SurgeonForge
2010-01-24, 03:20 PM
Skills- 4+int/level
HD- d8
Prerequisites- +4 BAB
Hapless Hero
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Luck
1st|
+1|
+2|
+2|
+0|Jack of All Trades, Hapless Strike, Accidental Dodge|
1
2nd|
+2|
+3|
+3|
+0| Danger sense +1, Lucky Number|
2
3rd|
+3|
+3|
+3|
+1|Extra lucky, Accidental Dodge|
3
4th|
+4|
+4|
+4|
+1| Danger sense +2|
4
5th|
+5|
+4|
+4|
+1|Luck Abound, Accidental Dodge|
5
6th|
+6/+1|
+5|
+5|
+2|Danger sense +3|
6
7th|
+7/+2|
+5|
+5|
+2|Accidental dodge|
7
8th|
+8/+3|
+6|
+6|
+2|Danger sense +4|
8
9th|
+9/+4|
+6|
+6|
+3|Accidental dodge|
9
10th|
+10/+5|
+7|
+7|
+3|True hero, Danger Sense +5|
10[/table]
Weapon and Armor Proficiencies: The hapless hero is proficient with all simple and martial weapons, all armor, and all shields (except tower).
Hero's Luck: The hapless hero gains a number of luck points equal to their class levels to spend each encounter. These can be used to power the luck-based abilities (hapless strike, accidental dodge, extra lucky, luck abound, true hero). Luck points are renewed after every encounter, and every effect caused by a hapless hero's luck points ends as soon as an encounter starts. A hapless hero can spend luck points outside of an encounter, but in the next encounter, the same amount of points is already spent.
Jack of All Trades: The hapless hero gains the Jack of All Trades feat as a bonus feat.
Hapless Strike (Ex): When luck seems to be constantly opposing the hapless hero, sometimes, it turns right around, favoring them more than anything else. The hapless hero can use one luck point to strike true, no matter what. The hapless hero's next attack is treated as if true strike had been cast on them.
Accidental Dodge (Ex): The hapless hero can avoid dangers without even knowing about them by bending over to pick something up, dancing, or performing some other seemingly innocent act. By spending luck points, the hapless hero can gain a miss chance, based on how much they spend. If one point is spent, the hapless hero gains 20% miss chance. At each odd level after 1st, the hapless hero is able to spend one additional luck point to gain greater benefits. If two luck points are spent, it's improved to 40%. Three, to 60%. Four, to 80%, and five to 100% (attacks automatically miss). This ability lasts for 3 + Cha modifier rounds.
Danger Sense (Ex): Ever paranoid, the hapless hero gains a +1 bonus to initiative and saves. At every even level, this bonus increases by an additional +1 (+2 at 4th level, +3 at 6th, and so on).
Lucky Number (Ex): The Hapless Hero picks one number off of the d20 (besides 1 and 20)at the beginning of the day. When this number is rolled off a d20, the roll is counted as a natural 20 for all benifical effects.
Extra Lucky (Ex): The hapless hero has attained a new level of luck. By spending two luck points, the hapless hero can gain one of the following benefits:
•Increase critical threat range by 3 and critical multiplier by 1
•Gain an extra standard action
•Gain a +10 bonus to one save for 1 round/level
•Gain a +5 bonus to two saves for 1 round/level
•Gain a +8 luck bonus to one ability score for 1 round/level
•Gain a +4 luck bonus to two ability scores for 1 round/level
Luck Abound (Ex): By spending two luck points, a hapless hero can add +2d6 to any attack rolls, damage rolls, saving throws, opposed checks, skill checks, initiative checks, and spells that either deal or heal damage (not including ability damage).
True Hero (Ex): By spending all remaining luck points, the hapless hero can become a paragon of heroics. They gain benefits based on how many luck points are spent. Each benefit stacks.
•Haste round/level -- 3 points
•DR 4/- and Greater heroism round/level -- 5 points
•Fast Healing 3, round/level -- 6 points
•Foresight round/level -- 8 points
•Gain the effects of a Heal Spell, cast by a 15th level caster -- 10 points
HD- d8
Prerequisites- +4 BAB
Hapless Hero
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Luck
1st|
+1|
+2|
+2|
+0|Jack of All Trades, Hapless Strike, Accidental Dodge|
1
2nd|
+2|
+3|
+3|
+0| Danger sense +1, Lucky Number|
2
3rd|
+3|
+3|
+3|
+1|Extra lucky, Accidental Dodge|
3
4th|
+4|
+4|
+4|
+1| Danger sense +2|
4
5th|
+5|
+4|
+4|
+1|Luck Abound, Accidental Dodge|
5
6th|
+6/+1|
+5|
+5|
+2|Danger sense +3|
6
7th|
+7/+2|
+5|
+5|
+2|Accidental dodge|
7
8th|
+8/+3|
+6|
+6|
+2|Danger sense +4|
8
9th|
+9/+4|
+6|
+6|
+3|Accidental dodge|
9
10th|
+10/+5|
+7|
+7|
+3|True hero, Danger Sense +5|
10[/table]
Weapon and Armor Proficiencies: The hapless hero is proficient with all simple and martial weapons, all armor, and all shields (except tower).
Hero's Luck: The hapless hero gains a number of luck points equal to their class levels to spend each encounter. These can be used to power the luck-based abilities (hapless strike, accidental dodge, extra lucky, luck abound, true hero). Luck points are renewed after every encounter, and every effect caused by a hapless hero's luck points ends as soon as an encounter starts. A hapless hero can spend luck points outside of an encounter, but in the next encounter, the same amount of points is already spent.
Jack of All Trades: The hapless hero gains the Jack of All Trades feat as a bonus feat.
Hapless Strike (Ex): When luck seems to be constantly opposing the hapless hero, sometimes, it turns right around, favoring them more than anything else. The hapless hero can use one luck point to strike true, no matter what. The hapless hero's next attack is treated as if true strike had been cast on them.
Accidental Dodge (Ex): The hapless hero can avoid dangers without even knowing about them by bending over to pick something up, dancing, or performing some other seemingly innocent act. By spending luck points, the hapless hero can gain a miss chance, based on how much they spend. If one point is spent, the hapless hero gains 20% miss chance. At each odd level after 1st, the hapless hero is able to spend one additional luck point to gain greater benefits. If two luck points are spent, it's improved to 40%. Three, to 60%. Four, to 80%, and five to 100% (attacks automatically miss). This ability lasts for 3 + Cha modifier rounds.
Danger Sense (Ex): Ever paranoid, the hapless hero gains a +1 bonus to initiative and saves. At every even level, this bonus increases by an additional +1 (+2 at 4th level, +3 at 6th, and so on).
Lucky Number (Ex): The Hapless Hero picks one number off of the d20 (besides 1 and 20)at the beginning of the day. When this number is rolled off a d20, the roll is counted as a natural 20 for all benifical effects.
Extra Lucky (Ex): The hapless hero has attained a new level of luck. By spending two luck points, the hapless hero can gain one of the following benefits:
•Increase critical threat range by 3 and critical multiplier by 1
•Gain an extra standard action
•Gain a +10 bonus to one save for 1 round/level
•Gain a +5 bonus to two saves for 1 round/level
•Gain a +8 luck bonus to one ability score for 1 round/level
•Gain a +4 luck bonus to two ability scores for 1 round/level
Luck Abound (Ex): By spending two luck points, a hapless hero can add +2d6 to any attack rolls, damage rolls, saving throws, opposed checks, skill checks, initiative checks, and spells that either deal or heal damage (not including ability damage).
True Hero (Ex): By spending all remaining luck points, the hapless hero can become a paragon of heroics. They gain benefits based on how many luck points are spent. Each benefit stacks.
•Haste round/level -- 3 points
•DR 4/- and Greater heroism round/level -- 5 points
•Fast Healing 3, round/level -- 6 points
•Foresight round/level -- 8 points
•Gain the effects of a Heal Spell, cast by a 15th level caster -- 10 points