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Ertier
2010-01-18, 06:54 PM
Hi there! I'm currently running the voting on the collaborative creation of a Campaign Setting and a massive Western Marches style game run right here on GiantITP.

Here's the thread: Vote Up A PbP Game! (http://www.giantitp.com/forums/showthread.php?p=7709693#post7709693)

What I need from is homebrew monsters, classes, class variants, items, deities etc. that fit with the setting that is slowly taking form. Feel free to post them here (please spoiler) or PM me.

If you wish to help with world building, PM me or just vote on the thread regularly.

If you wish to help DM PM me.

If you wish to play, hold out a little longer till we finish.

Thank You!

Temotei
2010-01-18, 07:09 PM
I'm going to post my wiki link, because that's far easier than finding each homebrew on the board.

Temotei's Homebrew (http://wiki.faxcelestis.net/index.php?title=User:Temotei).

The debaser (http://wiki.faxcelestis.net/index.php?title=Debaser) is a darker debuff-focused class. Any nongood alignment.
The radiant monk (http://wiki.faxcelestis.net/index.php?title=The_Radiant_Monk) is a light-based class. Any good alignment.

The half-tainted creations are still unfinished, due to lack of inspiration.

Improved divine grace (http://wiki.faxcelestis.net/index.php?title=Improved_Divine_Grace) is just that--an expanded divine grace ability for the paladin. It doesn't really improve divine grace specifically. Rather, it gives more options to the paladin.

Some feats (http://wiki.faxcelestis.net/index.php?title=Temotei%27s_General_Feats) are there too, including one epic feat (http://wiki.faxcelestis.net/index.php?title=Temotei%27s_Epic_Feats) for the radiant monk (http://wiki.faxcelestis.net/index.php?title=The_Radiant_Monk).

If you want me to finish up the tainted template, I can.

The tainted template (http://wiki.faxcelestis.net/index.php?title=Tainted_Template) is now finished.

Ertier
2010-01-19, 12:44 AM
Skadds (Sk-a-Ds) (Singular: Skadd)

Description:
Skadds come in many shapes and sizes. Some are small, and only about 1 to 1.2 meters tall. Others approach 2.5 meters tall. Some are skinny, others are disgustingly obese. Most however, are shaped much like Humans. Skadds tend to look like fish or crustaceans, but with a humanoid. Some look like clownfish, with black eyes and bright orange-white stripes on their scaly skin. Others look like giant armored humanoids, with crab like claws in place of hands. No two Skadds look exactly the same, often looking like different sea creatures mixed with humanoid stock.

Littl’uns
Small Monstrous Humanoid
+2 Con, +2 Int, -2 Str, -2 Cha

20 ft Land, 20 ft Swim
Bonus Feat: Stealthy
Favored Class: Rogue



Mid’uns
Medium Monstrous Humanoid
+2 Con, -2 Cha

30 ft Land, 20 ft Swim
Bonus Feat: Endurance
Favored Class: Rogue


Big’uns
Medium Monstrous Humanoid
+2 Str, +4 Con, -2 Dex, -4 Int

30 ft Land, 20 ft Swim
Powerful Build
Bonus Feats: Endurance, Diehard
LA: +1
Favored Class: Barbarian



In addition, all Skadds have the following racial traits:

Residual Gills: Can hold breath for a number of minutes equal to 4 x Con.
Players may pick one of the following Racial Traits:



Armored: +4 Natural Armor, 10% Spell Fail, -1 Armor Check Penalty
Claws: Secondary Natural Attack 1d4 Claw (1d3 Littl’uns, 1d6 Big’uns), -1 to Attack Rolls with other weapons.
Camouflage: +2 to Hide
Feelers: +2 to Spot and Listen
Fisheyes: 60 ft Darkvision
Angler Antennae/Bioluminescence: Constant “Light” effect on self. Not a magical effect, cannot be suppressed while conscious. -4 to hide when relevant.
Shark Skin: +1 Natural Armor, +2 Swim
Tail: +10 ft Swim Speed
Gills: Replaces Residual Gills. Can breath both air and water.
Frightening Appearance: +4 Intimidate


Automatic Languages: Common, Aquan

Mikka
2010-01-19, 10:57 AM
http://www.fantasygallery.net/brom/minotaur.jpg

Minotaurs are humanoids who appear like very large humans with a bull's head. Most also display coarse, shaggy, cow-like fur. A minotaur stands more than 7 feet tall and weighs about 700 pounds.

