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View Full Version : Fun spells/creatures/ect? [3.5]



Dragero
2010-01-21, 08:02 PM
Ok so Soon I`m gonna be sending my party into a world/plane of insanity to destroy an evil/insane Necromancer/ilusionist/whatever else I want. I was wondering, what are some fun spells AND creatures to send at them? They do NOT need to be RAW, I`ve already planned a room full of living Predignitations.

Any book is fine, just give the full name. (EX: book of vile darkness instead of BoVD)

This is supposted to be a fun campaign, so nearly anything will do, I want to have some good laughs. (I might send in some of my heart-eating shape-shifters, or balefully pollymorph them...)

Kelb_Panthera
2010-01-21, 08:22 PM
Half-Red dragon black puding. Bonus points if you can get them to think about how it came to be.

Dragero
2010-01-21, 08:23 PM
......How that came into the world should not be known by man

Kelb_Panthera
2010-01-21, 08:29 PM
I thought that was the point? :smallamused: Similar vein vampire werewolves. If they've seen enough of the recent vampire/werewolf movies it should rattle their sensibilities just a tad.

arguskos
2010-01-21, 08:32 PM
I have a Paragon Pseudonatural Elite Advanced Half-Red Dragon Gelatinous Cube running around somewhere. He's named Anos, and is awesome.

Also, the amount of logistical nightmares involved to create him are better left unsaid...

avr
2010-01-21, 08:34 PM
Lots of simulacrums. It's amazing how much fun you can have with them.

Dragero
2010-01-21, 08:51 PM
I have a Paragon Pseudonatural Elite Advanced Half-Red Dragon Gelatinous Cube running around somewhere. He's named Anos, and is awesome.

Also, the amount of logistical nightmares involved to create him are better left unsaid...

That seems a BIT overpowered.

Any good spells that`ll make them go "Huh?"

Narazil
2010-01-21, 08:54 PM
Illusions, Illusions and more Illusions. Make Illusions of monsters, make monsters of illusions, make illusions of illusions, make monsters and have the party think they're illusions.
You can never go wrong with illusions.

arguskos
2010-01-21, 09:02 PM
That seems a BIT overpowered.

Any good spells that`ll make them go "Huh?"
Bah! Anos was a solipsist, so he didn't really do much, other than sorta mope about.

As for spells... hahahahaha, more than you can shake a stick at. If you're not adverse to using homebrew, I offer Malygnus' Shattering Obelisk (http://www.giantitp.com/forums/showthread.php?t=85648) and Seven Eyes and Eyes of Wrath (http://www.giantitp.com/forums/showthread.php?t=85748) for your use. They've never heard of those spells. :smallwink: They're not really all that amazing honestly, but I like them.

Kelb_Panthera
2010-01-21, 09:19 PM
I'll second illusions, and add any spells with kinda freaky effects. Prying eyes for example, bonus points here if the caster is an unusual creature or a sentient object.

Dragero
2010-01-22, 07:39 AM
Yeah, I`ve created one hell of an illusion maze, anything else?

Optimystik
2010-01-22, 08:10 AM
Lots of traps, especially magical ones like symbols.

Use creatures with obscure immunities, like Swarms, Oozes, Aberrations and Ethereal/Incorporeal critters/undead.

Also, Tucker's Kobolds could be a nice change of pace for a higher-level party.

Runestar
2010-01-22, 08:20 AM
The dancing bear

The Radical Taoist's submission:
The Dancing Bear
Advancing cautiously, several hunters corner a bear, gripping their spears tightly and readying for the kill. All of a sudden, the roaring animal throws itself onto a handstand off its front paws, and goes into a breakdancing routine. The hunters stare in confusion as it rips their limbs off in the middle of a windmill.

