rezplz
2010-01-25, 07:31 PM
So a few weeks ago I posted a thread asking if a campaign that began with the adventurers getting captured by a sorcerer BBEG was too frustrating, and thanks to the suggestions I've gotten so far, things have been going great. A couple of the players have even said its one of the best campaigns they've been in in a while, which was pretty awesome. We've had two sessions so far and the party's already been able to break out of the BBEG's Geas spell by a cleric allied to a group of paladins.
The party is willingly working with the paladins, helping them to get rid of some devil cultists. They're splitting up to take care of different dungeons of cultists, and the plan is for the players to succeed on theirs, but the group of paladins fails theirs and all get captured. So eventually the players have to go save them. But when they do, most likely the paladins would have already been tortured to insanity, many of them attacking the PC's because they're now just that bat**** insane.
So I was looking for some really creepy templates that would show what kind of horrific things these guys have gone through. Homebrew and any books are fine for this, as long as the CR adjustment is appropriate and accurate for a fairly typical party. So far I've only stumbled upon the Broken (http://www.giantitp.com/forums/showthread.php?t=10905) template by the vorpal tribble, and I was looking for more templates that were similar to this.
The party makeup is as follows:
lvl 4 human barbarian (adorably stupid and funny)
lvl 4 human druid (also the strategist/leader so far)
lvl 4 human fighter (greatsword-fighter. Based off of Squall from FF8)
lvl 4 dwarf wizard (just leveled up, thinking of taking 4th level in rogue and going arcane trickster)
lvl 3 catfolk scout (just bought off LA when leveled up)
I expect most, if not all, of them to be level 5-6 by the time they get to the dungeon where I hope to be using these creepy templates.
Also, general tips for creepiness would be appreciated. A couple ideas I have is a paladin who used to be an optimistic bard who tries to use the party's weapons to kill himself with, and a rogue/paladin, who's known for escaping out of confinements, rocking back and forth in his cell with the door wide open and unlocked, saying "There is no way out" over and over again. He'd also be the first "broken" the group encounters, revealing his nature when they get close. I'm still brainstorming more, so suggestions are appreciated.
The party is willingly working with the paladins, helping them to get rid of some devil cultists. They're splitting up to take care of different dungeons of cultists, and the plan is for the players to succeed on theirs, but the group of paladins fails theirs and all get captured. So eventually the players have to go save them. But when they do, most likely the paladins would have already been tortured to insanity, many of them attacking the PC's because they're now just that bat**** insane.
So I was looking for some really creepy templates that would show what kind of horrific things these guys have gone through. Homebrew and any books are fine for this, as long as the CR adjustment is appropriate and accurate for a fairly typical party. So far I've only stumbled upon the Broken (http://www.giantitp.com/forums/showthread.php?t=10905) template by the vorpal tribble, and I was looking for more templates that were similar to this.
The party makeup is as follows:
lvl 4 human barbarian (adorably stupid and funny)
lvl 4 human druid (also the strategist/leader so far)
lvl 4 human fighter (greatsword-fighter. Based off of Squall from FF8)
lvl 4 dwarf wizard (just leveled up, thinking of taking 4th level in rogue and going arcane trickster)
lvl 3 catfolk scout (just bought off LA when leveled up)
I expect most, if not all, of them to be level 5-6 by the time they get to the dungeon where I hope to be using these creepy templates.
Also, general tips for creepiness would be appreciated. A couple ideas I have is a paladin who used to be an optimistic bard who tries to use the party's weapons to kill himself with, and a rogue/paladin, who's known for escaping out of confinements, rocking back and forth in his cell with the door wide open and unlocked, saying "There is no way out" over and over again. He'd also be the first "broken" the group encounters, revealing his nature when they get close. I'm still brainstorming more, so suggestions are appreciated.