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View Full Version : TOS: Exhibition: Phoenixrivers vs Theterran



PhoenixRivers
2010-01-12, 12:29 AM
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Arena is 30 feet tall, worked stone. Normal lighting.

Starting locations: I'll start somewhere in the top three rows, and you'll start somewhere in the bottom three.

Buff rounds: What ya looking to want for buff rounds?

theterran
2010-01-12, 07:19 AM
I'm thinking probably 3 buff rounds...

bottom 3, got it..

How tall are the columns? floor to ceiling?

PhoenixRivers
2010-01-12, 08:20 AM
3 rounds, check. More than I usually go for, but you're new 'round these parts, so I'll go with it. I have seen some of your work at the other arena, though, so don't think I'm underestimating you.

Columns are floor to ceiling.

Starting Location:D2

Buff Rounds:Round 1: Manifest Schism
Round 2: Cast Greater Invisibility
Round 2(Schism): Manifest Vigor, Augmented to 10pp (+50 temp HP)
Round 3: Cast Ray Deflection
Round 3(Schism): Manifest Touchsight (Augmented to 11pp, or 90 feet)
-Overchanneled Touchsight by 1 ML: damage: [roll0] off of temp HP
Prestart Immediate: Nerveskitter

Initiative: [roll1]

theterran
2010-01-12, 08:30 AM
Starting Location:
J-25


Buffs:
Round 1 - Superior Resistance
Round 2 - Arcane Fusion (Greater Mage Armor / Shield)
Round 3 - See Invisibility


[roll0]

(edit)

Looks like you go first...

PhoenixRivers
2010-01-12, 09:08 AM
Round 1:Cast Greater Blink
Schism: Manifest Synchronicity, Augmented to 3pp
Move: To E7

I currently have Touchsight up, which is pretty much a better version of Blindsight (in that darkstalker doesn't work against it).

Your turn.

theterran
2010-01-12, 09:18 AM
Alright, I have Mindsight with 100ft range, so when you cross over about row 6 I'll be able to pinpoint you.

Round 1
Move to K-20.
Cast Arcane SpellSurge. Then Cast Sheltered Vitality from my Ring of Theurgy using 2 3rd level slots as a swift action.

Your turn. What's the Range on Touchsight?

PhoenixRivers
2010-01-12, 09:21 AM
Then you pinpoint me at E7. I moved there from E6.

Currently, touchsight has a range of 90 feet, though I can further increase it.

theterran
2010-01-12, 09:23 AM
Then you can sense me at K20, I imagine.

PhoenixRivers
2010-01-12, 09:31 AM
During my turn:Cast Spellcaster's Bane.
Schism manifests Dispel Psionics, Augmented to 10pp, after reaching there. Move to: K8.

Currently under an invisibility effect.

Nonvisible action: Dispel Psionics, targeted on you. I will make ten dispel checks, let me know if I need more.
1 [roll0]
2 [roll1]
3 [roll2]
4 [roll3]
5 [roll4]
6 [roll5]
7 [roll6]
8 [roll7]
9 [roll8]
10 [roll9]

New Sensory Mode: Spellcaster's Bane.
I automatically know any spell being cast, as it's being cast, within my LOS. In addition, I know the caster level of that spell.

theterran
2010-01-12, 09:34 AM
Nope, you pretty much dispelled everything...:smallannoyed:

Anything else?

PhoenixRivers
2010-01-12, 09:39 AM
Nope, your go, though I reserve the right to use immediate actions in the event that they're necessary.

As mindsight pinpoints (like blindsense), you'll know the square I'm in, but that's it.

(sorry, but I assume you're a caster when you ask for 3 buff rounds. First goal is to negate 3 rounds.)

theterran
2010-01-12, 09:46 AM
Yep...I know your square!

I'll Cast an Extended Silence centered on K8.

(Before I continue I'd like to know if you have any response :smallsmile:)

PhoenixRivers
2010-01-12, 10:03 AM
I do believe you need to target a grid intersection to do that. However, I do have an action:

Immediate: Manifest Anticipatory Strike. I take my next turn now, and skip my next turn.

Follow up with an Energy Stun, augmented to 15pp.
Overchannel damage to myself: [roll0]
Energy: Electric.
Damage: [roll1], Reflex DC 27 for half.
If you fail the reflex, Make a Will save, DC 27, or be stunned for 1 round.
Regardless, you'll need to make a concentration check to keep your spell.

Nonvisible action:Manifest Synchronicity, augmented to 3pp

Awaiting Results.

theterran
2010-01-12, 10:07 AM
[roll0]

[roll1]

Looks like I take full damage and lose my spell :smallsigh:

PhoenixRivers
2010-01-12, 10:09 AM
Will save vs stun?

And move to K14.

Continue your turn, after the save.

theterran
2010-01-12, 10:15 AM
Forgot the will

[roll0]

Here goes nothing...

So am I stunned starting next round or this round?

PhoenixRivers
2010-01-12, 10:21 AM
You are stunned on this round.

I skip my next round (per anticipatory strike). However, when I do so, the cooldown on that power ends (even though it reset my swift action, it explicitly states that I can't use that particular power until the turn I would have had passes). Immediately before your next round begins, the stun wears off.

Your action.

theterran
2010-01-12, 10:23 AM
So you can take an immediate action and pop me again? :smalleek:

I'll cast Arcane Spellsurge.