Progression - Feats
# [list=1]Barbarian 1 - Extra Rage
# Barbarian 2
# Rogue 1 - Whatever you want
# Rogue 2
# Rogue 3
# Thief-Acrobat 1 - Dive for Cover
# Thief-Acrobat 2
# Thief-Acrobat 3
# Thief-Acrobat 4 - Power Attack
# Bear Warrior 1
# Bear Warrior 2
# Bear Warrior 3 - Whatever you want
# Bear Warrior 4
# Bear Warrior 5
# Bear Warrior 6 - Whatever you want
# Bear Warrior 7
# Bear Warrior 8
# Bear Warrior 9 - Whatever you want
# Bear Warrior 10
# Thief-Acrobat 5

Why it's optimized: You tell me - I've got a potent combatant and trapscout with almost completely free feat selection and can be done in any race of your choice (though I'd recommend a Human with Able Learner myself). I only chose Extra Rage so you're not stuck with one rage a day for more than half your career, and Dive for Cover since it synergizes with the Thief Acrobat's Kip Up ability to give you double the chances on all your Reflex saves. The strength bonuses available to a Bear Warrior will allow for lovely Jump and Climb checks. A go-anywhere-fight-anything build is entirely possible. The only glaring combat weaknesses are a low Will save and difficulty with DR, and there are ways around these, such as using those feats for soulmelds or ToB maneuvers (such as Mountain Hammer).

Why it's funny: Alright then, with a straight face, please envision a grizzly bear doing backflips, running Matrix-esque up walls, and jacknifing from roof to roof like Spider-Man.

Possibly a pain to stat up, but I suppose you could just distill the key abilities and leave out the rest.

Thrawn183
2010-01-22, 09:06 AM
Aboleths:
They get illusory wall and image spells.

Edit: NVM, if thing wants to eat my post, that's its problem.

unre9istered
2010-01-22, 09:10 AM
I had a character once get hit by a homebrew vile type spell which made his arms and legs detach and run all over the room on there own. Had to make a will save every round to try and pull myself together. While my limbs were running around I occupied multiple squares for the purpose of being attacked and couldn't use them for anything. Fortunately I was playing an ultimate magus and could spontaneously still spells (though I needed to make concentration checks due to the distraction of phantom limb syndrome).

Shnezz
2010-01-22, 10:26 AM
Bowl of Living Magical Candy.

Ex: Make a table full of spells, from inflict moderate wounds, cure critical wounds, etc, to really odd stuff. Like time stop. Roll a dice every time they eat one, see what they get.

Bonus points for making hints as to what they do.

Ex: Time stop candy- "Take the time to enjoy it fully."

Radar
2010-01-22, 01:12 PM
The dancing bear

(...)

Possibly a pain to stat up, but I suppose you could just distill the key abilities and leave out the rest.
Where you by any chance inspired by this (http://www.youtube.com/watch?v=t2ZUaFsyBuU&feature=related)? If i encountered this bear, i would really try to off him with Irresistible Dance. :smallbiggrin:

Which reminds me: Irresistible Dance would be a great living spell. Just don't mix it with anything actualy dangerous, or you're risking a TPK.

Also: traps exploading with flowers; flying fishes that hold a bubble of water around them through their immense psionic powers. Oh, and read both of theese articles: 1 (http://www.headinjurytheater.com/article73.htm), 2 (http://www.headinjurytheater.com/article95.htm). Loads of bizzare monsters including things like Duckbunny or The Flail Snail. And beware of the Raggamoffyn! :smalleek:

Dragero
2010-01-22, 04:55 PM
Ha!! That candy sounds fun! I`ll be sure to use it! Also pretty much everything that radar said! I`ll homebrew some messed up creations too.....

Munchkin-Masher
2010-01-22, 05:28 PM
Ha!! That candy sounds fun! I`ll be sure to use it! Also pretty much everything that radar said! I`ll homebrew some messed up creations too.....

You should check out the traps this guy makes for Kobold Quarterly magazine here. (http://paizo.com/people/Darkjoy) Just look at any of the Trapsmith articles at Kobold Quarterly on that page. I really like Fear the Arrow, for all you tree flinging needs.

Also lots of Dancing Tableware (http://www.koboldquarterly.com/k/article671.php) in the kitchen.

Devils_Advocate
2010-01-22, 08:11 PM
An infinite hall of mirrors.

Of opposition (http://www.d20srd.org/srd/magicItems/wondrousItems.htm#mirrorofOpposition).

See, it's neat, 'cuz half of the murderous duplicates are actually on their side.

