A Ladder
2010-01-13, 09:00 PM
Ok, thumbing through some books i noticed something that would be pretty cool. But then after reading more and more into it, I found that it was so OP that it would break any game...
Here we go.
2 levels of Binder, 1 level of Warlock.
According to Tome of Magic the Binder gets a will save of +3. and of course pick up the pact with Naberius for the ability damage healing.
As a Warlock (Complete Arcane) at you have a will save of +2. Pick up the invocation Summon Swarm.
This allows the character (assuming 15 Int and Cha) to be able to gain the feat from Book of Vile Darkness called Dark Speech.
DARK SPEECH [VILE]
The character learns a smattering of the language of truly
dark power.
Prerequisite: Base Will save bonus +5, Int 15, Cha 15.
Benefit: The character can use the Dark Speech to bring
loathing and fear to others, to help cast evil spells and create
evil magic items, and to weaken physical objects (see Dark
Speech in Chapter 2)
Dark speech has this nifty cool ability called Dark Unity
Dark Unity: The words of the Dark Speech can create a
hivemind. Up to one hundred vermin or animals (none of
which can have more than 1 HD) form an evil hivemind, as
described in the Hivemind section below. The united consciousness
of the creatures will take one command from the
Dark Speech speaker, as if from the suggestion spell. Pulling
creatures under the sway of evil is draining to the speaker,
dealing 1d4 points of Constitution damage each time words
of dark unity are uttered.
combine Dark Unity with your warlock invocation of summon swarm:
a swarm of bats to be specific (diminutive creatures).
here's what the Monster Manual says about swarms:
A swarm of Diminutive creatures consists
of 1,500 nonflying creatures or 5,000 flying creatures.
now this is where stuff goes CRAZY!!!!
If at least 50 vermin or animals of the same species are
arranged so that no one individual is more than 10 feet
from another individual, the hivemind may come into
effect. All the creatures operate with an Intelligence of 5,
even if they previously had no Intelligence score (as with
vermin). The creatures’ Intelligence score increases by +1
for every additional 20 individuals (beyond the first 50) in
the hivemind, up to an Intelligence of 10 for a hivemind of
150 creatures. Beyond the 150-creature threshold, Intelligence
increases by +1 for every 50 additional individuals.Thus, a swarm of 500 rats would have a hivemind Intelligence
of 17. For every point of Intelligence bonus possessed
by the hivemind, award each individual creature one
feat and 1 skill point per Hit Die. Intelligence-based skill
bonuses increase accordingly. So the 500 rats in the swarm
(Int 17, +3 bonus) would each have 3 extra skill points and
three feats. In this case, they gain a +3 bonus on Hide
checks and the feats Alertness, Skill Focus (Move Silently),
andWeapon Focus (bite).
The increase to Intelligence gained for every creature in
the hivemind over 50 also applies to Charisma. So, a hivemind
of 500 rats (normal Charisma score 2) has a Charisma
score of 14.
If the hivemind attains a Charisma score of 18 or higher,
it gains the ability to cast spells as a sorcerer. For every point
of Charisma over 17, the hivemind has one level of sorcerer.
A hivemind of 1,000 rats has a Charisma of 22, so it would
cast spells as a 5th-level sorcerer, for example. The hivemind has six cantrips, eight 1st-level spells, and six 2nd-level spells each day. Any single creature can cast one of the hivemind’s spells, but those spell slots
are then lost to other creatures in the hivemind.
Creatures in a hivemind have no need for somatic or material components, and
their squeaks, screeches, or clicks serve as verbal components.
WHAT THE WHAT!!!!???!?!?!??!?!?!?!?!!!!
so much charisma with 5,000 flying creatures under your control!!!!
here's the math:
Int of 10 with 150 creatures, +1 for every 50 creatures left (5,000 - 150 = 4850/50 = 97) so a creature with 107 Int. (+48 bonus, 48 feats, and 48 extra skill points)
Now for Charisma: (5,000/50 = 100, 4 (base charisma of bat swarm) + 100 = 104) so a creature with 104 charisma. (+47 bonus). (104 - 17 = 87 levels of sorcerer).
I don't feel like telling you how powerful a lvl 87 sorcerer with a 104 charisma and 48 feats is going to be, but i think you get the picture.
Oh yeah, one more thing: if you thought that it might get out of control
because of the player's handbook spell
The caster has no control over its target or direction of travel.
the Dark Unity ability allows you to use one suggestion (think carefully here... something along the lines of "I'm your best friend", "they hate you, i don't" comes to mind....)
and don't forget that it lasts as long as you concentrate (complete arcane)
SUMMON SWARM
Least; 2nd
You can use summon swarm as the
spell with this invocation. Unlike the
spell, this invocation has a duration of
concentration instead of concentration
+ 2 rounds.
boom, my level 3 can beat up your level 3... thoughts?
disclaimer: this is my poo attempt at a thought excercise inspired by Pun-Pun. no i do not claim equality with the amount of thought that went into that experiement, but i thought you all would enjoy... DO NOT USE THIS BUILD IN ANY GAME, it won't be fun..
another disclaimer... i think you might have to wait till 6th level actually... but still.. hecka good.
Here we go.
2 levels of Binder, 1 level of Warlock.
According to Tome of Magic the Binder gets a will save of +3. and of course pick up the pact with Naberius for the ability damage healing.
As a Warlock (Complete Arcane) at you have a will save of +2. Pick up the invocation Summon Swarm.
This allows the character (assuming 15 Int and Cha) to be able to gain the feat from Book of Vile Darkness called Dark Speech.
DARK SPEECH [VILE]
The character learns a smattering of the language of truly
dark power.
Prerequisite: Base Will save bonus +5, Int 15, Cha 15.
Benefit: The character can use the Dark Speech to bring
loathing and fear to others, to help cast evil spells and create
evil magic items, and to weaken physical objects (see Dark
Speech in Chapter 2)
Dark speech has this nifty cool ability called Dark Unity
Dark Unity: The words of the Dark Speech can create a
hivemind. Up to one hundred vermin or animals (none of
which can have more than 1 HD) form an evil hivemind, as
described in the Hivemind section below. The united consciousness
of the creatures will take one command from the
Dark Speech speaker, as if from the suggestion spell. Pulling
creatures under the sway of evil is draining to the speaker,
dealing 1d4 points of Constitution damage each time words
of dark unity are uttered.
combine Dark Unity with your warlock invocation of summon swarm:
a swarm of bats to be specific (diminutive creatures).
here's what the Monster Manual says about swarms:
A swarm of Diminutive creatures consists
of 1,500 nonflying creatures or 5,000 flying creatures.
now this is where stuff goes CRAZY!!!!
If at least 50 vermin or animals of the same species are
arranged so that no one individual is more than 10 feet
from another individual, the hivemind may come into
effect. All the creatures operate with an Intelligence of 5,
even if they previously had no Intelligence score (as with
vermin). The creatures’ Intelligence score increases by +1
for every additional 20 individuals (beyond the first 50) in
the hivemind, up to an Intelligence of 10 for a hivemind of
150 creatures. Beyond the 150-creature threshold, Intelligence
increases by +1 for every 50 additional individuals.Thus, a swarm of 500 rats would have a hivemind Intelligence
of 17. For every point of Intelligence bonus possessed
by the hivemind, award each individual creature one
feat and 1 skill point per Hit Die. Intelligence-based skill
bonuses increase accordingly. So the 500 rats in the swarm
(Int 17, +3 bonus) would each have 3 extra skill points and
three feats. In this case, they gain a +3 bonus on Hide
checks and the feats Alertness, Skill Focus (Move Silently),
andWeapon Focus (bite).
The increase to Intelligence gained for every creature in
the hivemind over 50 also applies to Charisma. So, a hivemind
of 500 rats (normal Charisma score 2) has a Charisma
score of 14.
If the hivemind attains a Charisma score of 18 or higher,
it gains the ability to cast spells as a sorcerer. For every point
of Charisma over 17, the hivemind has one level of sorcerer.
A hivemind of 1,000 rats has a Charisma of 22, so it would
cast spells as a 5th-level sorcerer, for example. The hivemind has six cantrips, eight 1st-level spells, and six 2nd-level spells each day. Any single creature can cast one of the hivemind’s spells, but those spell slots
are then lost to other creatures in the hivemind.
Creatures in a hivemind have no need for somatic or material components, and
their squeaks, screeches, or clicks serve as verbal components.
WHAT THE WHAT!!!!???!?!?!??!?!?!?!?!!!!
so much charisma with 5,000 flying creatures under your control!!!!
here's the math:
Int of 10 with 150 creatures, +1 for every 50 creatures left (5,000 - 150 = 4850/50 = 97) so a creature with 107 Int. (+48 bonus, 48 feats, and 48 extra skill points)
Now for Charisma: (5,000/50 = 100, 4 (base charisma of bat swarm) + 100 = 104) so a creature with 104 charisma. (+47 bonus). (104 - 17 = 87 levels of sorcerer).
I don't feel like telling you how powerful a lvl 87 sorcerer with a 104 charisma and 48 feats is going to be, but i think you get the picture.
Oh yeah, one more thing: if you thought that it might get out of control
because of the player's handbook spell
The caster has no control over its target or direction of travel.
the Dark Unity ability allows you to use one suggestion (think carefully here... something along the lines of "I'm your best friend", "they hate you, i don't" comes to mind....)
and don't forget that it lasts as long as you concentrate (complete arcane)
SUMMON SWARM
Least; 2nd
You can use summon swarm as the
spell with this invocation. Unlike the
spell, this invocation has a duration of
concentration instead of concentration
+ 2 rounds.
boom, my level 3 can beat up your level 3... thoughts?
disclaimer: this is my poo attempt at a thought excercise inspired by Pun-Pun. no i do not claim equality with the amount of thought that went into that experiement, but i thought you all would enjoy... DO NOT USE THIS BUILD IN ANY GAME, it won't be fun..
another disclaimer... i think you might have to wait till 6th level actually... but still.. hecka good.