Sling
2010-01-13, 03:35 PM
How is it that all my questions seem to surround this class...?
So, I've been thinking of reinventing a character I regularly play, partially to better fit the characters backstory and personality, and partially out of an urge to experiment with a favored class. Being a hengeyokai, especially one who prefers his hybrid form, he's not capable of wearing heavy armor. Due to also being a Paladin of Freedom, rather than the typical paladin, I tend to play him as a little more of a free spirit, who employs a lot of nonstandard tactics to uphold his duty. As such, I figured it best to have him do the same in combat.
Thus, my idea.
What I considered doing, was, rather than give him the best armor I can and make him try and tank as usual, give him lighter armor, and give him a high Dexterity to make up the difference in his AC. Meanwhile, I would also put ranks into skills such as Tumble and Move Silently. While his code likely prevents him from attacking an opponent from behind, I figured he could use this to get behind enemy lines, and draw attention when he's in the best strategic location, while the rest of the party uses this distraction to strike from their positions.
I also considered having my character take a few ranks in Rogue, before going into paladin to allow him to have a few extra skill points to do all this, and maybe reap the benefits of his rogue training. This also has the added bonus of fitting in with the characters backstory, due to a criminal past prior to devoting his life to a higher calling.
So, wise Playgrounders. Would you say this is a good idea to attempt, or would it be suicide to push this hard to make a character do something it's not built for? Or, if it is possible, is there a better way to go about it?
So, I've been thinking of reinventing a character I regularly play, partially to better fit the characters backstory and personality, and partially out of an urge to experiment with a favored class. Being a hengeyokai, especially one who prefers his hybrid form, he's not capable of wearing heavy armor. Due to also being a Paladin of Freedom, rather than the typical paladin, I tend to play him as a little more of a free spirit, who employs a lot of nonstandard tactics to uphold his duty. As such, I figured it best to have him do the same in combat.
Thus, my idea.
What I considered doing, was, rather than give him the best armor I can and make him try and tank as usual, give him lighter armor, and give him a high Dexterity to make up the difference in his AC. Meanwhile, I would also put ranks into skills such as Tumble and Move Silently. While his code likely prevents him from attacking an opponent from behind, I figured he could use this to get behind enemy lines, and draw attention when he's in the best strategic location, while the rest of the party uses this distraction to strike from their positions.
I also considered having my character take a few ranks in Rogue, before going into paladin to allow him to have a few extra skill points to do all this, and maybe reap the benefits of his rogue training. This also has the added bonus of fitting in with the characters backstory, due to a criminal past prior to devoting his life to a higher calling.
So, wise Playgrounders. Would you say this is a good idea to attempt, or would it be suicide to push this hard to make a character do something it's not built for? Or, if it is possible, is there a better way to go about it?