And again, before I continue, I'll let you respond...

Oh, by the by, what's your INT, and type? (Mindsight)

PhoenixRivers
2010-01-12, 10:35 AM
I'm going to use the Synchronicity that I manifested (it was the unobservable - Schism manifested it).

Schism gets to use any standard action(that it can use) per a ready action, with whatever trigger it likes. (Trigger is you casting).

It will cast an Energy Stun, Augmented to 9pp.

Electricity Damage: [roll0], Reflex DC 24 Negates.

If Fail, Will DC 24 or stun for a round.

(I try not to AnStrike unless necessary, as it leaves me wide open for a turn. I had the fortune of stunning you for the round I was unable to act last time, but I don't like staying in that state. Too close to the edge for me)

EDIT: Int is 24, Type is Humanoid (Goblinoid)

theterran
2010-01-12, 10:37 AM
[roll0]

If I don't negate this, I'm dead :smallfrown:

And I die.

theterran
2010-01-12, 10:44 AM
I think you were over estimating me :smallredface:

Care to try again?

PhoenixRivers
2010-01-12, 10:45 AM
I wouldn't feel bad. This character's got a lot of action economy, and has had about 15 matches to hone its strategy. The concept is: you can't hit me if I interrupt your actions.

It's got pathetically low HP (54 without items), saves that are too low for TOS (low of +7 without items), and a horrendous Armor Class (14). The only thing that keeps it alive is action economy.

It was actually a thought experiment to determine how important the ability to act whenever you wanted is.

Edit: Sure, I'll try again.

Incidentally, you knew I was a psion. Why the silence?

theterran
2010-01-12, 10:49 AM
I'd say pretty important, my low Save is +5, my AC is only 26 non-buffed, and my HP is probably just as low as yours

The silence was for fun...I'm just working out the kinks, and it's more thematic than anything (so I don't have to hear you die) :smallsmile:

Other than that, why would I reveal what this guy does when you haven't seen it (not that you ever will at this rate :smallsmile:)

theterran
2010-01-12, 10:53 AM
Lets go with No Buffing this time...just to see...

PhoenixRivers
2010-01-12, 10:56 AM
Ok.

Starting Location: I2.
Casting Nerveskitter, at initiative.

Init: [roll0]

theterran
2010-01-12, 10:58 AM
Starting at bottom again.

Starting Location: K25

[roll0]

PhoenixRivers
2010-01-12, 11:00 AM
You're up. Knock em dead.

theterran
2010-01-12, 11:31 AM
Actions:
Cast Arcane Spellsurge.
Swift Action to Cast Fly. Move to I18.

Your Up, and my Mindsight can see the whole map.

PhoenixRivers
2010-01-12, 11:38 AM
In I2.

My action:Activate Boots of Temporal Acceleration: 2 rounds.
Manifest Touchsight, augmented to 13pp
Manifest Schism.

That's my turn.

Oh, and touchsight, to 100 feet.

theterran
2010-01-12, 12:41 PM
I'm in I18.

I'll move to A1.

I'll let you take your immediate action to explode me before I continue :smalltongue:

PhoenixRivers
2010-01-12, 01:05 PM
Nothing yet. My immediate action is usually timed to an action that can actually be stopped. Charges, attacks, spells, etc.

This is a green psion. I'm energy efficient.

theterran
2010-01-12, 01:12 PM
Word.

Finishing my turn.
Swift Action to Activate boots. (not sure if this would be visible)

No looky :smalltongue:

Turn 1
Move Action: Move to C2.
Standard Action: Cast Extended Silence centered on I2.
Swift Action: Cast Superior Resistance on myself.
Turn 2
Standard Action: Cast Extended Acid Fog centered on I2. (half damage will be chaotic instead of acid)
Swift Action: Cast ForceCage (Cube Form) centered on I2.


Assuming you don't immediate action that activation, look below.

Your turn. You find yourself trapped in a cube, with acidic fog unable to speak.

PhoenixRivers
2010-01-12, 01:36 PM
Oh, nice... Acid Fog, is it? Let's make sure.

Spellcraft (Cube): [roll0]
Spellcraft (Fog): [roll1]
Spellcraft (Unable to speak): [roll2]
DC to identify is 20+the Spell level, since I can either see or detect the effects of the spells.

And, if I can't see you use your entire turn, that screams time stop, or temporal acceleration. And keyed to boots? I thought I was the only one with Boots of Temporal Acceleration.

theterran
2010-01-12, 01:40 PM
ForceCage (Cube)
Acid Fog (Extended) (not really sure you'd get it since I had to bump it up to 7th for the Extend, but I'll give it to ya.
Silence (Extended)

(edit) Nope...I love Boots of Temporal Acceleration!

PhoenixRivers
2010-01-12, 02:33 PM
ForceCage (Cube)
Acid Fog (Extended) (not really sure you'd get it since I had to bump it up to 7th for the Extend, but I'll give it to ya.
Silence (Extended)

(edit) Nope...I love Boots of Temporal Acceleration!

I wouldn't have got it if you heightened it, but extend only bumps the slot, not the level. So, since I haven't yet taken damage (Acid fog's on your turn, heh), I've got time.

First: how big's the cube? Is it my Christmas time? Did you make it small?

