Cedrass
2010-01-15, 02:20 PM
Well I could not revive my old thread, and since I worked a bit on my Genasi, I wanted to post them here again, because you guys are awesome critics and I need them to get evaluated :smallbiggrin:.
So here I go!
FIRE GENASI
+2 Dexterity, +2 Charisma, -2 Wisdom: Fire Genasi are quick and know how to get out of sticky situations, but they tend to lose their temper when things aren't going the way they want them to be.
Medium: Fire Genasi are Medium creatures and have no bonuses or penalties due to their size.
Outsider (Native): Fire Genasi are native to the Material Plane and need to sleep, breathe and drink like other creatures. They can be raised, resurected and reincarnated as normal.
Normal Speed: Fire Genasi have a base speed of 30 feet.
Darkvision: Fire Genasi can see in the dark up to 60 feet.
Fire Blood: Fire Genasi gain a +1 bonus on their saves against spell and spell-like abilities with the [fire] descriptor. This bonus increases by +1 for every 5 Hit Die the Fire Genasi possess, to a maximum of +5 at level 20.
Fire Magic: Fire Genasi can cast the spell Light as a spell-like ability usable at will. They also get to choose one first level spell from the following list: Blades of Fire*, Burning Hand, Endure Element. Once that choice is made, it can never be changed. The Fire Genasi can cast this spell 1/day as a spell-like ability. The caster level for both of those spell-like abilities is equal to the Genasi total Hit Die.
SpaceAt 7th level, the 1st level spell is usable 2/day, and at level 13th it is usable at will.
Elemental Resistance: Fire Genasi have fire resistance 10.
EARTH GENASI
+2 Strength, +2 Constitution, -2 Dexterity: Earth Genasi are a solid and strong race, but they are slower and less dexterous than others.
Medium: Earth Genasi are Medium creatures and have no bonuses or penalties due to their size.
Outsider (Native): Earth Genasi are native to the Material Plane and need to sleep, breathe and drink like other creatures. They can be raised, resurected and reincarnated as normal.
Slow and Steady: Earth Genasi have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Earth Genasi can see in the dark up to 60 feet.
Stability: Earth Genasi receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Earth Genasi receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Body of Diamond: Earth Genasi gain a +1 bonus on their saves against spell and spell-like abilities with the [acid] descriptor. This bonus increases by +1 for every 5 Hit Die the Earth Genasi possess, to a maximum of +5 at level 20.
Earth Magic: Earth Genasi can cast the spell Resitance as a spell-like ability usable at will. They also get to choose one first level spell from the following list: Corrosive Grasp*, Fist of Stone*, Foundation of Stone*. Once that choice is made, it can never be changed. The Earth Genasi can cast this spell 1/day as a spell-like ability. The caster level for both of those spell-like abilities is equal to the Genasi total Hit Die.
SpaceAt 7th level, the 1st level spell is usable 2/day, and at level 13th it is usable at will.
Elemental Resistance: Earth Genasi have acid resistance 5.
AIR GENASI
+2 Dexterity, +2 Wisdom, -2 Constitution: Air Genasi are a fast bunch, and rarely make hasty decisions, but they are also a frail race due to their tall and light bodies.
Medium: Air Genasi are Medium creatures and have no bonuses or penalties due to their size.
Outsider (Native): Air Genasi are native to the Material Plane and need to sleep and drink like other creatures. They can be raised, resurected and reincarnated as normal.
Normal Speed: Air Genasi have a base speed of 30 feet.
Darkvision: Air Genasi can see in the dark up to 60 feet.
Breathless: Air Genasi do not breathe, hence they are unaffected by any spell or effect which requires breathing to affect it. Although they do not breathe, like all living land creatures they need access to ambient air, or face the effects of suffocation.
As Lightning: Air Genasi gain a +1 bonus on their saves against spell and spell-like abilities with the [electricity] descriptor. This bonus increases by +1 for every 5 Hit Die the Air Genasi possess, to a maximum of +5 at level 20.
Air Magic: Air Genasi can cast the spell Ghost Sound as a spell-like ability usable at will. They also get to choose one first level spell from the following list: Deep Breath*, Updraft*, Feather Fall. Once that choice is made, it can never be changed. The Air Genasi can cast this spell 1/day as a spell-like ability. The caster level for both of those spell-like abilities is equal to the Genasi total Hit Die.
SpaceAt 7th level, the 1st level spell is usable 2/day, and at level 13th it is usable at will.
Elemental Resistance: Air Genasi have electricity resistance 5.
WATER GENASI
+2 Constitution, +2 Intelligence, -2 Strength: Water Genasi have a good metabolism and have a great strategic mind, they are however burdened with a weaker muscle structure than most other races.
Medium: Water Genasi are Medium creatures and have no bonuses or penalties due to their size.
Outsider (Native): Water Genasi are native to the Material Plane and need to sleep, breathe and drink like other creatures. They can be raised, resurected and reincarnated as normal.
Normal Speed: Water Genasi have a base speed of 30 feet.
Like a Fish in a Pond : Water Genasi have a base swim speed of 30 feet. They can also breathe underwater.
Darkvision: Water Genasi can see in the dark up to 60 feet.
The Sea is a Cold Place: Water Genasi gain a +1 bonus on their saves against spell and spell-like abilities with the [cold] descriptor. This bonus increases by +1 for every 5 Hit Die the Water Genasi possess, to a maximum of +5 at level 20.
Water Magic: Earth Genasi can cast the spell Create Water as a spell-like ability usable at will. They also get to choose one first level spell from the following list: Obscuring Mist, Cure Light Wounds, Ice Gauntlet*. Once that choice is made, it can never be changed. The Water Genasi can cast this spell 1/day as a spell-like ability. The caster level for both of those spell-like abilities is equal to the Genasi total Hit Die.
SpaceAt 7th level, the 1st level spell is usable 2/day, and at level 13th it is usable at will.
Elemental Resistance: Water Genasi have cold resistance 5.
*: Spell from the Spell Compendium.
Now I'm not sure about a few things, but I'll keep my mouth shut as to not influence your opinions. Critic away Playgrounders :smallsmile:!
So here I go!
FIRE GENASI
+2 Dexterity, +2 Charisma, -2 Wisdom: Fire Genasi are quick and know how to get out of sticky situations, but they tend to lose their temper when things aren't going the way they want them to be.
Medium: Fire Genasi are Medium creatures and have no bonuses or penalties due to their size.
Outsider (Native): Fire Genasi are native to the Material Plane and need to sleep, breathe and drink like other creatures. They can be raised, resurected and reincarnated as normal.
Normal Speed: Fire Genasi have a base speed of 30 feet.
Darkvision: Fire Genasi can see in the dark up to 60 feet.
Fire Blood: Fire Genasi gain a +1 bonus on their saves against spell and spell-like abilities with the [fire] descriptor. This bonus increases by +1 for every 5 Hit Die the Fire Genasi possess, to a maximum of +5 at level 20.
Fire Magic: Fire Genasi can cast the spell Light as a spell-like ability usable at will. They also get to choose one first level spell from the following list: Blades of Fire*, Burning Hand, Endure Element. Once that choice is made, it can never be changed. The Fire Genasi can cast this spell 1/day as a spell-like ability. The caster level for both of those spell-like abilities is equal to the Genasi total Hit Die.
SpaceAt 7th level, the 1st level spell is usable 2/day, and at level 13th it is usable at will.
Elemental Resistance: Fire Genasi have fire resistance 10.
EARTH GENASI
+2 Strength, +2 Constitution, -2 Dexterity: Earth Genasi are a solid and strong race, but they are slower and less dexterous than others.
Medium: Earth Genasi are Medium creatures and have no bonuses or penalties due to their size.
Outsider (Native): Earth Genasi are native to the Material Plane and need to sleep, breathe and drink like other creatures. They can be raised, resurected and reincarnated as normal.
Slow and Steady: Earth Genasi have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Earth Genasi can see in the dark up to 60 feet.
Stability: Earth Genasi receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Earth Genasi receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Body of Diamond: Earth Genasi gain a +1 bonus on their saves against spell and spell-like abilities with the [acid] descriptor. This bonus increases by +1 for every 5 Hit Die the Earth Genasi possess, to a maximum of +5 at level 20.
Earth Magic: Earth Genasi can cast the spell Resitance as a spell-like ability usable at will. They also get to choose one first level spell from the following list: Corrosive Grasp*, Fist of Stone*, Foundation of Stone*. Once that choice is made, it can never be changed. The Earth Genasi can cast this spell 1/day as a spell-like ability. The caster level for both of those spell-like abilities is equal to the Genasi total Hit Die.
SpaceAt 7th level, the 1st level spell is usable 2/day, and at level 13th it is usable at will.
Elemental Resistance: Earth Genasi have acid resistance 5.
AIR GENASI
+2 Dexterity, +2 Wisdom, -2 Constitution: Air Genasi are a fast bunch, and rarely make hasty decisions, but they are also a frail race due to their tall and light bodies.
Medium: Air Genasi are Medium creatures and have no bonuses or penalties due to their size.
Outsider (Native): Air Genasi are native to the Material Plane and need to sleep and drink like other creatures. They can be raised, resurected and reincarnated as normal.
Normal Speed: Air Genasi have a base speed of 30 feet.
Darkvision: Air Genasi can see in the dark up to 60 feet.
Breathless: Air Genasi do not breathe, hence they are unaffected by any spell or effect which requires breathing to affect it. Although they do not breathe, like all living land creatures they need access to ambient air, or face the effects of suffocation.
As Lightning: Air Genasi gain a +1 bonus on their saves against spell and spell-like abilities with the [electricity] descriptor. This bonus increases by +1 for every 5 Hit Die the Air Genasi possess, to a maximum of +5 at level 20.
Air Magic: Air Genasi can cast the spell Ghost Sound as a spell-like ability usable at will. They also get to choose one first level spell from the following list: Deep Breath*, Updraft*, Feather Fall. Once that choice is made, it can never be changed. The Air Genasi can cast this spell 1/day as a spell-like ability. The caster level for both of those spell-like abilities is equal to the Genasi total Hit Die.
SpaceAt 7th level, the 1st level spell is usable 2/day, and at level 13th it is usable at will.
Elemental Resistance: Air Genasi have electricity resistance 5.
WATER GENASI
+2 Constitution, +2 Intelligence, -2 Strength: Water Genasi have a good metabolism and have a great strategic mind, they are however burdened with a weaker muscle structure than most other races.
Medium: Water Genasi are Medium creatures and have no bonuses or penalties due to their size.
Outsider (Native): Water Genasi are native to the Material Plane and need to sleep, breathe and drink like other creatures. They can be raised, resurected and reincarnated as normal.
Normal Speed: Water Genasi have a base speed of 30 feet.
Like a Fish in a Pond : Water Genasi have a base swim speed of 30 feet. They can also breathe underwater.
Darkvision: Water Genasi can see in the dark up to 60 feet.
The Sea is a Cold Place: Water Genasi gain a +1 bonus on their saves against spell and spell-like abilities with the [cold] descriptor. This bonus increases by +1 for every 5 Hit Die the Water Genasi possess, to a maximum of +5 at level 20.
Water Magic: Earth Genasi can cast the spell Create Water as a spell-like ability usable at will. They also get to choose one first level spell from the following list: Obscuring Mist, Cure Light Wounds, Ice Gauntlet*. Once that choice is made, it can never be changed. The Water Genasi can cast this spell 1/day as a spell-like ability. The caster level for both of those spell-like abilities is equal to the Genasi total Hit Die.
SpaceAt 7th level, the 1st level spell is usable 2/day, and at level 13th it is usable at will.
Elemental Resistance: Water Genasi have cold resistance 5.
*: Spell from the Spell Compendium.
Now I'm not sure about a few things, but I'll keep my mouth shut as to not influence your opinions. Critic away Playgrounders :smallsmile:!