PDA

View Full Version : Arena Tournament, Round 69: Shooter McArcher & Team Player vs. Lil' Smasher & Quork



ArenaManager
2010-01-11, 11:57 AM
Arena Tournament, Round 69: Shooter McArcher & Team Player vs. Lil' Smasher & Quork

Map:
http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif
The Arena walls for this map are 30 ft high, with a Climb DC of 30.



XP Award: 300 XP to each non-DQd member of winning team
GP Award: 300 GP to each non-DQd member of winning team

Shooter McArcher (http://www.myth-weavers.com/sheetview.php?sheetid=144187) - Master_Rahl22
Team Player (http://www.myth-weavers.com/sheetview.php?sheetid=139454) - Ganurath
Lil' Smasher (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=30172) - Tanaric
Quork (http://pifro.com/pro/view.php?id=3409) - Sallera


All Combatants, please roll initiative and declare any starting combatants.

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

Sallera
2010-01-11, 12:22 PM
Init: [roll0]

Edit: Purchasing a psionic tattoo of Force Screen and a scroll of Briar Web.

Ganurath
2010-01-12, 03:53 AM
[roll0]

No Purchases.

McArcher:Who do you think we should prioritize as a target? Their builds are virtually identical.

Master_Rahl22
2010-01-12, 02:23 PM
[roll0]

Discussing purchases, will decide later

Team Player:
Hmm, Lil Smasher will have the lower AC once Quork activates that tattoo, but if I go first Quork has the lower HP total and lower Flat-footed AC so I might take a potshot and hope for a good roll. Should I grab another potion of Cat's Grace? I'm thinking they'll both either spam Light of Lunia or try to get into melee, and more Dex would pump my touch AC higher.

Tanaric
2010-01-12, 08:09 PM
Purchasing a potion of invisibility.

In-it to win-it fail horribly: [roll0]

Master_Rahl22
2010-01-12, 10:36 PM
Purchasing Potion of Cat's Grace: 300gp

Team Player:
I think I'm going to go for a Rapid Shot on Lil Smasher to maybe get lucky before he goes invis. It will be at +2/+2 vs his FF AC, so we'll see. Assuming he doesn't die though, I'm going to probably stick close to you since they're both melee oriented and I'm fairly squishy.

Ganurath
2010-01-13, 01:17 AM
No reactionary purchases. Any from anyone else?

McArcher:Sounds like a plan. I'll move south to start it off, make it easier for me to get through the muck so I can get a charge off. Think I should bother wearing my armor? If they bring the Light of Lumia, it'll only be a loss of speed and skill checks.

Sallera
2010-01-13, 01:23 AM
None from me.

Master_Rahl22
2010-01-13, 08:19 AM
Team Player:
It's kinda 6 of one, half a dozen of the other. They have attack bonuses of +2 and +3 with their weapons, so your 18 AC would be really good, but would make them more likely to use LoL. If you don't wear it, their weapons will have a 50% chance against you. Of course, with healing and Steely Resolve, you might be better off with speed and skills.

Tanaric
2010-01-13, 01:55 PM
Nothing reactionary.

Ganurath
2010-01-14, 12:55 AM
In that case, let's get this party started.

Team Player

Starting in Z11 without my armor, I'll enter the Martial Spirit stance before a double move from Z11 southwest.

LoS:
Went from Z11 to R19 to O19.

Spoiler:HP: 11/11
AC: Full 13, FF 10, Touch 13
Saves: Fort +4, Ref +3, Will -2
Special: Furious Counterstrike, Steely Resolve 5

Granted Manuevers:
1. Crusader's Strike
2. Vanguard Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll0]
[roll1]
[roll2]

Master_Rahl22
2010-01-14, 08:18 AM
Shooter McArcher, Round 1

Start in Y-10 holding a bow with potion on his belt.

I need starting positions from you guys before I take my turn.

Sallera
2010-01-14, 02:47 PM
Quork is starting in A11, holding a scroll.

Tanaric
2010-01-14, 04:55 PM
B-11, holding a potion.

Master_Rahl22
2010-01-14, 10:05 PM
5ft step to X-10.

Full round: Rapid Shot on Lil Smasher, vs FF AC since he hasn't had a turn
[roll0]
[roll1]
[roll2]
[roll3]

Stats:

HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

Sallera
2010-01-14, 10:40 PM
Whisper to Smasher:"Think I'll drop the thorns on TP. He's already in a bog, so even if he saves, he won't be going anywhere next turn. Doubt the archer will run into them, so you may as well go north."