If so, exactly where's it at, and which directions can I see out?

theterran
2010-01-12, 02:44 PM
Everything was centered on the point of I2 - J1
And the ForceCage is of the 10ft Cube Variety, 6 solid force walls.

So technically you can see out of the fog toward me since it's all encased within the forcecage...

I'm in C2. :smallsmile:

PhoenixRivers
2010-01-12, 02:59 PM
Excellent. Manifest a power (Psicraft DC 21):Inconstant Location.
Nonvisible:Manifest Energy Adaptation (Acid).

I now have Acid Resistance 20. Your turn.

theterran
2010-01-12, 03:26 PM
Awesome...

[roll0] - Half of that is Chaotic Damage, so you'll still take half :smalltongue:


Cast Spell DC21
Superior Resistance.

(edit)
Ready an Action:
Cast Wings of Flurry should he appear within range outside of the cage

I hope you don't mind, I redid my actions based on the spellcraft check. of your power.

Your go.

theterran
2010-01-12, 03:30 PM
Assuming transparency..

[roll0]

(edit) BAH! I knew I should have waited the extra turn!

PhoenixRivers
2010-01-12, 03:46 PM
Excellent. Take 4 damage.

Poof! I'm in E2.

I'll let you redo the turn with a ready action.

Provided no ready action:Swarm of crystals, augmented to 13pp.

Damage: [roll0]

Nonvisible: Schism: Swarm of crystals, 10pp.

Damage: [roll1]

theterran
2010-01-12, 03:59 PM
Landing in E2 Triggers my readied action.

Casting Spell DC19
Wings of Flurry

Force [roll0] Reflex Halves DC22

PhoenixRivers
2010-01-12, 04:05 PM
Well, that makes this down to close to a coin toss.

Reflex: [roll0]

Good Round.

EDIT: Wait, you used spellcraft to ID that? You need Psicraft. Psicraft and Spellcraft are different skills.

theterran
2010-01-12, 04:07 PM
Ah well...then you win...

I was under the assumption that there was Transparency between the two...though perhaps my definition of "transparency" in this sense is skewed.

Which none of it would have mattered if I could have hit you with the dimensional anchor :smallmad:

PhoenixRivers
2010-01-12, 04:13 PM
Ah well...then you win...

I was under the assumption that there was Transparency between the two...though perhaps my definition of "transparency" in this sense is skewed.

Which none of it would have mattered if I could have hit you with the dimensional anchor :smallmad:

I'd have Disintegrated the Forcecage, then area dispelled you and the fog/silence.

That was the option I was tossing around besides the blinky.

theterran
2010-01-12, 04:15 PM
Psionic Disentegrate? :smallsigh:

Well...there's always Feeblemind.

PhoenixRivers
2010-01-12, 04:22 PM
Yeah, or I could have True Striked a Ray of Dizziness.

The other part of the build is a level of wizard, and several of cerebremancer.

But Feeblemind would have HURT.

I call him a psion cause he has 6th level psion powers.
Only has 5th level spells.

And Disintegrate's not one you pass up.

theterran
2010-01-14, 08:57 PM
Let me know when you're ready.

PhoenixRivers
2010-01-15, 12:01 AM
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Here we are again. :)

theterran
2010-01-15, 06:30 AM
Sweet!
No buff rounds needed by me...you?

PhoenixRivers
2010-01-15, 06:41 AM
Well, I can get by without, though I do enjoy them.

theterran
2010-01-15, 07:40 AM
If you would like a round or 2 of buffing, just say so...

[roll0]

I'll start at the bottom again.

PhoenixRivers
2010-01-15, 08:17 AM
Eh, no. I rarely like to take more than my opponent wants.

I do feel that All Day buffs are reasonable, though, so 2 of those.

All Day:GMW on Chain and armor spikes

Plus, this'll be useful data for the warmarked.

Init: [roll0]

PhoenixRivers
2010-01-15, 08:21 AM
Starting in:F2
Round 1: Move to F8.
Activate Tattoo of Expansion, Hulk out. Occupy E6-G8
Get into Thicket of Blades Stance

Maneuvers: [roll0] - War Leader's Charge
[roll1] - Foehammer

Edit: Done.

theterran
2010-01-15, 08:58 AM
Bah...forgot I actually need this...

All Day Buffs:
Greater Mage Armor
Bindings:
Buer [roll0] DC 20
Eurynome [roll1] DC 21



Starting in
H25

Actions:
Cast Fly on myself.

Fly to C18 and land.


Your Turn.

Character Notes:

Pacted: Buer
Buer's Knowledge,Buer's Purity (Immune disease/poison),Delay Disease Poison,Fast Healing 1,Healing Gift,Track
Pacted: Eurynome
Animal Friend, DR 2/Lawful,Eurynome's Maul,Poison Blood, Water Dancing

Spells:
Level 0 - Silent Image x5
Level 1 - Ray of Clumsiness,Minor Image,Shield,Expeditious Retreat, True Strike,Ray of Clumsiness,Disguise Self
Level 2 - See Invisibility, Ray of Stupidity, Major Image, Ray of Stupidity, Phantasmal Assailants,See Invisibility, Ray of Stupidity
Level 3 - Fly-x, Dragonskin, Greater Mage Armor-x,Protection from Energy, Minor Image(Heightened),Minor Image(Heightened)
Level 4 - Greater Invisibility,Forceward,Major Image (Heightened), Persistent Image, Major Image (Heightened), Phantasmal Assailants (Heightened)
Level 5 - Feeblemind, Indomitability, Greater Blink, Major Image (Heightened), Silent Image (Heightened)
Level 6 - Lesser Dragonshape, Disintegrate, Major Image (Heightened), Major Image (Heightened)

PhoenixRivers
2010-01-15, 09:07 AM
Round 2:

Activate Tattoo of Touchsight
Move: C6-E8

I now have touchsight up, with enough range to cover the board.

theterran
2010-01-15, 09:29 AM
I'm in C18.

