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McPoe
2010-01-11, 05:22 AM
Short Question: How does this spell effect a low level familiar (7 in case it matter)
Long Question: What I want to know is after the spell is cast on my familiar would the animal have class levels equal to it's hit dice, or would it be able to gain class levels with the owner? The class levels would be ether animal or that of the master. (The Familiar was gotten from a Feat taken at level 1 leaving to it to believed that it was there for at least 6 of the levels.)


SEED: LIFE
Conjuration (Healing)
Spellcraft DC: 27
Components: V, S, DF
Casting Time: 1 minute
Range: Touch
Target: Dead creature touched
Duration: Instantaneous
Saving Throw: None (see text)
Spell Resistance: Yes (harmless)
A spell developed with the life seed will restore life and complete vigor to any deceased creature. The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be returned to life, but the portion receiving the spell must have been part of the creature’s body at the time of death. (The remains of a creature hit by a disintegrate spell count as a small portion of its body.) The creature can have been dead for no longer than two hundred years. For each additional ten years, increase the Spellcraft DC by +1. The creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells. However, the subject loses one level (or 1 point of Constitution if the subject was 1st level). The life seed cannot revive someone who has died of old age.
An epic caster with 24 ranks in Knowledge (arcana), Knowledge (nature), or Knowledge (religion) can cast a spell developed with a special version of the life seed that gives actual life to normally inanimate objects. The caster can give inanimate plants and animals a soul, personality, and humanlike sentience. To succeed, the caster must make a Will save (DC 10 + the target’s Hit Dice, or the Hit Dice a plant will have once it comes to life).
The newly living object, intelligent animal, or sentient plant is friendly toward the caster. An object or plant has characteristics as if it were an animated object, except that its Intelligence, Wisdom, and Charisma scores are all 3d6. Animated objects and plants gain the ability to move their limbs, projections, roots, carved legs and arms, or other appendages, and have senses similar to a human’s. A newly intelligent animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Objects, animals, and plants speak one language that the caster knows, plus one additional language that he or she knows per point of Intelligence bonus (if any).

PhoenixRivers
2010-01-11, 05:48 AM
Short Question: How does this spell effect a low level familiar (7 in case it matter)
Long Question: What I want to know is after the spell is cast on my familiar would the animal have class levels equal to it's hit dice, or would it be able to gain class levels with the owner? The class levels would be ether animal or that of the master. (The Familiar was gotten from a Feat taken at level 1 leaving to it to believed that it was there for at least 6 of the levels.)
Familiars become magical beasts, IIRC. That would make them invalid targets.

McPoe
2010-01-11, 06:03 AM
Same question then but with an 'Animal Companion'.