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Tanaric
2010-01-08, 04:49 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:{table]|A_|B_|C_
1|||
2||Z|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet. (http://www.myth-weavers.com/sheetview.php?sheetid=177807)

h2doh
2010-01-09, 09:34 AM
I will spend a few minutes tying the liquid sunlight pellet(shines as a torch) to the collar of my armor using twine and what i can find in my spell component pouch(wire, bone, etc). I will take 10 for the simple craft/use rope check.

How does the door open? can it be braced by driving pitons into the bottom of it or can I drive them into the door jam to secure the door?

either way, I open the door with my 10' pole and step outside after checking that square with my sliding pole(slide across then try to push through the surface).

Where possible i will form a 22' pole and use it to check the squares 20' away from me for hidden pit traps/ trip wires / magical proximity triggers, etc by sliding the pole across the square then pushing on it. I will do the same procedure on the walls and ceiling. (hopefully I wont be crushed by any falling blocks doing this)

Sliver
2010-01-09, 09:50 AM
Doors are sliding. Can't give you answer about the other questions though..

What is the radius of illumination the pallet produces? I will assume as a torch for the next description..

The hall goes east and south. To the east it goes beyond sight. 10ft into the hall it splits north and south. 30ft into it (20ft from the split) there is a door on the northern side.

South it goes 30ft before T-ing east and west. 20ft down there is a split east.

h2doh
2010-01-09, 10:43 AM
Pellet produces light as a torch. I head south.

Sliver
2010-01-09, 10:45 AM
At the first split it goes east 10ft and turns north. There is a door right after the split, eastern side.

What is your hall-walk procedure? Poke floor where you go? Poke up to X hight of walls? Nothing? Search taking 10? Taking 20?

h2doh
2010-01-09, 10:46 AM
Where possible i will form a 22' pole and use it to check the squares 20' away from me for hidden pit traps/ trip wires / magical proximity triggers, etc by sliding the pole across the square then pushing on it. I will do the same procedure on the walls and ceiling. (hopefully I wont be crushed by any falling blocks doing this)

i will be using the 22' pole as i walk.

h2doh
2010-01-09, 10:53 AM
I will take the first split to the east and go to the door. i will put my pole & sack down just to the north after checking that square for traps and open the door while i am standing to the north of the door. i have my shield and longsword in hand.
I think that i am 10' east of the door of the first room i started in and 15' south of it. 5' north of the door.


edit1 thanks by the way, i am learning by doing here.

Sliver
2010-01-09, 11:00 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, which you are just outside of, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative:[roll0]

h2doh
2010-01-09, 11:05 AM
how do i roll?

Sliver
2010-01-09, 11:11 AM
Here you go (http://www.giantitp.com/forums/showthread.php?t=100917)

h2doh
2010-01-09, 11:12 AM
Iniative:


swift action to activate punishing stance and charge the closest:


[roll]1d20+5

2d6+2

if i can't charge
1d20+3

h2doh
2010-01-09, 11:20 AM
[roll0]

[roll1]

if i can't charge
[roll2]




you can't edit in a roll?

Sliver
2010-01-09, 11:20 AM
You can't roll in editing.. (if you try to preview posts where you roll, it will screw the rolls too)

h2doh
2010-01-09, 11:24 AM
confirm crit of charge
[roll0]
scimitar[roll1]
punishing stance...dont remember if this applies[roll2]

Sliver
2010-01-09, 11:26 AM
You slash at the beast, your weapon goes through and it vanishes. The man casts a spell and many colors spray over you. Will save.

h2doh
2010-01-09, 11:30 AM
using moment of perfect mind
[roll0]

Sliver
2010-01-09, 11:41 AM
Save, your turn.

h2doh
2010-01-09, 11:46 AM
5' step, activate saphire nightmare blade

concentration check vs ac [roll0]
attack [roll1] vs flatfoot ac if successful, -2 to atk if not
dmg if con check works[roll2]
dmg otherwise [roll3]




edit ....i think that you may have a kill today

Sliver
2010-01-09, 11:51 AM
Oh I already had a few kills today.. It's tradition :smallbiggrin:

He casts defensively.

[roll0] (DC 16. If succeed give me will save DC13. If you fail you pretty much dead, if you succeed or he fails to cast, your turn.)

Still lucky.. Not dead yet..

h2doh
2010-01-09, 11:57 AM
thank you dice gods.

swift to get my maneuvers back, attack at the end of it.
[roll0]
[roll1]

confirm crit:[roll2]


hurray for having a chance at a will save again


edit: :smalltongue:

Sliver
2010-01-09, 12:15 PM
He moves back and casts a spell!

