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Kyeudo
2010-01-14, 01:02 AM
The following is a Charm set for one of Exalted's canon Yozis, namely Szoreny, the Silver Forest. Let me know what you think.

Szoreny

Originally unassociated with the Reclamation, the time has come now that Szoreny, the Silver Forest, has chosen to teach his Charms to the Green Sun Princes to further his own plans.


First Szoreny Excellency
Cost: 1m per die; Mins: Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: None
This Charm functions identically to the other First (Yozi) Excellencies, except that its benefits only apply to actions that meet Szoreny's particular set of criteria. A description of Szoreny's purview follows.
Szoreny: The Silver Forest is patient and determined. He moves slowly, but inexorably towards his goal, like a tree root splitting a stone. He opposes sudden action unless it is necessary, instead preferring to work subtly. He plans far in advance and plans for every contingency. He turns seeming failures into successes.
Being less than infinite, Szoreny expands his influence, growing greater with each passing day and stubbornly refusing to give way to any. He is verdant and full of life. Where the other Yozis ignore or mistreat their lesser progeny, the Silver Forest is relatively benevolent, providing succor to those beneath him. However, he values conformity and seeks to impose his values on others.
The Silver Forest prefers to work by misdirection. He seeks to confuse his enemies and attacks unexpectedly. He poisons his foes, either physically or by slowly cutting off their social and mental resources. Where possible, others do his dirty work for him
Additionally, Szoreny's Excellency may always be used to enhance any Larceny action to create a disguise. Szoreny's chromed branches easily reflect the images of others.

Szoreny Mythos Exultant
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: First Szoreny Excellency
As with other versions of (Yozi) Mythos Exultant, this Charm enhances any stunt the Infernal performs that could benefit from the First Szoreny Excellency.
Silver Forest: Szoreny is a creature of patience, growing through failure until he reaches success. If the stunt fails, the Infernal still receives half the motes he would have gained from succeeding. The Infernal cannot choose to receive a point of Willpower instead.

Silver Gardener Spirit
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: First Szoreny Excellency
The Silver Forest grows forever, expanding to fill the wasted parts of Malfeas with vibrant, silver life. This Charm allows the Infernal to recover a number of motes equal to his Essence for every hour he spends spying on others, planning for the future, expanding his influence over others, or tending a garden.
Additionally, the Infernal gains an additional Peripheral Essence pool capable of holding 10 motes. Essence from this pool cannot be committed to artifacts or spells and can only be refilled by Szoreny Charms that restore motes.

Seeds of Victory Prana
Cost: 5m per task; Mins: Essence 4; Type: Reflexive
Keywords: Combo-Ok, Stackable
Duration: Indefinite
Prerequisite Charms: Szoreny Mythos Exultant, Szoreny Inevitability Technique
The Silver Forest's victories build upon seeming losses. When the Infernal commits Essence to this Charm, he chooses one task with a definite end, such as "Destroy Sijan," "Free myself from prison," or even "Defeat my rival in battle." For as long as the Infernal continues to commit Essence, every roll that he makes that furthers that goal that fails grants the Infernal a bonus success on all further rolls related to that task until he finally succeeds on a roll related to that task.
The successes from this Charm stack with each other, up to a limit of the Infernal's Essence, so an Infernal who fails three rolls related to his chosen task would receive three bonus successes on rolls that work towards the completion of that task. If he then succeeded on his next roll, all the accumulated bonus successes would then be lost.
An Infernal can commit Essence to this Charm multiple times, once for each task he defines, but separate tasks do not stack with each other and their number of accumulated bonus successes are tracked separately. If a roll would further two tasks at the same time, only the greater number of accumulated bonus successes would apply to the roll. However, a failure on such a roll would cause both tasks to accumulate a bonus success.
This Charm lasts until the defined task is completed or the Infernal chooses to end the Essence commitment. If the Infernal chooses to end the commitment early, all accumulated successes are lost; Reactivating the Charm later for the same task would start with no accumulated bonus successes.

Thousand Words Picture
Cost: 4m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: First Szoreny Excellency
Szoreny speaks with images as fluently as some speak with words. This Charm enhances a dramatic action by the Infernal to create any sort of image. It could be a doodle, a painting, or even a sculpture, so long as it is not normal script of any sort. As he creates the item, he encodes within it a message or a meaning which can be of any length. As long as the image's creation is successful, this meaning is immediately apparent to anyone who views the image. While a social attack may be encoded into the image, only one social attack may be encoded per image.
Alternatively, the Infernal can create the image in such a way that only a select few can understand its meaning. The Infernal is free to define as many or as few individuals or groups that can understand it, such as "My Coven," "The Scarlet Empress," or "The People of Nexus."

Mirrored Meaning Confusion
Cost: 8m, 1wp; Mins: Essence 3; Type: Simple (Dramatic Action)
Keywords: Combo-Ok, Illusion, Sorcerous
Duration: (Essence) days
Prerequisite Charms: Thousand Words Picture
Szoreny's mirrored surface reflects not only images, but concepts and meanings. When the Infernal invokes this Charm, he rolls (Manipulation + Socialize) against his target's Dodge MDV, adding a number of additional successes equal to his Essence but taking an external penalty equal to his target's Essence. The Infernal need not speak to his target, but he must be in his target's presence.
If successful, the target has the consequences of his social attacks reversed for the duration of the Charm's effect. His friends hear biting sarcasm behind his greetings, his closest lovers hear hatred behind his declarations of love, and attempts to insult his enemies get taken as compliments. As long as the Charm is in effect, all attempts to create or reinforce an Intimacy instead work to weaken that Intimacy or create a negative Intimacy, as appropriate. Attempts to create a compulsion to follow one course of behavior instead inflict a compulsion to do the opposite course of behavior.
This Charm is not Obvious, so the target is initially unaware of the effect it has on him, though he may become aware of the effect by observing its results. There is no way to surpress the effect, but it can be worked around. Unlike most sorcerous Charms, the Infernal can terminate this Charm's effect at will.
A second purchase of this Charm at Essence 5+ increases the duration to (Essence) weeks, while a third purchase at Essence 7+ allows the Infernal to make the duration indefinite.

