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Tyndmyr
2010-01-20, 12:05 AM
http://travislerol.com/D&D/Starting.jpg

You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

Mangles
2010-01-20, 01:30 AM
Blocking the doors J and K with the metal bars while trying to be silent moving silently [roll0] and opening door at I2 with the sling currently drawn and loaded.

initiative if needed [roll1]

Mangles
2010-01-20, 01:51 AM
forgot to add that my dog is at i 1

Tyndmyr
2010-01-24, 10:48 AM
You enter a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2).

Two of them heard you open the door(E1, E2), and are starting to act. Surprise round for you and both of them.

http://travislerol.com/D&D/NorthDoor.jpg

Init, in order listed above:
[roll0]
[roll1]
[roll2]
[roll3]

Both E1 and E2 ready an attack for if you get close, since the door is giving you pretty good cover right now.

Mangles
2010-01-24, 07:25 PM
"Attack dog."

I will move to G1 and attack the kobold at F1

[roll0] for [roll1] damage + Golden Ice ravage DC14
[roll2] for [roll3] damage + Golden Ice ravage DC14
[roll4] for [roll5] damage + Golden Ice ravage DC14

Dogs initiative (i forgot to add it) [roll6]

Tyndmyr
2010-02-01, 12:08 AM
Dog goes first, so bring him on as well.

What type of save is Golden Ice? Save:[roll0] -I'll add the other modifiers later.

Mangles
2010-02-01, 06:43 AM
Dog will move to E2 if he can attack the kobold at F1 from there or F2 if he cannot and attack the kobold at F1 (Unless he is dead in which case the kobold at E2

dog attack [roll0]
dog damage bite [roll1]

Touch of golden ice

DC contact 14 vs Fort, for 1d6 + char if any dex initial and 2d6 + char if any dex secondary. I had to look around to see the ruling for this. Apparently if the monster has a positive char bonus it takes extra dex damage. Also If they are evil undead, or evil elemental they take and extra 1 and if they are evil cleric or evil outsider an additional 2 dex damage. All these different conditions stack, so an evil undead elemental outsider cleric would take an additional 6 + char dex damage on a failed save.

Tyndmyr
2010-02-14, 10:31 PM
Nifty!

Only roll 4 connected, due to them being flat footed at the time, but didn't do sufficient damage to bring him down, and he passed the golden ice save. The dog, however, moved to E2 and viscously attacked the kobold, finishing him off.

Alarmed at the dog, the kobolds in E1 and E2 attempt to spear it repeatedly.

Spear: [roll0]
Dmg: [roll1]

Spear: [roll2]
Dmg: [roll3]

On the regular init order, then.

Tyndmyr
2010-02-14, 10:34 PM
Fortunately for you and your furry friend, their aim is quite poor.

Regular init order of those remaining:

Dog: 21
E1 kobold: 19
E2 kobold: 15
You: 11
Slinger kobold: 9

Mangles
2010-02-15, 06:56 AM
Dog attacks the Kobold at E2

Bite [roll0] for [roll1]