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Koury
2010-01-14, 02:04 PM
Random Encounters: Bad Dudes vs. Corretha & Lafean

Map:
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/09-dawn_arena.png


Corretha Caelara (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=33688) - Koury
Lafean Kaenndar (http://www.myth-weavers.com/sheetview.php?sheetid=178588) - Seth

Koury
2010-01-14, 02:08 PM
First opponents: 3 Giant Soldier Ants!

Soldier giant ant: CR 2; Medium vermin; HD 2d8+2; hp 11; Init +0; Spd 50 ft. (10 squares), climb 20 ft.; AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +1; Grp +3; Atk +3 melee (2d4+3, bite); Full Atk +3 melee (2d4+3, bite); Space/Reach 5 ft./5 ft.; SA Improved grab, acid sting; SQ Scent, vermin traits; AL N; SV Fort +4, Ref +0, Will +1; Str 14, Dex 10, Con 13, Int -, Wis 13, Cha 11

Skills and Feats: Climb +10; Track

[roll0]
[roll1]
[roll2]
[roll3]

Seth1221
2010-01-14, 02:13 PM
[roll0]
And they want me to write more characters so here it goes:smallamused:

Koury
2010-01-14, 02:18 PM
Corretha
Ant 1
Lafean
Ant 2
Ant 3

Yes, the numbers changed :smallbiggrin: Makes it simpler.

My turn. (Also, note the round one effect of this arena)

I can't target them. But I can target THE GROUND BELOW THEM!

I cast grease.

[roll0] vs DC 15
[roll1] vs DC 15
[roll2] vs DC 15

Failure is prone. Must make a DC 10 balance check to move anyway.

Koury
2010-01-14, 02:20 PM
Ant 1 tries to move.

[roll0] vs DC 10

Moves to M10 if successful.

Seth1221
2010-01-14, 02:22 PM
Yeah I've seen that
Aren't ants stable or something?:smalltongue:

OK can I climb on one of the houses?
If yes then I climb on C15
[roll0]
EDIT: damn those dices

Koury
2010-01-14, 02:25 PM
Actually, per arena rules, these walls are unclimbable unless you have a rope and grappling hook.

And you would just ditch me down here :smallsigh:

Koury
2010-01-14, 02:28 PM
I'd say you get your action back. You would have known the walls were unclimbable and wouldn't have done that.

Seth1221
2010-01-14, 02:29 PM
And you would just ditch me down here :smallsigh:

Your not my type:smallamused:

Hmmm ok then - I go to E10 and ready action to attack if ant's 1 sanctuary dispells and it moves toward us.

Koury
2010-01-14, 02:33 PM
Your not my type:smallamused:

And by that, of course, you mean I have more then 6 Int?

Ant 2 and 3 stand from prone and try to move forward.

[roll0]
[roll1]

Checking results.

Seth1221
2010-01-14, 02:34 PM
And by that, of course, you mean I have more then 6 Int?



No I just don't like arrogant elven SOBs:smallamused:

Koury
2010-01-14, 02:36 PM
Ant 2 advances forward, stopping along side Ant 1. Ant 3 can't move. Ant 1 charges [roll0].

1 - Wizard
2 - Scout

Either way, your action triggers.

Seth1221
2010-01-14, 02:37 PM
oo goody!
[roll0]
[roll1]
EDIT: Nice:smallbiggrin:

Seth1221
2010-01-14, 02:40 PM
I think you missed your turn

Koury
2010-01-14, 02:42 PM
Your shot connects for 9 damage (he wasn't within 30 ft at the time of your shot).

Your arrow strikes a devastating blow to the ant, but hes still up.

[roll0]
[roll1]

Your turn.

Seth1221
2010-01-14, 02:45 PM
OK 5foot step back and I shoot the ant1 between the eyes(?)
[roll0]
[roll1]

Koury
2010-01-14, 02:49 PM
You're right, I missed my turn.

Hail of Stone at Ant 1. He dies from your readied action (2 damage minimum from my spell). I assume that changes your turn.

