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View Full Version : Yu-Gi-Oh PbP: Shadow_Elf vs. Blue Ghost



Shadow_Elf
2010-01-21, 08:54 PM
Suddenly, in the arena, a hole opens in the ground. Out walks an anthropomorphic grey rabbit. In one hand, he holds a carrot, which he munches on slowly. On the other, his dueldisk.

Ehhhh, what's up, Doc?

Blue Ghost
2010-01-21, 09:02 PM
The blue wizard laughs at the sight of the rabbit. Oh boy. It's been a while, hasn't it? This duel ought to be entertaining.

[roll0]
[roll1]
[roll2]

Shadow_Elf
2010-01-21, 09:13 PM
Here to a good game, eh Doc?

Initiative: [roll0]
Draw: [roll1]
Rerolls: [roll2]

((I like this deck not only because it can OTK, or 2TK readily, but because of the awesome persona that gets to go with it :smallbiggrin:))

Blue Ghost
2010-01-21, 09:16 PM
You said it, Mr. Rabbit.

[roll0]

I start with the Terraforming (http://yugioh.wikia.com/wiki/Terraforming) Spell Card, which transforms the field into the Magical Citadel of Endymion (http://yugioh.wikia.com/wiki/Magical_Citadel_of_Endymion)!

A majestic tower, pulsating with a tangible aura of magic, takes up the center of the field.

Blue Ghost
2010-01-21, 09:19 PM
Next, I activate the Spell Card Allure of Darkness (http://yugioh.wikia.com/wiki/Allure_of_Darkness), which lets me draw two more cards.

[roll0]

I now have to remove a DARK monster from my hand, so I'll say goodbye to my Chaos Sorcerer. After Allure of Darkness is activated, my Citadel's magical power grows as it gains a Spell Counter.
I then cast Spell Power Grasp (http://yugioh.wikia.com/wiki/Spell_power_grasp) to give my Citadel two more Counters of power. I can then add another Spell Power Grasp to my hand for future use.
I will then Set a monster and end my turn.

Monsters:
Face Down

Spell/Traps:

Field:
Magical Citadel of Endymion (http://yugioh.wikia.com/wiki/Magical_Citadel_of_Endymion) (3 Spell Counters)

Life Points: 8000


Hand: 4

Endymion, the Master Magician
Magical Marionette
Night’s End Sorcerer
Spell Power Grasp


Face Down:

Night’s End Sorcerer


Deck:

1. Ice Queen
2. Dark Red Enchanter
3. Dark Red Enchanter
4. Crusader of Endymion
5. Crusader of Endymion
6. Defender, the Magical Knight
7. Defender, the Magical Knight
8. Breaker the Magical Warrior
9. Breaker the Magical Warrior
10. Magical Exemplar
11. Magical Exemplar
12. Magical Exemplar
13. Apprentice Magician
14. Apprentice Magician
15. Old Vindictive Magician
16. Night’s End Sorcerer
17. Sunny Pixie
18. Magical Dimension
19. Magical Dimension
20. Heavy Storm
21. Magical Citadel of Endymion
22. Spell Power Grasp
23. Allure of Darkness
24. Mage Power
25. Solidarity
26. Brain Control
27. Card Destruction
28. Magician’s Circle
29. Royal Decree
30. Royal Decree



Extra Deck:

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm


Graveyard:

Terraforming
Allure of Darkness
Spell Power Grasp


Removed from Play:

Chaos Sorcerer

Shadow_Elf
2010-01-21, 09:27 PM
Eeeeenteresting...

Draw: [roll0]
Rerolls: [roll1]

I'll set one-a these monster-ma-jigs, and end my turn at that.

Field Magic: None
{table] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

Hand: 5
Blue Eyes Toon Dragon
Gene Warped Warwolf
Swords of Revealing Light
Toon Mermaid
Inferno Reckless Summon