Fizban
2010-01-22, 08:32 PM
The dancing bear

The Radical Taoist's submission:
The Dancing Bear
Advancing cautiously, several hunters corner a bear, gripping their spears tightly and readying for the kill. All of a sudden, the roaring animal throws itself onto a handstand off its front paws, and goes into a breakdancing routine. The hunters stare in confusion as it rips their limbs off in the middle of a windmill.

Progression - Feats
# [list=1]Barbarian 1 - Extra Rage
# Barbarian 2
# Rogue 1 - Whatever you want
# Rogue 2
# Rogue 3
# Thief-Acrobat 1 - Dive for Cover
# Thief-Acrobat 2
# Thief-Acrobat 3
# Thief-Acrobat 4 - Power Attack
# Bear Warrior 1
# Bear Warrior 2
# Bear Warrior 3 - Whatever you want
# Bear Warrior 4
# Bear Warrior 5
# Bear Warrior 6 - Whatever you want
# Bear Warrior 7
# Bear Warrior 8
# Bear Warrior 9 - Whatever you want
# Bear Warrior 10
# Thief-Acrobat 5

Why it's optimized: You tell me - I've got a potent combatant and trapscout with almost completely free feat selection and can be done in any race of your choice (though I'd recommend a Human with Able Learner myself). I only chose Extra Rage so you're not stuck with one rage a day for more than half your career, and Dive for Cover since it synergizes with the Thief Acrobat's Kip Up ability to give you double the chances on all your Reflex saves. The strength bonuses available to a Bear Warrior will allow for lovely Jump and Climb checks. A go-anywhere-fight-anything build is entirely possible. The only glaring combat weaknesses are a low Will save and difficulty with DR, and there are ways around these, such as using those feats for soulmelds or ToB maneuvers (such as Mountain Hammer).

Why it's funny: Alright then, with a straight face, please envision a grizzly bear doing backflips, running Matrix-esque up walls, and jacknifing from roof to roof like Spider-Man.

Possibly a pain to stat up, but I suppose you could just distill the key abilities and leave out the rest.

Now I want to set up a fight between the extreme bear warrior and more tiger than you can handle. I'd link builds if I had links, but the idea is to get the most uses of the word "bear" or "tiger" as possible. Can be quite playable.

Pharaoh's Fist
2010-01-22, 08:34 PM
The dancing bear

The Radical Taoist's submission:
The Dancing Bear
Advancing cautiously, several hunters corner a bear, gripping their spears tightly and readying for the kill. All of a sudden, the roaring animal throws itself onto a handstand off its front paws, and goes into a breakdancing routine. The hunters stare in confusion as it rips their limbs off in the middle of a windmill.

Progression - Feats
# [list=1]Barbarian 1 - Extra Rage
# Barbarian 2
# Rogue 1 - Whatever you want
# Rogue 2
# Rogue 3
# Thief-Acrobat 1 - Dive for Cover
# Thief-Acrobat 2
# Thief-Acrobat 3
# Thief-Acrobat 4 - Power Attack
# Bear Warrior 1
# Bear Warrior 2
# Bear Warrior 3 - Whatever you want
# Bear Warrior 4
# Bear Warrior 5
# Bear Warrior 6 - Whatever you want
# Bear Warrior 7
# Bear Warrior 8
# Bear Warrior 9 - Whatever you want
# Bear Warrior 10
# Thief-Acrobat 5

Why it's optimized: You tell me - I've got a potent combatant and trapscout with almost completely free feat selection and can be done in any race of your choice (though I'd recommend a Human with Able Learner myself). I only chose Extra Rage so you're not stuck with one rage a day for more than half your career, and Dive for Cover since it synergizes with the Thief Acrobat's Kip Up ability to give you double the chances on all your Reflex saves. The strength bonuses available to a Bear Warrior will allow for lovely Jump and Climb checks. A go-anywhere-fight-anything build is entirely possible. The only glaring combat weaknesses are a low Will save and difficulty with DR, and there are ways around these, such as using those feats for soulmelds or ToB maneuvers (such as Mountain Hammer).

Why it's funny: Alright then, with a straight face, please envision a grizzly bear doing backflips, running Matrix-esque up walls, and jacknifing from roof to roof like Spider-Man.

Possibly a pain to stat up, but I suppose you could just distill the key abilities and leave out the rest.
I wonder why he doesn't just use Steadfast Endurance to cover for will saves.

