LibraryOgre
2010-01-22, 11:50 AM
So, last night, my hobgoblin died. And, when I say died, I mean "was murdered in a bloody orgy of destruction." There was an infestation of orcs in the county, which the party paladin told the hobgoblins to "take care of", paying them 3600 gold for the hire of 200 troops for 3 months (3600 of my gold, actually). It seems that there was a series of natural tunnels under the Haranshire, part of the Underdark, and my bard informed the rest of his tribe of this. They moved in and started mining towards the dale where the orcs lived, so they could attack from two angles. The party Paladin took exception to this, slaughtered a number of hobgoblins (to be fair, the hobgoblins did attack first), then had to be talked out of killing the ones who surrendered.
The hobgoblins had a simple premise: The tunnels were abandoned, and part of the Underdark, so were free to be claimed. The party disagreed, canceled the deal with the hobgoblins (via a corporal), and took a hostage to ensure they'd get out of the tunnels without more problems. The hostage was released, and reported back to me... this lead to me ordering a couple kidnappings (the town smith and the local ranger) for safe-keeping while negotiations continued. The paladin went some south of ape-****, hired a shady priest in the area (first thinking him to be a priest of her god of Duty; when he revealed himself to be a priest of the goddess of Death, Secrets, and the Underdark, she went ahead with it), and had him cast Elemental Swarm (12000 for him to read it from a scroll) with the orders to "Kill the hobgoblins."
Under the weight of 13 max HD elementals, I and several hundred hobgoblins were killed. Until the elementals burst through, not a single human had been killed by a hobgoblin, nor had any of their property been taken; in the end, I coup de gras'd the ranger, and almost got the smith in revenge for their abuse of a flag of parley.
(Sorry for the long preamble; the Paladin's player is the DM's wife, and a bit of a whiner... a couple weeks ago she shouted at him "You never center a session around me" despite him throwing tons of hooks her way that she's ignored... so I don't expect her to fall nearly as hard as she should. I needed to vent. You were saved my lectures on pride and wrath.)
But, now I need another character.
The DM has laid some guidelines.
1) Character must be good.
2) Must have non-party destroying goals. (I'm going to argue with him on the last one; none of my hobgoblins goals were party-destroying... the party got bent out of shape because the paladin screamed about it.)
He's also made it fairly clear that the character must be of a relatively normal, usually non-evil, race, and allows non-PF on a case-by-case basis. Currently, I've got a gnome ranger 5/shadowdancer 1 in the wings, but I'm not sure if that's the way I want to go. A svirfneblin has been noted as acceptable. Here's the party make-up:
1) Human Paladin. Possibly fallen. Primarily two-handed sword.
2) Human Fighter, sword and board.
3) Halfling cleric/rogue, angling towards a Divine Trickster-type class.
4) Dwarven barbarian/cleric, angling towards a modified Eldritch knight.
5) An occasional elven necromancer.
6) A tiefling infernal sorcerer, who may be leaving these crazy people to go live in the keep he got from a Deck of Many Things.
Any suggestions?
The hobgoblins had a simple premise: The tunnels were abandoned, and part of the Underdark, so were free to be claimed. The party disagreed, canceled the deal with the hobgoblins (via a corporal), and took a hostage to ensure they'd get out of the tunnels without more problems. The hostage was released, and reported back to me... this lead to me ordering a couple kidnappings (the town smith and the local ranger) for safe-keeping while negotiations continued. The paladin went some south of ape-****, hired a shady priest in the area (first thinking him to be a priest of her god of Duty; when he revealed himself to be a priest of the goddess of Death, Secrets, and the Underdark, she went ahead with it), and had him cast Elemental Swarm (12000 for him to read it from a scroll) with the orders to "Kill the hobgoblins."
Under the weight of 13 max HD elementals, I and several hundred hobgoblins were killed. Until the elementals burst through, not a single human had been killed by a hobgoblin, nor had any of their property been taken; in the end, I coup de gras'd the ranger, and almost got the smith in revenge for their abuse of a flag of parley.
(Sorry for the long preamble; the Paladin's player is the DM's wife, and a bit of a whiner... a couple weeks ago she shouted at him "You never center a session around me" despite him throwing tons of hooks her way that she's ignored... so I don't expect her to fall nearly as hard as she should. I needed to vent. You were saved my lectures on pride and wrath.)
But, now I need another character.
The DM has laid some guidelines.
1) Character must be good.
2) Must have non-party destroying goals. (I'm going to argue with him on the last one; none of my hobgoblins goals were party-destroying... the party got bent out of shape because the paladin screamed about it.)
He's also made it fairly clear that the character must be of a relatively normal, usually non-evil, race, and allows non-PF on a case-by-case basis. Currently, I've got a gnome ranger 5/shadowdancer 1 in the wings, but I'm not sure if that's the way I want to go. A svirfneblin has been noted as acceptable. Here's the party make-up:
1) Human Paladin. Possibly fallen. Primarily two-handed sword.
2) Human Fighter, sword and board.
3) Halfling cleric/rogue, angling towards a Divine Trickster-type class.
4) Dwarven barbarian/cleric, angling towards a modified Eldritch knight.
5) An occasional elven necromancer.
6) A tiefling infernal sorcerer, who may be leaving these crazy people to go live in the keep he got from a Deck of Many Things.
Any suggestions?