Seth1221
2010-01-14, 02:53 PM
Indeed it does. I go toward the second ant to H10. I'm closer than 30 feet and activate my skirmish:smallamused:
Hopefully I'll kill it in one shot (if I strike...:smallsmile:)
[roll0]
[roll1]
[roll2]
EDIT: Yeah I did!

Koury
2010-01-14, 02:57 PM
Blam. Two ants dead in two arrows for Seth! On fire, good sir.

Ant 3 tries to move again.

[roll0] vs DC 10

Moves to N9 if successful

Koury
2010-01-14, 02:59 PM
"Not so fast, ant"

I advance forward.

"Grease"

[roll0] vs DC 15 or prone.

Seth1221
2010-01-14, 03:01 PM
I go to J10 and releases another shot:smallamused:

[roll=damage,skirmish]1d8+3 1d6

EDIT: grrr it didn't work. I missed anyway

Koury
2010-01-14, 03:05 PM
Technically, you're hitting them but not piercing the shell. :smallbiggrin:

"Let's see just how hard that shell is..."

I draw an arrow and fire.

[roll0]
[roll1]

Seth1221
2010-01-14, 03:07 PM
What about the ant?:smalltongue:

Koury
2010-01-14, 03:07 PM
Ant 3 tries to move.

[roll0]

If successful he is able to move and attack. He attacks [roll1].

But instead, he can't move. :smallbiggrin:

Seth1221
2010-01-14, 03:10 PM
I presume it coudn't move. I move 10 feet:smallbiggrin:
[roll0]
[roll1]
[roll2]
EDIT: THE END THE:smallbiggrin:

Koury
2010-01-14, 03:15 PM
"You could have saved a kill for me..."

We reset to our circle. Spells/supplies refreshed.

Our opponents: 3 Dire Bats

Dire bat: CR 2; Large animal; HD 4d8+12; hp 30; Init +6; Spd 20 ft. (4 squares), fly 40 ft. (good); AC 20 (-1 size, +6 dex, +5 natural), touch 15, flat-footed 14; Base Atk +3; Grp +10; Atk +5 melee (1d8+4, bite); Full Atk +5 melee (1d8+4, bite); Space/Reach 10 ft./5 ft.; SA -; SQ Blindsense 40 ft.; AL N; SV Fort +7, Ref +10, Will +6; Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6

Skills and Feats: Hide +4, Listen +12*, Move Silently +11, Spot +8*; Alertness, Stealthy

They are all 10x10, so they begin at +10 ft, +20 ft and +30 ft.

[roll0]
[roll1]
[roll2]
[roll3]

Seth1221
2010-01-14, 03:17 PM
here comes nothing
[roll0]

Koury
2010-01-14, 03:21 PM
Same as before.

Wizard
Bat 1
Scout
Bat 2
Bat 3

I can't neutralize them this time, however.

I move forward 30 ft to J10. Ready action to cast Color Spray at any bat within 15 feet of me who is not under a sanctuary effect.

Koury
2010-01-14, 03:24 PM
Bat 1 flies forward (double move), ending turn directly above me (+5 ft)

Seth1221
2010-01-14, 03:26 PM
I run to J6 - hide behind the corner and ready action to shoot any bat without sanctuary that come in range.
[roll0]

OK so it makes no sense then:smallamused:

Seth1221
2010-01-14, 03:29 PM
I go to H10 and ready action - shoot bat 2 or 3 when they come within 30 feet without sanctuary activated.

EDIT: Gotta go for about 1 hour. But "I'll be back":smallcool:

Koury
2010-01-14, 03:40 PM
Bats 2 and 3 double move toward me, surrounding me (its possible, I don't feel like figuring out their exact locations).

Round 2 kicks in, activating both our Ready Actions.

I'm fairly certain I can only hit one bat at a time with my Color Spray. So I do.

And to avoid 3 AoOs: [roll0] vs DC 16

[roll1] vs DC 15

If he fails the creature is blinded and stunned for [roll2] rounds, then stunned for 1 round.

Then your ready action.

Then my turn. If the above is successful, Color Spray a different Bat (Bat 2).

[roll3] vs DC 15

If he fails the creature is blinded and stunned for [roll4] rounds, then stunned for 1 round.