Gamerlord
2010-01-22, 08:36 PM
I once had a half-fiend half-dragon hobgoblin pyromaniac illusionist, the explanation being a fiend was in hobgoblin form when a dragon messed with it. All his illusions involve people burning.

deuxhero
2010-01-22, 08:42 PM
Oh yeah! The antrobear (savage species), werebear bear warrior (forget book, Complete Warrior I think) (I am forgetting something)

taltamir
2010-01-22, 08:55 PM
I thought that was the point? :smallamused: Similar vein vampire werewolves. If they've seen enough of the recent vampire/werewolf movies it should rattle their sensibilities just a tad.

dude, vampire x werewolf is hot and sexy :)
why would anyone be rattled by that?
do you have any idea how much vampire, werewolf, and vampire+werewolf porn there is out there?

Gamerlord
2010-01-22, 09:01 PM
dude, vampire x werewolf is hot and sexy :)
why would anyone be rattled by that?
do you have any idea how much vampire, werewolf, and vampire+werewolf porn there is out there?

And all of it is done by very creepy people.

ericgrau
2010-01-22, 09:58 PM
Half-Red dragon black puding. Bonus points if you can get them to think about how it came to be.

That's simple. The red dragon shapechanges into a black pudding and then they... please pass the brain bleach.

Cyrion
2010-01-22, 11:46 PM
Make their entry into the plane or the demi-plane where the BBEG is hiding the ground floor of a tower they can't climb or teleport into. Have several maps of the same size and shape prepared, and roll periodically to see if the map shifts randomly to a different floor plan. Each map has different encounters, traps, random effects, etc. Only one or two of the floor plans has a staircase up...

Just be careful not to let them get too frustrated.

Pharaoh's Fist
2010-01-22, 11:48 PM
That's simple. The red dragon shapechanges into a black pudding and then they... please pass the brain bleach.

Or the dragon polymorphed the ooze into something else.

deuxhero
2010-01-23, 09:27 AM
How about Cranium Rats? (from Planescape)

They were basically normal rats with overgrown brains that went outside their head. When in large groups they could cast as a sorcerer.

A quick google search finds me a 3.5 update for them here (http://www.planewalker.com/040101/cranium-rat).

Radar
2010-01-23, 09:46 AM
This might induce heavy headaches, but it would fit insanity plane quite well:
http://www.youtube.com/watch?v=ufrCIwNk1zc
Or simply put: go Escher (http://www.wisdom.weizmann.ac.il/~glasner/courses/CV_2009_1/img/escher-relativity.jpg) on your PCs.

One has to remember, that navigating in such an enviroment is substantially difficult, so some players might not appreciate it. It would be better to ask them subtly, how weird they like their adventurers and what kind of weird is to their taste.

How to not get lost yourself:
1. Start with global coordinate system xyz. Regular down direction would be [0,0,-1].
2. Build a room using global coordinate system and place all the doors. For each door write down it's subjective down direction. For example: if you want your players walk on the ceiling, then a door leeding them there would have a direction of [0,0,1].
3. Build as many rooms you like and write down all connections: door 1 in room A (e.g. A1 [1,0,0]) is door 3 in room B (B3 [0,-1,0]). If players walk through door 1 in room A, they end up in room B with subjective down direction of [0,-1,0].

As one can see, it requires a bit more book-keeping then a regular dungeon, yet is still possible to pull of efficiently, if you have a laptop handy to write everything down (who is where and with which direction of gravity).

That's the simple version.

Accurate, geometry heavy version (warning: contains math):
If your players have access to flight or are resourceful, they could easily use the unappropriate door (with different subjective gravity) - the above, simple system doesn't account for it. This can be fixed by making the doors rotate the subjective coordinate system instead of simply switching it. For such a situation:
1. Start with the setup form the simple version.
2. For each door add a vector, that shows, which direction it is facing. For example a door placed on [1,0,0] wall will have [1,0,0] direction if used for going out of this room (default direction).
2* Keep in mind, that it will be [-1,0,0] when entering the room.
3. Having both vectors of every door (subjective gravity + the direction vector) one can unequivocally determine the proper three-dimensional rotation to go through them. For example doors A1 (gravity:[0,0,-1], direction:[1,0,0]) and A2 (g=[0,0,-1], d=[1,0,0]) would be connected by a 180 degree rotation around Z axis due to 2*.
3* Keep in mind, that if you figure out A1->A2 rotation, then A2->A1 is it's inversion.

