CCM
2010-01-12, 11:31 PM
Hello there.
I've been reading up on FFRPG (http://www.returnergames.com/ord/index.php/Third_Edition_Core_Rulebook), and have been considering running it for a bit. I have some experience with DnD (mainly 4e, though some 3.5, too), as well as a bit with non-WoD White Wolf systems (Exalted and 7th Sea) and more freeform systems (PDQ, Spirit of the Century). I'm mostly looking out for things in the system I should watch out for: little weaknesses in systems I should take care aren't exploited, etc. However, tips for GMing it would be appreciated as well.
I know about some of the more obvious things, like instruments being horrendously overpowered and easy to gain access to, and Galka being curiously optimized, but not much more than that.
I've been reading up on FFRPG (http://www.returnergames.com/ord/index.php/Third_Edition_Core_Rulebook), and have been considering running it for a bit. I have some experience with DnD (mainly 4e, though some 3.5, too), as well as a bit with non-WoD White Wolf systems (Exalted and 7th Sea) and more freeform systems (PDQ, Spirit of the Century). I'm mostly looking out for things in the system I should watch out for: little weaknesses in systems I should take care aren't exploited, etc. However, tips for GMing it would be appreciated as well.
I know about some of the more obvious things, like instruments being horrendously overpowered and easy to gain access to, and Galka being curiously optimized, but not much more than that.