If not, Spray the 1st bat again, using the above rolls.

And to avoid 3 AoOs: [roll5] vs DC 16

Seth1221
2010-01-14, 04:19 PM
Ready action (bat no2):
[roll0]
[roll1]

I move 10 feet vertically (so I don't go any closer to the bats) and repeat the attack on no2
[roll2]
[roll3]
[roll4]

Koury
2010-01-14, 04:32 PM
Ten feet... Vertical? OH, N/S on the map. I was thinking like "You can't move upward"

Bat 2

Moves to the Scout and attacks.

[roll0]
[roll1]

Bat 3

Attacks Wizard. Wizard interrupts to teleport away (1/4 uses).

Wizard

Hail of Stone at Bat 2, cast through my gloves.

[roll2]

Bat 1

Attacks Wizard. Wizard interrupts to teleport away (2/4 uses).

Scout is up.

Seth1221
2010-01-14, 04:36 PM
I believe bat 2 is dead.
If so then I return to my last position (H10 i think) and attack bat no1
[roll0]
[roll1]
[roll2]

Koury
2010-01-14, 04:40 PM
Bat two took 9+9+11=29 damage. 30 HP means its still up.:smallfrown:

You can keep the rolls though, if you like.

EDIT: Missed your skirmish damage. Its down.

Seth1221
2010-01-14, 04:41 PM
Hmmm what about 4damage from skirmish?:smallamused:

EDIT: Bat's turn

Koury
2010-01-14, 04:47 PM
...Bats are immune to skirmish? Yeah, thats it...

Bat 3

Attacks [roll0] (1 Wizard; 2 Scout)

[roll1]
[roll2]

If Wizard, I teleport out (3/4 uses).

Wizard

Cast my last L1 spell, Hail of Stone, through my gloves.

[roll3]

Bat 1

Attacks [roll4] (1 Wizard; 2 Scout)

[roll5]
[roll6]

If Wizard, I teleport out (4/4 uses).

Seth1221
2010-01-14, 04:49 PM
I assume you attacked number one.

5foot back and finish bat number one:
[roll0]
[roll1]

Koury
2010-01-14, 04:58 PM
Yeah, I did. I gang up and drop targets rather then spread out damage when I can.

Bat 3

Presses the attack against Scout

[roll0]
[roll1]

Wizard

Draw arrow and fire

[roll2]
[roll3]

Bat 1 if its alive

Presses the attack against Scout

[roll4]
[roll5]

Seth1221
2010-01-14, 05:02 PM
I hope I'll strike this time. 5foot step again.
[roll0]
[roll1]
EDIT: damn it

Koury
2010-01-14, 05:08 PM
Essentially the same sequence of events.


Bat 3 Attacks Scout

[roll0]
[roll1]

Wizard

Draw another arrow

[roll2]
[roll3]

Bat 1 if alive

[roll4]
[roll5]

Seth1221
2010-01-14, 05:11 PM
I "run" toward B4 and ready action to attack as soon as the bat flies around the corner.

Koury
2010-01-14, 05:16 PM
You'll take an AoO from that. A 5 ft step treats your initial square as unthreatened. The only other way you could not take an AoO is to withdraw (full round action; double move only) or Reserved Withdraw (standard action).

If you Reserved Withdraw, you cant ready another action, as Readying is a standard also.

So, what did you want to do?

Seth1221
2010-01-14, 05:19 PM
Right I forgot that readying is standard.
Then I just repeat the routine:
5foot step
[roll0]
[roll1]

Koury
2010-01-14, 05:21 PM
I'm pretty sure we got this guy in the bag, barring an unlucky crit.

Bat

[roll0]
[roll1]

Wizard

[roll2]
[roll3]

Seth1221
2010-01-14, 05:23 PM
Ok I've got 4 HP. Time to drink something
5foot step
[roll0]

Koury
2010-01-14, 05:25 PM
Hooray for copy/paste.

