strawberryman
2010-01-13, 01:31 AM
The Prinny
http://img18.imageshack.us/img18/3120/prinny.png
Prinnies are small, penguin-like creatures in appearance, with varying features, though they all seem to be made of an odd, cloth-like material that makes them seem as if they've been sewn together. However, they are for all intents and purposes, living beings.
What few people know, or care to find out, is that Prinnies are actually the reincarnated spirits of humans (or humanoids) who were brought back for leading highly unproductive, usually villainous lives. What process to choose such souls is unknown, but it is known that Prinnies are highly exploitable, and tend to be pushed around easily.
Monstrous Humanoid type
Small: As a Small creature, a prinny gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Prinny base land speed is 20 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Explosive Nature: Prinnies can be picked up and thrown as a standard action with a range increment of 10', exploding violently, and dealing their Hit Dice in damage (number and die size, disregarding Constitution) in a 20 foot burst. Creatures caught in the explosion can attempt a Reflex save (DC 10 + 1/2 the prinnies' HD + the prinnies' Constitution modifier) for half damage. However, this leaves the prinny unconscious at -1HP.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
Favored Class: Any.
(Yes. They are basically small, explosive humans. They can have appropriate traits from other races brought in, this is basically the bare-bones template. The real focus is on the stuff below. :smalltongue:)
Prinny Tosser [General]
You harbor nothing but hatred for your beaked brethren, tossing the small creatures to their death.
Benefit: The range increment with which you can throw Prinnies increases to 30 feet. In addition, add your character level to the damage dealt by prinnies explosive nature.
Normal: Your hatred for prinnies is only such that you can throw them with a 10 foot range increment!
Super Prinny Tosser [General]
Your hatred for the prinny race truly knows no mortal bounds.
Prerequisites: Prinny Tosser, BAB+5.
Benefit: The range increment with which you can throw Prinnies increases to 40 feet. In addition, add half your character level to the Reflex DC for half damage against a prinnies' explosive nature.
Super Prinny Tosser Turbo [General]
Your hatred for prinnies has gone beyond even beyond mortal boundaries, bordering on a supernatural effect that enhances the violence of their combustion.
Prerequisites: Super Prinny Tosser, BAB+10.
Benefit: The range increment with which you can throw Prinnies increases to 80 feet. In addition, you gain a +8 bonus when grappling prinnies who do not wish to be thrown.
Super Galaxy Prinny Tosser Turbo [General]
Your hatred for prinnies cannot be described in words. Therefore, there will be no attempting to do so.
Prerequisites: Super Prinny Tosser Turbo, BAB+15.
Benefit: The Range increment with which you can throw Prinnies increases to 100 feet. In addition, you can throw a single Prinny as an attack action, thus allowing them for use in a full attack action, as well, as long as you have a sufficient number of prinnies adjacent to you.
Legendary Prinny Tosser
http://img34.imageshack.us/img34/7472/prinnytosser.jpg
Flonne, a Legendary Prinny Tosser, disregards the humane treatment of sentient beings, in favor of watching them explode violently.
Legendary Prinny Tossers, regarded far and wide for their cruelty to the poor beings known as prinny, have mastered an art of using prinnies to precise or massively destructive means. Whether they do this through sheer hatred of the pathetic creatures or out of some sick sense of amusement is up to speculation.
Hit Die: d8
Requirements
Alignment: Any nongood
BAB: +5
Reflex: +4
Feats: Improved Grapple, Far Shot, Prinny Tosser
Class Skills: Balance, Bluff, Concentration, Craft, Intimidate, Jump, Spot, Tumble.
Skill-points per level: 4+Int modifier
Legendary Prinny Tosser
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|Evasion, Prinny, Dood! +1d12
2nd|
+2|
+0|
+3|
+0|Elemental Toss, Prinny, Dood! +2d12
3rd|
+3|
+1|
+3|
+1|Improved Prinny Tossing, Prinny, Dood! +3d12, Shape Toss
4th|
+4|
+1|
+4|
+1|Clouting Toss, Prinny, Dood! +4d12
5th|
+5|
+1|
+4|
+1|Greater Prinny Tossing, Prinny, Dood! +5d12, Prinny-X Toss[/table]
Weapon and Armor proficiency
Legendary Prinny Tossers gain no additional weapon or armor proficiencies.
