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View Full Version : Idea for a Monk Villain [3.5]



Jergmo
2010-01-13, 03:57 PM
So, I have an idea for a monk build that is geared around terrorizing the entire party.

Say...32 point buy, human. The build will be for 8th level.

Str 14, Dex 16, Con 12, Int 14, Wis 16, Cha 8

This requires the variant Monk combat style, Cobra Strike. From 1-6, it'd have the following feats: Improved Unarmed Strike, Improved Initiative, human feat, Dodge, Mobility, Combat Reflexes, feat, Spring Attack. (I haven't gotten that far to play with the other 2. :smallredface:)

After 7th level, this monk will be eligible to take a level in Shadowdancer, netting it Hide in Plain Sight. In addition to this, I was thinking of taking a couple of skill tricks from Complete Scoundrel, for the jumping/climbing stuff.

So, assuming my logic isn't flawed in a horrific manner, you have a Spring-Attacking opponent with extra speed to work with, can hide as a swift action if shadows are present, is difficult to track down, and on top of that, can even hide *up* and then strike from above with the help of skill tricks.

Chaos ensues!

noiadodh
2010-01-13, 04:07 PM
0. too MAD, get carmendine monk (INT instead of WIS for monk abilities) a dip in swordsage for shadow blade technique (DEX to damage)

1. he need acess to flying..

2. how many pcs ur group have?

Keld Denar
2010-01-13, 04:11 PM
Pretty much no matter how fast you make him, he's still gonna be in charge range of pretty much anyone unless you can get his movement speed up to like, 120' or so, and hes still gonna be in range of spells. Players can also ready attacks, including 5' steps if needed, to hit your striker when he comes in for a strike.

If you really want to do this, I'd do it underground, or inside. Somewhere with a lot of secret passages and sharp corners he can duck around.

Also, since its an NPC, don't bother with Shadowdancer. Template on either the Dark template (Tome of Magic) or the Shadow template (Lords of Madness). Those both give movement speed increases, HiPS, and some other bonuses.

Keep in mind that this type of encounter is INCREDIBLY frustrating for a player, so don't make it go on too long or your players might lose interest.

Jergmo
2010-01-13, 04:13 PM
0. too MAD, get carmendine monk (INT instead of WIS for monk abilities) a dip in swordsage for shadow blade technique (DEX to damage)

1. he need acess to flying..

2. how many pcs ur group have?

Five. A Knight, fighter, rogue, Shapeshifter druid and Necromancer wizard.

What's Carmendine Monk from?

Keld Denar
2010-01-13, 04:17 PM
Try looking here. (http://www.lmgtfy.com/?q=D%26D+Carmendine+Monk)
Champions of Valor pg 28

Jergmo
2010-01-13, 04:17 PM
Pretty much no matter how fast you make him, he's still gonna be in charge range of pretty much anyone unless you can get his movement speed up to like, 120' or so, and hes still gonna be in range of spells. Players can also ready attacks, including 5' steps if needed, to hit your striker when he comes in for a strike.

If you really want to do this, I'd do it underground, or inside. Somewhere with a lot of secret passages and sharp corners he can duck around.

Also, since its an NPC, don't bother with Shadowdancer. Template on either the Dark template (Tome of Magic) or the Shadow template (Lords of Madness). Those both give movement speed increases, HiPS, and some other bonuses.

Keep in mind that this type of encounter is INCREDIBLY frustrating for a player, so don't make it go on too long or your players might lose interest.

It's my hope that the encounter would teach them that they should regroup and form a defensive circle or some other tactic, and also that readied actions are your best friends.

Jergmo
2010-01-13, 04:18 PM
Try looking here. (http://www.lmgtfy.com/?q=D%26D+Carmendine+Monk)
Champions of Valor pg 28

:smallannoyed: Bah!

deuxhero
2010-01-13, 04:21 PM
Unarmed Swordsage.


Seriously, except mabe Monk 2/Psy War 18 with Talshasomething it is the only practical way to have a monk that isn't a joke.

Keld Denar
2010-01-13, 04:25 PM
Tashalatora, Secrets of Sarlona.

That kind of monk is more of an IN YOUR FACE GRAPPLE RAWR! type monk, rather than a mobility based monk, especially since monk speed is one of the few things that Tashalatora does NOT increase.

That said, I'd definitely support some swordsage in there. Shadow Hand teleports are AWESOME, the Child of Shadow stance would give this character 20% miss chance ALL the time, and there are some pretty debilitating strikes in SH that will stack up. Remember, if the monk can get away, it can refresh all of its manevuers in a round with Adaptive Style and head back in to use the same tactics again and again and again!

Slayn82
2010-01-13, 04:26 PM
Well, make the battle in a place with lots of traps, monks are good at escaping those, but other characthers will have to endure it. Once i made a battle of PCs vs a few monks, in the room where the monks had their gauntlet. The ground had bad movement penalties, but platforms at 4,5 m allowed the monks to move fast, while offering cover and allowing to block Line of Sight. Nets, and a few spiked pits here and there. Poisonous snakes and spiders were all over the area. Vases full of oil that doubled as greek fire, hidden crossbow traps. Fireball traps. Tapestry that make for easy hiding spots. And a giant loud gong that ressonated around, having the effects of a chime of interruption, but weightin a lot more. Also, a lot of objects around, specifically to foil walls of force/Forcecages.

awa
2010-01-13, 06:24 PM
Keep in mind they can only do a half charge on a readied action.so depending on the relative speeds in question even readied action might not be very helpful.

Androgeus
2010-01-13, 06:39 PM
1. he need acess to flying..

yhea, it's called Dungeons & Dragons, not Ceilings & Centaurs
wait doesn't a Dungeon need a Ceiling?

tyckspoon
2010-01-13, 06:42 PM
Keep in mind they can only do a half charge on a readied action.so depending on the relative speeds in question even readied action might not be very helpful.

You misunderstand. You don't ready an action to chase him; you can do that perfectly well on your own initiative (and you can't ready a partial charge anyway.) You ready an action to hit him the next time he comes into your reach, which lets you trade blows with him. Or grapple him. Or trip him. Or cast Web, or mark him with Glitterdust to make it near impossible for him to hide. It shouldn't be all that hard to screw up this guy's trick with a single standard action.. not really a problem if Jergmo just wants to make his players have to think for a bit about how they can force the monk into a normal fight.

Optimystik
2010-01-13, 06:52 PM
Tashalatora, Secrets of Sarlona.

That kind of monk is more of an IN YOUR FACE GRAPPLE RAWR! type monk, rather than a mobility based monk, especially since monk speed is one of the few things that Tashalatora does NOT increase.

Not that it needs to, with powers like Hustle and Skate :smalltongue:


yhea, it's called Dungeons & Dragons, not Ceilings & Centaurs
wait doesn't a Dungeon need a Ceiling?

Not all of them have a low ceiling, though. Case in point: ToH, Undermountain, etc.

Bibliomancer
2010-01-13, 06:52 PM
Tashalatora, Secrets of Sarlona.

The only reason why the kalashtar haven't been conquered by the Inspired.

Also the only reason why they haven't conquered the Inspired (both sides mainly use monks, then psionic classes. If the kalashtar trained all their monks as psions, they probably wouldn't still be besieged in Adar).



You misunderstand. You don't ready an action to chase him; you can do that perfectly well on your own initiative (and you can't ready a partial charge anyway.) You ready an action to hit him the next time he comes into your reach, which lets you trade blows with him. Or grapple him. Or trip him. Or cast Web, or mark him with Glitterdust to make it near impossible for him to hide. It shouldn't be all that hard to screw up this guy's trick with a single standard action.. not really a problem if Jergmo just wants to make his players have to think for a bit about how they can force the monk into a normal fight.

Hypothetically, one way to get around this would be to attack from random angles at large intervals (5 minutes or so), and even then the DM would have to dictate that you can't hold a readied action indefinitely and be very strict about the definition (which can be read to include a specific area, so if the wizard guesses incorrectly Web aimed at the wrong area).

Jergmo
2010-01-13, 07:43 PM
Unarmed Swordsage.


Seriously, except mabe Monk 2/Psy War 18 with Talshasomething it is the only practical way to have a monk that isn't a joke.

Uh...no. I really am tired of seeing "Just play an Unarmed Swordsage, MONKS SUCK FOREVER". Swordsage sucks for this build anyway.

First of all, the Swordsage has no bonus speed, which is part of what makes it work in the first place.

Second...sure, the Swordsage could do it! At a minimum of 9th level, if human. Meanwhile, the human monk has three more feats to play with. At 8th level.


yhea, it's called Dungeons & Dragons, not Ceilings & Centaurs
wait doesn't a Dungeon need a Ceiling?

I would so play Ceilings & Centaurs. That sounds awesome!

Demons_eye
2010-01-13, 08:12 PM
Uh...no. I really am tired of seeing "Just play an Unarmed Swordsage, MONKS SUCK FOREVER". Swordsage sucks for this build anyway.

First of all, the Swordsage has no bonus speed, which is part of what makes it work in the first place.

Second...sure, the Swordsage could do it! At a minimum of 9th level, if human. Meanwhile, the human monk has three more feats to play with. At 8th level.


While I agree that monks need more love, a sword sage could do this better in a heart beat. Even at the 8th level the monk only has 20 more land speed then a Sword sage. If he grabs some boots only ten.

Edit: If you want to get your land speed high, grab duskling race and two dips into barbarian and Totemist. You lose Fast movement but gain the ability to put your Essentia into land speed 10 feet per point spent. Also more dark template.

Foryn Gilnith
2010-01-13, 08:15 PM
What does this build need?
1) Move & Attack (Mobility)
2) Good, reliable stealth
3) 3D attack capability

Monk fulfills half of the first (move) and half of the second (good stealth). It's hardly an optimal choice.

noiadodh
2010-01-13, 08:30 PM
hmm the OP should tell if he want a build with most levels in monk (even if its suboptimal) or just some 8th level guy that use primarily unarmed strikes then..

Jergmo
2010-01-13, 08:56 PM
hmm the OP should tell if he want a build with most levels in monk (even if its suboptimal) or just some 8th level guy that use primarily unarmed strikes then..

...Erm...*points at title of thread* >_>

noiadodh
2010-01-13, 09:19 PM
so why you didn't just said: "ok ok, its suboptimal, but back to topic!"

do you plan to use any minions? some crowd control would be good, there are 5 pcs after all..

Demons_eye
2010-01-13, 09:22 PM
...Erm...*points at title of thread* >_>



–noun
1. (in Christianity) a man who has withdrawn from the world for religious reasons, esp. as a member of an order of cenobites living according to a particular rule and under vows of poverty, chastity, and obedience.
2. (in any religion) a man who is a member of a monastic order: a Buddhist monk.
3. Printing. a dark area on a printed page caused by uneven inking of the plate or type. Compare friar (def. 2).
Origin:
bef. 900; ME; OE munuc < LL monachus < Gk monachós hermit, n. use of adj.: solitary, equiv. to món(os) alone + -achos adj. suffix


Ok then, lets make a wizard! Remember to put points into profession: monastery leader.

Jergmo
2010-01-13, 09:31 PM
Ok then, lets make a wizard! Remember to put points into profession: monastery leader.

I will destroy you!

KillianHawkeye
2010-01-13, 09:34 PM
Jergmo, the problem you're experiencing is that you posted your build idea without telling us what sort of response you were trying to get from the forum readers. Thus, you shouldn't have been surprised when people posted the board's "common sense" strategies for replacing Monk with something else that can accomplish the same thing only better. If you had been more clear from the start, well that still would have happened, but you would have also gotten some posts that were actually helpful to you.

That said, I like your build. I think high speed Spring Attack + Hide in Plain Sight is a good combo for Single Villain vs Party encounters. It will at the very least keep the guy alive until the PCs realize they need to use readied actions against him.

unre9istered
2010-01-13, 10:00 PM
Hope your druid didn't memorize faerie fire, could shut down the hiding real quick.

dyslexicfaser
2010-01-13, 10:41 PM
If you do go unarmed swordsage with shadow teleporting, or get burrowing or incoproreal or whatever, consider the diabolus race from Dragon magazine. Tail Barb, Multigrab and Greater Multigrab lets you sting one of your PCs with your tail, grapple them but not be considered grappled, and run off with them, dragging them behind you.

Also fun, is get the psionic feat or Dungeonscape variant that lets your monk run by on walls or ceilings. Just don't end your turn there, or you fall off. Plus two levels of drunken master lets you make all kinds of crazy charges. Start on ground level, then charge up the wall, onto the ceiling, then Battle Jump down onto the PCs, then Hustle back the way you came.

Plus, what PC wouldn't like being slapped around by a drunken monk?

noiadodh
2010-01-13, 11:50 PM
unfortunately there isn't enough levels for drunken master...