Bat

[roll0]
[roll1]

Wizard

Cast Acid Splash

[roll2] vs Touch AC 15
[roll3]

Of course my bow would have hit :smallsigh:

Seth1221
2010-01-14, 05:27 PM
Indeed:smallamused:
5foot step
[roll0]
[roll1]
EDIT: Mine is getting annoying

Koury
2010-01-14, 05:29 PM
Bat

[roll0]
[roll1]

Wizard

Try my bow again.

[roll2]
[roll3]

Koury
2010-01-14, 05:30 PM
You wanna call this one? We should win. No point rolling forever waiting for it.

Seth1221
2010-01-14, 05:31 PM
I wanted to do something creative - even tought about wild emphaty:smallamused: but nee....
5foot step
[roll0]
[roll1]

Koury
2010-01-14, 05:33 PM
Bat

[roll0]
[roll1]

Wizard

Arrows!

[roll2]
[roll3]

Seth1221
2010-01-14, 05:37 PM
God damn it let's kill it already!
5foot step
[roll0]
[roll1]

Koury
2010-01-14, 05:42 PM
You, uh... You rolled a 1. :smallbiggrin:

Bat

[roll0]
[roll1]

Wizard

[roll2]
[roll3]

I rolled TWO ones :smallsigh:

Seth1221
2010-01-14, 05:44 PM
buhahahaha - we're loseres or what?:smallbiggrin:

5foot step
[roll0]
[roll1]
EDIT: This is getting ridiculous:smallamused:

Koury
2010-01-14, 05:49 PM
Bat (28 hp)

[roll0]
[roll1]

Wizard

[roll2]
[roll3]

Seth1221
2010-01-14, 05:51 PM
AAAAAAAAAA!!!
5foot step
[roll0]
[roll1]

Seth1221
2010-01-14, 05:53 PM
He should be 14 now - I struck him 2x 7

Koury
2010-01-14, 05:53 PM
Oh my god, you hit him. Hes ALMOST 1/3 dead! You're correct. I got distracted by the haze of numbers.

Bat (22 hp) (15 hp)

[roll0]
[roll1]

Wizard

[roll2]
[roll3]

Seth1221
2010-01-14, 05:56 PM
OK next to last attack::smallbiggrin:

5foot step
[roll0]
[roll1]

Koury
2010-01-14, 05:56 PM
Hes down to 10 hp!

Bat (10 hp)

[roll0]
[roll1]

Wizard

[roll2]
[roll3]

Seth1221
2010-01-14, 05:58 PM
OK last hit:

5foot step

[roll1]

crit confirmation: (Please gods:smallwink:):


[roll=attack]1d20+7
1d8+3
1d8+3

Seth1221
2010-01-14, 06:00 PM
Oh right I forgot:smallsmile:


[roll0]
[roll1]
[roll2]

Damn...

Koury
2010-01-14, 06:01 PM
Bat (3 hp)

[roll0]
[roll1]

Wizard

Cast Acid Splash

[roll2] vs AC 15
[roll3]

YES! Go L0 Spells!!! :smallbiggrin:

Seth1221
2010-01-14, 06:03 PM
Finally!:smallamused:
OK thanks for the fight but I need my beauty sleep:smalltongue:
See ya in few hours

Koury
2010-01-14, 06:04 PM
Finally!:smallamused:
OK thanks for the fight but I need my beauty sleep:smalltongue:
See ya in few hours

I'm glad we finally agree on something :smallwink:

Koury
2010-01-15, 06:57 AM
OK, lets turn up the difficulty a bit. 2 CR 3s this time.

Our opponent: 2 Hell Hounds!

Picture (big):
http://www.milesteves.com/gallery/d/623-4/Hell+Hound.jpg

Stats:Hell hound: CR 3; Medium outsider (evil, extraplanar, fire, lawful); HD 4d8+4; hp 22; Init +5; Spd 40 ft. (8 squares); AC 16 (+1 dex, +5 natural), touch 11, flat-footed 15; Base Atk +4; Grp +5; Atk +5 melee (1d8+1 plus 1d6 fire, bite); Full Atk +5 melee (1d8+1 plus 1d6 fire, bite); Space/Reach 5 ft./5 ft.; SA Breath weapon, fiery bite; SQ Darkvision 60 ft., immunity to fire, scent, vulnerability to cold; AL LE; SV Fort +5, Ref +5, Will +4; Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6

Skills and Feats: Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7*; Improved Initiative, Run, Track

[roll0]
[roll1]
[roll2]

Seth1221
2010-01-15, 12:41 PM
Ok came in the nick of time:smallbiggrin:
[roll0]

Koury
2010-01-15, 12:43 PM
Scout
Hound
Hound
Wizard

Seth1221
2010-01-15, 12:47 PM
I move to E8 and wait

Koury
2010-01-15, 12:54 PM
Hounds move to H10/H11

Wizard

Cast Grease, of course.