Evasion (Ex)
At 1st level, a Legendary Prinny Tosser gains the evasion special, from extended experience in the line of fire of many a prinny explosion. If one successfully make a Reflex saving throw against an attack that normally deals half damage on a successful save, they instead takes no damage. Evasion can be used only if the legendary prinny tosser is wearing light armor or no armor. A helpless legendary prinny tosser does not gain the benefit of evasion.
Prinny, Dood! (Ex)
The proficiency with which Legendary Prinny Tossers perform their namesake technique is so great, they deal an extra 1d12 points of damage when they toss a prinny. This damage increases by one die for every level of Legendary Prinny Tosser the character takes.
Elemental Toss (Su)
At 2nd level, by sacrificing 1 die of damage from the Prinny, Dood! special, Legendary Prinny Tossers can adapt the damage dealt by a Prinnies' explosive nature to an energy type of their choosing, dealing an equal amount of damage of that type. In addition, depending on the energy type chosen, the explosion deals an additional effect.
Fire: Creatures must make an additional Reflex save (same DC) or catch fire, taking 1d6 damage each turn until the flames are doused.
Cold: Creatures must also make a Fortitude save (same DC) or begin to frost over, halving their movement speed for 1 minute.
Electricity: Creatures must also make a Fortitude save (same DC), or be dazed for 1 round.
Acid: Creatures must make an additional Reflex save (same DC), or take a -3 penalty to AC for 1 minute.
Sonic: Creatures must also make a Fortitude save (Same DC), or be deafened for 10 minutes.
Force: No additional effect.
A legendary prinny tosser can only use this special once per round.
Improved Prinny Tossing (Ex)
At 3rd level, the Legendary Prinny Tosser's skill with throwing prinny increases; They increase the die size used to determine the damage of a prinnies' explosive nature (max d12), and add their class levels in legendary prinny thrower to the save DC.
Shape Toss (Su)
At 3rd level, by sacrificing 1 die of damage from the Prinny, Dood! special, a Legendary Prinny Tosser can alter the shape of the explosion, changing it to a cylinder (10-foot radius, 30 feet high), 40-foot cone, or 60 foot line. They can also compress the explosion so it hits a single target, dealing half again as much damage on a successful attack, but a failed attack has no effect.
A legendary prinny tosser can only use this special once per round.
Clouting Toss (Ex)
At 4th level, by sacrificing at least 1 die of damage from the Prinny, Dood! special, a Legendary Prinny Tosser can adapt the prinnies' explosive nature to an effective concussive force, pushing creatures caught in the blast back. In addition to normal damage, each creature in the blast area must make an additional Reflex save (Same DC) or be pushed back 1d4x5 feet directly from the center of the blast; a successful save halves the distance. By sacrificing more than one die from the Prinny, Dood! special, the Legendary Prinny Tosser can increase the number of feet traveled by 5. If any creature hits a wall or similar structure, they take an additional 1d6 damage for every 10 feet they traveled.
A legendary prinny tosser can only use this special once per round.
Greater Prinny Tossing (Ex)
At 5th level, a Legendary Prinny Tosser adds his class level to the prinnies' HD for the purpose of determining damage for a prinnies' explosive nature.
Prinny-X Toss(Su)
At 5th level, the Legendary Prinny Tosser develops their final destructive technique. Once per day as a standard action, the legendary prinny tosser can throw a prinny in a 180 foot long, 10 foot wide line, dealing double the usual number of die for their normal prinny toss, plus an additional 5d12 damage (totalling to 10d12 with the Prinny, Dood! special). Creatures reduced to 0 hit points or less are reduced to nothing but dust, as the disintigrate spell. Creatures may attempt a Reflex save for half damage as normal for a prinny toss.
http://img18.imageshack.us/img18/3120/prinny.png
Prinnies are small, penguin-like creatures in appearance, with varying features, though they all seem to be made of an odd, cloth-like material that makes them seem as if they've been sewn together. However, they are for all intents and purposes, living beings.