Minotaurs speak Giant.

+2 Strength, -2 Dexterity, -2 Intelligence, +2 Wisdom
Medium size: Minotaurs, being medium, receive no adjustments based on size (but see the Powerful Build ability, below).
Monstrous Humanoid: Minotaurs are monstrous humanoids. As monstrous humanoids, minotaurs are immune to spells and effects that specifically target humanoids.
Speed: A minotaur's base land speed is 30 feet.
Darkvision: out to 60'.
Scent: Minotaur have a well-developed sense of smell.
Natural Weapons: Minotaur have a gore attack that deals 1d6 points of damage. A charging minotaur who attacks with no other weapons than his gore deals double damage. A minotaur's gore attack is its primary natural attack.
Natural Tracker: Minotaurs receive a +4 racial bonus on Survival checks used to track a target.
Keen Senses: Minotaurs receive a +2 racial bonus on Awareness checks due to their keen senses.
Powerful Build: The physical stature of minotaurs lets them function in many ways as if they were one size category larger.

Whenever a minotaur is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the minotaur is treated as one size larger if doing so is advantageous to him.

A minotaur is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A minotaur can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
Natural Talent: A minotaur has a small pool of reserve energy they may tap into daily. A minotaur has one charge per three class levels, minimum one. A charge may be spent to activate one of the following abilities as an immediate action or to power a feat with the [Minotaur] descriptor:
Born Tracker: A minotaur may activate this ability as an immediate action to attempt recover a trail he has lost in the last round.
Powerful Charge: A minotaur may activate this ability as an immediate action when charging. He takes an additional -2 penalty to his AC this round, but if his attack lands he deals an additional 1d8 plus Strength modifier damage.
Resounding Bellow: A minotaur may activate this ability as a standard action. All allies within 30' receive a +1 morale bonus to attack rolls for a number of rounds equal to the minotaur's Wisdom modifier. This bonus increases by 1 every four levels (to +2 at 4th, +3 at 8th, +4 at 12th, +5 at 16th, and +6 at 20th). This is a sonic morale effect.
Automatic Languages: Giant. Bonus Languages: Common, Gnoll, Orc, and Terran.
Favored Class: Ranger.


http://www.wizards.com/dnd/images/mmiii_gallery/83018.jpg

Lizardfolk look like a crocodile on its back legs: they have long snouts full of vicious teeth, mottled green scales, and long tails. A lizardfolk is usually 6 to 7 feet tall and weights between 200 to 250 pounds. Its tail is used for balance and is 3 to 4 feet long.

Lizardfolk speak Draconic.

-2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom
Medium size: Lizardfolk, being medium, receive no adjustments based on size.
Reptilian: Lizardfolk are humanoids with the (Reptilian) subtype.
Speed: A lizardfolk's base land speed is 30 feet.
Low-Light Vision
Natural Weapons: Lizardfolk possess vicious natural attacks. They have two claw attacks that each deal 1d4 damage. They also possess a bite attack that deals 1d6 damage. A lizardfolk's bite attack is its primary natural attack.
Balancing Tail: Lizardfolk receive a +4 racial bonus on Athletics checks due to their tail
Natural Armor: Lizardfolk have a +1 natural armor bonus. This bonus improves by 1 every four levels (to +2 at 4th, +3 at 8th, +4 at 12th, +5 at 16th, and +6 at 20th).
Hold Breath: Lizardfolk are natural-born swimmers and can hold their breath for twice the normal duration underwater.
Automatic Languages: Draconic. Bonus Languages: Aquan, Common, Goblin, Gnoll, Orc.
Favored Class: Druid.

All credit to: http://img.photobucket.com/albums/v216/FaxCelestis/d20v1.png

Hyooz
2010-01-19, 11:08 AM
Here's a few PrCs I've 'brewed up.
The Blacklight Warper (http://www.giantitp.com/forums/showthread.php?t=121333)
The Grammaton Cleric (http://www.giantitp.com/forums/showpost.php?p=7667627&postcount=26)