Facedowns: 1
Spot 3: Destiny Hero - Defender 100/2700

Graveyard: 0
0

Out of Play: 0
0

Deck: 34
01. Toon World
02. Toon World
03. Toon World
04. Blue-Eyes Toon Dragon
05. Blue-Eyes Toon Dragon
06. Blue-Eyes Toon Dragon
07. Inferno Reckless Summon
08. Inferno Reckless Summon
09. Inferno Reckless Summon
10. Toon Dark Magician Girl
11. Toon Dark Magician Girl
12. Toon Dark Magician Girl
13. Toon Gemini Elf
14. Toon Gemini Elf
15. Toon Gemini Elf
16. Toon Table of Contents
17. Toon Table of Contents
18. Toon Table of Contents
19. Emergency Provisions
20. Emergency Provisions
21. Swords of Revealing Light
22. Spell Absorption
23. Spell Absorption
24. Sebek’s Blessing
25. Sebek’s Blessing
26. Destiny Hero - Defender
27. Destiny Hero - Defender
28. Gene-Warped Warwolf
29. Gene-Warped Warwolf
30. Royal Decree
31. Royal Decree
32. Royal Decree
33. Toon Masked Sorcerer
34. Toon Masked Sorcerer
35. Toon Masked Sorcerer
36. Mage Power
37. Mage Power
38. Toon Mermaid
39. Toon Mermaid
40. Toon Mermaid

Blue Ghost
2010-01-21, 09:34 PM
Is that all you do? Well, it's time for me to go on the offensive, then.

[roll0]

I Tribute my face-down Night's End Sorcerer to summon Magical Marionette (http://yugioh.wikia.com/wiki/Magical_Marionette). Then, I cast my second Spell Power Grasp, targeting my Citadel. The Citadel gains two Spell Counters, and Marionette gains one, increasing its ATK by 200. Then I retrieve my third Spell Power Grasp.
I activate Marionette's effect, removing two counters from Citadel to destroy your face-down monster. Marionette then attacks directly for 2200 damage.
Your move, rabbit.[/color]

Monsters:
Magical Marionette (http://yugioh.wikia.com/wiki/Magical_Marionette) (2200/1000) (1 Spell Counter)

Spell/Traps:

Field:
Magical Citadel of Endymion (http://yugioh.wikia.com/wiki/Magical_Citadel_of_Endymion) (3 Spell Counters)

Life Points: 8000


Hand: 4

Endymion, the Master Magician
Night’s End Sorcerer
Magical Citadel of Endymion
Spell Power Grasp


Face Down:

Night’s End Sorcerer


Deck:

1. Ice Queen
2. Dark Red Enchanter
3. Dark Red Enchanter
4. Crusader of Endymion
5. Crusader of Endymion
6. Defender, the Magical Knight
7. Defender, the Magical Knight
8. Breaker the Magical Warrior
9. Breaker the Magical Warrior
10. Magical Exemplar
11. Magical Exemplar
12. Magical Exemplar
13. Apprentice Magician
14. Apprentice Magician
15. Old Vindictive Magician
16. Night’s End Sorcerer
17. Sunny Pixie
18. Magical Dimension
19. Magical Dimension
20. Heavy Storm
21. Allure of Darkness
22. Mage Power
23. Solidarity
24. Brain Control
25. Card Destruction
26. Magician’s Circle
27. Royal Decree
28. Royal Decree



Extra Deck:

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm


Graveyard:

Terraforming
Allure of Darkness
Spell Power Grasp x2
Night’s End Sorcerer


Removed from Play:

Chaos Sorcerer

Shadow_Elf
2010-01-21, 09:43 PM
Ouch, Doc. What's up with that?

Draw: [roll0]
Rerolls: [roll1]

I'll set a card face down and activate Swords of Revealing Light, which'll buy me a couple a turns at least, but it also gives you one a them... uhhh... spell countermajigs. I then set another monster, ending my turn.

Field Magic: None
{table] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | FD | SR | -- | --[/table]
FD = Facedown
SR = Swords of Revealing Light (3 turns remaining)