What few people know, or care to find out, is that Prinnies are actually the reincarnated spirits of humans (or humanoids) who were brought back for leading highly unproductive, usually villainous lives. What process to choose such souls is unknown, but it is known that Prinnies are highly exploitable, and tend to be pushed around easily.
Monstrous Humanoid type
Small: As a Small creature, a prinny gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Prinny base land speed is 20 feet.
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.
Explosive Nature: Prinnies can be picked up and thrown as a standard action with a range increment of 10', exploding violently, and dealing their Hit Dice in damage (number and die size, disregarding Constitution) in a 20 foot burst. Creatures caught in the explosion can attempt a Reflex save (DC 10 + 1/2 the prinnies' HD + the prinnies' Constitution modifier) for half damage. However, this leaves the prinny unconscious at -1HP.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
Favored Class: Any.
(Yes. They are basically small, explosive humans. They can have appropriate traits from other races brought in, this is basically the bare-bones template. The real focus is on the stuff below. :smalltongue:)
Prinny Tosser [General]
You harbor nothing but hatred for your beaked brethren, tossing the small creatures to their death.
Benefit: The range increment with which you can throw Prinnies increases to 30 feet. In addition, add your character level to the damage dealt by prinnies explosive nature.
Normal: Your hatred for prinnies is only such that you can throw them with a 10 foot range increment!
Super Prinny Tosser [General]
Your hatred for the prinny race truly knows no mortal bounds.
Prerequisites: Prinny Tosser, BAB+5.
Benefit: The range increment with which you can throw Prinnies increases to 40 feet. In addition, add half your character level to the Reflex DC for half damage against a prinnies' explosive nature.
Super Prinny Tosser Turbo [General]
Your hatred for prinnies has gone beyond even beyond mortal boundaries, bordering on a supernatural effect that enhances the violence of their combustion.
Prerequisites: Super Prinny Tosser, BAB+10.
Benefit: The range increment with which you can throw Prinnies increases to 80 feet. In addition, you gain a +8 bonus when grappling prinnies who do not wish to be thrown.
Super Galaxy Prinny Tosser Turbo [General]
Your hatred for prinnies cannot be described in words. Therefore, there will be no attempting to do so.
Prerequisites: Super Prinny Tosser Turbo, BAB+15.
Benefit: The Range increment with which you can throw Prinnies increases to 100 feet. In addition, you can throw a single Prinny as an attack action, thus allowing them for use in a full attack action, as well, as long as you have a sufficient number of prinnies adjacent to you.
Legendary Prinny Tosser
http://img34.imageshack.us/img34/7472/prinnytosser.jpg
Flonne, a Legendary Prinny Tosser, disregards the humane treatment of sentient beings, in favor of watching them explode violently.
Legendary Prinny Tossers, regarded far and wide for their cruelty to the poor beings known as prinny, have mastered an art of using prinnies to precise or massively destructive means. Whether they do this through sheer hatred of the pathetic creatures or out of some sick sense of amusement is up to speculation.
Hit Die: d8
Requirements
Alignment: Any nongood
BAB: +5
Reflex: +4
Feats: Improved Grapple, Far Shot, Prinny Tosser
Class Skills: Balance, Bluff, Concentration, Craft, Intimidate, Jump, Spot, Tumble.
Skill-points per level: 4+Int modifier
Legendary Prinny Tosser
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+0|Evasion, Prinny, Dood! +1d12
2nd|
+2|
+0|
+3|
+0|Elemental Toss, Prinny, Dood! +2d12
3rd|
+3|
+1|
+3|
+1|Improved Prinny Tossing, Prinny, Dood! +3d12, Shape Toss
4th|
+4|
+1|
+4|
+1|Clouting Toss, Prinny, Dood! +4d12
5th|
+5|
+1|
+4|
+1|Greater Prinny Tossing, Prinny, Dood! +5d12, Prinny-X Toss[/table]
Weapon and Armor proficiency
Legendary Prinny Tossers gain no additional weapon or armor proficiencies.
Evasion (Ex)
At 1st level, a Legendary Prinny Tosser gains the evasion special, from extended experience in the line of fire of many a prinny explosion. If one successfully make a Reflex saving throw against an attack that normally deals half damage on a successful save, they instead takes no damage. Evasion can be used only if the legendary prinny tosser is wearing light armor or no armor. A helpless legendary prinny tosser does not gain the benefit of evasion.
Prinny, Dood! (Ex)
The proficiency with which Legendary Prinny Tossers perform their namesake technique is so great, they deal an extra 1d12 points of damage when they toss a prinny. This damage increases by one die for every level of Legendary Prinny Tosser the character takes.
Elemental Toss (Su)
At 2nd level, by sacrificing 1 die of damage from the Prinny, Dood! special, Legendary Prinny Tossers can adapt the damage dealt by a Prinnies' explosive nature to an energy type of their choosing, dealing an equal amount of damage of that type. In addition, depending on the energy type chosen, the explosion deals an additional effect.
Fire: Creatures must make an additional Reflex save (same DC) or catch fire, taking 1d6 damage each turn until the flames are doused.
Cold: Creatures must also make a Fortitude save (same DC) or begin to frost over, halving their movement speed for 1 minute.
Electricity: Creatures must also make a Fortitude save (same DC), or be dazed for 1 round.
Acid: Creatures must make an additional Reflex save (same DC), or take a -3 penalty to AC for 1 minute.
Sonic: Creatures must also make a Fortitude save (Same DC), or be deafened for 10 minutes.
Force: No additional effect.
A legendary prinny tosser can only use this special once per round.
Improved Prinny Tossing (Ex)
At 3rd level, the Legendary Prinny Tosser's skill with throwing prinny increases; They increase the die size used to determine the damage of a prinnies' explosive nature (max d12), and add their class levels in legendary prinny thrower to the save DC.
Shape Toss (Su)
At 3rd level, by sacrificing 1 die of damage from the Prinny, Dood! special, a Legendary Prinny Tosser can alter the shape of the explosion, changing it to a cylinder (10-foot radius, 30 feet high), 40-foot cone, or 60 foot line. They can also compress the explosion so it hits a single target, dealing half again as much damage on a successful attack, but a failed attack has no effect.
A legendary prinny tosser can only use this special once per round.
Clouting Toss (Ex)
At 4th level, by sacrificing at least 1 die of damage from the Prinny, Dood! special, a Legendary Prinny Tosser can adapt the prinnies' explosive nature to an effective concussive force, pushing creatures caught in the blast back. In addition to normal damage, each creature in the blast area must make an additional Reflex save (Same DC) or be pushed back 1d4x5 feet directly from the center of the blast; a successful save halves the distance. By sacrificing more than one die from the Prinny, Dood! special, the Legendary Prinny Tosser can increase the number of feet traveled by 5. If any creature hits a wall or similar structure, they take an additional 1d6 damage for every 10 feet they traveled.
A legendary prinny tosser can only use this special once per round.
Greater Prinny Tossing (Ex)
At 5th level, a Legendary Prinny Tosser adds his class level to the prinnies' HD for the purpose of determining damage for a prinnies' explosive nature.
Prinny-X Toss(Su)
At 5th level, the Legendary Prinny Tosser develops their final destructive technique. Once per day as a standard action, the legendary prinny tosser can throw a prinny in a 180 foot long, 10 foot wide line, dealing double the usual number of die for their normal prinny toss, plus an additional 5d12 damage (totalling to 10d12 with the Prinny, Dood! special). Creatures reduced to 0 hit points or less are reduced to nothing but dust, as the disintigrate spell. Creatures may attempt a Reflex save for half damage as normal for a prinny toss.