Mirror Matches Movement
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Silver Forest needs no preparation to imitate another's face. Their movements are already his own. This Charm permanently removes the difficulty increase for attempting to disguise one's self as a specific person and also removes the difficulty increase for attempting to mimic that person without first spending several weeks observing the target.

Meeting Mirror Deflection
Cost: 3m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Mirror Matches Movement
No matter how fast a man strikes, he cannot outpace his own reflection. With this Charm, an Infernal perfectly matches his foe's attack, so much so that their attacks meet and cancel each other. This is a perfect parry that suffers from the Imperfection of the Silver Forest.


The Imperfection of the Silver Forest
The Silver Forest shows the world a twisted reflection of all that stands before it. It is his greatest strength, yet it derives from his ability to understand his opponents' every move and duplicate them. Accordingly, Charms noted as suffering from the Imperfection of the Silver Forest must use the same Ability to defend against an attack as the attack was made with. Further, the Infernal must have at least one dot in that Ability to qualify. For example, an Infernal armed with only sword could not use Meeting Mirror Deflection to parry an Archery-based attack, nor could an Infernal who does not have at least one dot in Archery. If the attack to be defended against is a spell, the Infernal must at least be initiated into Terrestrial Circle Sorcery or Shadowlands Circle Necromancy. Stunts are allowed to improvise appropriate methods of defense, so an Infernal armed with only a sword could throw the sword as an improvised weapon to parry a Thrown-based attack using Meeting Mirror Deflection.

Mirror-Strike Counter
Cost: 8m; Mins: Essence 3; Type: Reflexive (Step 2 & Step 9)
Keywords: Combo-Ok, Counterattack, Obvious
Duration: Instant
Prerequisite Charms: Meeting Mirror Deflection
Those that strike a mirror do so at their own peril. Those that strike the greatest of mirrors are fools beyond measure. When an Infernal uses this Charm to defend himself, he mimics his opponent with exacting precision until, at the very moment the attack would strike, he becomes his opponent.
This Charm supplies a perfect dodge, subject to the Imperfection of the Silver Forest, in Step 2 of attack resolution. In Step 9, the attacker rolls his attack as a counterattack against himself. This includes the effects of any Charms the attacker may have used to enhance the original attack.
After the opponent attacks himself, the Infernal reverts to his normal appearance.

Shifting Quicksilver Visage
Cost: - (1m); Mins: Essence 2; Type: Permanent
Keywords: Illusion
Duration: Indefinite
Prerequisite Charms: Mirror Matches Movement
Szoreny uses no makeup to mirror others. By reflexively committing a single mote, the Infernal can use illusion to alter his appearance as though making a mundane disguise, except that it only takes a single instant to do so and requires no makeup or props. Further, the Infernal is not restricted in how high his effective Appearance can be.
This illusory disguise looks, feels, and even smells exactly how it should, based upon the Infernal's (Intelligence+Larceny) roll, so it cannot be detected simply by touching the disguised Infernal. The disguise lasts until the Infernal uncommits the mote.


Charm Concept: Szoreny and Disguises
After the Primordial War, Szoreny was turned upside down by his rough treatment at the hands of the Exalted. In protest to this, Szoreny now refuses to show a truly perfect reflection of anyone except his fellow Yozis upon any of his silver branches. Because of this, none of Szoreny's Charms can provide a perfect disguise. They can eliminate penalties and speed the process, but it will always remain possible, if only remotely so, that ordinary sense will pierce his disguises and see them for what they truly are.

Impossible Form Duplication
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Shifting Quicksilver Visage
The reflections of the Silver Forest know no limits to the forms that they may take. This Charm removes all penalties and difficulty increases causes by attempting to impersonate someone of a different gender, age, or body type. Further, this Charm allows the Infernal to use Shifting Quicksilver Visage to impersonate anything of approximately the same dimensions as the Infernal, even inanimate objects. The Infernal can just as easily impersonate a fat man as appear to be a small tree.

Mirror-Hall Misdirection
Cost: 5m; Mins: Essence 2; Type: Simple
Keywords: Combo-Ok, Obvious, Illusion
Duration: One scene
Prerequisite Charms: Shifting Quicksilver Visage
Images step free of Szoreny's branches to walk beside their original. On activating this Charm, the Infernal creates a number of illusory doubles of himself equal to his Essence. These doubles look exactly like the Infernal and nothing short of a perfect detection effect (not merely Essence sight) can tell them apart.
The Infernal can reflexively direct their actions, having them take any action he is capable of. The illusions are not real, however, so they cannot truly interact with anything. The doubles initially occupy the exact same position as the Infernal, but they can move at the same rate as the Infernal himself. This gives the appearance that the Infernal just separated into multiple copies when invoked.
The Infernal can pass through his own doubles without destroying them, but any other object that passes through them destroys them. They have the Infernal's Dodge DV, but no Parry DV.
The Infernal can only have one set of doubles at a given time. If he uses this Charm again, his existing doubles shatter like glass as the new set forms.

Shattered Mirror Defense
Cost: - (+3m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Mirror-Hall Misdirection
Making illusions takes less than a thought for the Silver Forest. This Charm improves its prerequisite, allowing the Infernal to activate Mirror-Hall Misdirection in response to an attack as a Reflexive Charm by paying an additional three motes.
Instead of the attack hitting the Infernal, one of his illusory doubles takes the attack instead, while he and his remaining doubles are instantly shifted to any location within (Essence) yards he could reach by normal movement.
This provides an automatic dodge against most attacks, but cannot be used to defend against undodgeable attacks or unexpected attacks. If the attack affects an area and using Shatter-Mirror Defense does not remove the Infernal from the area, he is still affected.

Same Sword Reflection
Cost: 3m per duplicate; Mins: Essence 3; Type: Supplemental
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Mirror-Hall Misdirection
The same image can reflect endlessly upon the Silver Forest's branches. This Charm duplicates the Infernal's attack with incomplete reflections, turning one blow or one arrow into many swinging swords or a hailstorm of shafts. Each duplicated attack costs three motes and the Infernal can duplicate his attack a number of times equal to his Essence score. Treat the original attack and the duplicates as a single attack for making an attack roll and applying DV, but if the attack hits, each duplicate deals damage seperately.

Tree Amidst Forest Camoflage
Cost: 5m; Mins: Essence 2; Type: <>
Keywords: Illusion, Touch, Combo-Ok
Duration: Indefinite
Prerequisite Charms: Mirror-Hall Misdirection
Finding the Silver Forest is easy. Finding Szoreny when he does not wish to be found is impossible. Upon activating this Charm, the Infernal causes the object or creature he touches (which could be himself) to become impossible to find by any means as long as it is near at least (11 - Essence) objects or creatures similar in appearance, such as a daiklave in a rack of swords, a single tree in a grove, or a single person on a crowded street. Note that this is based on appearances, so an Infernal disguising himself as a tree could not use this Charm to hide himself among humans. The affected creature or object must be fairly similar to those around it to be hidden by this, so a pine tree in an oak grove or a blood-drenched Infernal in full armor at a dinner party would be as obvious as they normally would be.
If another Charm contests this effect, add the Infernal's Essence in automatic successes to the opposed roll to maintain the Charm.

Lost in Reflection
Cost: 8m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Sorcerous, Illusion, Combo-Ok
Duration: (Essence) days
Prerequisite Charms: Tree Amidst Forest Camoflage
Those who displease the Silver Forest find themselves caught within his boundaries, cursed to wander lost until the Yozi chooses to spare them. When the Infernal invokes this Charm, he chooses a creature or a group of creatures with Magnitude no more than his (Essence - 2) that is within his sight. He rolls (Manipulation + Survival) against the highest Dodge MDV in the group, adding his Essence in automatic successes and applying a penalty equal to the group's Magnitude. If successful, the targeted group becomes supernaturally lost.
Any time an affected creature wanders more than 30 yards from where it was at the time it was affected, it loses all ability to tell direction and identify landmarks. It wanders lost for about an hour before returning to its original location. If anyone attempts to take pity on an afflicted creature and lead them somewhere, this Charm momentarily includes the would-be good Samaritan, causing both to wander lost before returning to their original location. This only persists for as long as they attempt to help an afflicted creature. As soon as they abandon the creature, they regain their ability to navigate. If another Charm contests this effect, add the Infernal's Essence in automatic successes to the opposed roll to maintain the Charm.
An affected creature can spend one Willpower to attempt a (Intelligence + Survival) roll against a difficulty equal to the Infernal's Essence. If successful, this Charm's effect is suspended for one hour. Wherever the creature reaches in that time becomes the creature's new original location for the purposes of this Charm. This Charm ends when the target has successfully navigated to a new location three times.
An Infernal with Essence 4+ can purchase this Charm again. Doing so allows the Infernal to reflexively renew the Charm just as it would end, if the Infernal so chooses. He need not have the original target or targets in sight when he does so.

Mirror-Maze Navigation
Cost: 5m, 1wp; Mins: Essence 3; Type: Supplemental
Keywords: Combo-Ok
Duration: Indefinite
Prerequisite Charms: Tree Amidst Forest Camoflage
Szoreny is never lost within himself. This Charm enhances any attempt by the Infernal to find a person, place, or object, guaranteeing success. The Infernal learns the distance and direction to the sought after person, place, or object. If the Infernal is attempting to track the target of this Charm, he automatically gets (his target's successes +1) successes on the opposed roll for the tracking contest. The Infernal must know exactly what he seeks or this Charm will lead him only to the nearest person, place, or object matching the general description he seeks. This Charm cannot read minds, so it cannot do things such as lead the character to someone who knows the answer to a question or lead him to his nearest unknown enemy.
If another Charm contests this effect, such as to keep a character hidden or untrackable, add the Infernal's Essence in automatic successes to the opposed roll to maintain the Charm.