Lifepoints: 5800

Hand: 3
Blue Eyes Toon Dragon
Toon Mermaid
Inferno Reckless Summon

Facedowns: 2
Gene Warped Warwolf
Royal Decree

Graveyard: 1
Destiny Hero - Defender

Out of Play: 0
0

Deck: 33
01. Toon World
02. Toon World
03. Toon World
04. Blue-Eyes Toon Dragon
05. Blue-Eyes Toon Dragon
06. Blue-Eyes Toon Dragon
07. Inferno Reckless Summon
08. Inferno Reckless Summon
09. Inferno Reckless Summon
10. Toon Dark Magician Girl
11. Toon Dark Magician Girl
12. Toon Dark Magician Girl
13. Toon Gemini Elf
14. Toon Gemini Elf
15. Toon Gemini Elf
16. Toon Table of Contents
17. Toon Table of Contents
18. Toon Table of Contents
19. Emergency Provisions
20. Emergency Provisions
21. Swords of Revealing Light
22. Spell Absorption
23. Spell Absorption
24. Sebek’s Blessing
25. Sebek’s Blessing
26. Destiny Hero - Defender
27. Destiny Hero - Defender
28. Gene-Warped Warwolf
29. Gene-Warped Warwolf
30. Royal Decree
31. Royal Decree
32. Royal Decree
33. Toon Masked Sorcerer
34. Toon Masked Sorcerer
35. Toon Masked Sorcerer
36. Mage Power
37. Mage Power
38. Toon Mermaid
39. Toon Mermaid
40. Toon Mermaid

Blue Ghost
2010-01-21, 09:47 PM
Your Swords of Revealing Light won't protect you for long, because I have a few more tricks up my sleeve.

[roll0]

Your Swords of Revealing Light have given my Marionette another Spell Counter, enough for its effect. I remove Marionette's two counters to destroy your face-down monster.
I summon Magical Exemplar (http://yugioh.wikia.com/wiki/Magical_Exemplar). This new magician gets two Spell Counters every time a Spell is cast. Here's one now: my final Spell Power Grasp! Exemplar and the Citadel gain two Spell Counters each, and Magical Marionette gains one.
Magical Citadel of Endymion now has six Spell Counters. I remove all of them to summon forth the master of magicians, Endymion (http://yugioh.wikia.com/wiki/Endymion,_The_Master_Magician) himself! Endymion, the Master Magician then gives me a Spell Card from my Graveyard: Allure of Darkness.

Blue Ghost
2010-01-21, 09:54 PM
I cast Allure of Darkness again. Marionette and the Citadel gain two Spell Counters each, and Exemplar gains two. I draw.

[roll0]

I remove a Night's End Sorcerer from my hand.
I activate the Master Magician's effect. By channeling the energy of a Spell Card in my hand, another Magical Citadel, the Master Magician destroys your remaining face-down card.
What now remains? Your Swords of Revealing Light, and your Life Points. Those will now go as well. Magical Exemplar casts her spell, expending two Spell Counters to bring back my Night's End Sorcerer (http://yugioh.wikia.com/wiki/Night%27s_End_Sorcerer), who removes your destroyed monsters from your Graveyard.
Now for a bit more magic. Night's End Sorcerer and Magical Marionette tune to call forth the power of another mighty archmage, the Arcanite Magician (http://yugioh.wikia.com/wiki/Arcanite_Magician)! Upon his summoning, Arcanite Magician receives two Spell Counters, increasing his ATK to 2400. Now, Arcanite Magician casts his spell as well, channeling the remaining spell energy in my Magical Citadel to dispel your Swords of Revealing Light!
Now you are defenseless. Magical Exemplar, Arcanite Magician, and Endymion all use their magic to attack directly! Go! (6800 damage)

Monsters:
Magical Exemplar (http://yugioh.wikia.com/wiki/Magical_Exemplar) (1700/1400) (2 Spell Counters)
Endymion, the Master Magician (http://yugioh.wikia.com/wiki/Endymion,_The_Master_Magician) (2700/1700)
Arcanite Magician (http://yugioh.wikia.com/wiki/Arcanite_Magician) (2400/1800) (2 Spell Counters)

Spell/Traps:

Field:
Magical Citadel of Endymion (http://yugioh.wikia.com/wiki/Magical_Citadel_of_Endymion)

Life Points: 8000


Hand: 2

Defender, the Magical Knight
Crusader of Endymion


Face Down:


Deck:

1. Ice Queen
2. Dark Red Enchanter
3. Dark Red Enchanter
4. Crusader of Endymion
5. Defender, the Magical Knight
6. Breaker the Magical Warrior
7. Breaker the Magical Warrior
8. Magical Exemplar
9. Magical Exemplar
10. Apprentice Magician
11. Apprentice Magician
12. Old Vindictive Magician
13. Night’s End Sorcerer
14. Sunny Pixie
15. Magical Dimension
16. Magical Dimension
17. Heavy Storm
18. Allure of Darkness
19. Mage Power
20. Solidarity
21. Brain Control
22. Card Destruction
23. Magician’s Circle
24. Royal Decree
25. Royal Decree



Extra Deck:

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm


Graveyard:

Terraforming
Allure of Darkness
Spell Power Grasp x3
Night’s End Sorcerer
Magical Citadel of Endymion
Magical Marionette


Removed from Play:

Chaos Sorcerer
Night’s End Sorcerer

Shadow_Elf
2010-01-21, 10:06 PM
((Ouch, I didn't even get to draw Toon World! Also, upon actually _reading_ Inferno Reckless Summon, I have decided to remove all three copies of it from my deck since its only good for OTKs if I also have both my mage powers and a toon mermaid in my hand, which is not very likely. And suggestions for my deck?))

Blue Ghost
2010-01-21, 10:08 PM
((I don't know much about Toons, but I think some protection and monster removal would be nice.
Wow, I got really lucky in that duel. I haven't lost with this deck yet, but never have I had such a perfect opening hand.))

Shadow_Elf
2010-01-21, 10:18 PM
((I edited my deck a little. Would you care for a rematch? Same thread.))

Deck #5: Looney Toons MK2
01. Toon World
02. Toon World
03. Toon World
04. Blue-Eyes Toon Dragon
05. Blue-Eyes Toon Dragon
06. Blue-Eyes Toon Dragon
07. Astral Barrier
08. Astral Barrier
09. Astral Barrier
10. Toon Dark Magician Girl
11. Toon Dark Magician Girl
12. Toon Dark Magician Girl
13. Toon Gemini Elf
14. Toon Gemini Elf
15. Toon Gemini Elf
16. Toon Table of Contents
17. Toon Table of Contents
18. Toon Table of Contents
19. Emergency Provisions
20. Emergency Provisions
21. Swords of Revealing Light
22. Sebek’s Blessing
23. Sebek’s Blessing
24. Troop Dragon
25. Troop Dragon
26. Troop Dragon
27. Mecha Bunny
28. Mecha Bunny
29. Mecha Bunny
30. Spirit Barrier
31. Spirit Barrier
32. Spirit Barrier
33. Toon Masked Sorcerer
34. Toon Masked Sorcerer
35. Toon Masked Sorcerer
36. Mage Power
37. Mage Power
38. Toon Mermaid
39. Toon Mermaid
40. Toon Mermaid

Blue Ghost
2010-01-21, 10:51 PM
((All right, let's go again.))

So you want a rematch, sir? Very well. You can decide who makes the first move.

[roll0]
[roll1]

Blue Ghost
2010-01-21, 10:52 PM
((Sorry, wrong tag. Reroll.))

[roll0]
[roll1]

Shadow_Elf
2010-01-21, 10:54 PM
I think I'll go first, Doc.

Draw: [roll0]
Rerolls: [roll1]

Shadow_Elf
2010-01-21, 10:58 PM
The way I run this thing, you'd think I actually knew something about it...

Draw: [roll0]
Rerolls: [roll1]

I play Toon Table of Contents (http://yugioh.wikia.com/wiki/Toon_Table_of_Contents)... says the rabbit, dropping the carrot into a non-exitant pocket and drawing out a hugely oversized dictionary. He traces his fingers along the pages until he find what he is looking for. It adds Toon World to my hand, which I then pay 1000 life points to play. After that, I set a monster and special summon Toon Mermaid in attack mode. Then, I set a card. After all that, I end my turn, Doc.

Field Magic: None
{table] 1 | 2 | 3 | 4 | 5
-- | -- | TM | FD | --
-- | -- | TW | FD | --[/table]
TM = Toon Mermaid (http://yugioh.wikia.com/wiki/Toon_Mermaid), 1400/1500
TW = Toon World

Lifepoints: 7000

Hand: 2
Blue Eyes Toon Dragon
Emergency Provisions


Facedowns: 2
Spot 3: Mecha Bunny
Spot 3: Spirit Barrier

Graveyard: 0
0

Out of Play: 0
0

Deck: 33
01. Toon World
02. Toon World
03. Toon World
04. Blue-Eyes Toon Dragon
05. Blue-Eyes Toon Dragon
06. Blue-Eyes Toon Dragon
07. Astral Barrier
08. Astral Barrier
09. Astral Barrier
10. Toon Dark Magician Girl
11. Toon Dark Magician Girl
12. Toon Dark Magician Girl
13. Toon Gemini Elf
14. Toon Gemini Elf
15. Toon Gemini Elf
16. Toon Table of Contents
17. Toon Table of Contents
18. Toon Table of Contents
19. Emergency Provisions
20. Emergency Provisions
21. Swords of Revealing Light
22. Sebek’s Blessing
23. Sebek’s Blessing
24. Troop Dragon
25. Troop Dragon
26. Troop Dragon
27. Mecha Bunny
28. Mecha Bunny
29. Mecha Bunny
30. Spirit Barrier
31. Spirit Barrier
32. Spirit Barrier
33. Toon Masked Sorcerer
34. Toon Masked Sorcerer
35. Toon Masked Sorcerer
36. Mage Power
37. Mage Power
38. Toon Mermaid
39. Toon Mermaid
40. Toon Mermaid

Blue Ghost
2010-01-21, 11:07 PM
Ah, now this is fun. How long is it since I've seen the cartoons? Ah, good old days.

[roll0]

I summon Defender, the Magical Knight (http://yugioh.wikia.com/wiki/Defender,_The_Magical_Knight)! With his summoning, Defender gets a Spell Counter, which he can use to protect a Spellcaster from harm.
Defender attacks your Toon Mermaid. I'll then Set a card and end my turn.

Monsters:
Defender, the Magical Knight (http://yugioh.wikia.com/wiki/Defender,_The_Magical_Knight) (1600/2000) (1 Spell Counter)

Spell/Traps:
Face Down

Life Points: 8000


Hand: 4

Magical Exemplar
Mage Power
Dark Red Enchanter
Ice Queen


Face Down:

Magical Dimension


Deck:

1. Chaos Sorcerer
2. Endymion, the Master Magician
3. Dark Red Enchanter
4. Magical Marionette
5. Crusader of Endymion
6. Crusader of Endymion
7. Defender, the Magical Knight
8. Breaker the Magical Warrior
9. Breaker the Magical Warrior
10. Magical Exemplar
11. Magical Exemplar
12. Apprentice Magician
13. Apprentice Magician
14. Old Vindictive Magician
15. Night’s End Sorcerer
16. Night’s End Sorcerer
17. Night’s End Sorcerer
18. Sunny Pixie
19. Magical Dimension
20. Heavy Storm
21. Magical Citadel of Endymion
22. Magical Citadel of Endymion
23. Terraforming
24. Spell Power Grasp
25. Spell Power Grasp
26. Spell Power Grasp
27. Allure of Darkness
28. Allure of Darkness
29. Solidarity
30. Brain Control
31. Card Destruction
32. Magician’s Circle
33. Royal Decree
34. Royal Decree


Extra Deck:

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm


Graveyard:

Empty


Removed from Play:

Empty

Shadow_Elf
2010-01-21, 11:15 PM
You activate my trap card, Doc, which is Spirit Barrier! As long as I got a monster on the field, I don't take any battle damage. As the magical forces overcome the cartoon, the backlash is stopped short by Bug's other monster, and he takes no damage.

I'll draw now, I think!

[roll0]
[roll1]

I summon Toon Gemini Elf! These ladies can't attack just yet, but that's alright. After that, I end my turn.

Field Magic: None
{table] 1 | 2 | 3 | 4 | 5
-- | -- | TG | FD | --
-- | -- | TW | SB | --[/table]
TG = Toon Gemini Elf (http://yugioh.wikia.com/wiki/Toon_Gemini_Elf) 1900/900
TW = Toon World
SB = Spirit Barrier (http://yugioh.wikia.com/wiki/Spirit_Barrier)

Lifepoints: 7000

Hand: 2
Blue Eyes Toon Dragon
Emergency Provisions


Facedowns: 1
Spot 3: Mecha Bunny

Graveyard: 2
Toon Mermaid
Toon Table of Contents

Out of Play: 0
0

Deck: 32
01. Toon World
02. Toon World
03. Toon World
04. Blue-Eyes Toon Dragon
05. Blue-Eyes Toon Dragon
06. Blue-Eyes Toon Dragon
07. Astral Barrier
08. Astral Barrier
09. Astral Barrier
10. Toon Dark Magician Girl
11. Toon Dark Magician Girl
12. Toon Dark Magician Girl
13. Toon Gemini Elf
14. Toon Gemini Elf
15. Toon Gemini Elf
16. Toon Table of Contents
17. Toon Table of Contents
18. Toon Table of Contents
19. Emergency Provisions
20. Emergency Provisions
21. Swords of Revealing Light
22. Sebek’s Blessing
23. Sebek’s Blessing
24. Troop Dragon
25. Troop Dragon
26. Troop Dragon
27. Mecha Bunny
28. Mecha Bunny
29. Mecha Bunny
30. Spirit Barrier
31. Spirit Barrier
32. Spirit Barrier
33. Toon Masked Sorcerer
34. Toon Masked Sorcerer
35. Toon Masked Sorcerer
36. Mage Power
37. Mage Power
38. Toon Mermaid
39. Toon Mermaid
40. Toon Mermaid

Blue Ghost
2010-01-21, 11:20 PM
Your toons are pretty funny, but I'm not going to let up.

[roll0]

I summon my old friend, Magical Exemplar (http://yugioh.wikia.com/wiki/Magical_Exemplar). You remember her, don't you?
Then I cast my face-down spell Magical Dimension (http://yugioh.wikia.com/wiki/Magical_Dimension), Tributing Defender. I destroy your face-down monster, and I Special Summon another Spellcaster: the mighty Ice Queen (http://yugioh.wikia.com/wiki/Ice_Queen)!
Magical Exemplar casts her spell, Special Summoning from my hand Night's End Sorcerer (http://yugioh.wikia.com/wiki/Night%27s_End_Sorcerer), who removes from play your Toon Mermaid.
Night's End Sorcerer and Magical Exemplar tune. I Synchro Summon Goyo Guardian (http://yugioh.wikia.com/wiki/Goyo_Guardian), who attacks and takes your Toon Gemini Elf with Goyo Lariat. Yay, I always wanted a Toon Spellcaster of my own!
Now Ice Queen attacks directly with Crystal Maelstrom! I end my turn there.

Monsters:
Ice Queen (http://yugioh.wikia.com/wiki/Ice_Queen) (2900/2100)
Goyo Guardian (http://yugioh.wikia.com/wiki/Goyo_Guardian) (2800/2000)
Toon Gemini Elf (http://yugioh.wikia.com/wiki/Toon_Gemini_Elf) (1900/900)

Spell/Traps:

Life Points: 8000


Hand: 2

Mage Power
Dark Red Enchanter


Face Down:


Deck:

1. Chaos Sorcerer
2. Endymion, the Master Magician
3. Dark Red Enchanter
4. Magical Marionette
5. Crusader of Endymion
6. Crusader of Endymion
7. Defender, the Magical Knight
8. Breaker the Magical Warrior
9. Breaker the Magical Warrior
10. Magical Exemplar
11. Magical Exemplar
12. Apprentice Magician
13. Apprentice Magician
14. Old Vindictive Magician
15. Night’s End Sorcerer
16. Night’s End Sorcerer
17. Sunny Pixie
18. Magical Dimension
19. Heavy Storm
20. Magical Citadel of Endymion
21. Magical Citadel of Endymion
22. Terraforming
23. Spell Power Grasp
24. Spell Power Grasp
25. Spell Power Grasp
26. Allure of Darkness
27. Allure of Darkness
28. Solidarity
29. Brain Control
30. Card Destruction
31. Magician’s Circle
32. Royal Decree
33. Royal Decree


Extra Deck:

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm


Graveyard:

Magical Dimension
Defender, the Magical Knight
Magical Exemplar
Night’s End Sorcerer


Removed from Play:

Empty

Shadow_Elf
2010-01-21, 11:29 PM
((I gotta go get some sleep, big Math Test tomorrow. We'll finish this exciting episode tomorrow, I guess! This one is certainly shaping up to be more of a "duel" than the last one, which was pretty much a rout. :smallbiggrin:))

Shadow_Elf
2010-01-22, 05:26 PM
THAT's going to throw a wrench in things...

Draw: [roll0]
Rerolls: [roll1]

I special summon Toon Mermaid from my hand, in defence mode. Unfortunately, I have to end my turn at that.

