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Olo Demonsbane
2010-01-25, 03:04 PM
Buffs: 2 or 3+All Day?

Map: Anything you can provide, though I dislike the extended columns.

PhoenixRivers
2010-01-25, 03:10 PM
I'll look for a map to swipe. 3+ All day will work.

PhoenixRivers
2010-01-25, 03:23 PM
http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/03-river_arena.png

????

Olo Demonsbane
2010-01-25, 04:52 PM
Buffs: All Day:
First Bead of Karma
Superior Resistance (CL [roll0])
Overland Flight (CL [roll1])
Anticipate Teleportation (CL [roll2])
Inertial Armor (ML [roll3])
Round 1:
Manifest Twinned Synch
Use Second Bead of Karma
Manifest Schism (ML [roll4])
Cast Greater Mirror Image [roll5] (CL [roll6])
Round 2:
Schism: Manifest Share Pain (ML [roll7])
Manifest Twinned Synch
Manifest Touchsight (ML [roll8])
Manifest Force Screen (ML [roll9])
Round 3:
Schism: Defensive Precognition (ML [roll10])
Manifest Twinned Synch
Manifest Vigor (ML [roll11])
Manifest Freedom of Movement

Initiative [roll12] (Nerveskitter)

Sure, that map works.

PhoenixRivers
2010-01-25, 05:54 PM
Buffs:All day
Elemental Immunity (Fire)
Elemental Immunity (Acid)
Mind Blank
Anticipate Teleportation, Greater
Resistance, Superior

Round 1:
Schism

Round 2:
Schism: Karma Bead
Me: Spell Resistance (SR 27)

Round 3:
Schism: DMM Still Silent Spell turning [roll0]
Me: Veil of Undeath
Me(Swift): Spellcaster's Bane

Init: [roll1]

Olo Demonsbane
2010-01-25, 09:21 PM
Buff rolls/Buffs that I forgot: All Day (cont):
GMW on armor spikes [roll0]
GMW on shield spikes [roll1]

PhoenixRivers
2010-01-25, 09:21 PM
Ok, you've got initiative.

Olo Demonsbane
2010-01-25, 10:43 PM
I'll start in B10, elevation +30ft.

Actions: Swift: Cast Swift Expeditious Retreat
Move: Move to P10
Schism: Manifest Telekinetic Maneuver (ML [roll0])
Standard: Manifest Twinned Synch

Olo Demonsbane
2010-01-25, 10:47 PM
The woman hovering in the air surges forward, stopping in P10, elevation 20ft.

In one hand she holds a crystal, which she points at you. Targeted Psionic Dispel.

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]

Tell me if I need to roll more.


After that, your weapon seems to be struggling out of your hand. Disarm Check: [roll15]

If you have no obvious weapon, it instead tries to grapple you. Grapple Check: [roll16]

PhoenixRivers
2010-01-26, 06:20 PM
Psionic Dispel is affected by Spell Turning. Please use the rolls and resolve the effect on yourself.

After that, continue your turn.

Olo Demonsbane
2010-01-26, 06:39 PM
Psicrystal counters it

Nothing happens to me. Continue on your opposed disarm/grapple.

PhoenixRivers
2010-01-26, 06:49 PM
If the grapple effect is one that allows Spell Resistance, please make a penetration roll.

(Character does not have a visible weapon in hand, just a bag)

Pending Penetration Check:
Grapple: [roll0]

Olo Demonsbane
2010-01-27, 09:18 PM
Penetration Roll: [roll0]

PhoenixRivers
2010-01-27, 09:25 PM
You fail to penetrate my SR, and the power has no effect. Continue?

Olo Demonsbane
2010-01-27, 09:55 PM
End Turn for me, though I reserve the right to interject into your turn.

PhoenixRivers
2010-01-27, 10:14 PM
I'm in Z11, elevation 0. This currently puts us 60 feet apart, after calculating downward diagonals.

Method used:

P10(+20)-Q10(+15) = 5 feet
Q10(+15)-R10(+10) = +10 feet (2nd diagonal)
R10(+10)-S10(+5) = +5 feet
S10(+5)-T10(+0)=+10 feet (4th diagonal)
T10-Y10 = +25 feet
Y10-Z11 = +5 feet

Total: 60 feet.
Please Confirm this before I continue. With certain short range powers, I need precise range.

Olo Demonsbane
2010-01-28, 01:12 AM
Your method works...I guess...though it technically is 22.36 ft, rounding to 20.

PhoenixRivers
2010-01-28, 01:16 AM
Distance has a method for resolving it in D&D. I just used it. I just wanted to verify. If I move 10 feet south, it introduces another diagonal, which means 65 feet, correct?

If this is the case, then I move south to Z13, establishing 65 feet of distance between us. Any actions?

Edit: How do you get 22.36? P10 to Z10 alone is 50 feet, without elevation.

Math:Pythagorean Theorem: A^2 + B^2 = C^2 (for right triangles)

P10 - Z10 = 50 (a)
Z10 - Z11 = 5 (b)

50 x 50 = 2500 + 25 = 2525
sqrt(2525) = 50.249 (distance from P10(+20) to Z11(+20), mathematically).

Use the theorem again.
P10(+20) - Z11(+20) = 50.249 (a)
Z11(+20) - Z11(+0) = 20 (b)

A squared is 2525.
B squared is 400.
sqrt(2525+400)=54.08 feet, round up to 55.
If you'd prefer to use these figures, I can do that as well.

Olo Demonsbane
2010-01-29, 12:03 AM
Nah...lets use your method.

No changes yet.

PhoenixRivers
2010-01-29, 12:34 AM
All of your magical abilities and effects are stripped from you. There is no spellcraft check to identify this, and no signal that it's coming until it hits. Following this, every magical item you have must make a DC 28 will save or be permanently disjoined, losing all magical properties. In the event that you have a Ring of Spell Battle, we are officially out of its effective range, and so you cannot use it to ID the effect or send it back to me.

In other words, your character has no trigger to react to, until after this effect resolves.

OO:Schism: (DMM Still)/(Rod Silent) Mage's Disjunction, targeting 60 feet towards my opponent (his grid intersection, 5 feet below him)

EDIT: Turn not over, waiting to resolve the above effect.

Olo Demonsbane
2010-01-29, 05:30 PM
I hate Disjunction...

Will Save: [roll0]
Will Save: [roll1]
Will Save: [roll2]
Will Save: [roll3]

Will Save: [roll4]
Will Save: [roll5]

Will Save: [roll6]
Will Save: [roll7]
Will Save: [roll8]
Will Save: [roll9]
Will Save: [roll10]
Will Save: [roll11]
Will Save: [roll12]
Will Save: [roll13]

PhoenixRivers
2010-01-30, 12:06 AM
Remainder of turn: Manifest a power (psicraft DC 19):

Death Urge, augmented to 15pp.

DC 27 Will save, or be affected as follows: You will be required to spend a full round action every round for the next three rounds attacking yourself. This will produce 1 hit each round, which automatically hits, and automatically crits.

That will end my turn, though I reserve the right to interrupt your turn.

Olo Demonsbane
2010-01-31, 02:41 PM
When you try to manifest your power, you get hit by two bolts of lightning.

ML [roll0]
ML [roll1]

Olo Demonsbane
2010-01-31, 02:43 PM
Energy Stun, augmented to 23pp
Energy Stun, augmented to 23pp

[roll0] electricity damage, Reflex save DC 33 for half, DC 33 Will save if the above is failed vs Stun

[roll1] electricity damage, Reflex save DC 33 for half, DC 33 Will save if the above is failed vs Stun

PhoenixRivers
2010-01-31, 03:13 PM
first, I don't need psicraft to know what that power is. Area powers shouldn't really be described as bolts. Second, unless I am terribly mistaken, you can't just act without something allowing you to, such as a power. This can't be a power previously active, because they're all gone.

Third, that power is subject to spell resistance.

Olo Demonsbane
2010-01-31, 05:40 PM
...totally forgot that the Disjunction wiped out my synch. Whoops...forget about that...sorry.

ML [roll0]
ML [roll1]

Olo Demonsbane
2010-01-31, 07:12 PM
Actions: Psicrystal Standard: Area Dispel Magic
Schism: Energy Stun (15pp)
Standard: Manifest Twinned Sych
Sych1: Energy Stun (23pp)
Sych2: Energy Stun (23pp)

An area Dispel Magic hits you. Dispel Check [roll0].

PhoenixRivers
2010-01-31, 10:43 PM
ummm, I think you're jumpin the gun. If your synch never happened, I still need a will save before you start.

Olo Demonsbane
2010-02-01, 12:52 AM
...Terribly sorry. I forgot about that...

[roll0]

Olo Demonsbane
2010-02-01, 12:56 AM
OK, on my turn...

Full Round [roll0]
Psicrystal: Dispel Magic
Schism: Ego Whip (15pp) [roll1]

Take 9 Charisma damage and make a DC 26 Will save for half. If you fail the save, you are also stunned for one round.

PhoenixRivers
2010-02-01, 12:59 AM
I am immune to ability damage, and stunning.

If the power/spell is one that can be affected by spell turning, it is. Please inform me the level of the power, so that I can deduct it from my Spell turning levels remaining.

If the power/spell is one that can be affected by spell resistance, please roll vs that now.

PhoenixRivers
2010-02-01, 02:34 AM
Also, did your flight means go away in that disjunction? If so, You'll be in P10 on the ground, taking falling damage as normal.

Following that, my turn:

Look after resolving the above:
OO:Schism: Begin full round Cast (DMM Still/Rod Silent summon elemental monolith)

Manifest (Psicraft DC 21):Dispelling Buffer
Then Move to X8. Done, though I reserve the right to interrupt.

If any manifesting or casting occurs within 60 feet of me, I am automatically entitled a spellcraft check to identify it (Ring of Spell Battle).

Olo Demonsbane
2010-02-01, 08:24 PM
First, did the area dispel do anything?

Second, [roll0]

PhoenixRivers
2010-02-01, 10:19 PM
First, did the area dispel do anything?

Second, [roll0]

That was kept? Ah, wasn't sure since the turn had to be redone. A check that gets to CL16 (check of 27) has now been applied. No visible effect.
OO:highest cl is above 16 for dispel, no effect

Claudius Maximus
2010-02-01, 10:24 PM
Phoenix:
Do you mean lowest CL? Because it'll keep going to lower CL effects until it dispels one or fails on all of them.

PhoenixRivers
2010-02-04, 12:06 PM
Phoenix:
Do you mean lowest CL? Because it'll keep going to lower CL effects until it dispels one or fails on all of them.

@Claudius:Still no visible effect. Favor of the Martyr (contingent) is the only spell that meets the requirements, so it is dispelled.

I'm having trouble figuring out how my opponent could dispel with the status effects I dropped on him. Disjunction wiped out every possible long term magic action granter (synchronicity, schism, etc) and Death Urge has him obligated to expend his entire full round action. Could you verify his actions as they stand are legal, since the disjunction? He missed synchronicity, I just wanna make sure everything's on the up and up for both sides.

Sorry for the delay. I was recently hospitalized.

Claudius Maximus
2010-02-04, 12:43 PM
Phoenix:
Olo did whack himself on his turn, with what I assume is a quarterstaff. The dispel does still happen, as far as I can tell.

Olo:
Shouldn't you have lost your Schism in the Disjunction? Or did you somehow get a new one? If it was lost, you could not have manifested Ego Whip. If it was somehow active when you got hit with Death Urge, you get a second save against it, as noted in the description of Schism.

PhoenixRivers
2010-02-05, 12:28 AM
@Claudius:Fair enough, I'll defer to your decision on that. Now to figure out how he's doing it.

Claudius Maximus
2010-02-05, 12:57 AM
Actually:

Olo:
Another question: how can your Psicrystal cast Dispel Magic? If it's something that can be lost to Disjunction, then it is.

Olo Demonsbane
2010-02-05, 07:51 PM
Eh...Claudius, you've made some convincing arguments.

I surrender. Disjunction is simply too powerful.

PhoenixRivers
2010-02-05, 10:44 PM
That's probably something you should consider, how to bounce back from a Disjunction. I know of several characters who have a scroll or two for emergencies.

I mean, this guy has all of 14 or so HP, and abysmal saves (well, will save is solid, at +22. Between fort and reflex, though? The higher of the two is +1.). I rely solely on immunities and action economy to stay alive.

My typical kill pattern I came up with is as I pulled on you. MDJ followed by Death Urge. The follow up, to clinch damage, is summoning an elemental monolith.

Still looking for more cost effective ways to boost CL to resist dispels, but the feats for the build are extremely tight, and the Magic Items are a pain to work around.