Tanaric
2010-01-15, 01:13 AM
Smasher, round 1

Sallera:With some luck, I should be able to down McArcher in one shot. If not, we'll see what happens.

Guzzle potion. Drop bottle.

Refs:Move to D-4.

Done.

Stats:HP: 5/9
AC: 19/13/16
Currently in: D-4

Spells: CMWx2, Virtue x1, Light of Lunia x1, CLW x1, True Strike x1

Sallera
2010-01-15, 01:19 AM
Quork, Round 1

Move southeast out of LoS.
Refs/Smasher/TP:Ending in G14.
Standard: Attempt to cast from scroll, DC6: [roll0]

Not done, need to see result.

Sallera
2010-01-15, 01:33 AM
Quork, Round 1 cont.

A 20ft radius centred on L18/N19 is now covered in spiky plants. DC14 Reflex save needed from TP.
Refs/Smasher/TP:Free: Drop used scroll.
Free: Declare Hatred on TP.
Swift: Cast a quickened spell, DC16:Shield of Faith.

Stats:HP 7/7, AC 19 (15, 16) (+2 vs. TP)
PP: 2/2
TU: 6/11
Spells:
0th
Virtue
Guidance
Cure Minor Wounds
1st
Shield of Faith
Doom
Light of Lunia
Done.

Ganurath
2010-01-15, 03:24 AM
[roll0]

May I ask what ill effect I suffer should I fail my save?

Sallera
2010-01-15, 11:19 AM
You're entangled. If you stay perfectly still or successfully make another save as a full-round action, you suffer no effects other than half movement speed in the area. If you fail that save or take any other action, you take 2d6 damage.

Oh, and the plants provide cover from 5ft and total cover from 20ft.

Ganurath
2010-01-15, 12:49 PM
This prompts two more questions:

1. Is it 2d6 per 5ft, or just 2d6 for taking the action?

2. Does the half-speed apply if I don't make a saving throw?

Sallera
2010-01-15, 12:57 PM
2d6 per action. As to the latter, I believe so; it applies even if you make the initial save, so as far as I can tell it's like entangle in that regard.

Ganurath
2010-01-15, 01:35 PM
I see... Does the half-speed apply in the radius of the spell only, or to the entire action even if it takes me out?

Sallera
2010-01-15, 01:42 PM
Just within the radius of the spell.

Ganurath
2010-01-15, 11:04 PM
Not that it will impact my decision, but is the entangling stuff going to stick around for a while?

Team Player

LoS:
Move action to S19, then total defense action.

[roll0], up to 5 to delayed damage pool

Spoiler:HP: 4/11, 5 delayed
AC: Full 19, FF 12, Touch 19, +3 Dex, +4 Dodge, +2 Tree
Saves: Fort +4, Ref +4, Will -2
Special: Furious Counterstrike, Steely Resolve 5

Granted Manuevers:
1. Crusader's Strike
2. Vanguard Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind

[roll1]

Turn Complete.

Sallera
2010-01-15, 11:33 PM
Yeh, it'll be there for the next 49 rounds.

Tanaric
2010-01-16, 02:51 PM
I'll be out of town for a day or two, in the event that it becomes my turn before I get back.

Master_Rahl22
2010-01-16, 03:04 PM
Shooter McArcher, Round 2

5ft step to X-11.

Move: draw potion in belt
Standard: drink potion
Refs:
Potion of Cat's Grace

End of turn.

Stats:

HP: 12/12
AC: Full 18, FF 12, Touch 16
Saves: Fort +3, Ref +6, Will +1
Cat's Grace: 30/30 rounds

Tanaric
2010-01-18, 10:18 PM
Smasher, round 2

Move to K-4. Draw morningstar.

Done.

Stats:HP: 5/9
AC: 19/13/16
Currently in: K-4, invisible

Spells: CMWx2, Virtue x1, Light of Lunia x1, CLW x1, True Strike x1

Sallera
2010-01-18, 10:39 PM
Quork, Round 2

Refs/LoS:Swift: Cast a quickened Doom at TP, DC14 Will or shaken.
Standard: Tap tattoo.
Move: Draw loaded sling.

Stats:HP 7/7, AC 23 (15, 20) (+2 vs. TP)
PP: 2/2
TU: 1/11
Active Effects: Shield of Faith 9 rounds, Force Screen 10 rounds
Spells:
0th
Virtue
Guidance
Cure Minor Wounds
1st
Shield of Faith
Doom
Light of Lunia
Done.

Ganurath
2010-01-21, 01:08 AM
Team Player

LoS:
Move action to X13, then total defense action.

Elven"I hope you have a potion, as that spell did more damage than expected."

Then I'll likely drop at -1 hp.

Spoiler:HP: -1/11
AC: Full 17, FF 10, Touch 17, +3 Dex, +4 Dodge
Saves: Fort +4, Ref +3, Will -2
Special: Furious Counterstrike, Steely Resolve 5

Granted Manuevers:
1. Crusader's Strike
2. Vanguard Strike
3. Charging Minotaur
4. Stone Bones
5. Moment of Perfect Mind



Turn Complete.

Master_Rahl22
2010-01-21, 08:17 AM
Shooter McArcher, Round 3

LOS:
Move: move to X-7
Move: Scatter the planks

End of turn.

Stats:

HP: 12/12
AC: Full 18, FF 12, Touch 16
Saves: Fort +3, Ref +6, Will +1
Cat's Grace: 29/30 rounds

Tanaric
2010-01-22, 01:34 PM
Refs:Are all the planks scattered after that, or just the one square?

Mavian
2010-01-22, 01:57 PM
@Tan

It scatters the entire bridge

Tanaric
2010-01-23, 03:44 PM
Smasher, round 3

Double move to T-8.

Done.

Stats:HP: 5/9
AC: 19/13/16
Currently in: T-8, invisible

Spells: CMWx2, Virtue x1, Light of Lunia x1, CLW x1, True Strike x1

Sallera
2010-01-23, 04:58 PM
Quork, Round 3

Pretty sure this is going to establish LoS one way or another.
Move to I15.
Attack Shooter with sling, wherever he is.
Attack: [roll0] (-2 if further than 45ft)
Damage: [roll1]

Stats:HP 7/7, AC 23 (15, 20) (+2 vs. TP)
PP: 2/2
TU: 1/11
Active Effects: Shield of Faith 8 rounds, Force Screen 9 rounds
Spells:
0th
Virtue
Guidance
Cure Minor Wounds
1st
Shield of Faith
Doom
Light of Lunia
Done.

Master_Rahl22
2010-01-23, 09:18 PM
Shooter McArcher, Round 4

Quork's attack missed.

5ft step to X-8
Full round: Rapid Shot against Quork
[roll0]
[roll1]
[roll2]
[roll3]

End of turn.

Stats:

HP: 12/12
AC: Full 18, FF 12, Touch 16
Saves: Fort +3, Ref +6, Will +1
Cat's Grace: 28/30 rounds

Tanaric
2010-01-26, 11:28 AM
Oh, right, it's my turn.

Smasher, round 4

Full-round: Reassemble bridge.

Done.

Sallera
2010-01-26, 01:42 PM
Quork, Round 4

Move: Reload sling.
Standard: Sling Shooter.
Attack: [roll0]
Damage: [roll1]

Stats:HP 7/7, AC 23 (15, 20) (+2 vs. TP)
PP: 2/2
TU: 1/11
Active Effects: Shield of Faith 7 rounds, Force Screen 8 rounds
Spells:
0th
Virtue
Guidance
Cure Minor Wounds
1st
Shield of Faith
Doom
Light of Lunia
Done.

Master_Rahl22
2010-01-26, 03:02 PM
Waiting on LOS, specifically the state of the plank bridge nearest to me

Tanaric
2010-01-26, 03:05 PM
It was replaced on my turn.

Master_Rahl22
2010-01-27, 03:03 PM
Shooter McArcher, Round 5

Quork's attack missed again.

Move: Move to W-16
Standard: Shoot at Quork again.
[roll0]
[roll1]

End of turn.

Stats:

Location: W-16
HP: 12/12
AC: Full 18, FF 12, Touch 16
Saves: Fort +3, Ref +6, Will +1
Cat's Grace: 27/30 rounds

Master_Rahl22
2010-01-27, 05:41 PM
Correction, I don't have the speed to get to W-16 in a single move. Move to W-14

Tanaric
2010-01-28, 05:40 PM
Smasher, round 5

Move to X-13. Cast DMM Quickened True Strike. Attack with Psionic Weapon.

Attack: [roll0] for [roll1] plus [roll2]

That breaks my invisibility, revealing me in X-13.

Tanaric
2010-01-28, 05:41 PM
Crit confirm: [roll0] for [roll1]

Done, by the way.

Sallera
2010-01-29, 06:04 PM
Rematch time, then?

Master_Rahl22
2010-01-29, 10:11 PM
Yikes, uh that'll do it. GG folks.

hustlertwo
2010-02-01, 11:40 AM
Lil' Smasher and Quork are victorious!