[roll0]
[roll1]

h2doh
2010-01-09, 12:26 PM
This is too fun, wish i had started playing before this.

i dont know how he moved. if not 5' step:
aoo[roll0][roll1]
if I can, charge[roll2][roll3]

if he did 5' step follow and saphire nightmare blade:
concentration [roll4]
atk[roll5] flatfoot if successful, -2atk if not
[roll6]
saphire nightmare blade[roll7]

Sliver
2010-01-09, 12:33 PM
5ft step. You miss, SNB wasted. He moves again, casting a spell.

[roll0]
[roll1]

h2doh
2010-01-09, 12:36 PM
5' step, swift recover & attack
[roll0]
[roll1]

Sliver
2010-01-09, 12:38 PM
Defensive casting, DC15: [roll0]

If succeed: [roll1] [roll2]

h2doh
2010-01-09, 12:42 PM
hm.....wish i could hit the broad side of this wizard
follow, drop scimitar, use charnel touch
[roll0] vs touch
[roll1]

Sliver
2010-01-09, 12:52 PM
And his down..

150xp, longsword, chain shirt.

h2doh
2010-01-09, 01:08 PM
woot, tasty, tasty xp.

switch out the studded leather for the chain shirt, put the leather and longsword in my sack after collecting my things. I will heal up then head to the door directly north of this room.

maneuvers recovered, Punishing stance up, shield and scimitar ready. open the door "...time to toss the dice"

init[roll0] if needed

Sliver
2010-01-09, 01:37 PM
The one to the east of the starting room?

h2doh
2010-01-09, 01:41 PM
yes,



minimum characters for post

Sliver
2010-01-09, 02:04 PM
As you exit, just before the intersection the floor falls out after your poking.

h2doh
2010-01-09, 02:35 PM
is this 5' south of the intersection that is just east of the room I started in?
I will go back around past the room i started in and head east from there.

Sliver
2010-01-09, 02:39 PM
10ft east after the intersection, another part of the floor falls to reveal a 20ft deep pit.

h2doh
2010-01-09, 02:44 PM
How much weight would a 10' pole support? I was hoping to put the pole across the pit and balance across it. if I can't do this I will knot my rope, set the grapple and climb down and then up the other side. If possible I will set my sack on the other side of the pit by tying it to my pole and setting it across first.

take 10 use rope(12)
take 10 balance(16)



I just don't want to risk breaking my oil flasks.


I'm just glad that I don't have to RP this....I'm using way too much wisdom with this.

Sliver
2010-01-09, 02:54 PM
You do realize it is a DC5 jump check? (with running start)

You get to the other side and reach the door..

h2doh
2010-01-09, 02:58 PM
Yeah I do, dc10 without the running start too.
I just reread goblins so was pulling a MinMax.


Put my sack beside the door, equip shield & scimitar, punishing stance on, open the door.


This is my map so far (http://i1001.photobucket.com/albums/af139/h2doh/Neverending.jpg?t=1263068078) my bag is on the cursor

Sliver
2010-01-09, 03:08 PM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north. (you are outside A5)
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative: [roll0]

h2doh
2010-01-09, 03:14 PM
Your rolls are not with you today.

Init[roll0]

charge him [roll1]
[roll2]

confirm crit [roll3]
[roll4]


lol shame I cant reverse those rolls. bring on the pain.
by the way, where is the burninator?

Sliver
2010-01-09, 03:18 PM
My rolls are never with me.. That is why I'm less deadly than Tanaric.. Also, he knows what he is doing.. Anyway..

Miss. He opens his mouth and though the flames a blast of electricity comes right at you! After the initial shock, you find out that he set you on electricity! Oh, and it's harder to move! Your entangled by electricity! (and get the entangled penalties)

[roll0] electricity damage. You are entangled for [roll]1d4[/roll rounds. Your turn.

Sliver
2010-01-09, 03:19 PM
The electricity damage can be halved with a DC15 reflex check.

And.. the rounds.. [roll0] Gah.. lame..

h2doh
2010-01-09, 03:29 PM
oh that sucks, does the entangling go away after the time is up?

reflex [roll0]

saphire nightmare blade
concentration[roll1]
attack[roll2]
dmg[roll3]
maneuver dmg[roll4]


note to self: find out if i can use charnel touch with maneuvers

"I am having positive feelings about this guy."
"swing and a miss"




.....I hope you like puns. :smalltongue:

Sliver
2010-01-09, 03:33 PM
"You are entangled for X rounds" means that after X rounds you are no longer entangled..

