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View Full Version : Exotic Weapon master (3.5)



Grifthin
2010-01-12, 11:46 AM
In my eternal quest to build a Fun but powerful Dual wielding Crossbowman using Light repeating crossbows I noticed this class. Now I'm allowed PHB 1 & 2, Complete warrior and Complete adventurer and DMG. What I do like from this book is: Close Quarters Ranged Combat and Twin Exotic Weapon Fighting.

What I originally Planned was to go full fighter 20 (fluff reasons) but I have been considering the fact that I needed 2 Flaws + All the fighter feats I could get my little grubby mits on if 2 levels of EWM isn't worth it. Reducing my 2 weapon fighting penalties to a paltry -1 and not provoking Attacks of opportunity definitely sounds like worth the loss of a feat.

The question becomes do I drop another feat just to get a third level of EWM ? Is ranged disarm worth getting ? I will be using 2x Light repeating crossbows with the splitting enchantment eventually. Isn't that like 10 shots a round + splitting effect ? Would it be worth nailing weapon users or should I rather just drop it ?

The second question is with regards to firing. If there's 5 mooks in front of me - could I offload 2 shots at each mook or must I fire all my shots at one dude.

9mm
2010-01-12, 05:00 PM
flurry is usually worth it...

but duel-wield hand crossbows still don't get much better than Olo's gunner of DOOOOM.