Lyth
2010-01-12, 04:54 PM
So...big battle over, party advances to level 9. While we're all picking out our new dailies, my BF starts dropping his jaw over a daily that he found for his Malediction Invoker:
Malediction of Rigidity Invoker Attack 9
Daily* Divine, Fear, Implement
Minor Action Close blast 5
Target: Each creature in blast
Attack: Wisdom vs Will
Hit: 1d8 + Wisdom modifier damage. The target takes ongoing 10 damage and is immobilized (save ends both)
Miss: Half damage. The target takes ongoing 5 damage and is slowed (save ends both)
Covenant of Malediction: The target takes a -2 penalty to saving throws against these effects.
Effect: You are immobilized until the end of your next turn.
Now, this is the first time any of our group has played an Invoker, so we're not all completely familiar with the class....however, this seems a wee bit over powered. A minor action to do all that?
We checked, and couldn't find anything on this power - it's not a typo, as far as we can tell, has never been errata'ed, and we can't seem to find any one talking about it - good or bad. Our DM is officially house ruling it as a standard, because he can't find a good reason for it to stay a minor.
I figured the biggest group of D&D nerds I know of might be able to shed some light on the situation :)
Malediction of Rigidity Invoker Attack 9
Daily* Divine, Fear, Implement
Minor Action Close blast 5
Target: Each creature in blast
Attack: Wisdom vs Will
Hit: 1d8 + Wisdom modifier damage. The target takes ongoing 10 damage and is immobilized (save ends both)
Miss: Half damage. The target takes ongoing 5 damage and is slowed (save ends both)
Covenant of Malediction: The target takes a -2 penalty to saving throws against these effects.
Effect: You are immobilized until the end of your next turn.
Now, this is the first time any of our group has played an Invoker, so we're not all completely familiar with the class....however, this seems a wee bit over powered. A minor action to do all that?
We checked, and couldn't find anything on this power - it's not a typo, as far as we can tell, has never been errata'ed, and we can't seem to find any one talking about it - good or bad. Our DM is officially house ruling it as a standard, because he can't find a good reason for it to stay a minor.
I figured the biggest group of D&D nerds I know of might be able to shed some light on the situation :)