Freed From the Mirror
Cost: 3m; Mins: Essence 3; Type: Simple (Speed 5, DV -1)
Keywords: Obvious, Touch, Combo-Ok
Duration: Indefinite
Prerequisite Charms: Mirror-Hall Misdirection
Szoreny's silvered bark reflects all, not only himself. When the Infernal invokes this Charm, he lays hand on some creature or object no bigger than himself and gently pulls its reflection away from it. The reflection comes free in the Infernal's hand as a physical object, identical in function to the original and almost identical in appearance. If a character is attuned to the original, it is automatically attuned to the mirror at no additional cost. Creatures mirrored this way create a lifelike but immobile statue of themselves. A successful (Perception + Awareness) roll against a difficulty equal to the Infernal's Larceny reveals some flaw in the appearance of the mirrored object that marks it different from the original.
A creature or object can only have one physical mirror in existence at a time. Attempting to use this Charm on creature or object already so mirrored automatically fails.
An Infernal with Essence 4+ can purchase this Charm a second time. Doing so removes the touch keyword from the Charm, allowing the Charm to be used on any creature or object within sight.

Wake the Mirror
Cost: - (+3m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Freed From the Mirror
The Silver Forest's reflections are empty shells, waiting for Szoreny to fill them with purpose. This Charm permanently enhances its prerequisite. Whenever the Infernal uses Freed From the Mirror to create a mirror of a creature, he can increase the cost by an additional three motes to give the mirror a semblance of life. It can still be told apart from the original as normal for Freed From the Mirror and has no Charms, but otherwise has all the same statistics and mannerisms as the original, including whatever gear the original was carrying. If the original was attuned to an artifact, the animated mirror is attuned to its duplicate.
The mirror does not know any of the original's secrets or memories, but if engaged in ordinary conversation will attempt to respond suitably with information drawn from the Infernal's knowledge.
The animate mirror always follows the Infernal's orders without question and to the best of its ability. Animate mirrors are considered Extras and follow all appropriate rules. An animated mirror shatters like glass and crumbles to nothing when it dies or its duration ends.

Thousand Reflections Legion
Cost: 10m, 2wp; Mins: Essence 4; Type: Simple
Keywords: War, Sorcerous, Obvious, Combo-Ok
Duration: One scene
Prerequisite Charms: Wake the Mirror
The Silver Forest's myriad reflections are all the army Szoreny will ever need. When the Infernal invokes this Charm, he creates dozens of mirror copies of himself, all animated and capable.
These copies form up with the original as a unit of extras with a magnitude equal to the Infernal's Essence.
The copies are only extras and have no Charms, so they have a base Might of 1, but they are armed identically to the Infernal himself and attuned to their weapons (if necessary), which may increase their effective Might. The copies obey the Infernal's orders without question, so they have Drill 5 and need no relays in order to function as a cohesive unit. The unit has perfect morale and comes into existence in close formation.
Because so many doubles of the Infernal exist as part of the unit, all attempts to specifically target the Infernal with an attack suffer an external penalty equal to the unit's current Magnitude.

Image of Greatness Reflection
Cost: - (+5m,+1wp); Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Wake the Mirror
Szoreny is the only mirror great enough to hold the image of his brother, Isidros. Lesser images are but a paltry thing beside his visage. This Charm permanently enhances Freed From the Mirror. As with Wake the Mirror, this Charm allows an Infernal to animate any creature he mirrors using Freed From the Mirror at an increased cost. However, the cost is greater, an additional five motes and one willpower instead of three, and the effect is greater. An animated mirror enhanced by Image of Greatness Reflection is a heroic character, even if the original was not not, and so is capable of stunts and has a full set of health levels.
As with Wake the Mirror, animate mirrors are attuned to all the gear they possess (if necessary), are unflinchingly loyal and obedient to the Infernal, and do not know any of the original's secrets, nor do they have the original's Charms.

One Tree Forest
Cost: 15m; Mins: Essence 5; Type: Simple
Keywords: Obvious
Duration: Indefinite
Prerequisite Charms: Image of Greatness Reflection
Though Szoreny is the Silver Forest, he is only a single tree. He is both one and many. Upon activating this Charm, the Infernal steps out of himself, creating an additional self. Both copies of the Infernal are the Infernal.
The new copy comes into being with copies of all the Infernal's mundane gear, but not his artifacts or other magical gear. The copies have separate health tracks, but share Essence Pools and a Charm activation - if one has activated a Charm and has not yet recovered from using it, the other can only activate that Charm. As long as one copy is alive, the Infernal lives. When one copy dies, its body shatters like glass and dissipates to nothingness, the Charm's duration ends, and the other becomes the Infernal. If one copy is aware of something, both copies are aware.
The additional copy lasts as long as the Infernal leaves the Essence committed to this Charm or until it is killed. If the Infernal chooses to uncommit the motes from this Charm, he chooses which copy shatters.

Kyeudo
2010-01-14, 01:04 AM
A little too large for one post, so here's the rest of the Charms.


Quicksilver Sap Transfusion
Cost: - (1 lhl); Mins: Essence 1; Type: Permanent
Keywords: Obvious, Poison
Duration: Permanent
Prerequisite Charms: None
Szoreny's blood is quicksilver, deadly to all but those that suffer his benevolence. This Charm replaces the Infernal's blood with poisonous quicksilver. In addition to allowing the Infernal to use his blood as a poison, this renders the Infernal immune to the poisonous effects of Szoreny's quicksilver, allowing him to drink the stuff as though it was water, and to the poisonous effects of the quicksilver blood of any Infernal that also knows this Charm.
One lethal health level of the Infernal's blood is a single dose of poison, which deals 7L/minute damage, has a Toxicity of 3, and a Penalty of -3. There is no Tolerance for this poison.
The poison can be administered by injury or ingestion, so anything foolish enough to bite the character automatically ingests a dose of poison. An Infernal need only cut himself to apply this poison to his own weapons. The poison, exposed to air, stays potent for (Essence) days before becoming useless.
The Charm is only Obvious while the character is bleeding, which reveals his shimmering silver blood.

Unyielding Argent Bark
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Quicksilver Sap Transfusion
Though not as physically potent as Malfeas, the Silver Forest has endured just as long. This Charm grants the Infernal an additional two -0 health levels.

Subtle Poison Style
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: None
Duration: up to (Essence) hours
Prerequisite Charms: Quicksilver Sap Transfusion
Those who feel Szoreny's wrath die slowly, often long after they think they have escaped his reach. This Charm allows the Infernal to set a delay on the onset of the poisonous effects of his blood. The Infernal can decide any amount of delay, up to (Essence) hours, as a reflexive action. Until the Infernal chooses to change it again, the delay remains fixed.
A second purchase of this Charm increases the length of the possible delay to (Essence) days. A third and final purchase allows the Infernal to delay the poison for as long as he wishes, be it minutes, years, or centuries.

Haunting Hallucination Infliction
Cost: - (6m, 1 lhl); Mins: Essence 2; Type: Permanent
Keywords: Illusion
Duration: Permanent
Prerequisite Charms: Subtle Poison Style
The effects of the Silver Forest's poison on the body are fearsome, but the wise fear its effects upon the mind even more. With this Charm, the Infernal can turn a single dose of his blood (one lethal health level's worth) into a carefully controlled hallucinogen by spending 6 motes. This hallucinogen does the victim no harm and can be delayed, as per Subtle Poison Style. Instead of dealing damage, the hallucinogen delivers a single social attack against the victim through vivid hallucinations (or lucid dreams, should it strike while the victim is asleep). This social attack is unexpected unless the victim wins an opposed roll against the Infernal. The victim rolls (Stamina + Resistance), while the Infernal rolls (Manipulation + Socialize). This hallucination can include social Charms, spent at the time the Infernal creates the hallucinogen.

Silver Sworn Bond
Cost: 10m, 1 lhl, 3xp; Mins: Essence 2; Type: Simple
Keywords: Combo-Ok, (Sorcerous; see text)
Duration: Instant
Prerequisite Charms: Quicksilver Sap Transfusion
Those that dwell in the Silver Forest are connected to it by bonds, some subtle and others much less so. With this Charm, the Infernal forges a bond of his own with any creature that he wishes by sharing with it a portion of his own blood.
The Infernal cuts himself as he uses this Charm and charges the spilled blood with Essence. This blood keeps its special properties for (Essence) days before spoiling. Unlike his normal blood, this dose is not toxic
A creature needs only drink the Infernal's prepared blood to experience the bond; it need not be willing or already loyal to the Infernal. Each use of this Charm only produces enough blood to affect one creature.
If the creature is a natural animal, it increases the Infernal's Familiar background by one. Once his Familiar background reaches a sufficient level to have the animal as a familiar, the animal becomes the Infernal's familiar. The animal gains an Urge to serve the Infernal once it becomes his familiar.
If the creature is a First Circle Demon, the creature immediately becomes the Infernal's Demonic Familiar, with the Background at one dot. The demon gains an Urge to serve the Infernal as it becomes the Infernal's familiar.
If the creature is already the Infernal's Familiar, it raises his Familiar background with that creature by one dot, to a maximum of five dots.
The Infernal still can have no more Familiars than his Essence. Using this Charm to make a new Familiar when the Infernal is already at his maximum causes the bond with one of the Infernal's other Familiars to break. The Infernal chooses which Familiar is freed.
If the creature is not a natural animal or a demon of the first circle, the bond does not have the strength to force service. Instead, the bond makes the affected creature more susceptible to the Infernal's influence as a Sorcerous effect. The affected creature suffers a -3 penalty to its Dodge and Parry MDVs against the Infernal's social attacks. This penalty remains for the affected creature's lifetime unless appropriate countermagic is used to dispel the effect.

Eyes Like Mirrors Oversight
Cost: 3m; Mins: Essence 3; Type: Simple
Keywords: Combo-Ok, Obvious
Duration: Indefinite
Prerequisite Charms: Silver Sworn Bond
Kagami, the City of Mirrors and Szoreny's fetich soul, watches Malfeas from inside every mirror's reflection. With this Charm, the Infernal emulates this, viewing the world through the eyes of those under his influence. When he activates this Charm, the Infernal picks one being who he has influence over. He has an instinctive understanding of which creatures he has under his influence, so he need not know a being's name or face to choose him, but he does not have any instinctive information about the location of any of those he has influence over.
Until the Infernal chooses to deactivate this Charm, he sees through the eyes of the chosen creature, observing everything that it sees. His own eyes glaze over silver, the only Obvious component of this Charm, making it impossible for him to see through his own eyes. The Infernal cannot use any Charms that enhance his own senses to improve the senses of his chosen vessel.
The chosen vessel has no awareness that he is being used in such a manner by the Infernal, nor is there any outward indication that the vessel is the Infernal's unwitting spy.
At Essence 4+, the Infernal can choose to hear through his vessel's ears when activating this Charm, but gives up the ability to hear with his own ears while doing so.


Charm Concept: Influence
To have influence over someone is to have a measure of supernatural control over that being.
An Infernal is considered to have influence over his Familiars, any creature affected by the Infernal's Silver Sworn Bond, any creature currently protected by the Infernal's Silver Branch Shelter, any creature still affected by the Infernal's Mirrored Intentions, any creature that has ever been affected by the Infernal's In the Master's Image, and any creature that has benefited from the the Infernal's Bitter Medicine Charm in the past (Infernal's Essence) days.
Additionally, an Infernal has influence over any creature currently bearing his brand (as per Magnanimous Warning Glyph), anyone who has been fed using his Locust Mana Plague or Spawning Pit Sanctification in the last (Infernal's Essence) days, anyone who still owes the Infernal a debt as per Verdant Emptiness Endowment, anyone who has benefited from the Infernal's Pattern-Reassertion Touch in the past (Infernal's Essence) days, any creature created by the Infernal's Constructive Convergence of Principles, and anyone under the effects of the Infernal's Unfair Excellence Endowment. Other Charms may also apply at the Storyteller's discretion, such as the Solar Charm Power Awarding Prana used by a Fiend.

Transcendent Toxin Internalization
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Quicksilver Sap Transfusion
The greatest of poisons can all be derived from Szoreny's sap and so are no danger to the Silver Forest. This Charm brings the Infernal to this realization, making him immune to all poisons.
A second purchase of this Charm makes the Infernal immune to all non-magical diseases and to all magical diseases with a Virulence less than the Infernal's Essence.
Any such poison or disease the Infernal may be suffering when he learns this Charm is immediately cured.

New Growth Meditation
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: Quicksilver Sap Transfusion
Szoreny allows his branches to be cut, for they will always grow anew. This Charm speeds the Infernal's natural rate of healing.
An Infernal who knows this Charm always heals as though he is resting, even if engaged in strenuous activity.
Further, each hour counts as three hours of time for the purposes of determining the speed with which the Infernal recovers from bashing or lethal damage. This Charm has no effect on the amount of time it takes a character to recover from aggravated damage.
An Infernal can purchase this Charm multiple times to increase the speed with which he heals. His healing rate is [(Number of copies known x 2) + 1] effective hours for every hour that passes. He can have as many copies of this Charm as he has dots of Stamina.

Broken Mirror Mending
Cost: -; Mins: Essence; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: New Growth Meditation
Even if whole swaths of Szoreny's silver trees were felled, the Silver Forest would recover.
With this Charm, the Infernal becomes impossible to permanently maim. This Charm allows the Infernal to apply the accelerated healing granted by New Growth Meditation to his rate of recovery from any sort of Crippling injury. Further, if he suffers a Crippling effect that would not naturally heal, he heals the injury away over the course of four weeks. This is only the base time for healing otherwise permanent Crippling effects, so all Infernals will recover much faster than this.
For example, an Infernal has this Charm and only one copy of New Growth Meditation. He loses an arm, a normally incurable condition. Because of this Charm, he begins growing a new arm, which takes him only a little more than nine days to do so.

Bitter Medicine
Cost: - (1 lhl); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: (Essence) days
Prerequisite Charms: Transcendent Toxin Internalization
Szoreny is not only the source of the most potent poisons, but also the source of their antidotes and more. This Charm allows the Infernal to share the benefits of some of his Charms with others by sharing with them some of his own quicksilver blood.
The blood must be given willingly and causes no harm to anyone who consumes it, despite its normally poisonous nature. Instead, a creature who consumes the dose of blood gains the benefits of the Infernal's Transcendent Toxin Internalization Charm. If the Infernal knows New Growth Meditation or Broken Mirror Mending, the creature also gains the benefits of those Charms. These benefits last for a number of days equal to the Infernal's Essence.
The creature need not know what it is drinking, nor does it need to be willing to experience the effects of this Charm. The Infernal's blood will keep for (Essence) days before spoiling.

Rooted In Reality
Cost: 10m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-Ok
Duration: Indefinite
Prerequisite Charms: None
Szoreny stood unchanged in the depths of the Wyld long before the foundations of Creation were first laid. When the Infernal activates this Charm, he becomes immune to any Shaping effect that would alter his mind, body, spirit, or traits in any way. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This also protects the Infernal from any undodgeable or unblockable Shaping attacks. This immunity remains for as long as the Infernal commits Essence to this Charm.
This Charm does not extend its benefits to any piece of the Infernal's gear, nor does it extend to other characters. If the Wyld transforms his best friend into an avalanche of knives that then engulfs the Infernal, this does not directly alter the Infernal through Shaping, nor is it an attack if the Infernal's sword is transformed into a cotton ball - simply an undesirable effect.

Silver Branch Shelter
Cost: - (+5m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Rooted In Reality
Szoreny watches over those he considers to be in his care, whether they wish his benevolence or not. This Charm permanently enhances its prerequisite. Whenever the Infernal activates Rooted In Reality, the Infernal can commit an additional five motes to extend this protection to all objects or creatures within (Essence x 5) yards.
The Infernal can reflexively choose to exempt any number creatures or objects from his protection if he wishes and at any time. As long as the Infernal continues to commit the necessary motes, he can later re-extend protection from Shaping effects as a reflexive action.

