Nano
2010-01-17, 11:47 PM
This is my first time homebrewing, so be gentle.
And don't get me wrong - She's vastly unbalanced, thus far. Absolutely killer in groups, useless on her own for the most part. I've been trying to balance her against the Sorcerer, and... Well, I'm sure you guys know how iffy that is. :smallyuk:
The most obviously broken ability is Share Vision, in conjunction with True Sight/Moment of Prescience.
The Seer
20 LEVEL SPELLCASTING BASE CLASS
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+2|
+2|Share Vision (1) |5|3
2nd|
+1|
+0|
+3|
+3| |6|4|-
3rd|
+1|
+1|
+3|
+3|Precognition +1|6|5|-|-
4th|
+2|
+1|
+4|
+4|Uncanny Dodge|6|6|3|-|-
5th|
+2|
+2|
+4|
+4|Evasion, Mana Sense|6|6|4|-|-|-
6th|
+3|
+2|
+5|
+5|Precognition +2, Share Vision (2)|6|6|5|3|-|-|-
7th|
+3|
+2|
+5|
+5||6|6|6|4|-|-|-|-
8th|
+4|
+2|
+6|
+6|Improved Uncanny Dodge|6|6|6|5|3|-|-|-|-|-
9th|
+4|
+3|
+6|
+6|Precognition +3|6|6|6|6|4|-|-|-|-|-
10th|
+5|
+3|
+7|
+7|Improved Evasion|6|6|6|6|5|3|-|-|-|-
11th|
+5|
+3|
+7|
+7|Share Vision (3)|6|6|6|6|6|4|-|-|-|-
12th|
+6/+1|
+4|
+8|
+8|Precognition +4|6|6|6|6|6|5|3|-|-|-
13th|
+6/+1|
+4|
+8|
+8||6|6|6|6|6|6|4|-|-|-
14th|
+7/+2|
+4|
+9|
+9||6|6|6|6|6|6|5|3|-|-
15th|
+7/+2|
+5|
+9|
+9|Precognition +5|6|6|6|6|6|6|6|4|-|-
16th|
+8/+3|
+5|
+10|
+10|Share Vision (4)|6|6|6|6|6|6|6|5|3|-
17th|
+8/+3|
+5|
+10|
+10||6|6|6|6|6|6|6|6|4|-
18th|
+9/+4|
+6|
+11|
+11|Precognition +6|6|6|6|6|6|6|6|6|5|3
19th|
+9/+4|
+6|
+11|
+11||6|6|6|6|6|6|6|6|6|4
20th|
+10/+5|
+6|
+12|
+12|Truthseeker|6|6|6|6|6|6|6|6|6|6[/table]
Alignment: Any
Hit Die: d4
Class Skills:
The Seer's class skills (and the key abilities associated) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int; Trained Only), Gather Information (Cha), Knowledge (All) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis).
Skill Points at 1st Level:
(4 + Int modifier) x 4.
Skill Points at Each Additional Level:
4 + Int modifier.
Class Features:
All of the following are class features of the Seer.
Weapon and Armour Proficiency:
Seers are proficient with all simple and martial weapons. They are proficient with light armour, but medium or heavy armour interferes with their ability to cast spells.
Spells:
The Seer casts only spells from the Divination School (or spells which can otherwise be used to gather information) but is not restricted to the Wizard/Sorcerer spell list, though all spells she casts are treated as arcane. She can cast any spell she knows without preparing it ahead of time.
To learn or cast a spell, the Seer must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against the Seer's spell is 10 + the spell level + the Seer’s Wisdom modifier.
The Seer can cast only a certain number of spells of each spell level per day. In addition, she receives bonus spells per day if he has a high Wis score.
At 4th level, and at every even-numbered Seer level after that, the Seer can choose to learn a new spell in place of one she already knows. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level spell the Seer can cast. The Seer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
The Seer need not prepare her spells in advance. She can cast any spell she knows at any time, as log as she has not used up all her spells per day for that spell level. She does not have to decide ahead of time which spells he’ll cast.
Light armour does not interfere with the Seer's ability to cast spells.
Share Vision (Su): The Seer can extend her powers of sight to those she touches – It's far easier to show than to explain. At first level, and every five levels thereafter, she can share the effects of all her Divination spells and Seer abilities with one additional touched creature (1 at 1st level, 2 at 6th, 3 at 11th, and so on)as they are used. She need not maintain contact with the touched creatures – The effects of Share Vision persist until the Seer dismisses the effect or dies. Spells with an instantaneous duration, such as Identify, do not function with Share Vision.
Mana Sense (Ex): The mind of a Seer is innately well attuned to the eddies and flows of magic – , hey may utilize this attunement to sense magic or cast from a scroll at will (as per the spells Detect Magic and Read Magic).
Precognition (Su): The depth of the Seer's vision extends even beyond the present. Knowing her foe's moves before they do themselves, she gains a +1 dodge bonus to AC and Reflex at third level and every three levels thereafter.
Uncanny Dodge (Su): Sensing danger, the Seer can react to attacks that she should not be aware of. She retains her Dex bonus to AC even if caught flat footed or if struck by an invisible attacker.
Evasion (Ex): Where the Seer would normally take half damage on a successful Reflex save, she instead takes no damage.
Improved Uncanny Dodge (Su): Taking her Precognition a step further, the Seer is no longer able to be flanked, and is immune to sneak attacks unless the attacker has at least four more Rogue levels than she has Seer levels.
Improved Evasion (Ex): The Seer now takes only half damage even upon failing a Reflex save. She still takes no damage if she successfully saves.
Truthseeker (Su): For the most powerful of Seers, eyes are more hindrance than help, and are thus forsaken. Without the burden of eyesight, she is free to perceive the universe as it truly is. She gains the effects of True Seeing permanently, gains Blindsense (yet retains the ability to distinguish colours, textures, and anything else she would have detected optically) to a range of 100', and need not make Spot, Listen, or Search checks – She automatically succeeds as long as what she seeks isn't actively trying to evade her, in which case she gains a mere +10 to the skill checks. This ability is excluded from the effects of Share Vision.
And don't get me wrong - She's vastly unbalanced, thus far. Absolutely killer in groups, useless on her own for the most part. I've been trying to balance her against the Sorcerer, and... Well, I'm sure you guys know how iffy that is. :smallyuk:
The most obviously broken ability is Share Vision, in conjunction with True Sight/Moment of Prescience.
The Seer
20 LEVEL SPELLCASTING BASE CLASS
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|
+0|
+0|
+2|
+2|Share Vision (1) |5|3
2nd|
+1|
+0|
+3|
+3| |6|4|-
3rd|
+1|
+1|
+3|
+3|Precognition +1|6|5|-|-
4th|
+2|
+1|
+4|
+4|Uncanny Dodge|6|6|3|-|-
5th|
+2|
+2|
+4|
+4|Evasion, Mana Sense|6|6|4|-|-|-
6th|
+3|
+2|
+5|
+5|Precognition +2, Share Vision (2)|6|6|5|3|-|-|-
7th|
+3|
+2|
+5|
+5||6|6|6|4|-|-|-|-
8th|
+4|
+2|
+6|
+6|Improved Uncanny Dodge|6|6|6|5|3|-|-|-|-|-
9th|
+4|
+3|
+6|
+6|Precognition +3|6|6|6|6|4|-|-|-|-|-
10th|
+5|
+3|
+7|
+7|Improved Evasion|6|6|6|6|5|3|-|-|-|-
11th|
+5|
+3|
+7|
+7|Share Vision (3)|6|6|6|6|6|4|-|-|-|-
12th|
+6/+1|
+4|
+8|
+8|Precognition +4|6|6|6|6|6|5|3|-|-|-
13th|
+6/+1|
+4|
+8|
+8||6|6|6|6|6|6|4|-|-|-
14th|
+7/+2|
+4|
+9|
+9||6|6|6|6|6|6|5|3|-|-
15th|
+7/+2|
+5|
+9|
+9|Precognition +5|6|6|6|6|6|6|6|4|-|-
16th|
+8/+3|
+5|
+10|
+10|Share Vision (4)|6|6|6|6|6|6|6|5|3|-
17th|
+8/+3|
+5|
+10|
+10||6|6|6|6|6|6|6|6|4|-
18th|
+9/+4|
+6|
+11|
+11|Precognition +6|6|6|6|6|6|6|6|6|5|3
19th|
+9/+4|
+6|
+11|
+11||6|6|6|6|6|6|6|6|6|4
20th|
+10/+5|
+6|
+12|
+12|Truthseeker|6|6|6|6|6|6|6|6|6|6[/table]
Alignment: Any
Hit Die: d4
Class Skills:
The Seer's class skills (and the key abilities associated) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int; Trained Only), Gather Information (Cha), Knowledge (All) (Int), Listen (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis).
