The Vorpal Tribble
2010-01-18, 05:45 PM
Idea for this came to me and as I wrote it it got darker and darker til by the end I was completely disgusted with myself...
The Gurgling God vestige By Djinn_In_Tonic
-=-=-=-=-=-=-=-
The Gurgling God
Greater God (Chaotic Evil)
http://th03.deviantart.net/fs7/300W/i/2005/157/2/3/Bubbles_by_happienoodleboy.jpg
In the depths of the lowest of the lower planes there are cracks. These tiny fissures continue down, where nothing should be. Reality has ended, the end, no more... yet something bubbles up from below. A horrible voice gulping softly that speaks of things; of all the malice and evil and noxiousness darkness that trickles down, pooling and eating away at the deepest foundations. This is where the Gurgling God sings.
From few places can be heard the echoes of the Gurgling God. From between the bloated lips of a drowned newborn, the drains of a slaughterhouse, or the waters of a poisoned well on a cloudless night. Such are the keyholes through which he can be listened through.
The Gurgling God was there at the beginning, and regardless of how the blood wars go or if heaven destroys the hells, it will be there at the end... perhaps even after. He is not even aware that such things exist. It sings to itself as it dreams of unthinkable things. If others hear it and do these things, then all the better, but it does not care. If all the things that bubble up from its horrible imagination were to happen the structure of all existence would crumble. Beneath the rubble though he would remain.
It is thought by some that the gurgling god is the equivalent of a deific maggot. Feeding on the filth that even the filthy won't touch. One day when everything that could possibly ever be has been, when even death has died, the Gurgling God will slough its skin and emerge to fly in the decaying void.
It is an entity that encompasses both the traits of a deity and the most disquieting of the vestige. None have ever seen the god, but the mental impression it gives is only that of a wriggling shadow, or gulping pool.
The Gurgling God's symbol is a crack with a black tear dripping from it. The Gurgling God has no favorite weapon.
Portfolio: Dirges, forgotten things, horrible depths, liquid darkness, rotting secrets, fetid madness.
Domains: Cavern, Corruption, Knowledge, Madness, Vile Darkness
Cleric Training: One cannot train for the following of the gurgling god. Clerics may come from a madman wallowing within the wastes of his cell or a child trapped in a flooded cellar.
Quests: Worshipers of the gurgling god look for lost, horrible places of the world. Tunnels beneath a collapsing home, forgotten crypts, and sewers of ill repute are their favorites, hoping to find something with which to interest the gurgling god or hear his will more clearly.
Prayers: Prayers to the gurgling god are deadly and monstrous deeds. The most common way is to force another to repeat words with his dying breath through a slit throat. Some worshipers gargle tainted waters or curdled blood or willingly allow themselves to gain pneumonia or some other worse disease that fills the throat with death through which to make their entreaties.
Temples: Worshiping places of the gurgling god or the worst of the findings during their quests. Wherever the hint of his song echoes there it is built. Corpses of pregnant women are preferred, preserved in some horrible way. A bowl is placed in their cavities and filled with the liquefied rot of the excavation process. The liquid then quivers, amplifying the dirge.
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The Gurgling God (Vestige)
http://fc03.deviantart.net/fs38/i/2008/338/3/b/Heartsick__Spilling_Over_by_Keinerlei.jpg
{table]Vestige Level: 8th
Bind DC: 40
Special Requirements: Yes[/table]
Special Requirements: You must be suffering from a disease to summon the Gurgling God.
Manifestation: When the Gurgling God begins to manifest, its seal begins to bubble and ooze with black slime, and a truly foul stench arises from the dripping symbol. Several seconds later the seal is completely obstructed by a pool of offal and scum, out of which rises a hideous approximation of a human head, formed from the reeking liquid. It has no eyes or ears, and most of its face is taken up with a dripping mouth, opened endlessly as a guttural voice rises in horrible, gurgling song.
Sign: Dark liquid constantly seeps from the roots of your teeth, causing your mouth to drip a blackish, caustic liquid.
Influence: While influenced by the Gurgling God, you are drawn to filth, refuse, and excrement. You favor these areas over cleaner locals, and would rather sleep in the sewer than in an inn's bedrooms. Additionally, you must willingly fail your saving throws against any effect that would sicken you or cause you to contact a disease.
Granted Abilities: The Gurgling God gives you ooze-like traits, a sickening song, and the powers to spread disease around you.
Incomprehensible Form: Your type changes to Ooze. You may compress your body enough to fit through any area a creature up to three size categories smaller than you could fit through.
Noxious Murmurs: The tuneless dirge of the Gurgling God slips constantly from your dripping lips, sowing madness and sickness through the world. Each foe within 30 feet of you must make a Fortitude save and a Will save. If they fail the Fortitude save, they are sickened for 2d4 rounds. If they fail the Will save, they are confused for 2d4 rounds. Once a creature has saved against this ability, it is immune to further effects of this ability for 24 hours. Additionally, dying creatures within 30 feet of you automatically fail their stabilization checks, and the DC for Heal checks to stabilize creatures within the area increases by +5.
Exhalation of the Gurgling God: Once every 5 rounds you may breath out a cone of terrible toxins. All creatures within a 30ft cone must make a Fortitude for each of the following diseases or else contact it immediately: Blinding Sickness, Cackle Fever, Filth Fever, The Shakes, and Slimy Doom. The save DC is equal to the save DC of your Binder abilities, if this is higher than the DC the illness would normally have. A new save is required every round, instead of every day, as the diseases progress much more rapidly that normal. Once you determine which diseases the victim contacts, a single Fortitude save is used to decide whether or not the diseases are overcome.
Uncaring Metabolism: You may consume spoiled food and drink with no adverse effects. You also gain immunity to poison and supernatural diseases.
The Gurgling God vestige By Djinn_In_Tonic
-=-=-=-=-=-=-=-
The Gurgling God
Greater God (Chaotic Evil)
http://th03.deviantart.net/fs7/300W/i/2005/157/2/3/Bubbles_by_happienoodleboy.jpg
In the depths of the lowest of the lower planes there are cracks. These tiny fissures continue down, where nothing should be. Reality has ended, the end, no more... yet something bubbles up from below. A horrible voice gulping softly that speaks of things; of all the malice and evil and noxiousness darkness that trickles down, pooling and eating away at the deepest foundations. This is where the Gurgling God sings.
From few places can be heard the echoes of the Gurgling God. From between the bloated lips of a drowned newborn, the drains of a slaughterhouse, or the waters of a poisoned well on a cloudless night. Such are the keyholes through which he can be listened through.
The Gurgling God was there at the beginning, and regardless of how the blood wars go or if heaven destroys the hells, it will be there at the end... perhaps even after. He is not even aware that such things exist. It sings to itself as it dreams of unthinkable things. If others hear it and do these things, then all the better, but it does not care. If all the things that bubble up from its horrible imagination were to happen the structure of all existence would crumble. Beneath the rubble though he would remain.
It is thought by some that the gurgling god is the equivalent of a deific maggot. Feeding on the filth that even the filthy won't touch. One day when everything that could possibly ever be has been, when even death has died, the Gurgling God will slough its skin and emerge to fly in the decaying void.
It is an entity that encompasses both the traits of a deity and the most disquieting of the vestige. None have ever seen the god, but the mental impression it gives is only that of a wriggling shadow, or gulping pool.
The Gurgling God's symbol is a crack with a black tear dripping from it. The Gurgling God has no favorite weapon.
Portfolio: Dirges, forgotten things, horrible depths, liquid darkness, rotting secrets, fetid madness.
Domains: Cavern, Corruption, Knowledge, Madness, Vile Darkness
Cleric Training: One cannot train for the following of the gurgling god. Clerics may come from a madman wallowing within the wastes of his cell or a child trapped in a flooded cellar.
Quests: Worshipers of the gurgling god look for lost, horrible places of the world. Tunnels beneath a collapsing home, forgotten crypts, and sewers of ill repute are their favorites, hoping to find something with which to interest the gurgling god or hear his will more clearly.
Prayers: Prayers to the gurgling god are deadly and monstrous deeds. The most common way is to force another to repeat words with his dying breath through a slit throat. Some worshipers gargle tainted waters or curdled blood or willingly allow themselves to gain pneumonia or some other worse disease that fills the throat with death through which to make their entreaties.
Temples: Worshiping places of the gurgling god or the worst of the findings during their quests. Wherever the hint of his song echoes there it is built. Corpses of pregnant women are preferred, preserved in some horrible way. A bowl is placed in their cavities and filled with the liquefied rot of the excavation process. The liquid then quivers, amplifying the dirge.
-=-=-=-=-=-
The Gurgling God (Vestige)
http://fc03.deviantart.net/fs38/i/2008/338/3/b/Heartsick__Spilling_Over_by_Keinerlei.jpg
{table]Vestige Level: 8th
Bind DC: 40
Special Requirements: Yes[/table]
Special Requirements: You must be suffering from a disease to summon the Gurgling God.
Manifestation: When the Gurgling God begins to manifest, its seal begins to bubble and ooze with black slime, and a truly foul stench arises from the dripping symbol. Several seconds later the seal is completely obstructed by a pool of offal and scum, out of which rises a hideous approximation of a human head, formed from the reeking liquid. It has no eyes or ears, and most of its face is taken up with a dripping mouth, opened endlessly as a guttural voice rises in horrible, gurgling song.
Sign: Dark liquid constantly seeps from the roots of your teeth, causing your mouth to drip a blackish, caustic liquid.
Influence: While influenced by the Gurgling God, you are drawn to filth, refuse, and excrement. You favor these areas over cleaner locals, and would rather sleep in the sewer than in an inn's bedrooms. Additionally, you must willingly fail your saving throws against any effect that would sicken you or cause you to contact a disease.
Granted Abilities: The Gurgling God gives you ooze-like traits, a sickening song, and the powers to spread disease around you.
Incomprehensible Form: Your type changes to Ooze. You may compress your body enough to fit through any area a creature up to three size categories smaller than you could fit through.
Noxious Murmurs: The tuneless dirge of the Gurgling God slips constantly from your dripping lips, sowing madness and sickness through the world. Each foe within 30 feet of you must make a Fortitude save and a Will save. If they fail the Fortitude save, they are sickened for 2d4 rounds. If they fail the Will save, they are confused for 2d4 rounds. Once a creature has saved against this ability, it is immune to further effects of this ability for 24 hours. Additionally, dying creatures within 30 feet of you automatically fail their stabilization checks, and the DC for Heal checks to stabilize creatures within the area increases by +5.
Exhalation of the Gurgling God: Once every 5 rounds you may breath out a cone of terrible toxins. All creatures within a 30ft cone must make a Fortitude for each of the following diseases or else contact it immediately: Blinding Sickness, Cackle Fever, Filth Fever, The Shakes, and Slimy Doom. The save DC is equal to the save DC of your Binder abilities, if this is higher than the DC the illness would normally have. A new save is required every round, instead of every day, as the diseases progress much more rapidly that normal. Once you determine which diseases the victim contacts, a single Fortitude save is used to decide whether or not the diseases are overcome.
Uncaring Metabolism: You may consume spoiled food and drink with no adverse effects. You also gain immunity to poison and supernatural diseases.