Thiramon
2010-01-11, 04:01 PM
Hi!
Please help me out with my still-not-powerful-enough Hellbred Psion Telepath: Azrāzil, the Seducer... and soulless dominator. We're playing an evil campaign and my character's going to be the face of our group (thus I got my focus on telepathy powers, information gathering and social skills). Oh, and he collects souls for Asmodeus, too. :smallamused:
Houserules: Instead of gaining bonus skillpoints due to your intelligence modifier, we have physical and mental modifiers (physical: average attribute score of STR, CON and DEX, mental: average attribute score of CHA, WIS and INT; both rounded down) resulting in splitted additional skillpoints for physical and mental skills. Negative modifiers incur to lower your classes' bonus skillpoints down to at last 1. Like bonus hitpoints gained due to a high constitution, you get bonus skillpoints retroactively for changing those average attribute scores.
In this campaign, all characters gain a major bloodline for free.
Total sum of 80 points for attributes.
We're starting at level 11. All Bloodline aspects etc. are included in the following attribute and skill tables.
Hellbred Psion 20 (Devil Bloodline)
{table=head]Level|BAB|Fort|Reflex|Will|Specials|Feats|Attribut es|Bloodline
1st|+0|+0|+0|+2|Telepath, Devil's grace, Psicrystal Affinity (Evil)*, Infernal Aspect: Spirit, Darkvision 9m|Widen Power||+2 on Bluff checks
2nd|+1|+0|+0|+3||||Dodge
3rd|+1|+1|+1|+3||Psicrystal Containment||Charisma +1
4th|+2|+1|+1|+4|||INT|Darkness 1/day (Sp)
5th|+2|+1|+1|+4|Psionic Meditation|||Devil affinity +2
6th|+3|+2|+2|+5|Darkvision 18m|Overchannel||Smite good 1/day (Su)
7th|+3|+2|+2|+5||||+2 on Diplomacy checks
8th|+4|+2|+2|+6|||INT|Resistance to fire 5 (Ex)
9th|+4|+3|+3|+6|Darkvision 36m|Talented||Constitution +1
10th|+5|+3|+3|+7|Extend Power|||+2 on saves against poison (Ex)
11th|+5|+3|+3|+7||||Devil affinity +4
12th|+6/+1|+4|+4|+8|Darkvision even in Deeper darkness|Insightful Reflexes|INT|Resistance to acid 5 (Ex)
13th|+6/+1|+4|+4|+8||||+2 on Search checks
14th|+7/+2|+4|+4|+9||||Alertness
15th|+7/+2|+5|+5|+9|Empower Power, Telepathy 30m|Improved Initative||Intelligence +1
16th|+8/+3|+5|+5|+10|||INT|Resistance to cold 5 (Ex)
17th|+8/+3|+5|+5|+10||||Devil affinity +6
18th|+9/+4|+6|+6|+11||Maximize Power||+1 to natural armor
19th|+9/+4|+6|+6|+11||||+2 on Listen checks
20th|+10/+5|+6|+6|+12|Twin Power||INT|Damage reduction 5/good[/table]
* Evil personality is homebrewed, as "friendly" doesn't fit my devil. It does the same +3 on Diplomacy checks.
