.
Move down 40 more feet.
15 rounds remaining of Ethereal Jaunt.

My character is probably Tier 1.5

Adumbration
2010-01-09, 11:56 AM
My character has not moved. LoS?

Olo Demonsbane
2010-01-09, 12:38 PM
Nope, sorry.

Adumbration
2010-01-09, 01:27 PM
Actions:
Move action to draw item, standard to activate Dust of Dispersion.

End of turn. He has not moved. I've added a few things to the description, though.

Olo Demonsbane
2010-01-09, 03:11 PM
Actions: Sacrifice Conviction with Ankh of Ascension.
Cast Conviction.
14 rounds remaining with Ethereal Jaunt.

No change in LoS.

Adumbration
2010-01-09, 03:20 PM
Actions:
Move action to draw a wand of mirror image, standard to use it as maximized with the artificer class feature, burning 4 charges. Free action to drop it.

No LoS change on my part. Buffing is fun, eh? Going to make another change in the description.

Olo Demonsbane
2010-01-09, 03:36 PM
Actions: Burn Shield of Faith through Ankh of Ascension.
Cast Shield of Faith.
13 rounds remaining in Ethereal Jaunt.

No LoS change.

Adumbration
2010-01-09, 03:41 PM
Actions:
Double-move to F8.

New location:
F8.

I... don't think that will cause a change in LoS, so open only after deciding your actions, please.

Olo Demonsbane
2010-01-09, 04:04 PM
Actions: Activate Blindly my Scroll of Barkskin.
12 rounds remaining of Ethereal Jaunt.

No LoS change.

Adumbration
2010-01-09, 04:10 PM
Actions:
Double move to F4.

This may change LoS. BXT-113 moves to F4. Do we have LoS?

Olo Demonsbane
2010-01-09, 04:18 PM
No we do not.

Actions: Cast Shield of Warding.
11 rounds left of Ethereal Jaunt.

No LoS change.

Adumbration
2010-01-09, 04:39 PM
BXT-113 moves to F2. Change in LoS?

Olo Demonsbane
2010-01-09, 04:42 PM
Nope.

Is that end turn?

Adumbration
2010-01-09, 04:47 PM
Actions:
Move action to draw a scroll of MDJ.

Now it is. How long are you planning on waiting?

Olo Demonsbane
2010-01-09, 04:56 PM
I've got a lot of buff spells. :smallsmile: Plus, I like to wait for my opponent's buffs to run down :smallwink:

Actions: Cast Righteous Might.
10 rounds left of Ethereal Jaunt.

End turn, no LoS change.

Adumbration
2010-01-09, 05:03 PM
How many rounds do you need? (It's just a bit annoying, this ping-pong of useless messages, especially considering our low frequency of posting...)

EDIT: Anyway, it's half-past midnight here. Again. I'm off to sleeeeeeeep.

Olo Demonsbane
2010-01-09, 05:19 PM
10 more, to be specific.

Do you just want to post your actions for that amount of time? I'll post my actions, and then we can get on with the fight.


Good night.

Adumbration
2010-01-10, 02:53 AM
Sure, that would work for me. I'll get to work on my list, you do yours.

Olo Demonsbane
2010-01-10, 03:07 AM
Lots of Actions:
Round 1: Shield of Warding
Round 2: Cast Righteous Might
Round 3: Activate Blindly my scroll of Haste
Round 4: Cast Death by Thorns, Holding the touch charge, taking [roll0] Wisdom damage
Round 5: Cast Lesser Restoration on myself, healing [roll1] Wisdom damage
Round 6: If that wasn't enough, cast lesser restoration again, for [roll2] more wisdom healed. Otherwise, skip turn.
Round 7: Cast Spell Flower
Round 8: Move up 70ft, cast Harm, holding the touch charge.
Round 9: Cast Extended Holy Star
Round 10: Move up 30ft, ready an action to 5ft step up and touch him as the ethereal jaunt dies. Activate Sacred Flames. Snap Fingers.

So, by my estimation, that makes it your turn, but we don't have LoS, assuming you haven't moved.

