Poi Sorg
2010-01-19, 04:30 PM
Hi! I had an idea, not sure exactly if this is homebrewing or not, but I thought of making some gazebos for my friends to fight. Yes. GAZEBOS.:tongue:
So far Ive thought up some rules for them (using D&D 4e, I don't know 3.5 rules), and some lore. Any help would be appreciated!
Lore
Gazebos are gigantic, wood-like monsters, first created by Corellon from the trees of the Feywild.
They resemble the ordinary wooden pavilions for which they are named, but have certain differences in form.
Though most commonly found in the Feywild or places with strong ties to it, the less malevolent ones can be found slumbering in grassy meadows, and the more malevolent ones in caves with access to sunlight. The feral gazebos are distant relatives of their larger cousins, the more intelligent Greater Gazebos.
Tactics
Feral Gazebos: Groups of 5, charge at prey, use glare
to immobilize, beat to death. Flee if 3 of them are bloodied or 1 of them is at 1/4 hp, bloodied ones preventing escape with glare again.
Rules (4E)(I have only done rules for Feral Gazebo so far.)
Feral Gazebo Level 2 Brute
Medium fey magical beast XP 125
Initiative +3 Senses perception +5, all-around vision
HP 42, Bloodied 21
AC 17, Fortitude 16, Reflex 11, Will 14
Immune poison; Vulnerable 10 (any axe), 10 fire
Speed 5
Slam (standard, at-will, basic attack)
+6 vs. AC, 1d10+2 damage.
Wild Glare (standard, recharges when first bloodied,
encounter)•Gaze
Ranged 10; blinded creatures are immune; +8 vs. Will,
3 damage, and the target is immobilized (save ends).
Alignment Unaligned Languages Empathy 5
Skills Endurance +7, Intimidate +4
Str 13 (+3) Dex 9 (+0) Wis 11 (+2)
Con 17 (+4) Int 3 (-1) Cha 12 (+3)
So far Ive thought up some rules for them (using D&D 4e, I don't know 3.5 rules), and some lore. Any help would be appreciated!
Lore
Gazebos are gigantic, wood-like monsters, first created by Corellon from the trees of the Feywild.
They resemble the ordinary wooden pavilions for which they are named, but have certain differences in form.
Though most commonly found in the Feywild or places with strong ties to it, the less malevolent ones can be found slumbering in grassy meadows, and the more malevolent ones in caves with access to sunlight. The feral gazebos are distant relatives of their larger cousins, the more intelligent Greater Gazebos.
Tactics
Feral Gazebos: Groups of 5, charge at prey, use glare
to immobilize, beat to death. Flee if 3 of them are bloodied or 1 of them is at 1/4 hp, bloodied ones preventing escape with glare again.
Rules (4E)(I have only done rules for Feral Gazebo so far.)
Feral Gazebo Level 2 Brute
Medium fey magical beast XP 125
Initiative +3 Senses perception +5, all-around vision
HP 42, Bloodied 21
AC 17, Fortitude 16, Reflex 11, Will 14
Immune poison; Vulnerable 10 (any axe), 10 fire
Speed 5
Slam (standard, at-will, basic attack)
+6 vs. AC, 1d10+2 damage.
Wild Glare (standard, recharges when first bloodied,
encounter)•Gaze
Ranged 10; blinded creatures are immune; +8 vs. Will,
3 damage, and the target is immobilized (save ends).
Alignment Unaligned Languages Empathy 5
Skills Endurance +7, Intimidate +4
Str 13 (+3) Dex 9 (+0) Wis 11 (+2)
Con 17 (+4) Int 3 (-1) Cha 12 (+3)