Skill Points at 1st Level:
(4 + Int modifier) x 4.
Skill Points at Each Additional Level:
4 + Int modifier.
Class Features:
All of the following are class features of the Seer.
Weapon and Armour Proficiency:
Seers are proficient with all simple and martial weapons. They are proficient with light armour, but medium or heavy armour interferes with their ability to cast spells.
Spells:
The Seer casts only spells from the Divination School (or spells which can otherwise be used to gather information) but is not restricted to the Wizard/Sorcerer spell list, though all spells she casts are treated as arcane. She can cast any spell she knows without preparing it ahead of time.
To learn or cast a spell, the Seer must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against the Seer's spell is 10 + the spell level + the Seer’s Wisdom modifier.
The Seer can cast only a certain number of spells of each spell level per day. In addition, she receives bonus spells per day if he has a high Wis score.
At 4th level, and at every even-numbered Seer level after that, the Seer can choose to learn a new spell in place of one she already knows. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level spell the Seer can cast. The Seer may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
The Seer need not prepare her spells in advance. She can cast any spell she knows at any time, as log as she has not used up all her spells per day for that spell level. She does not have to decide ahead of time which spells he’ll cast.
Light armour does not interfere with the Seer's ability to cast spells.
Share Vision (Su): The Seer can extend her powers of sight to those she touches – It's far easier to show than to explain. At first level, and every five levels thereafter, she can share the effects of all her Divination spells and Seer abilities with one additional touched creature (1 at 1st level, 2 at 6th, 3 at 11th, and so on)as they are used. She need not maintain contact with the touched creatures – The effects of Share Vision persist until the Seer dismisses the effect or dies. Spells with an instantaneous duration, such as Identify, do not function with Share Vision.
Mana Sense (Ex): The mind of a Seer is innately well attuned to the eddies and flows of magic – , hey may utilize this attunement to sense magic or cast from a scroll at will (as per the spells Detect Magic and Read Magic).
Precognition (Su): The depth of the Seer's vision extends even beyond the present. Knowing her foe's moves before they do themselves, she gains a +1 dodge bonus to AC and Reflex at third level and every three levels thereafter.
Uncanny Dodge (Su): Sensing danger, the Seer can react to attacks that she should not be aware of. She retains her Dex bonus to AC even if caught flat footed or if struck by an invisible attacker.
Evasion (Ex): Where the Seer would normally take half damage on a successful Reflex save, she instead takes no damage.
Improved Uncanny Dodge (Su): Taking her Precognition a step further, the Seer is no longer able to be flanked, and is immune to sneak attacks unless the attacker has at least four more Rogue levels than she has Seer levels.
Improved Evasion (Ex): The Seer now takes only half damage even upon failing a Reflex save. She still takes no damage if she successfully saves.
Truthseeker (Su): For the most powerful of Seers, eyes are more hindrance than help, and are thus forsaken. Without the burden of eyesight, she is free to perceive the universe as it truly is. She gains the effects of True Seeing permanently, gains Blindsense (yet retains the ability to distinguish colours, textures, and anything else she would have detected optically) to a range of 100', and need not make Spot, Listen, or Search checks – She automatically succeeds as long as what she seeks isn't actively trying to evade her, in which case she gains a mere +10 to the skill checks. This ability is excluded from the effects of Share Vision.