Anyway, you miss. The electricity hurts you for [roll0] damage (no save). As the entanglement passes, the creature breathes fire towards you [roll1] reflex DC15 for half (rounded up). If you take damage from it (even if you save but take half) you are entangled by fire for [roll2] rounds.

Also, I believe you can't as maneuvers are actions that give you an attack action, while a charnel touch is not an attack action..

h2doh
2010-01-09, 03:37 PM
i think i am starting to look like a charred roast

reflex[roll0]


drop my scimitar and use charnel touch
[roll1] touch attack
[roll2]



I am seeing a pattern here......whif, whif

:smalleek: with these rolls i would be a terror as dm. :smallcool:

Sliver
2010-01-09, 03:40 PM
Hit.

You take [roll0] fire damage and the entanglement is over.. for a sec..

Another one! [roll1] fire damage, same save. [roll2] rounds.

h2doh
2010-01-09, 03:46 PM
this is disgusting, 0hp if i miss the reflex save.

reflex [roll0]

charnel touch him
[roll1] touch
[roll2]


Trogdor the Burninator has to be the insight for this guy.

Sliver
2010-01-09, 03:47 PM
Miss.

[roll0] (no save) [roll1] (same save). And when you confirm your character died right now, I will be off to bed!

h2doh
2010-01-09, 03:50 PM
shape soulmeld(rage claws)


reflex[roll0]

5' step, touch myself[roll1]

0hp.

good night, shame i couldn't be your final kill tonight

glad i took the advice about rageclaws on the recruitment thread.

Sliver
2010-01-09, 03:52 PM
Ah soon! We will finish this one!

[roll0] damage. Entangled over. [roll1] save. Entangled for [roll2] rounds.

h2doh
2010-01-09, 03:54 PM
GL tomorrow!

Sliver
2010-01-09, 03:55 PM
So you admit defeat? Afraid to finish this one now?

h2doh
2010-01-09, 03:55 PM
nm then.

reflex[roll0]

5' step(towards door) touch myself[roll1]

-2 hp....gonna have to kill this jerk

Sliver
2010-01-09, 03:57 PM
[roll0] no save. [roll1] with save.

h2doh
2010-01-09, 04:02 PM
ew......reflex[roll0]
touch myself[roll1]
move out door that i entered& jump pit
jump[roll2]
-2 before death by pit
lol killed by the pit.

never mind, you put me to -10

Sliver
2010-01-09, 04:04 PM
I believe you got killed when you failed to save (8 damage.. After being at -2) but the pit was just the finishing touch..

DEAD!

h2doh
2010-01-09, 04:06 PM
:yuk: yeah, yeah, yeah, i miscounted. good job, i think that i want to restart with this guy though. am i allowed to do that?

Sliver
2010-01-09, 04:08 PM
:smallbiggrin:

Yeah, you may. Just write your post but I will respond to it when I wake up..

h2doh
2010-01-09, 04:10 PM
Wakes up with a splitting headace that passes quickley
What a dream, now where am I?.....and why does this look familiar


Ok then, starting new i will head south from the starting room to where it splits east and west checking as i go with my pole. I will head around to the west until i hit the end of the hall, if it splits i will head west. if i cannot go west i will head south and follow until i cannot go any farther. i will jump pits, step over trip wires and try to jump over triggers for magic traps if i can. I will ignore anything else but will note where it is. hopefully this is not too much information for the post....i want to explore a bit first before i risk dying (....was trogdor gesalt or something? that was scary.)


....And why is my hair standing up on end?

Sliver
2010-01-10, 01:21 AM
From what I see, with your healing and all.. You can just ask for the entire map of the halls if you want..

Edit: Also, yes, you can ask Tanaric to DM for you..

h2doh
2010-01-10, 07:58 AM
I did not mean to imply otherise than asking if Tanaric could DM for a bit. Sleep conspired against me however.

Could I have the map of the halls then? i will try to beat all of the rooms other than the one with 'Trogdor'(grumble grumble) in it.

On a side note, good sleep?

Sliver
2010-01-10, 08:03 AM
It was okay..

Here is the map. Non of the rooms or traps are marked (neither are pits)
http://img192.imageshack.us/img192/4493/mapxx.jpg
Normal colored circles are notes with the same color. The red hollow circles are bullseye marked on the floor.

h2doh
2010-01-10, 08:12 AM
Well now, my mapping skills are horrible. Let's enter into the southern most room that is in the middle of the map from the south door. Has anyone without unlimited healing gotten through this floor?


Init if necessary [roll0]

Sliver
2010-01-10, 08:14 AM
Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, which you are just outside of, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative:[roll0]

Sliver
2010-01-10, 08:15 AM
I don't recall any without it passing..

You are charged:

[roll0]
[roll1]

Sliver
2010-01-10, 08:16 AM
Hmmm.. Confirming:

[roll0]
[roll1]

h2doh
2010-01-10, 08:22 AM
:smallfurious: Bravo, ONE HIT KILL..........I cant even run screeming like a little girl either.

I think my ego can take another run at that though.

Sliver
2010-01-10, 08:26 AM
I think my dice needed the rest too, today my rolls are a killer!

Initiative: [roll0]

h2doh
2010-01-10, 08:27 AM
init [roll0]

Sliver
2010-01-10, 08:28 AM
Go for it.

h2doh
2010-01-10, 08:32 AM
I Charge him then....even if i get the same results he did it will not be as cool as having a roasting spit ran through your middle.

[roll0]
[roll1]

Sliver
2010-01-10, 08:35 AM
And down he goes...

150xp, 300gp, ripper, javelin, chainmail, Sundark Goggles.

h2doh
2010-01-10, 08:43 AM
mmmmmm xp *drools*
I will put everything in my sack to drag around for now. I will head to the room to the east opening the door from the east. I am actually hoping to not have 1 hit kills, they are always anticlimatic, kind of like save or dies really.

I mean the room just west of this one.

Sliver
2010-01-10, 08:47 AM
East of your current room? There is no room at the south east of the map.. :smallconfused: Do you mean south west? The color sprayer room?

h2doh
2010-01-10, 08:50 AM
yes the colour sprayer room....aparently i have not woken yet


should have put more points in intuit direction in real life. :smallsigh:

Sliver
2010-01-10, 08:51 AM
Alright, man, beast, initiative [roll0]

h2doh
2010-01-10, 08:53 AM
init [roll0]

Sliver
2010-01-10, 09:15 AM
He walks into the center of the room and color sprays you. Will save.

h2doh
2010-01-10, 09:32 AM
will [roll0]
assuming i pass the save i will move up to the colour sprayer and activate saphire nightmare blade
concentration[roll1] atk vs flatfoot if pass, -2 otherwise
atk[roll2]
dmg[roll3]
maneuver damage[roll4]


lol i never seem to be able to hit with this maneuver.

Sliver
2010-01-10, 09:34 AM
Miss. He 5ft steps back and sprays you again. Will.

h2doh
2010-01-10, 09:35 AM
will [roll0]


come on blessed oblivion.

Sliver
2010-01-10, 09:39 AM
Save, your turn.

h2doh
2010-01-10, 09:44 AM
OMG that sooooo should not have happened.

5' step, refresh maneuvers, attack
[roll0]
[roll1]


well i am just glad that this guy is not as optimized as he could be....illusions are scary things to deal with.

Sliver
2010-01-10, 09:46 AM
I donno, he should have been casting fell draining magic missiles..

Miss. He steps back and casts a ray of frost.

[roll0]
[roll1]

h2doh
2010-01-10, 09:51 AM
true
5' step activate saphire nightmare blade
concentration[roll0]
atk[roll1]
dmg[roll2]
maneuver dmg[roll3]

Sliver
2010-01-10, 09:55 AM
Guess what happens! You miss!

Bah, he just attacks you:

[roll0]
[roll1]

h2doh
2010-01-10, 09:59 AM
drop sword, touch atk
[roll0]
[roll1]

Sliver
2010-01-10, 10:04 AM
Hit.

[roll0]
[roll1]

h2doh
2010-01-10, 10:07 AM
charnel touch[roll0]
[roll1]

Sliver
2010-01-10, 10:10 AM
Miss.

[roll0]
[roll1]

h2doh
2010-01-10, 10:16 AM
[roll0]
[roll1]

Sliver
2010-01-10, 10:17 AM
Hit.

[roll0]
[roll1]

h2doh
2010-01-10, 10:22 AM
[roll0]
[roll1]

Sliver
2010-01-10, 10:26 AM
Down. 150xp, chain shirt, longsword.

h2doh
2010-01-10, 10:39 AM
Woot!


I think i am done for now, thanks for now. Also, i dont want to cost you too much more of your mojo killing me off. Good luck in your death dealing.


You have re-kindled my fear of scaly and orc-kind though. I was getting far too content. :smallbiggrin:

h2doh
2010-01-13, 09:23 AM
I will head up and take care of that fire-breather, entering in through the southern door again.

Sliver
2010-01-13, 09:31 AM
Burny Bernie ready for action..

Opening the door reveals the following room:
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||1||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative: [roll0]