((Is it just me, or is your deck just plain better than mine? It seems like no matter how good my luck is, yours is better... :smallannoyed:))

Field Magic: None
{table] 1 | 2 | 3 | 4 | 5
-- | -- | TM | -- | --
-- | -- | TW | SB | --[/table]
TM = Toon Mermaid 1400/1500
TW = Toon World
SB = Spirit Barrier (http://yugioh.wikia.com/wiki/Spirit_Barrier)

Lifepoints: 4100

Hand: 2
Blue Eyes Toon Dragon
Emergency Provisions


Facedowns: 0
0

Graveyard: 2
Toon Table of Contents
Mecha Bunny

Out of Play: 1
Toon Mermaid

Deck: 32
01. Toon World
02. Toon World
03. Toon World
04. Blue-Eyes Toon Dragon
05. Blue-Eyes Toon Dragon
06. Blue-Eyes Toon Dragon
07. Astral Barrier
08. Astral Barrier
09. Astral Barrier
10. Toon Dark Magician Girl
11. Toon Dark Magician Girl
12. Toon Dark Magician Girl
13. Toon Gemini Elf
14. Toon Gemini Elf
15. Toon Gemini Elf
16. Toon Table of Contents
17. Toon Table of Contents
18. Toon Table of Contents
19. Emergency Provisions
20. Emergency Provisions
21. Swords of Revealing Light
22. Sebek’s Blessing
23. Sebek’s Blessing
24. Troop Dragon
25. Troop Dragon
26. Troop Dragon
27. Mecha Bunny
28. Mecha Bunny
29. Mecha Bunny
30. Spirit Barrier
31. Spirit Barrier
32. Spirit Barrier
33. Toon Masked Sorcerer
34. Toon Masked Sorcerer
35. Toon Masked Sorcerer
36. Mage Power
37. Mage Power
38. Toon Mermaid
39. Toon Mermaid
40. Toon Mermaid

Blue Ghost
2010-01-22, 06:39 PM
((It's possible. The thing about Toons not being able to attack on the turn they're summoned really hurts them. You may want to look into some defensive Traps for them.))

[roll0]

I switch Toon Gemini Elf to Attack Position. Goyo Guardian attacks Toon Mermaid, allowing me to take control of her. Toon Gemini Elf and Ice Queen attack directly for game.

Monsters:
Ice Queen (http://yugioh.wikia.com/wiki/Ice_Queen) (2900/2100)
Goyo Guardian (http://yugioh.wikia.com/wiki/Goyo_Guardian) (2800/2000)
Toon Gemini Elf (http://yugioh.wikia.com/wiki/Toon_Gemini_Elf) (1900/900)

Spell/Traps:

Life Points: 8000


Hand: 3

Mage Power
Dark Red Enchanter
Magical Citadel of Endymion


Face Down:


Deck:

1. Chaos Sorcerer
2. Endymion, the Master Magician
3. Dark Red Enchanter
4. Magical Marionette
5. Crusader of Endymion
6. Crusader of Endymion
7. Defender, the Magical Knight
8. Breaker the Magical Warrior
9. Breaker the Magical Warrior
10. Magical Exemplar
11. Magical Exemplar
12. Apprentice Magician
13. Apprentice Magician
14. Old Vindictive Magician
15. Night’s End Sorcerer
16. Night’s End Sorcerer
17. Sunny Pixie
18. Magical Dimension
19. Heavy Storm
20. Magical Citadel of Endymion
21. Terraforming
22. Spell Power Grasp
23. Spell Power Grasp
24. Spell Power Grasp
25. Allure of Darkness
26. Allure of Darkness
27. Solidarity
28. Brain Control
29. Card Destruction
30. Magician’s Circle
31. Royal Decree
32. Royal Decree


Extra Deck:

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm


Graveyard:

Magical Dimension
Defender, the Magical Knight
Magical Exemplar
Night’s End Sorcerer


Removed from Play:

Empty

Shadow_Elf
2010-01-22, 06:47 PM
((Well, I was running Astral Barrier + Spirit Barrier, but I never got the second part of that. I hear Draining Shield can be a boon in a toons deck. I'm also thinking of adding three copies of Vengeful Bog Spirit, so that my opponent ends up just as initially crippled offensively as me. Thoughts?))

Blue Ghost
2010-01-22, 06:50 PM
((A two-card combo generally doesn't work as well as a single card. I think the best defense would be Threatening Roar or Waboku: they only work for one turn, but they are chainable, and stop all attacks for the turn. Draining Shield is okay, but it only blocks one attack, isn't chainable, and doesn't remove the threat. Vengeful Bog Spirit might work, you can try it if you want.))