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View Full Version : Neverending Dungeon - Weld



Tanaric
2010-01-11, 09:33 PM
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:{table]|A_|B_|C_
1|||
2||W|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:Sheet. (http://www.coyotecode.net/profiler/view.php?id=7908)

Adunatar
2010-01-12, 04:30 PM
As per the results of our discussion regarding Rope Trick, I'm withdrawing this character, as it's not viable in this scenario. Feel free to reach for the lever that releases Rocks That Fall (tm).

Tanaric
2010-01-12, 04:37 PM
*pull*

*clank, clank, clank, thunk, thunk, WHUMP*

Adios!