[roll0] vs DC 15
[roll1] vs DC 15

Prone if fail.

Move to C8

Seth1221
2010-01-15, 01:03 PM
I move to D10 and attack HH1
[roll0]
[roll1]
[roll2]

Koury
2010-01-15, 01:14 PM
HH1 (11 HP)

[roll0] vs DC 10 to move.

If successful, move to F10 and breath fire.

[roll1]; reflex 13 for half. Usable again in [roll2] rounds.

HH2 (22 HP)

Stand from prone.

[roll3] vs DC 10 to move.

If successful, move to E9

Wizard

Cast Hail of Stone, through my gloves, at HH1

[roll4]

EDIT: Nice, they both failed and I killed HH1.

Seth1221
2010-01-15, 01:20 PM
HH1 is dead
I go to E8 and attack again
[roll0]
[roll1]
[roll2]
EDIT: minimal damage:smallannoyed:

Koury
2010-01-15, 01:24 PM
HH (18 HP)

[roll0] vs DC 10 to move.

If successful, move to E10 and breath fire.

[roll1]; reflex 13 for half. Usable again in [roll2] rounds.

Wizard

Cast HoS through gloves, using my last glove charge for the day.

[roll3]

Seth1221
2010-01-15, 01:27 PM
Let's finish this!
move to D10
[roll0]
[roll1]
[roll2]

EDIT: They are down:smallamused:

Koury
2010-01-15, 01:31 PM
Finished indeed!

Fight 1: Three CR2s = 1800 XP
Fight 2: Three CR2s = 1800 XP
Fight 3: Two CR3s = 1800 XP
----------------------------------
Grand Total: 5400 XP
Divide by: Two Players
----------------------------------
XP Per Player: 2700 XP

Seth1221
2010-01-15, 01:32 PM
NICE - that's called level up:smallbiggrin:

Koury
2010-01-15, 01:36 PM
Now, how to convince Xiao to let this all count... :smallbiggrin:

Seth1221
2010-01-15, 01:37 PM
Yeah dream on dude:smallwink:

Koury
2010-01-15, 01:41 PM
You bring the fruity treats and I'll bring the chocolate treats. Surely one of those will convince him!

After all, when in doubt, feed your DM!

Koury
2010-01-16, 12:27 PM
OK, I lied about the CR 5 thing. Its a little tougher. :smallamused:

Stats:Young copper dragon: CR 7; Medium dragon (earth); HD 11d12+22; hp 93; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 20 (+10 natural), touch 10, flat-footed 20; Base Atk +11; Grp +13; Atk +14 melee (1d8+2, bite); Full Atk +14 melee (1d8+2, bite) and +13 melee (1d6+1, 2 claws) and +13 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of slow gas or 60 ft. line of acid 6d4, DC 17); SQ Blindsense 60 ft., darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, spells (caster level 1st), spider climb; AL CG; SV Fort +9, Ref +7, Will +9; Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Skills and Feats: Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +6, Hide +6, Intimidate +8, Jump +8, Knowledge (any 2) +16, Listen +18, Search +16, Sense Motive +8, Spot +18, Use Magic Device +8; Alertness, Hover, Improved Initiative, Weapon Focus (bite)

Koury
2010-01-16, 12:31 PM
[roll0]
[roll1]

Seth1221
2010-01-16, 12:38 PM
Uuu freak!:smallamused:
[roll0]

Koury
2010-01-16, 12:46 PM
Our advantage is its poor flight ability.

Thats about it...

Wizard (12 HP)
Ready action to cast HoS through my gloves if its in range when Sanc. drops.