{table=head]Attribute|Base|Race|Levels|Bloodline|Sum|Modifier| Comments
STR|8||||8|-1|
CON|13|-2||+1|12|+1|Infernal aspect -2, Bloodline Devil +1
DEX|10||||10|0
INT|18||+2||20|+5
WIS|14||||14|+2
CHA|17|+2||+1|20|+5|Infernal aspect +2, Bloodline Devil +1[/table]
{table=head]Skill|Ability Mod.|Rank|Bonus|Sum|Comments
Concentration|1|14|5|20|Devil's Eye +5
Sense motive|2|12|7|21|Devil's Eye +5, Infernal aspect +2
Bluff|6|14|7|27|Bloodline +2, Devil's Eye +5
Diplomacy|6|14|16|36|Bloodline +2, Devil's Eye +5, Synergies +6, Psicrystal +3
Gather information|8|5|2|15|Synergy +2
Psicraft|8|10|2|20|Synergy +2
Knowledge (local)|8|5|0|13
Knowledge (royal and nobility)|8|5|0|13
Knowledge (psionics)|8|5|0|13
[/table]
Due to RP causes, I took a Pactum Arcanum to become lawful evil, thus gaining two extra feats (Brand of the Nine Hells and Mark of Nessus) and one bonus language. Did I say RP? Okay, PG, too. :smallamused:
Powers (from 1st to 9th grade):
Charm, Psionic, Detect Psionics, Mind Thrust, Inertial Armor, Energy Ray, Ego Whip, Suggestion, Psionic, Energy Stun, Read Thoughts, Crisis of Breath, Touchsight, False Sensory Input, Dispel Psionics, Schism, Modify Memory, Psionic, Death Urge, Plane Shift, Psionic, Mind Probe, Adapt Body, True Seeing, Psionic, Aura Alteration, Mind Switch, Disintegrate, Psionic, Mind Blank, Personal, Decerebrate, Energy Wave, Teleport, Psionic Greater, Mind Seed, Crisis of Life, Microcosmos, Mind Switch, True, Psionic Surgery, Bend Reality, homebrewed Mind Rape, Psionic, one power left...
Items (only those worth knowing):
- Headband of Intellect +6
- Psionatrix of Telepathy
- Third eye of the Devil alias "Devil's Eye" (homebrewed, +5 on Concentration, Diplomacy, Sense Motive and Bluff checks, permanent Undetectable alignement)
- Ring of Alter Self (homebrewed, permanent Alter Self)
- Cloak of Charisma +2
Let's say I use an overchanneled Mind Thrust with 13 Power Points, the DC would be 10 + 1 (power level) + 6 (augmented) + 1 (Psionatrix of Telepathy) + 8 (INT-Modifier) = 26. Comparing this to a full WILL-Save with a WIS-modifier of +5 (for a total of 12), I only have a chance of 65% to do damage. So my question to you fellow Playgrounders is:
How can I increase the DC of my powers even further? Are there options that are more beneficial than the ones I took above? I'd welcome every advice regarding my build.
I've got all available Books except some regional supplements.
Thanks in advance,
Thiramon
Please help me out with my still-not-powerful-enough Hellbred Psion Telepath: Azrāzil, the Seducer... and soulless dominator. We're playing an evil campaign and my character's going to be the face of our group (thus I got my focus on telepathy powers, information gathering and social skills). Oh, and he collects souls for Asmodeus, too. :smallamused:
Houserules: Instead of gaining bonus skillpoints due to your intelligence modifier, we have physical and mental modifiers (physical: average attribute score of STR, CON and DEX, mental: average attribute score of CHA, WIS and INT; both rounded down) resulting in splitted additional skillpoints for physical and mental skills. Negative modifiers incur to lower your classes' bonus skillpoints down to at last 1. Like bonus hitpoints gained due to a high constitution, you get bonus skillpoints retroactively for changing those average attribute scores.
In this campaign, all characters gain a major bloodline for free.
Total sum of 80 points for attributes.
We're starting at level 11. All Bloodline aspects etc. are included in the following attribute and skill tables.
Hellbred Psion 20 (Devil Bloodline)
{table=head]Level|BAB|Fort|Reflex|Will|Specials|Feats|Attribut es|Bloodline
1st|+0|+0|+0|+2|Telepath, Devil's grace, Psicrystal Affinity (Evil)*, Infernal Aspect: Spirit, Darkvision 9m|Widen Power||+2 on Bluff checks
2nd|+1|+0|+0|+3||||Dodge
3rd|+1|+1|+1|+3||Psicrystal Containment||Charisma +1
4th|+2|+1|+1|+4|||INT|Darkness 1/day (Sp)
5th|+2|+1|+1|+4|Psionic Meditation|||Devil affinity +2
6th|+3|+2|+2|+5|Darkvision 18m|Overchannel||Smite good 1/day (Su)
7th|+3|+2|+2|+5||||+2 on Diplomacy checks
8th|+4|+2|+2|+6|||INT|Resistance to fire 5 (Ex)
9th|+4|+3|+3|+6|Darkvision 36m|Talented||Constitution +1
10th|+5|+3|+3|+7|Extend Power|||+2 on saves against poison (Ex)
11th|+5|+3|+3|+7||||Devil affinity +4
12th|+6/+1|+4|+4|+8|Darkvision even in Deeper darkness|Insightful Reflexes|INT|Resistance to acid 5 (Ex)
13th|+6/+1|+4|+4|+8||||+2 on Search checks
14th|+7/+2|+4|+4|+9||||Alertness
15th|+7/+2|+5|+5|+9|Empower Power, Telepathy 30m|Improved Initative||Intelligence +1
16th|+8/+3|+5|+5|+10|||INT|Resistance to cold 5 (Ex)
17th|+8/+3|+5|+5|+10||||Devil affinity +6
18th|+9/+4|+6|+6|+11||Maximize Power||+1 to natural armor
19th|+9/+4|+6|+6|+11||||+2 on Listen checks
20th|+10/+5|+6|+6|+12|Twin Power||INT|Damage reduction 5/good[/table]
* Evil personality is homebrewed, as "friendly" doesn't fit my devil. It does the same +3 on Diplomacy checks.
{table=head]Attribute|Base|Race|Levels|Bloodline|Sum|Modifier| Comments
STR|8||||8|-1|
CON|13|-2||+1|12|+1|Infernal aspect -2, Bloodline Devil +1
DEX|10||||10|0
INT|18||+2||20|+5
WIS|14||||14|+2
CHA|17|+2||+1|20|+5|Infernal aspect +2, Bloodline Devil +1[/table]
{table=head]Skill|Ability Mod.|Rank|Bonus|Sum|Comments
Concentration|1|14|5|20|Devil's Eye +5
Sense motive|2|12|7|21|Devil's Eye +5, Infernal aspect +2
Bluff|6|14|7|27|Bloodline +2, Devil's Eye +5
Diplomacy|6|14|16|36|Bloodline +2, Devil's Eye +5, Synergies +6, Psicrystal +3
Gather information|8|5|2|15|Synergy +2
Psicraft|8|10|2|20|Synergy +2
Knowledge (local)|8|5|0|13
Knowledge (royal and nobility)|8|5|0|13
Knowledge (psionics)|8|5|0|13
[/table]
Due to RP causes, I took a Pactum Arcanum to become lawful evil, thus gaining two extra feats (Brand of the Nine Hells and Mark of Nessus) and one bonus language. Did I say RP? Okay, PG, too. :smallamused:
Powers (from 1st to 9th grade):
Charm, Psionic, Detect Psionics, Mind Thrust, Inertial Armor, Energy Ray, Ego Whip, Suggestion, Psionic, Energy Stun, Read Thoughts, Crisis of Breath, Touchsight, False Sensory Input, Dispel Psionics, Schism, Modify Memory, Psionic, Death Urge, Plane Shift, Psionic, Mind Probe, Adapt Body, True Seeing, Psionic, Aura Alteration, Mind Switch, Disintegrate, Psionic, Mind Blank, Personal, Decerebrate, Energy Wave, Teleport, Psionic Greater, Mind Seed, Crisis of Life, Microcosmos, Mind Switch, True, Psionic Surgery, Bend Reality, homebrewed Mind Rape, Psionic, one power left...
Items (only those worth knowing):
- Headband of Intellect +6
- Psionatrix of Telepathy
- Third eye of the Devil alias "Devil's Eye" (homebrewed, +5 on Concentration, Diplomacy, Sense Motive and Bluff checks, permanent Undetectable alignement)
- Ring of Alter Self (homebrewed, permanent Alter Self)
- Cloak of Charisma +2
Let's say I use an overchanneled Mind Thrust with 13 Power Points, the DC would be 10 + 1 (power level) + 6 (augmented) + 1 (Psionatrix of Telepathy) + 8 (INT-Modifier) = 26. Comparing this to a full WILL-Save with a WIS-modifier of +5 (for a total of 12), I only have a chance of 65% to do damage. So my question to you fellow Playgrounders is:
How can I increase the DC of my powers even further? Are there options that are more beneficial than the ones I took above? I'd welcome every advice regarding my build.
I've got all available Books except some regional supplements.
Thanks in advance,
Thiramon