The J Pizzel
2010-01-22, 03:53 PM
I finally get to play a PC and I can't decide if I want to play a Warlord or a Cleric.
Quicks facts: 5 players. Level 6. Will probably only last about 2-3 levels. Will take place shortly on material, then go to Shadowfell for a crap ton of fighting, then go to Feywild for a short visit.
Group has very good tactics and is very good at playing fighting together. Group is as follows:
Goliath sword n board fighter
Drow rogue
Some sort of ranged striker (he's been playing chaos sorcerer, but he might try archer ranger or warlock)
Eladrin Wizzie
Here's my deal, I love buffing and healing. I'm perfectly content not doing high damage or awesome spells, I like keeping teamates alive, and boosting them so they can kick ass. I also like to get in the line of fire. So I built a battle cleric and a warlord. Please critique each one and let me know what I can do to make the most out of both. Also, feel free to advice which one you think I should play. I'm enjoying both of them on paper.
Genasi Warlord
====== Created Using Wizards of the Coast D&D Character Builder ======
warlord, level 6
Genasi, Warlord
Build: Resourceful Warlord
Commanding Presence: Resourceful Presence
Elemental Manifestation: Earthsoul
Earthshock: Earthshock Strength
FINAL ABILITY SCORES
Str 18, Con 13, Dex 8, Int 18, Wis 10, Cha 14.
STARTING ABILITY SCORES
Str 15, Con 13, Dex 8, Int 15, Wis 10, Cha 14.
AC: 21 Fort: 19 Reflex: 17 Will: 16
HP: 50 Surges: 8 Surge Value: 12
TRAINED SKILLS
Diplomacy +10, Endurance +10, Intimidate +10, Heal +8
UNTRAINED SKILLS
Acrobatics +1, Arcana +7, Bluff +5, Dungeoneering +3, History +7, Insight +3, Nature +5, Perception +3, Religion +7, Stealth +1, Streetwise +5, Thievery +1, Athletics +6
FEATS
Level 1: Weapon Proficiency (Greatspear)
Level 2: Lend Might
Level 4: Hunting Wolf Style
Level 6: Weapon Expertise (Polearm)
POWERS
Warlord at-will 1: Wolf Pack Tactics
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Guarding Attack
Warlord daily 1: Fearless Rescue
Warlord utility 2: Adaptive Stratagem
Warlord encounter 3: Inspiring War Cry
Warlord daily 5: Stand the Fallen
Warlord utility 6: Inspiring Reaction
ITEMS
Magic Greatspear +1, Magic Hide Armor +1
Human Battle Cleric of Tempus
====== Created Using Wizards of the Coast D&D Character Builder ======
Jarek, level 6
Human, Cleric
Build: Battle Cleric
Battle Cleric Armaments: Weapon Proficiency (Longsword)
Background: Ward of the Temple (+2 to Religion)
FINAL ABILITY SCORES
Str 18, Con 11, Dex 8, Int 12, Wis 16, Cha 14.
STARTING ABILITY SCORES
Str 15, Con 11, Dex 8, Int 12, Wis 15, Cha 14.
AC: 21 Fort: 18 Reflex: 16 Will: 19
HP: 48 Surges: 7 Surge Value: 12
TRAINED SKILLS
Insight +11, Religion +11, Heal +11, Diplomacy +10, History +9
UNTRAINED SKILLS
Acrobatics +1, Arcana +4, Bluff +5, Dungeoneering +6, Endurance +2, Intimidate +5, Nature +6, Perception +6, Stealth +1, Streetwise +5, Thievery +1, Athletics +6
FEATS
Cleric: Ritual Caster
Human: Battle Cleric Armaments
Level 1: Implement Expertise (holy symbol)
Level 2: Weapon Expertise (Heavy Blade)
Level 4: Healer's Implement
Level 6: Shielding Word
POWERS
Bonus At-Will Power: Sacred Flame
Channel Divinity: Turn Undead
Cleric at-will 1: Astral Seal
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Shield of the Gods
Cleric utility 2: Healer's Gift
Cleric encounter 3: Hymn of Resurgence
Cleric daily 5: Iron to Glass
Cleric utility 6: Divine Favor
ITEMS
Ritual Book, Light Shield, Symbol of Divinity +2, Astral Fire Chainmail +1, Defensive Longsword +2
RITUALS
Gentle Repose
Quicks facts: 5 players. Level 6. Will probably only last about 2-3 levels. Will take place shortly on material, then go to Shadowfell for a crap ton of fighting, then go to Feywild for a short visit.
Group has very good tactics and is very good at playing fighting together. Group is as follows:
Goliath sword n board fighter
Drow rogue
Some sort of ranged striker (he's been playing chaos sorcerer, but he might try archer ranger or warlock)
Eladrin Wizzie
Here's my deal, I love buffing and healing. I'm perfectly content not doing high damage or awesome spells, I like keeping teamates alive, and boosting them so they can kick ass. I also like to get in the line of fire. So I built a battle cleric and a warlord. Please critique each one and let me know what I can do to make the most out of both. Also, feel free to advice which one you think I should play. I'm enjoying both of them on paper.
Genasi Warlord
====== Created Using Wizards of the Coast D&D Character Builder ======
warlord, level 6
Genasi, Warlord
Build: Resourceful Warlord
Commanding Presence: Resourceful Presence
Elemental Manifestation: Earthsoul
Earthshock: Earthshock Strength
FINAL ABILITY SCORES
Str 18, Con 13, Dex 8, Int 18, Wis 10, Cha 14.
STARTING ABILITY SCORES
Str 15, Con 13, Dex 8, Int 15, Wis 10, Cha 14.
AC: 21 Fort: 19 Reflex: 17 Will: 16
HP: 50 Surges: 8 Surge Value: 12
TRAINED SKILLS
Diplomacy +10, Endurance +10, Intimidate +10, Heal +8
UNTRAINED SKILLS
Acrobatics +1, Arcana +7, Bluff +5, Dungeoneering +3, History +7, Insight +3, Nature +5, Perception +3, Religion +7, Stealth +1, Streetwise +5, Thievery +1, Athletics +6
FEATS
Level 1: Weapon Proficiency (Greatspear)
Level 2: Lend Might
Level 4: Hunting Wolf Style
Level 6: Weapon Expertise (Polearm)
POWERS
Warlord at-will 1: Wolf Pack Tactics
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Guarding Attack
Warlord daily 1: Fearless Rescue
Warlord utility 2: Adaptive Stratagem
Warlord encounter 3: Inspiring War Cry
Warlord daily 5: Stand the Fallen
Warlord utility 6: Inspiring Reaction
ITEMS
Magic Greatspear +1, Magic Hide Armor +1
Human Battle Cleric of Tempus
====== Created Using Wizards of the Coast D&D Character Builder ======
Jarek, level 6
Human, Cleric
Build: Battle Cleric
Battle Cleric Armaments: Weapon Proficiency (Longsword)
Background: Ward of the Temple (+2 to Religion)
FINAL ABILITY SCORES
Str 18, Con 11, Dex 8, Int 12, Wis 16, Cha 14.
STARTING ABILITY SCORES
Str 15, Con 11, Dex 8, Int 12, Wis 15, Cha 14.
AC: 21 Fort: 18 Reflex: 16 Will: 19
HP: 48 Surges: 7 Surge Value: 12
TRAINED SKILLS
Insight +11, Religion +11, Heal +11, Diplomacy +10, History +9
UNTRAINED SKILLS
Acrobatics +1, Arcana +4, Bluff +5, Dungeoneering +6, Endurance +2, Intimidate +5, Nature +6, Perception +6, Stealth +1, Streetwise +5, Thievery +1, Athletics +6
FEATS
Cleric: Ritual Caster
Human: Battle Cleric Armaments
Level 1: Implement Expertise (holy symbol)
Level 2: Weapon Expertise (Heavy Blade)
Level 4: Healer's Implement
Level 6: Shielding Word
POWERS
Bonus At-Will Power: Sacred Flame
Channel Divinity: Turn Undead
Cleric at-will 1: Astral Seal
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Shield of the Gods
Cleric utility 2: Healer's Gift
Cleric encounter 3: Hymn of Resurgence
Cleric daily 5: Iron to Glass
Cleric utility 6: Divine Favor
ITEMS
Ritual Book, Light Shield, Symbol of Divinity +2, Astral Fire Chainmail +1, Defensive Longsword +2
RITUALS
Gentle Repose