Mauril Everleaf
2010-01-12, 12:17 AM
So, for an adventure I am running, I needed to use some various Oni. Since the Pathfinder Bestiary only has the Ogre Mage, I decided to create some of my own. Please help me make sure these work.
Tengu Oni CR 6
NE Medium outsider (native, oni, shapechanger, tengu)
Init +10; Senses: darkvision 60, low-light vision; Perception
Defense
AC 23, touch 16, flat-footed 17 (+4 armor, +6 Dex, +3 natural)
hp 68 (8d10+24) Regeneration 5 (fire or acid)
Fort +7, Ref +10, Will +9
SR 17
Offense
Speed 30 ft., fly 40 (good)
Melee: rapier +15 (1d8+1), bite +15 (1d3+1)
Ranged: composite shortbow +15 (1d6+1)
Special Attacks: Touch of Blindness touch +15 (DC 15 Fort or blind)
Spell Like Abilities (CL 7)
Constant - fly, pass without trace
At will - invisibility
1/day - bull's strength, blur, suggestion (DC 15)
Statistics
Str 12, Dex 23, Con 16, Int 10, Wis 19, Cha 8
Base Atk +8; CMB +9; CMD 25
Feats: Weapon Finesse, Improved Initiative, Great Fortitude, Combat Reflexes
Skills: Bluff +10, Knowledge (arcana) +8, Knowledge (planes) +11, Perception +15, Sense Motive +15, Stealth +18
Languages: Common, Goblin, Halfling, Tengu
SQ: change shape (small, medium or large humanoid; alter self or beast shape II )
[B]Ecology
Environment: temperate mountains or urban
Organization: solitary, pair, or conspiracy (1-2 plus 2-7 tengu)
Treasure: NPC gear (chain shirt, scimitar, composite short bow [+3 Str] and 20 arrows, other treasure)
Bugbear Oni CR 9
CE Medium outsider (native, oni, shapechanger, goblinoid)
Init +5; Senses darkvision 60 ft., scent; Perception
Defense
AC 24, touch 11, flat-footed 23 (+6 armor, +1 Dex, +5 natural, +1 shield)
hp 114 (12d10+48) Regeneration 5 (fire, acid)
Fort +11, Ref +5, Will +10
Offense
Speed 20 ft., fly 40 (good)
Melee morningstar +17/+12 (1d8+5) or 2 claws +16 (1d6+5)
Ranged javelin +13 (1d6+5)
Spell Like Abilities (CL 12)
Constant - fly
At-Will - rage (self only), invisibility
3/day - cause fear (DC 14)
1/day - stoneskin
Statistics
Str 20, Dex 13, Con 17, Int 10, Wis 10, Cha 13
Base Atk +12; CMB +17; CMD 28
Feats: Intimidating Prowess, Power Attack, Iron Will, Blind-Fight, Improved Initiative, Toughness
Skills: Acrobatics +7, Fly +5, Intimidate +25, Knowledge (planes) +15, Perception +15, Sense Motive +15, Stealth +14 Racial: +4 Intimidate, +4 Stealth
SQ: stalker, change shape (Small, Medium, or Large humanoid; alter self or giant form I), flight
Languages: Common, Goblin
Ecology
Environment temperate mountains
Organization solitary, pair, gang (3–6), or warband (7–12 plus 2 warriors of 1st level and 1 chieftain of 3rd–5th level)
Treasure NPC Gear (breastplate, heavy wooden shield, morningstar, 3 javelins, other treasure)
Serpent Oni CR 7
CE Large outsider (native, oni, reptile, shapechanger)
Init +3; Senses: low-light vision, darkvision 60 ft.; Perception +13
Defense
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 73 (7d10+35) Regeneration 5 (fire, acid)
Fort +7, Ref +10, Will +10
Offense
Speed 30 ft., fly 40 ft. (good)
Melee +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (2d6+5)
Spell-Like Abilities (CL 7th)
Constant - fly
At Will - invisibility, darkness
3/day — hallucinatory terrain (DC 18)
1/day — suggestion (DC 17), detect thoughts (DC 16), hold person (DC 17)
Spells Known (CL 7th)
2nd (5/day)—blur, daze monster (DC 16)
1st (7/day)—mage armor, magic missile, color spray (DC 15), ray of enfeeblement (DC 15)
0 (at will)—dancing lights, daze (DC 14), detect magic, detect poison, mage hand, read magic
Statistics
Str 20, Dex 17, Con 21, Int 14, Wis 16, Cha 19
Base Atk +7; CMB +13; CMD 26 (can't be tripped)
Feats: Combat Casting, Hover, Iron Will, Lightning Reflexes
Skills Bluff +14, Diplomacy +18, Fly +15, Knowledge (arcana) +12, Knowledge (planes) +12, Perception +13, Sense Motive +13, Stealth +13; Racial Modifiers Diplomacy +4, Linguistics +4
Languages Celestial, Draconic, Infernal, Abyssal
SQ change shape (small, medium, or large humanoid; alter self; beast shape I [reptiles only]) flight)
Ecology
Environment : temperate forests and hills
Organization: solitary, pair, or nest (3–6)
Treasure NPC gear (+1 longsword, other treasure)
Special Abilities
Spells: A serpent oni casts spells as a 5th-level sorcerer
EDIT 1: lowered Serpent Oni casting and added Bugbear Oni claws
Tengu Oni CR 6
NE Medium outsider (native, oni, shapechanger, tengu)
Init +10; Senses: darkvision 60, low-light vision; Perception
Defense
AC 23, touch 16, flat-footed 17 (+4 armor, +6 Dex, +3 natural)
hp 68 (8d10+24) Regeneration 5 (fire or acid)
Fort +7, Ref +10, Will +9
SR 17
Offense
Speed 30 ft., fly 40 (good)
Melee: rapier +15 (1d8+1), bite +15 (1d3+1)
Ranged: composite shortbow +15 (1d6+1)
Special Attacks: Touch of Blindness touch +15 (DC 15 Fort or blind)
Spell Like Abilities (CL 7)
Constant - fly, pass without trace
At will - invisibility
1/day - bull's strength, blur, suggestion (DC 15)
Statistics
Str 12, Dex 23, Con 16, Int 10, Wis 19, Cha 8
Base Atk +8; CMB +9; CMD 25
Feats: Weapon Finesse, Improved Initiative, Great Fortitude, Combat Reflexes
Skills: Bluff +10, Knowledge (arcana) +8, Knowledge (planes) +11, Perception +15, Sense Motive +15, Stealth +18
Languages: Common, Goblin, Halfling, Tengu
SQ: change shape (small, medium or large humanoid; alter self or beast shape II )
[B]Ecology
Environment: temperate mountains or urban
Organization: solitary, pair, or conspiracy (1-2 plus 2-7 tengu)
Treasure: NPC gear (chain shirt, scimitar, composite short bow [+3 Str] and 20 arrows, other treasure)
Bugbear Oni CR 9
CE Medium outsider (native, oni, shapechanger, goblinoid)
Init +5; Senses darkvision 60 ft., scent; Perception
Defense
AC 24, touch 11, flat-footed 23 (+6 armor, +1 Dex, +5 natural, +1 shield)
hp 114 (12d10+48) Regeneration 5 (fire, acid)
Fort +11, Ref +5, Will +10
Offense
Speed 20 ft., fly 40 (good)
Melee morningstar +17/+12 (1d8+5) or 2 claws +16 (1d6+5)
Ranged javelin +13 (1d6+5)
Spell Like Abilities (CL 12)
Constant - fly
At-Will - rage (self only), invisibility
3/day - cause fear (DC 14)
1/day - stoneskin
Statistics
Str 20, Dex 13, Con 17, Int 10, Wis 10, Cha 13
Base Atk +12; CMB +17; CMD 28
Feats: Intimidating Prowess, Power Attack, Iron Will, Blind-Fight, Improved Initiative, Toughness
Skills: Acrobatics +7, Fly +5, Intimidate +25, Knowledge (planes) +15, Perception +15, Sense Motive +15, Stealth +14 Racial: +4 Intimidate, +4 Stealth
SQ: stalker, change shape (Small, Medium, or Large humanoid; alter self or giant form I), flight
Languages: Common, Goblin
Ecology
Environment temperate mountains
Organization solitary, pair, gang (3–6), or warband (7–12 plus 2 warriors of 1st level and 1 chieftain of 3rd–5th level)
Treasure NPC Gear (breastplate, heavy wooden shield, morningstar, 3 javelins, other treasure)
Serpent Oni CR 7
CE Large outsider (native, oni, reptile, shapechanger)
Init +3; Senses: low-light vision, darkvision 60 ft.; Perception +13
Defense
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 73 (7d10+35) Regeneration 5 (fire, acid)
Fort +7, Ref +10, Will +10
Offense
Speed 30 ft., fly 40 ft. (good)
Melee +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (2d6+5)
Spell-Like Abilities (CL 7th)
Constant - fly
At Will - invisibility, darkness
3/day — hallucinatory terrain (DC 18)
1/day — suggestion (DC 17), detect thoughts (DC 16), hold person (DC 17)
Spells Known (CL 7th)
2nd (5/day)—blur, daze monster (DC 16)
1st (7/day)—mage armor, magic missile, color spray (DC 15), ray of enfeeblement (DC 15)
0 (at will)—dancing lights, daze (DC 14), detect magic, detect poison, mage hand, read magic
Statistics
Str 20, Dex 17, Con 21, Int 14, Wis 16, Cha 19
Base Atk +7; CMB +13; CMD 26 (can't be tripped)
Feats: Combat Casting, Hover, Iron Will, Lightning Reflexes
Skills Bluff +14, Diplomacy +18, Fly +15, Knowledge (arcana) +12, Knowledge (planes) +12, Perception +13, Sense Motive +13, Stealth +13; Racial Modifiers Diplomacy +4, Linguistics +4
Languages Celestial, Draconic, Infernal, Abyssal
SQ change shape (small, medium, or large humanoid; alter self; beast shape I [reptiles only]) flight)
Ecology
Environment : temperate forests and hills
Organization: solitary, pair, or nest (3–6)
Treasure NPC gear (+1 longsword, other treasure)
Special Abilities
Spells: A serpent oni casts spells as a 5th-level sorcerer
EDIT 1: lowered Serpent Oni casting and added Bugbear Oni claws