Mirrored Intentions
Cost: 5m, 1wp; Mins: Essence 3; Type: Supplemental
Keywords: Social, Shaping, Combo-Ok
Duration: Instant
Prerequisite Charms: Silver Branch Shelter
Like She Who Lives In Her Name, Szoreny values conformity, believing that he knows best how the world should work and seeking to impose those values upon those in his care. This Charm can enhance any attempt by the Infernal to create an Intimacy that the Infernal already has or erode an Intimacy that he lacks. If the attempt succeeds, it becomes unnatural mental influence that costs two Willpower to resist. If the target does not resist, the Intimacy is either instantly created or destroyed, as appropriate to the Infernal's attempt.
For example, an Essence 3 Infernal whose only Intimacies are an Intimacy of Hatred towards Nexus and an Intimacy of Loyalty towards Szoreny could use this Charm to instantly create an Intimacy of Loyalty to Szoreny, instantly create an Intimacy of Hatred towards Nexus, and instantly destroy an Intimacy of Love towards Fluffy Bunnies, among other possibilities.
This Charm does not work by persuading the target to believe differently than he does, but by literally changing the target's mind to be more in tune with the Infernal's own.
At Essence 4+, this Charm allows the Infernal to attack a mortal's Motivation directly, rather than an Intimacy. If successful, the victim must spend Willpower to resist if possible. If the victim cannot, the victim's Motivation immediately changes to match either the Infernal's own Motivation or the Infernal's Urge. The Infernal chooses which new Motivation to inflict.

In the Master's Image
Cost: 10m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Shaping, Sorcerous, Training, Stackable
Duration: Instant
Prerequisite Charms: Mirrored Intentions
Szoreny's views about how the world should be extend beyond just how people believe, encompassing even how they should look and act. This Charm allows the Infernal to change not just a target's mind, but allows him to change the target's body and soul to match his own.
The Infernal can affect a single character or a group of characters with this Charm, so long as he has influence over every character he wishes to change. He does not need to be present for the duration of the change, nor does he even need to see his targets to affect them, so long as he has influence over them. As with Eyes Like Mirrors Oversight, the Infernal has an instinctive knowledge of which characters he has influence over.
The Infernal rolls (Willpower + Integrity), adding a number of successes equal to his Essence but taking an external penalty equal to the highest Essence among his group of targets plus the Magnitude of the group as a whole.
If successful, the group slowly finds one of their traits moving towards that of the Infernal. The trait can be any Attribute the Infernal wishes. Over the course of the next week, each affected character either loses a dot in the chosen trait (if the Infernal's rating is lower than the affected character's current rating) or gains a dot in the chosen trait (if the Infernal's rating is higher than the character's own). The Infernal has no control over which way the change occurs, only over which trait is changed. A single character can have up to the Infernal's Essence in ongoing transformations at a single time.
If an affected target's traits improve, he goes into experience debt, as normal for training effects. If his trait values worsen, he is fully refunded the experience for the lost traits but cannot naturally raise the degraded trait for (Infernal's Essence) weeks.
As a target's Appearance nears the same trait value as the Infernal's own, the target looks more and more like the Infernal, even changing hair and eye color. When a target's Appearance is the same as the Infernal's own, the target looks strikingly similar, to the point where the two could be easily confused by those not closely familiar with one or the other. Such characters are treated as though having an artificial three-dot specialty in impersonating the Infernal. This specialty does not count against the character's number of specialties, but does not stack with other specialties. Only the greater bonus applies.
This Charm can be purchased up to three additional times at Essence 4+. Each purchase allows the Infernal to change one of the following in addition to Attributes: Abilities and Specialties, Virtues and Willpower, or Mutations.
If the Infernal selects Mutations, he can give an affected character a mutation he himself already has or take away a mutation that the Infernal's does not have as a Desecration effect. All Infernals are innately Creatures of Darkness, so all Infernals can and must give that mutation as a precursor before any other mutation can be given. An Infernal who knows Quicksilver Sap Transfusion can give the full effects of that Charm as a single Abomination with the same name.

Into the Looking Glass
Cost: 1wp; Mins: Essence 4; Type: Reflexive
Keywords: Illusion, Combo-Ok
Duration: One scene
Prerequisite Charms: Silver Branch Shelter
Within his borders, Szoreny rules the senses. This Charm allows the Infernal to create illusions on a grand scale. This Charm can only be activated if the Infernal already has Rooted In Reality and Silver Branch Shelter active, but once activated, the Infernal can create life-like images, sounds, and even smells anywhere within the area protected by Silver Branch Shelter at will. These images, sounds, and smells are ephemeral; they cannot be touched or tasted. These illusions can be of anything the Infernal can imagine and can be directed to change or move as a reflexive action.
These illusions are not perfect, however. A successful (Perception + Awareness) roll against a difficulty of the Infernal's Larceny will allow any character to tell an illusion from a real object.
If the Infernal moves far enough that an illusion falls outside the effect of his Silver Branch Shelter, they shatter like glass and vanish, as do the rest of the illusions created by this Charm when the duration ends.

Frozen Reflection Mirror
Cost: - (5m); Mins: Essence 4; Type: Permanent
Keywords: Sorcerous
Duration: Indefinite
Prerequisite Charms: Into the Looking Glass
The Silver Forest's phantoms endure ages at the whim of Szoreny. This Charm enhances its prerequisite, allowing the Infernal to create illusions that last indefinitely. After creating an illusion with Into the Looking Glass, the Infernal may choose to spend 5 motes (uncommitted) to cause the illusion to endure indefinitely as a Sorcerous effect. The illusion can even leave the area of the Silver Branch Shelter without shattering into nothing. Unlike most Sorcerous effects, the Infernal retains the ability to reflexively end the effect.
However, an enduring illusion can no longer be altered by the Infernal; he loses all ability to control them, only retaining the ability to end them. The Infernal can set a looping sequence of events for the illusion to follow if desired, but once set this cannot be changed.

Color-Music Melody
Cost: - (5m); Mins: Essence 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Into the Looking Glass
Within the Silver Forest, one sense can become another. This Charm enhances its prerequisite, allowing the Infernal to create more real illusions and even turn one sense into another.
With this Charm, illusions created by the Infernal can be felt and tasted. They are still very ephemeral - anything more than a casual touch will pass right through them - but the Infernal could hold an illusory feast and few could tell the difference until they found themselves still hungry afterward.
Additionally. the Infernal can commit an five motes to this Charm to allow him to switch any two senses within the area of his Silver Branch Shelter. He could switch sight with touch, causing people to feel a painting's beauty at a distance, or switch touch with hearing, turning a courtesan's caress into an exotic melody. This effect cannot be made enduring using Frozen Reflection Mirror.
If the Infernal chooses to switch sight with any other sense, creatures unused to navigating by that sense take a -2 external penalties on all rolls while they remain within the affected area.

False Truth Reflection
Cost: 5m, 1wp; Mins: Essence 5; Type: Simple
Keywords: Sorcerous, Combo-Ok
Duration: One scene
Prerequisite Charms: Color-Music Melody, Image of Greatness Reflection
Under Szoreny's branches, who can tell what is truth and what is illusion? An Infernal with this Charm can make his illusions fully real. This Charm can only be activated if the Infernal has Into the Looking Glass active. While this Charm lasts, any illusion made with Into the Looking Glass instead creates a real object, with all the properties that a normal, non-magical object of that sort would have. These objects can still be identified as being different from a normal object as per Into the Looking Glass, but that does not stop them from being just as solid. A solid object cannot be created in a location already occupied by another solid object.
Creatures created with this Charm are unmoving but lifelike statues unless the Infernal pays the cost to animate them using Wake the Mirror or Image of Greatness Reflection.
If the Infernal chooses to use objects created with this Charm to attack another, such as by creating a large anvil above an enemy or engulfing an opponent in a sudden inferno, the attack has the statistics listed below. His dice pool for the attack is (Wits + Larceny) and the Infernal whether the attack deals lethal or bashing damage at no penalty.
At the end of this Charm, all objects created by this Charm shatter like glass and crumble to nothing.
Conjured Object Attack: Speed 5, Accuracy +(Essence), Damage (Intelligence + Larceny)L or (Intelligence + Larceny)B, Defense +0, Rate (Essence), Range (Essence x 5) yards.
Conjured Object Clinch: Speed 6, Accuracy +(Essence), Damage (Intelligence + Larceny)B, Defense +0, Rate 1, Range (Essence x 5) yards.

Mirror-Madness Malediction
Cost: 8m, 1wp; Mins: Essence 5; Type: Simple
Keywords: Combo-Ok, Shaping, Social, Obvious, Stackable
Duration: Instant
Prerequisite Charms: Color-Music Melody
Those who spend too much time within the Silver Forest risk their sanity. With this Charm, the Infernal can cause madness in a target with only a few words. The Infernal makes a social attack as part of using this Charm. That attack becomes unblockable. If successful, instead of having the normal effect that such a social attack would have, this Charm instead exerts a form of unnatural mental influence on the target that takes two Willpower to resist as the victim experiences a surge of vivid nonsense images, psychedelic lights, insane babbling noises, and other phenomena in a matter of moments.
If the victim fails to resist, the victim suffers a permanent derangement of the Infernal's choice. This derangement starts at only deficiency strength, but reapplication of this Charm on the victim can raise the strength of a derangement by one step, from deficiency to debility or from debility to deformity, instead of inflicting a new derangement. The Infernal chooses whether to inflict a new derangement or to strengthen an existing one.
This Charm is only Obvious to the victim.

Silver-Soothed Sanity
Cost: 10m, 2wp, 1 lhl; Mins: Essence 5; Type: Simple
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: Mirror-Madness Malediction, Bitter Medicine
What the Silver Forest gives, it can also take away. This Charm allows the Infernal to distill sanity into a small amount of his own blood. The resulting dose is not toxic. Instead, any being who consumes it will be cured of any and all derangements and will be freed on any Compulsion and Servitude effects it may be suffering.
The Infernal's blood keeps for (Essence) days before spoiling. The creature who consumes it need not know what it is consuming, nor need it be willing.

Sorcerous Enlightenment of Szoreny
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Sorcerous
Duration: Permanent
Prerequisite Charms: First Szoreny Excellency
Like his siblings, Szoreny can grant initiation into sorcery to an Infernal. Spells cast through the Initiation of the Silver Forest resonate with the natural illusions of the Silver Forest. Thus any spell that creates an illusion or disguise costs 10 motes and one Willpower less than normal to cast. Likewise, Szoreny is a being of growth and so any spell that manipulates the element of Wood or that causes or creates plant growth receives the same discount.
Examples of valid spells include Becoming the Wood Friend, Disguise of the New Face, Floral Ferry, Spoke the Wooden Face, Summoning of the Harvest, Sprouting Shackles of Doom, and Benediction of Archgenesis.
However, Szoreny shares the same appreciation of subtlety that She Who Lives In Her Name. Spells whose primary purpose is to deal damage cost 10 motes more than normal to cast. However, this does not apply to spells that deal damage through poison, as Szoreny is the author of poisons.

The Tygre
2010-01-14, 11:15 AM
Magnificent, simply magnificent! Do you plan on doing any more Exalted charms?

Kyeudo
2010-01-15, 01:26 AM
I'm contemplating taking a shot at either Kimberry or Oramus, but finding the place to start is the tricky part.