Location: D2, 5ft down

Adumbration
2010-01-10, 03:23 AM
Actions:
Round 1: Zip.
Round 2: Zip.
Round 3: Zip.
Round 4: Zip.
Round 5: Zip.
Round 6: Zip.
Round 7: Zip.
Round 8: Zip.
Round 9: Zip.
Round 10: Renew Mirror images.
Round 11: Ready an action to MDJ anyone who breaks the force walls.

All buffs are still in place, although Cube of Force has spent 6 charges now. (Leaving 30, with the second minute ongoing.)


Location has not changed. I included my turn in the actions, so it's your turn.

Olo Demonsbane
2010-01-10, 02:16 PM
Well, right before my turn begins, my readied action goes off: I 5ft step up through the ground as my ethereal jaunt ends and reach at you from D2.

Touch attack [roll0]

Description: You see a 10ft tall woman with mahogany-colored skin and jet black hair. She wears spiked armor and has a shield orbiting around her, while her hands are covered by two clear gauntlets, one glowing red and the other green. A glowing mote of light floats over her shoulder.

My actual turn will happen after I learn the result of the touch attack.

Adumbration
2010-01-11, 10:20 AM
You fail to exit the ground at D2 - an invisible wall stops you.

I'm guessing this will change your actions.

Olo Demonsbane
2010-01-11, 06:53 PM
In that case, I am shunted through the floor and through the wall for [roll0] damage, assuming your wall is 5ft or less thick.

My touch attack then goes off as normal.

Adumbration
2010-01-12, 10:37 AM
In that case, I am shunted through the floor and through the wall for [roll0] damage, assuming your wall is 5ft or less thick.

My touch attack then goes off as normal.

I'm not sure if you can do that.

Reason (Observers only):
It's a wall of force.

PhoenixRivers
2010-01-12, 10:55 AM
Outsiders view:

Based on reading of the effects: The invisible wall has explicit text stating: "keeps out all things". Ethereal jaunt's shunting text is not explicit enough to override this.

term1nally s1ck
2010-01-12, 11:12 AM
Anyone bar Olo:
Surely a Force Effect would be impossible to get through, ethereal or not. Shunted diagonally up?

PhoenixRivers
2010-01-12, 11:16 AM
@anyone bar olo:Things get through force effects. An escape artist check can do it. The explicit text is what really does it here, IMO.

Nerdanel
2010-01-12, 12:02 PM
Should he really hit the wall and take damage?

Anyone but Olo:

When Olo is in D2 and Adumbration in F2 and the walls of force are 10 feet on a side, I think that means that the corners of the wall are at the centerpoints of squares E1, E3, G3, and G1. (The squares are 5 feet as normal, right?) This would mean that Olo rises to the surface, taking no damage, but not succeeding with the touch attack with the force wall going through the middle of E2 and all.

Even if the cube can be turned 45 degrees from the orientation of the battle grid, according to my calculations it still wouldn't reach to D2.

Adumbration
2010-01-12, 12:09 PM
Anyone but Olo:
Huh, I think you may be right. I thought it extended 10 feet from the cube, but now that I'm reading the description, I'm pretty sure it was wrong.

Claudius Maximus
2010-01-12, 02:11 PM
Outsiders view:

Based on reading of the effects: The invisible wall has explicit text stating: "keeps out all things". Ethereal jaunt's shunting text is not explicit enough to override this.

I agree with this.

Everyone bar Olo:
It is indeed a 10-foot cube, composed of 8 5-foot cubes.

Olo Demonsbane
2010-01-12, 08:34 PM
I feel so loved...

ShneekeyTheLost
2010-01-12, 09:12 PM
My two cents:

Everyone bar Olo:Force effects extend into the Ethereal, that's why Magic Missiles have so much fun against targets there. If he is using Ethereal Jaunt, he would actually *SEE* the wall in the ethereal, and it would be a physical wall to him on that plane. He wouldn't be able to move *into* the square, therefore the 'shunting' rules do not apply.

Citing from SRD in the Ethereal Jaunt page:
Force effects and abjurations affect an ethereal creature normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can’t attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane.

And citing relevant text from Wall of Force:
It blocks ethereal creatures as well as material ones (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings).