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IncarnumJunkie
2010-01-17, 10:20 PM
Nacht der Untoten von Reise au dem Spielplatz 1

Characters:
Donovan McSteele (http://www.myth-weavers.com/sheetview.php?sheetid=177926)
Günter (http://www.myth-weavers.com/sheetview.php?sheetid=178036)
Yuri Utivich (http://www.myth-weavers.com/sheetview.php?sheetid=179879)
Tinc Fairfeds (http://www.myth-weavers.com/sheetview.php?sheetid=179901)

Map: Trench Defense
http://i694.photobucket.com/albums/vv302/Phoenix8492/scan0001.jpg

Running through the map is a network of trenches. These trenches are 5ft wide and 6ft deep. This depth is enough to block line of sight and line of effect. At J14, M14, O14 and R14 are stools that 1 person may stand on at a time. These stools are large enough for someone to stand and successfully shoot a target on the ground.

At H25, K14, Q14 and T25, there are platforms that allow someone to walk over the trench. Anyone within the trench that the platforms cross has full visibility of anyone standing on the platform.

The crater, centered at H20, is 5ft deep and 15ft wide.

The floor of the small fort at the top of the map is 5ft in altitude. The fortifications on the top of the fort are 3ft high, giving it enough room for someone to take cover and not impeding line of effect or line of sight. There are three ramps leading into the fort. The south ramp has a platform that can be walked across in an identical fashion to the other 4 platforms.

At N1 is the Random Weapons Crate.

The zombie spawn area is A-Z39 and 40.


RULES SHOULD BE REFERENCED HERE (http://www.giantitp.com/forums/showthread.php?t=137334)

This game runs on the Random Weapon Crate (http://www.giantitp.com/forums/showthread.php?t=136736)

Donovan McSteele XP:
Günter XP:
Yuri Utivich XP:
Tinc Fairfeds XP:

Initiative Order:
Tinc
Donovan
Günter
Yuri
Necrophages

IncarnumJunkie
2010-01-17, 10:52 PM
By rolling initiative you hereby declare that you have no more purchases, character modifications, or other changes to your character that you could possibly have. You are ready to rock, roll, lock, load, and kill a mountain of zombies before your inevietable doom, but you are ready to last farther than anyone before.

If you are ready to get rolling, and roll over an undead army, then roll initiative.

IncarnumJunkie
2010-01-17, 10:53 PM
Remember,
DON'T ROLL INITIATIVE UNTIL YOU HAVE NOTHING MORE TO CHANGE

Frigits
2010-01-17, 11:06 PM
Rollin'.

[roll0]

Freshmeat
2010-01-18, 07:43 AM
Let's roll!

Initiative: [roll0]

mr.fizzypop
2010-01-18, 05:52 PM
Rollin' initiative
[roll0]

Mythestopheles
2010-01-20, 10:28 PM
Initiative: [roll0]

IncarnumJunkie
2010-01-20, 11:44 PM
As a tie has been rolled between Mythestopheles and Freshmeat, we will use the higher roll to determine that Mythestopheles has rolled the highest (17 15compared to Freshmeat's 1614).

WAVE 1

Everyone begins in the Fort at the top of the map. Each of you may make a round's worth of actions. After you have all made your actions, the zombies will spawn and the wave will commence.

No peeking at the spoilers please.
I said no peeking you dimwit.

Mythestopheles
2010-01-20, 11:55 PM
I take cover behind the nearest servisable object. Pull out my gun and prepare for some zombie killing.

Freshmeat
2010-01-21, 07:05 AM
I'll position myself near the fort's entrance (M4), set up my oversized Winchester, and put my ammo bag down next to me.

mr.fizzypop
2010-01-21, 02:35 PM
I position myself on the stool at M14, loading a grenade into my M79, and pointing it down range.

Frigits
2010-01-21, 04:36 PM
I take up position at O14, near Fizzy, and make sure my AK is loaded and ready to go. Setting it on full-auto, I aim the ironsights down at the horizon, waiting.

IncarnumJunkie
2010-01-21, 07:41 PM
WAVE 1: THE DEAD WALK


Zombie1
Loc:H34
Hp:16

Zombie2
Loc:P33
Hp:16

5 rounds

The zombies shamble out of the mist, moaning with mouths hung low, hungering for human flesh.

Zombie1:
Move to H34.

Zombie2:
Move to P33

YOUR TURNS.

((Also Mythestopheles, where exactly are you?))

Freshmeat
2010-01-21, 07:49 PM
Donovan raises an eyebrow at the small number of zombies, but knows full well that more would come soon.

Taking careful aim, he keeps a sharp eye on the right-most zombie and pulls the trigger.

(the zombie at H34, since that's to Donovan's right)

Attack: [roll0] (-2 from the first range increment included)
Damage: [roll1]

IncarnumJunkie
2010-01-21, 08:03 PM
((Hang on it's Myth's turn in the Initiative phase. Can we assume your turn is performed after his?))

Freshmeat
2010-01-21, 08:11 PM
((Sure. Mostly, people just post their actions whenever they are online, and it gets sorted out in the correct order afterwards. Faster that way, so long as the battlefield isn't too crowded and messy yet. Though even then people can just post a few if/then statements - "I shoot at the zombie at J18 but if he's already dead by the time it's my turn I shoot at the one at R14 instead."))

mr.fizzypop
2010-01-22, 08:39 PM
I ready an action to take a shot at the first zombie to come within range of my M79(range 70ft).

IncarnumJunkie
2010-01-22, 08:41 PM
((Well if people are posing their actions whenever then I'll still describe the actions of the zombies, and I guess I'll move then when everyone is done too)).

The zombie is rocked from the shot of the heavily modified Winchester, a gaping hole blown in its side, but it does not fall.

Mythestopheles
2010-01-22, 11:43 PM
I'll be at L3.

Tinc aims his Remington at the Zombie (1), and pulls the trigger.

Attack roll:[roll0]
Damage roll: [roll1]

IncarnumJunkie
2010-01-23, 12:30 AM
The zombie has a nicely sized hole blown into it, but it does not fall.

Freshmeat
2010-01-23, 07:56 AM
((Well if people are posing their actions whenever then I'll still describe the actions of the zombies, and I guess I'll move then when everyone is done too)).

((Fair enough. I mostly meant something like this:

Bob (2nd in initiative order) attacks bugbear 1
Jim (4th in initiative order) attacks bugbear 2
Jake (1st in initiative order) attacks bugbear 1
Jenny (3d in initiative order) attacks bugbear 2

And then just say something like "Jake attacks and misses bugbear 1, but Bob charges in kills the creature with his axe. Meanwhile, Jenny sneak-attacks bugbear 2 and Jim deals the finishing blow with a well-placed arrow."

The problem with resolving turns step-by-step and player-by-player is that, at all times, you've got your players waiting on one single person. Needless to say, it's a very slow method only advisable when your players are extremely active.))

IncarnumJunkie
2010-01-23, 04:22 PM
Alright all is understood. Thank you for the enlightenment.

Freshmeat
2010-01-27, 06:26 PM
((So, umm, Frigits hasn't been online for over 5 days now. :/ ))

IncarnumJunkie
2010-01-27, 08:20 PM
((How long until I boot him and replace him with my character?))

Frigits
2010-01-27, 08:26 PM
((No one's booting anybody. I'm here.))

Yuri waits, his ironsights still centered on the closest zombie, all the while taking a readied action to open fire the moment it gets in range.

IncarnumJunkie
2010-01-27, 08:41 PM
The zombie lurches forward, its deathless march continuing.

The one zombie remains, its march continuing past its broken comrade.

Zombie2 moves to P27


Zombie2
Loc:P27
Hp:16

4 rounds

Freshmeat
2010-01-28, 06:28 AM
Donovan readjusts his aim and fires again.

(ignore this action if Myth manages to kill the zombie before my turn in the initiative comes around)

Attack: [roll0]
Damage: [roll1]