Dragon (93 HP)
The dragon begins flapping its wings. Its flies at +10 ft to I10.

Seth1221
2010-01-16, 12:48 PM
Redy action to shoot as soon as he is within 30 feet without sanctuarium.

Oh and an offtopic: I'm creating an arena character - how many flaws can I take? And can I lower an ability below 4 with pathetic flaw?

Koury
2010-01-16, 12:53 PM
Two flaws, two traits. I just won one of my arena matches. Talked the other guy into quitting :smallbiggrin:

As for pathetic, you can only take it once per stat. If that one time somehow lowers it below 4 then yeah (except maybe int).

As Sanc. drops, my ready action triggers.

[roll0]

Wizard

I cast HoS through my gloves again.

[roll1]

I move to C7

Take your ready action then I'll move the dragon.

Seth1221
2010-01-16, 12:56 PM
ok ready action:
[roll0]
[roll1]

Koury
2010-01-16, 01:06 PM
Dragon (66 HP)
The dragon goes into a tight spiral, flying upward, ending in G10 (+30 ft).

He takes a deep breath and exhales a line of acid at [roll0]. (1 - Wizard; 2 - Scout)

It can use its breath weapon in [roll1] more rounds.

Koury
2010-01-16, 01:07 PM
I forgot to roll damage, but it doesn't matter. I jaunt 10 ft south (1/4 uses). You're up.

Seth1221
2010-01-16, 01:12 PM
I go to B10 and attack:
[roll0]
[roll1]
[roll2]

Koury
2010-01-16, 01:19 PM
Wizard

I move forward and cast HoS again! (It's all I can do :smallbiggrin:)

[roll0]

Dragon (63 HP; 3 rounds to breath weapon)

The dragon flies around in a wide circle, landing in G10. He attacks me but JAUNT! (2/4 uses)

Seth1221
2010-01-16, 01:22 PM
I go to B8 and attack again
[roll0]
[roll1]
[roll2]

Another question: OK I posted my character to the recruitment thread. What now?:smalltongue: (the arena of course)

Koury
2010-01-16, 01:29 PM
Yeah, I already looked at him. Drop Telling Blow. Take Shape Soulmeld: Rageclaws.

Rageclaws lets you keep fighting until you hit -10. Otherwise, 6 HP is too low. My warmage does 1d4+4 damage with 0 chance of missing. I'll one-shot you all day if you only have 6 HP :smallbiggrin:

Now you wait for the Manager to pull your character into the Waiting Room (happens pretty often). Also, mention what type of round you want to be in (1v1; 2v2; Endurance; FFA). Then you have your sheet reviewed, to make sure its all good. Then you make whatever corrections. Then you fight and win XP and GP!

Wizard
I move back and cast HoS for the last time.

[roll0]

Seth1221
2010-01-16, 01:32 PM
Shape Soulmeld: Rageclaws. - where can I find it?

Also - ninja is invisible:smallbiggrin:
And it's dragon's turn I believe

Koury
2010-01-16, 01:32 PM
Dragon (55 HP; 2 rounds until breath)

Dragon advances and attacks [roll0].

[roll1]
[roll2]

If its me, I jaunt (3/4).

Koury
2010-01-16, 01:35 PM
Shape Soulmeld: Rageclaws. - where can I find it?

Also - ninja is invisible:smallbiggrin:
And it's dragon's turn I believe

Shape Soulmelds are in Magic of Incarnum. Looking at your sheet, though, I don't think you qualify. Need 13 CON I think.

And I am giving the dragon his own posts. This guy is a beast and deserves his own posts :smallbiggrin:

And hes half dead and we're still alive. :smalleek:

Seth1221
2010-01-16, 01:36 PM
I move back to former position and attack:

[roll0]
[roll1]
[roll2]

Seth1221
2010-01-16, 01:38 PM
O! CRIT
[roll0]
[roll1]
[roll2]

Seth1221
2010-01-16, 01:39 PM
So have any ideas on my ninja's last feat?

Koury
2010-01-16, 02:29 PM
Sorry, my internet just decided to crap out, I guess. Seems to be fixed now.