PhoenixRivers
2010-01-15, 09:37 AM
Further actions:Maneuver: [roll0] - White Raven Tactics

Done. You're up.

theterran
2010-01-15, 09:43 AM
I'm not liking this not being able to see where you are :smallfrown:

Fly from C18 to A8 and land on the ground.

Do I see you at any point during that move?

PhoenixRivers
2010-01-15, 09:47 AM
As a matter of fact, yes. I am a monstrously large orc, occupying from C6-E8.

I'm wielding a spiked chain. I'll leave it to you to calculate exactly where you see me... But you're in my threat range. I have Mage Slayer.

theterran
2010-01-15, 09:55 AM
Crap...

Alright.

Activate Vestiage MetaMagic, lose Eurynome's abilities for 5 Rounds

Cast a spell.

Take your AoO. Depending on if I die or not, I'll elaborate on the spell :smalltongue:

PhoenixRivers
2010-01-15, 10:02 AM
AoO: Touch attack to Grapple.

Attack: [roll0]
If hit, opposed grapple (you are considered 3 size categories smaller for this check): [roll1]

If hit: [roll2] damage, and we're grappling.

Also, if the touch attack hits, you need to make a DC 23 Fortitude save or be Slowed for 3 rounds.

theterran
2010-01-15, 10:13 AM
And that's game...:smallsigh:

I should have played that a little different :smallsigh:

Need a Ring of Freedom of Movement...:smallannoyed:

theterran
2010-01-15, 11:35 AM
Mage Slayer is a beast :smallannoyed:

Ya know...

I think I won't submit this guy...as fun as flinging Reality Maelstrom and Meteor Swarm is... I just don't have ANY defense or Action Generation...:smallsigh:

(edit)

I don't know if you're familiar with The Neverending Dungeon Crawl (http://www.giantitp.com/forums/showthread.php?t=136422) or not, but you should check it out if you haven't already :smallsmile:

PhoenixRivers
2010-01-15, 02:29 PM
And that's game...:smallsigh:

I should have played that a little different :smallsigh:

Need a Ring of Freedom of Movement...:smallannoyed:

The bad thing about warmarked is that they can turn off FOM (long as it's magical in nature).

theterran
2010-01-15, 02:39 PM
:smalleek:

Now that seems a tad bit broke...

PhoenixRivers
2010-01-15, 02:49 PM
:smalleek:

Now that seems a tad bit broke...

Well, this guy's primarily designed around:

Mage Slayer
Thicket of Blades
Supernatural Opportunist (Tome of Magic)

TBH, I've gotten out of a similar lockdown attempt by others (that psion).

One solid thing to have is Craft Contingent Spell: Limited Wish.

That'll get you out of most anything.

And the idea is that these guys need to be dangerous. It can't just be a "one spell turns them off". You have to be a well-prepared caster to escape.

My guy? 70 foot reach (35 without the chain). That's done to make sure that he out reaches most things.

theterran
2010-01-15, 02:53 PM
I've never actually used Limited Wish before...:smallconfused:

This guy was built around abusing Shadowcraft Mage/Anima Mage...

doesn't matter when you can't cast anything...:smallsigh: Having a Still Spell Blink would have been nice right about now...

PhoenixRivers
2010-01-15, 03:39 PM
I've never actually used Limited Wish before...:smallconfused:

This guy was built around abusing Shadowcraft Mage/Anima Mage...

doesn't matter when you can't cast anything...:smallsigh: Having a Still Spell Blink would have been nice right about now...

It'd still provoke. Quickened spells are the way to go. A lesser quicken rod would be nice.

theterran
2010-01-15, 03:47 PM
Yeah...those stupid rods are soooo expensive though!

Getting a caster's defense to respectable is really hard...:smallannoyed:

Your Psion/Wizard has me intrigued though...I might have to play around with something of that nature...:smallredface:

(edit)

Is there anything in ToS that prohibits shifting to the Ethereal Plane?

Claudius Maximus
2010-01-15, 04:04 PM
No. Ethereal Jaunt and Etherealness work just fine. I think Plane Shift work too, as long as you travel to coterminous planes like the Ethereal or the Plane of Shadow.

IthilanorStPete
2010-01-15, 04:07 PM
Phoenix, how'd you get that much reach? IIRC, I could only get my tripper to threaten out to 40 ft. with Mark of the Lash.

theterran
2010-01-15, 04:14 PM
No. Ethereal Jaunt and Etherealness work just fine. I think Plane Shift work too, as long as you travel to coterminous planes like the Ethereal or the Plane of Shadow.

Interesting...I was under the assumption we were stuck on ravenloft...I'll have to take that into consideration...:smallsmile:

PhoenixRivers
2010-01-15, 05:01 PM
Phoenix, how'd you get that much reach? IIRC, I could only get my tripper to threaten out to 40 ft. with Mark of the Lash.

For one, I have the reach of a colossal creature. For another, I have inhuman reach.

theterran
2010-01-22, 08:37 AM
I figured we can just keep using the same thread...


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Same map too :smallamused:

theterran
2010-01-22, 08:42 AM
I'm scared to even give you all day buffs...as you can persist just about anything...:smallconfused:

That being said, what kind of buff-time are you wanting?

PhoenixRivers
2010-01-22, 09:02 AM
I don't persist. :) My only all days are ones with legitimate durations of 24 hours. My DMM is for a different metamagic.

As for buffs? I'm not picky.

theterran
2010-01-22, 09:07 AM
We'll just do All Days then.

Buffs
Greater Mage Armor
Superior Resistance

[roll0]

I'll start at the bottom

J24

theterran
2010-01-22, 09:08 AM
I don't persist. :) My only all days are ones with legitimate durations of 24 hours. My DMM is for a different metamagic.

As for buffs? I'm not picky.

Yeah, I always liked DMMing Quicken...along side Divine Spell power....:smalltongue:

PhoenixRivers
2010-01-22, 09:15 AM
Quicken? Too expensive.

Init:[roll0]

Buffs:Anticipate Teleportation, Greater
Mind Blank
Resistance, Superior

PhoenixRivers
2010-01-22, 09:16 AM
Location:D3

Round 1:Manifest Schism

Done.

Aecus
2010-01-22, 09:26 AM
Phoenix Only:

I'm sorry, I don't mean to interrupt, but do you have a way of casting Schism through a mind blank that isn't obvious? Schism is Mind-Affecting, so Mind-Blank precludes it.

If you do I am sorry for interrupting.

theterran
2010-01-22, 09:28 AM
Round 1:
Move to K19.
Activate Bead of Karma.
Cast Spell Resistance from Ring of Theurgy.

Mindsight covers the whole map.

Your go.

PhoenixRivers
2010-01-22, 09:43 AM
Hold up a sec, awaiting an answer concerning a minor point of note.

theterran
2010-01-22, 10:10 AM
Hold up a sec, awaiting an answer concerning a minor point of note.

No problem. Take your time :smallsmile:

PhoenixRivers
2010-01-22, 02:53 PM
Phoenix Only:

I'm sorry, I don't mean to interrupt, but do you have a way of casting Schism through a mind blank that isn't obvious? Schism is Mind-Affecting, so Mind-Blank precludes it.

If you do I am sorry for interrupting.


@Observers (only):
Just discussed with Doc Roc to make sure I understood the intent of the rewrite on Mind Blank. It provides bonuses and penalties based on how well you know the target that's protected. The side effect is... You automatically pass through your own. After all, nobody knows you better than you.

My turn:

First? I'm at E3.

Observers Only (Actions):Schism: Activate Bead of Karma.
Me: Ready an action: Anticipatory Strike if opponent comes within LOS.

Done.

Aecus
2010-01-22, 03:41 PM
Phoenix

Ah I'm very sorry. I did not catch that rewrite in the rules.

Sorry for interrupting.

theterran
2010-01-22, 06:04 PM
Actions:

Cast Arcane Fusion (Greater Invisibility, Shield)

Cast Swift Expeditious Retreat.
Move to K7.


End my Turn.
Your up.


It might come up at some point...what are your modes of detection?

PhoenixRivers
2010-01-22, 11:03 PM
None, at the start of my turn.

My Turn:Schism: cast a DMM still (Silent True Seeing) -2 Turn Attempts
Me: Ready action (Anticipatory Strike if I detect my opponent perform an action).

Now, I have True Seeing.

Done.

theterran
2010-01-23, 12:26 AM
You see me in K-7...I'm invisible...if that changes anything.

PhoenixRivers
2010-01-23, 12:50 AM
No. Incidentally, you didn't see me cast. If that changes anything.

Oh, and I readied an action.

theterran
2010-01-25, 07:59 AM
Casting a spell:
Swift action: Spellcaster's Bane

Does this trigger your readied action?

PhoenixRivers
2010-01-25, 08:26 AM
It does.

Manifest:Anticipatory Strike. Take my next turn now.

Nonobservables:
Schism: Cast a (DMM Still)Silent Spell Turning. [roll0] levels turned.


In addition, I get to cast a spell (DC 20 to Identify): Still Spell Reciprocal Gyre

I need you to make a will save (DC 24). If you fail, I need you to make a Fort Save, same DC. In addition, I'll need to know how many spells/spell like abilities you have active on you, to finish out the spell.

EDIT: Turn not done.

theterran
2010-01-25, 08:30 AM
I have 5 things active on me. (Does the spell bypass SR?...assuming the spell is the reason for the Will Save...)

theterran
2010-01-25, 08:31 AM
[roll0]

Forgot to roll my spellcraft check...

PhoenixRivers
2010-01-25, 08:31 AM
It does bypass SR.

Effects:

[roll0] damage. Will save reduces this by half. (In addition, you'll need a concentration check, DC 10+damage sustained, to keep your spell)

If Will save is failed, and Fort save fails:
[roll1] rounds Dazed.

PhoenixRivers
2010-01-25, 08:36 AM
Spellcraft to ID your spell: [roll0]

theterran
2010-01-25, 08:38 AM
Here's my Will Save
[roll0]


And Fort (if needed)
[roll1]

PhoenixRivers
2010-01-25, 08:40 AM
Ok, 19 damage, as the energies from your own buffs rip into you...

And a DC 29 Concentration check to keep your spell.

PhoenixRivers
2010-01-25, 08:46 AM
Nice. Finishing. Move to J5.
Free: Drop the satchel in my left hand.

As the satchel falls to the ground, my form twists and distorts, and I expand to J5-K6, taking on the shape and form of a troll.

Now, you may continue your turn.

AoO (Spellcaster's Bane): [roll0] Touch Attack to initiate grapple - Provokes AoO, if you're packing a weapon.
If hit, opposed grapple: [roll1]
If win: [roll2] damage, and we're grappling.

Wait, spellcaster's bane is a swift action spell, it doesn't provoke.

theterran
2010-01-25, 09:00 AM
Crap...deleted my post that I rolled that 29 on concentration...meant to delete this one...

what do you mean it doesn't provoke?

Just because it doesn't provoke doesn't mean you can't take a readied action, right?

(edit)

Oh, I see what you did there :smallwink:

theterran
2010-01-25, 09:05 AM
5ft Step to K8.

Cast another spell. DC20
Spell Theft

I'll wait on the spellcraft roll before continuing

PhoenixRivers
2010-01-25, 09:22 AM
Schism Spellcraft: [roll0]

Edit: Is that spell a standard action to cast, incidentally?

theterran
2010-01-25, 09:29 AM
...Yes...

Ah crap...you're large now aren't you? 10ft reach?:smallsigh:

PhoenixRivers
2010-01-25, 09:33 AM
Yup. :)

AoO: [roll0]
If Hit: [roll1] damage
If threat: [roll2]
If Crit: [roll3] damage

If that's a hit, make your concentration check (DC 10+damage taken).

theterran
2010-01-25, 09:42 AM
Normal attack? it misses.

I need a list of every spell effecting you. (Trollshape obviously)

Dispelling Rolls (hopefully this will be enough):

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

PhoenixRivers
2010-01-25, 09:44 AM
How about I just list the relevant one?

Spell Turning.

theterran
2010-01-25, 09:44 AM
...

...

...

:smalltongue:

PhoenixRivers
2010-01-25, 09:49 AM
@Spell Turning (PHB):
Spells and spell-like effects targeted on you
are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells. Thus, a charm person spell cast at you could be turned back upon the caster and possibly enable you to use the charm effect on that individual, but a fireball could not be turned back, and
neither could inflict critical wounds.

I believe I need your list. Not sure what to DO with it, but spell turning gives me control of your spell.

theterran
2010-01-25, 09:50 AM
Alright, here's a fun question...

The spell I just cast was Spell Theft...

Can I theft my own spells? or are they just dispelled? :smallbiggrin:

theterran
2010-01-25, 09:52 AM
In the order they were cast.

Greater Mage Armor
Superior Resistance
Spell Resistance
Greater Invisbility
Shield

PhoenixRivers
2010-01-25, 09:53 AM
Alright, here's a fun question...

The spell I just cast was Spell Theft...

Can I theft my own spells? or are they just dispelled? :smallbiggrin:

Well, the text of spell theft pretty much treats me as the caster for that part.

Bright side? You're not auto-dispelled.

Down side? Anything that the dispel check passes? I would like dispelled. Roll your checks.

theterran
2010-01-25, 09:54 AM
Well, the text of spell theft pretty much treats me as the caster for that part.

Bright side? You're not auto-dispelled.

Down side? Anything that the dispel check passes? I would like dispelled. Roll your checks.

I already did in Post 105...but I can reroll if you'd like.

PhoenixRivers
2010-01-25, 09:57 AM
Duh, my bad.

In the order they were cast.

Greater Mage Armor (is dispelled if it's CL 14 or less)
Superior Resistance (is dispelled if it's CL 7 or less)
Spell Resistance (is dispelled if it's CL 8 or less)
Greater Invisbility (is dispelled if it's CL 20 or less)
Shield (is dispelled if it's CL 8 or less)

theterran
2010-01-25, 09:59 AM
Alright...that didn't hurt as bad as I thought it would...now that I actually understand how it works, assuming that my last PM was correct...

(edit)

So that's my turn...that you so rudely interrupted :smalltongue:

PhoenixRivers
2010-01-25, 10:01 AM
Mmhmm. Any other actions?

theterran
2010-01-25, 10:02 AM
Why, planning on interrupting those too? :smallwink:

Nah, that finishes off my turn.

(edit)

Your turn, incase you missed it...:smallcool:

PhoenixRivers
2010-01-25, 10:17 AM
Ok.

My Turn:Skipped, due to Anticipatory Strike.

No visible actions. Done.

EDit: Wait, you didn't have Spellcaster's Bane on that list. You made the concentration check.

Spellcaster's Bane: Dispelled if it is CL 19 or less.

theterran
2010-01-25, 10:29 AM
Ah, forgot that one since it was in the same turn...:smallredface:

Alright.

My turn...

Take another 5ft step away...15ft...should be safe from AoOs now!

Cast a spell! DC19
Wings of Flurry!

Force [roll0] Ref Save Halves DC 22 (fail and you're dazed for 1 round).

Activate my Belt.
2 uses for another Standard Action

Cast another Spell DC19
Wings of Flurry!
Force [roll1] Ref Save Halves DC 22 (fail and you're dazed for 1 round).

PhoenixRivers
2010-01-25, 10:35 AM
Wait on that second one.

Reflex save 1: [roll0] **Daze** (immune to the daze effect)

When the smoke clears off that first spell, I am not even scratched. Didn't even muss the hair. No damage sustained.

If you wanna change the second action, go for it.

PhoenixRivers
2010-01-25, 10:44 AM
Are you still using a second spell?

theterran
2010-01-25, 10:45 AM
:smallsigh:

Activate my Belt

Cast Spell Theft Again...

I'm running out of ideas :smallsigh:

Dispell Rolls:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

theterran
2010-01-25, 10:58 AM
So, assuming you still have at least some of your Spell Turning left, how would this work?

PhoenixRivers
2010-01-25, 11:02 AM
Level 5 spell. 3 levels of spell turning remaining.

[roll0] 1,2 or 3 = You get hit. 4 or 5 = I get hit.

That means that you get hit.

Dispel checks will dispel a CL 23, a CL 16, and a CL 21. The 4th will not dispel CL 13.

theterran
2010-01-25, 11:04 AM
NOOOOOO!

Well...that sux...

Here's the list...

Superior Resistance
Spell Resistance
Shield

theterran
2010-01-25, 11:06 AM
And you're up...:smallsigh:

PhoenixRivers
2010-01-25, 11:13 AM
Troll actions!

Pick up the bag from the ground (Move action)
Draw a Thin rod out of it (Move action)
5 foot step to J6-K7.

Not observable:Schism: Cast Still+Silent Sonorous hum. Rod is greater rod.

Done.

theterran
2010-01-25, 11:17 AM
5ft Step to K9.

Cast another spell...Spellcraft DC19
Assay Spell Resistance

AoO I believe...

PhoenixRivers
2010-01-25, 11:22 AM
AoO:[roll0]
If Hit: [roll1]
If Threat:[roll2]
If Crit: [roll3]

On a side note: Nothing is preventing you from manifesting/casting defensively.

theterran
2010-01-25, 11:35 AM
Actually...wait...crap...that was a swift cast action...it doesn't provoke AoO...:smallredface: (I need to pay more attention to casting times on spells!)

Actions:
Seal Fate on Phoenix, use all 5 Fate points to up my concentration

Cast a spell Defensively DC:20
FeebleMind

[roll0] DC20

If I pass concentration:

To Over come Spell Resistance:
[roll1]

Make a Will Save at -10

PhoenixRivers
2010-01-25, 12:01 PM
Spellcraft: [roll0]

Edit: Here's the one that's gonna surprise you.

I'm currently not able to cast arcane spells.

PhoenixRivers
2010-01-25, 12:03 PM
Unmodified Will save: [roll0]

theterran
2010-01-25, 12:07 PM
:smallsigh:

You could never cast arcane spells...if you're that Ur-Priest / Ardent thing...

it'd still be a -10...but even at -10 it makes the save...

:smallsigh:

You're up.

PhoenixRivers
2010-01-25, 12:14 PM
My action: Troll Full attack go!

Attack 1: [roll0]
If Hit: [roll1]
If Threat: [roll2]
If Crit: [roll3]

Switch
Attack 2: [roll4]
If Hit: [roll5]
If Threat: [roll6]
If Crit: [roll7]

Unobservable:Schism: Standard action - Start full round action: Cast Summon Elemental Monolith

You're up.

theterran
2010-01-25, 12:37 PM
Immediate Action:
Wings of Cover to negate the first one. :smallwink:

PhoenixRivers
2010-01-25, 12:38 PM
Booo. Your turn.

I'd be saving those Wings of Covers, though.

theterran
2010-01-25, 12:41 PM
5ft Step back.

(puts me in K-10 I think, should be 15ft from you.)

Cast a Spell
Spell Theft

Spell Theft Again.
Whatcha Got?
Dispel Checks

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]

PhoenixRivers
2010-01-25, 12:53 PM
Sigh. Let's go down the list

{table=header]Spell Effect | Dispelled?
Trollshape | No
Schism | No
True Seeing | Yes
Anticipate Teleportation, Greater | Yes
Mind Blank | Yes
Favor of the Martyr | No
Resistance, Superior | Yes[/table]

You now have True Seeing, Greater Anticipate Teleportation, Superior Resistance, and Mind Blank. Woo hoo.

theterran
2010-01-25, 12:56 PM
Favor of the Martyr...:smallyuk:

(edit) I'm done.

(edit2) I'm actually kind of upset I didn't think of it for my Ring of Theurgy!

Wow...you had mind blank...:smalleek: trying to completely invalidate my character huh?

PhoenixRivers
2010-01-25, 01:10 PM
Schism finishes the spell it was casting.

Summon Elemental Monolith (Earth), Using DMM Still Spell, and a Greater Rod of Silent Spell. It occupies i12-L15 (partially in pillar)

Elemental Monolith Slam Go! (Power attack for 18)

Slam Attack: [roll0] **Critical Threat**
If Hit: [roll1]
If Threat: [roll2]
If Crit: [roll3]

Slam Attack 2: [roll4] **Critical Threat**
If Hit: [roll5]
If Threat: [roll6]
If Crit: [roll7]

Me: 5 foot step into K7-L8

Full Attack!

Claw: [roll8]
If Hit: [roll9]
If threat: [roll10]
If Crit: [roll11]

Rend (If both troll claws hit): [roll12]

Only 1 claw attack made.

theterran
2010-01-25, 01:13 PM
:sigh:

And I die again...

I'm assuming you're a Divine magician, and that's how you pulled a Mind Blank?

PhoenixRivers
2010-01-25, 01:22 PM
Mmhmm.

And Disjunction.

theterran
2010-01-25, 02:06 PM
Mmhmm.

And Disjunction.

:smalltongue:

Disjunction...stupid EE to Ur-Priest...

PhoenixRivers
2010-01-25, 02:09 PM
:smalltongue:

Disjunction...stupid EE to Ur-Priest...

My DM list is:

True Strike
See Invisibility
Spellcaster's Bane
Ray Deflection
Reciprocal Gyre
Anticipate Teleportation, Greater
Spell Turning
Mind Blank
Disjunction

theterran
2010-01-25, 02:10 PM
My DM list is:

True Strike
See Invisibility
Spellcaster's Bane
Ray Deflection
Reciprocal Gyre
Anticipate Teleportation, Greater
Spell Turning
Mind Blank
Disjunction

How do you live with yourself? :smallwink:

What books is Reciprocal Gyre in?

(edit)
and how did you get Favor the Martyr?

IthilanorStPete
2010-01-25, 02:13 PM
No Friendly Fire, PR?

PhoenixRivers
2010-01-25, 02:13 PM
How do you live with yourself? :smallwink:

What books is Reciprocal Gyre in?

(edit)
and how did you get Favor the Martyr?

Craft Contingent Spell for Favor of the Martyr.

As for the Gyre? Spell Compendium, p.170. I hit you with it this battle.

theterran
2010-01-25, 02:19 PM
Oh, I like that...I think I'm gonna work that into this guy...seeing as I have a 5th level spell I never cast...:smallsigh:

PhoenixRivers
2010-01-25, 02:21 PM
Oh, I like that...I think I'm gonna work that into this guy...seeing as I have a 5th level spell I never cast...:smallsigh:

Yeah, it's rather a good spell to hit someone with on a double whammy.

My typical pattern would be
Gyre > GDM (or Disjunction).

Not so good in campaigning, but excellent for those highly buffed fools.

theterran
2010-01-25, 02:26 PM
Once the Elementals came out...it was over...if I had gotten schism with my spell theft (if that's possible), I might have stood a chance...maybe..

PhoenixRivers
2010-01-25, 02:32 PM
No Friendly Fire, PR?

Not familiar with that spell.

IthilanorStPete
2010-01-25, 02:42 PM
Not familiar with that spell.

It's from Exemplars of Evil. Druid 4, Sor/wiz 4; abjuration so you can get it with Divine Magician. It auto-deflects any ranged attack or RTA, and you can deflect it at another tgt wihin 30 ft. using the original attack roll. Either you cast it as an immediate, in which case it applies to 1 attack, or you take a full-round to cast it and it lasts 1 round/lvl.

PhoenixRivers
2010-01-25, 02:44 PM
It's from Exemplars of Evil. Druid 4, Sor/wiz 4; abjuration so you can get it with Divine Magician. It auto-deflects any ranged attack or RTA, and you can deflect it at another tgt wihin 30 ft. using the original attack roll. Either you cast it as an immediate, in which case it applies to 1 attack, or you take a full-round to cast it and it lasts 1 round/lvl.
Not bad... But I doubt it'd be terribly effective against most of the ToS. I'm not worried about Ranged attacks, just the touches, and Ray Deflect gets that.

theterran
2010-01-25, 02:46 PM
I don't think I used a single ranged attack against you, did I?

I try to avoid them on principle...

PhoenixRivers
2010-01-25, 02:50 PM
I don't think I used a single ranged attack against you, did I?

I try to avoid them on principle...

Then you're going against saves though.

IthilanorStPete
2010-01-25, 02:50 PM
Not bad... But I doubt it'd be terribly effective against most of the ToS. I'm not worried about Ranged attacks, just the touches, and Ray Deflect gets that.

*shrug* It's the same level, and it's kind of hilarious to hit them with their own enervations or w/e. Of course, you're not using Persist, are you? So the full-round casting time actually matters.

PhoenixRivers
2010-01-25, 02:51 PM
*shrug* It's the same level, and it's kind of hilarious to hit them with their own enervations or w/e. Of course, you're not using Persist, are you? So the full-round casting time actually matters.

Nope. DMM Still, so I can still/silent everything through a Schism.

theterran
2010-01-25, 02:53 PM
Nope. DMM Still, so I can still/silent everything through a Schism.

Which is just evil.

IthilanorStPete
2010-01-25, 02:56 PM
Yeah, it really is.

When I was under the impression that you could still cast when Trollshaped normally, I was planning to have Mind Blank, Friendly Fire, Veil of Undeath, Ironguard, and Energy Immunities Acid and Fire up. Would have been nice.