This might be difficult to use, if one is not familiar with sightly higher algebra, so use with caution.

Optimystik
2010-01-23, 10:01 AM
Or the dragon polymorphed the ooze into something else.

Why? It's warm and soft as-is.

...Wait, what?

Dragero
2010-01-23, 10:21 AM
This might induce heavy headaches, but it would fit insanity plane quite well:
http://www.youtube.com/watch?v=ufrCIwNk1zc
Or simply put: go Escher (http://www.wisdom.weizmann.ac.il/~glasner/courses/CV_2009_1/img/escher-relativity.jpg) on your PCs.

One has to remember, that navigating in such an enviroment is substantially difficult, so some players might not appreciate it. It would be better to ask them subtly, how weird they like their adventurers and what kind of weird is to their taste.

How to not get lost yourself:
1. Start with global coordinate system xyz. Regular down direction would be [0,0,-1].
2. Build a room using global coordinate system and place all the doors. For each door write down it's subjective down direction. For example: if you want your players walk on the ceiling, then a door leeding them there would have a direction of [0,0,1].
3. Build as many rooms you like and write down all connections: door 1 in room A (e.g. A1 [1,0,0]) is door 3 in room B (B3 [0,-1,0]). If players walk through door 1 in room A, they end up in room B with subjective down direction of [0,-1,0].

As one can see, it requires a bit more book-keeping then a regular dungeon, yet is still possible to pull of efficiently, if you have a laptop handy to write everything down (who is where and with which direction of gravity).

That's the simple version.

Accurate, geometry heavy version (warning: contains math):
If your players have access to flight or are resourceful, they could easily use the unappropriate door (with different subjective gravity) - the above, simple system doesn't account for it. This can be fixed by making the doors rotate the subjective coordinate system instead of simply switching it. For such a situation:
1. Start with the setup form the simple version.
2. For each door add a vector, that shows, which direction it is facing. For example a door placed on [1,0,0] wall will have [1,0,0] direction if used for going out of this room (default direction).
2* Keep in mind, that it will be [-1,0,0] when entering the room.
3. Having both vectors of every door (subjective gravity + the direction vector) one can unequivocally determine the proper three-dimensional rotation to go through them. For example doors A1 (gravity:[0,0,-1], direction:[1,0,0]) and A2 (g=[0,0,-1], d=[1,0,0]) would be connected by a 180 degree rotation around Z axis due to 2*.
3* Keep in mind, that if you figure out A1->A2 rotation, then A2->A1 is it's inversion.

This might be difficult to use, if one is not familiar with sightly higher algebra, so use with caution.

My brain just exploded....thats a realy awsome idea, but I have no idea how That could work for long without my players just blowing the room up.


Right now I`m definatly going to make a "room of death" from the retarded creatures article, and am trying to find that set of clothing that mindcontrols you, anyone know what book it`s from?

(And the BBEG will be riding in a gelatinouse cube, are the rule for that in any 3.5/3 books?)

Radar
2010-01-23, 12:23 PM
Well, you could allways make a single double-sided room (take two rooms with about the same size from your dungeon and make one of them a ceiling for the other) - won't change anything in the layout, but walking aside a chandolier hanging upward might be a funny experiance.

As for the Gelatinous Cube mount, I don't know any specific rules, but my guess would be to treat is as a regular mount even without the need of Riding skill. What would be different is that the BBEG has to have acid resistance and some way to breath (Bottle of Air? Might give the Cube a lavalamp feel with all those floating air bubbles that would randomly come to surface and pop with a proper sound). The Cube will definately block Line of Effect to the BBEG and he won't be able to cast any spell requireing Line of Effect as well. Effects of area spells would probably have to be looked upon case by case.

Dragero
2010-01-23, 02:45 PM
Yeah on second thought, I might just make his gaurds riding in cubes, not him.

Roupe
2010-01-23, 10:14 PM
Mimics

Bonus points if a large mimic is pretending to be a gazebo.