For your ninja... Not off the top of my head. Your only trick is hiding. Once you get your one attack off, what then? If they are still alive you're in trouble. You need either a way to hide again or you need to kill in one shot.

As for how to do that... I don't know :smallbiggrin: Thats why I don't have a one-shot killer in the arena :smallsmile: I chuck 100% accurate spells all day (I get 6 MMs with a minimum of 5 damage. I can kill anyone with up to 30 HP just by getting enough time to do so).

OK, the fight, lets see...

Wizard

Back up and fire an arrow.

[roll0]
[roll1]

Dragons turn coming up.

Seth1221
2010-01-16, 02:34 PM
Hmmm Yeah I got to think about it a bit:smallamused:. Never played those fancy 3.5 classes and want to try them out:smallwink:

Now let's kill that dragon!!!

Koury
2010-01-16, 02:35 PM
Dragon (33 HP; 1 round until breath)

Dragon advances and attacks [roll0].

[roll1]
[roll2]

If its me, I jaunt (4/4).

EDIT: HE'S ATTACKED ME EVERY TIME! I'm out of jaunts now... :smallmad:

Seth1221
2010-01-16, 02:39 PM
I move my ten feet north (I think) and attack the bastard!
[roll0]
[roll1]
[roll2]

Yeah you're going down:smalltongue:

Koury
2010-01-16, 02:46 PM
Wizard

Move 30 ft away. Draw my arrow and fire.

[roll0]
[roll1]

Dragon upcoming.

Koury
2010-01-16, 02:48 PM
Dragon (33 HP)

Dragon exhales a line of acid at [roll0]. He can breath again in [roll1] rounds.

[roll2]

Reflex save for half. DC 17.

Seth1221
2010-01-16, 02:52 PM
[roll0]
And again I move ten feet
[roll1]
[roll2]
[roll3]

Of course I had to roll one...

Koury
2010-01-16, 02:54 PM
Are you still alive? Whats your HP?

Seth1221
2010-01-16, 02:55 PM
Yeah I've got 3 HP so I'm fit for battle:smallbiggrin:

Koury
2010-01-16, 03:09 PM
Good. You're all I have for a meat shield. :smallamused:

Wizard
[roll0]
[roll1]

Dragon upcoming. This can go either way still. I'm amazed we are alive, honestly.

Koury
2010-01-16, 03:12 PM
Dragon (22 HP; 4 rounds until breath)

Dragon advances on [roll0].

[roll1]
[roll2]

I hope he comes after me. You can't take a hit.

EDIT: You're at 0! Do you have a potion?

Seth1221
2010-01-16, 03:12 PM
Yeah well your jaunt bought us 4 rounds:smallsmile:

Seth1221
2010-01-16, 03:14 PM
Cool I'm on 0HP

5foot step

potion of CLW
[roll0]
Damn I was hoping 9:smallbiggrin:

Koury
2010-01-16, 03:28 PM
Crap, me too...

Wizard
[roll0]
[roll1]

Koury
2010-01-16, 03:48 PM
Dragon (22 HP; 3 rounds until breath)

Dragon advances on [roll0].

[roll1]
[roll2]

Sorry, forgot to post the dragon before I went and got food. :smallbiggrin:

Seth1221
2010-01-16, 03:49 PM
Yeah welll...:smalltongue:

Koury
2010-01-16, 03:51 PM
This will be over soon

Me

[roll0]
[roll1]

Dragon

[roll2]
[roll3]

Next Round

Me

[roll4]
[roll5]

Dragon

[roll6]
[roll7]

Round After

Me

[roll8]
[roll9]

Dragon

[roll10]
[roll11]

Ok, I'm sure I'm dead by now.

Koury
2010-01-16, 03:52 PM
That last spoiler kills me, but not before I drop him to 10.

Seth1221
2010-01-16, 03:53 PM
Yup it seems so. But hey - we did pretty well actually:smallamused:

Koury
2010-01-16, 03:56 PM
Yeah, considering we are level TWO and hes a CR7.

Hes worth 3600 XP, by the way. 1800 each.

On the flip side, we gave him 700 each. :smallbiggrin: