Fitz10019
2010-01-26, 02:33 PM
Edit: additions in blue, changes in green
The main change is the addition of Tools of the Trade.
I should mention that my goal is for this class to balance against the ranger and barbarian, when those classes have the fighter bonus feats in addition to their normal features. This is meant as a ‘minor’ tweak to a ‘mostly core’ game. [/edit]
In an upcoming campaign, I plan to give all the non-full-casters the Fighter Bonus Feat schedule (Barbarian, Monks, Paladins, Rangers, etc.). Consequently, I should provide a reason to be a "Fighter" for those who will want that label for their character.
This fighter is considered to have received, first or second hand, formal military training. He will get more skill points, because the class is no longer especially privileged with feats compared to the other non-casters. The main theme is teamwork -- making his allies better without direct benefit to himself. Every round of combat, the fighter will have one or more options for how to make his teammates more effective. The fighter will also excel at weapon proficiency and use. The secondary themes involve improvements to his own iterative attacks, and being very comfortable wearing armor.
Squad-Trained Fighter
Skills: same as PHB, plus Knowledge(History)
Special: a fighter can use a Knowledge(History) check to know the special powers or vulnerabilities of militaristic humanoids (the equivalent of a Knowledge(Nature/Local) check limited to those with a warband, sergeant, or lieutenant reference in the Organization description) and specific outsiders (the equivalent of a Knowledge(Planes) check limited to those from the Summon Monster spell series).
Skill Points at 1st Level: (6 + Int modifier) × 4.
Skill Points at Each Additional Level: 6 + Int modifier.
Weapon and Armor Proficiency: same as PHB.
{table=head]Level | Base Attack Bonus - Fort - Ref - Will | Special
1st | as PHB Fighter | Teamwork, Bonus Feat
2nd | as PHB Fighter | Tools of the Trade, Bonus Feat
3rd | as PHB Fighter | Teamwork
4th | as PHB Fighter | Tools of the Trade, Bonus Feat
5th | as PHB Fighter |
6th | as PHB Fighter | Followup, Teamwork, Bonus Feat
7th | as PHB Fighter | Tools of the Trade, Second Skin
8th | as PHB Fighter | Bonus Feat
9th | as PHB Fighter | Teamwork
10th | as PHB Fighter | Bonus Feat
11th | as PHB Fighter | Tools of the Trade, Second Skin
12th | as PHB Fighter | Followup, Teamwork, Bonus Feat
13th | as PHB Fighter |
14th | as PHB Fighter | Bonus Feat
15th | as PHB Fighter | Teamwork
16th | as PHB Fighter | Second Skin, Bonus Feat
17th | as PHB Fighter | Tools of the Trade
18th | as PHB Fighter | Followup, Bonus Feat
19th | as PHB Fighter |
20th | as PHB Fighter | Teamwork, Bonus Feat
[/table]
Bonus Feat
As PHB Fighter.
Teamwork
At first level, a fighter learns to use Aid Another as a Swift Action (normal: Aid Another is a standard action).
At third level, a fighter learns to use Aid Another to aid a ranged attack, but not a spell. The fighter must still be within his own melee reach of the target (normal: Aid Another only assists melee attacks).
At sixth level, a fighter learns to use Aid Another in place of any attack during a full attack (normal: Aid Another is a standard action).
At ninth level, a fighter learns to use Aid Another to aid an ally's iterative attack (normal: Aid Another assists an ally’s next attack).
At twelfth level, a fighter learns to use Aid Another to aid a ranged spell that has an attack roll. The fighter must still be within his own melee reach of the target (normal: Aid Another only assists melee attacks).
At fifteenth level, when a fighter uses Aid Another, the Aid Another bonus improves to +4.
At twentieth level, when a fighter uses Aid Another, the Aid Another bonus improves to +6.
Tools of the Trade
At second level, with an hour of training, a fighter adapts his fighting style to the virtues of specific weapon, gaining the equivalent of Weapon Focus with that weapon for all purposes including any feat or class prerequisites. A fighter can maintain up to 1 adapted weapon focus for every 2 fighter levels. When a fighter trains beyond his current capacity, he chooses which weapon he is no longer proficient with. In addition, a fighter can buy exotic weapon proficiency with 2 skill points (normal: exotic weapon proficiency is available with the feat Exotic Weapon Proficiency).
At fourth level, a fighter gains Weapon Specialization with any weapon for which he has a weapon focus.
At seventh level, a fighter gains Greater Weapon Focus with any weapon for which he has a weapon focus.
At eleventh level, a fighter gains Greater Weapon Specialization with any weapon for which he has a weapon focus.
At seventeenth level, a fighter gains Weapon Supremacy with any weapon for which he has a weapon focus.
Note: the Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization and Weapon Supremacy feats are open to all classes.
Second Skin
At third level, a fighter learns to sleep in any armor without becoming fatigued.
At seventh level, a fighter learns to overcome the speed limitation imposed by his equipped armor.
At eleventh level, a fighter is only applies half of the armor check penalty of his equipped armor.
At sixteenth level, a fighter ignores the armor check penalty of his equipped armor, and ignores his equipped armor when calculating encumbrance.
Follow-up
At sixth level, when a fighter hits an opponent, he gets a +1 insight bonus to his next attack in the same round against the same opponent. This insight bonus improves to +2 at twelfth level. This insight bonus improves to +3 at eighteenth level.
The main change is the addition of Tools of the Trade.
I should mention that my goal is for this class to balance against the ranger and barbarian, when those classes have the fighter bonus feats in addition to their normal features. This is meant as a ‘minor’ tweak to a ‘mostly core’ game. [/edit]
In an upcoming campaign, I plan to give all the non-full-casters the Fighter Bonus Feat schedule (Barbarian, Monks, Paladins, Rangers, etc.). Consequently, I should provide a reason to be a "Fighter" for those who will want that label for their character.
This fighter is considered to have received, first or second hand, formal military training. He will get more skill points, because the class is no longer especially privileged with feats compared to the other non-casters. The main theme is teamwork -- making his allies better without direct benefit to himself. Every round of combat, the fighter will have one or more options for how to make his teammates more effective. The fighter will also excel at weapon proficiency and use. The secondary themes involve improvements to his own iterative attacks, and being very comfortable wearing armor.
Squad-Trained Fighter
Skills: same as PHB, plus Knowledge(History)
Special: a fighter can use a Knowledge(History) check to know the special powers or vulnerabilities of militaristic humanoids (the equivalent of a Knowledge(Nature/Local) check limited to those with a warband, sergeant, or lieutenant reference in the Organization description) and specific outsiders (the equivalent of a Knowledge(Planes) check limited to those from the Summon Monster spell series).
Skill Points at 1st Level: (6 + Int modifier) × 4.
Skill Points at Each Additional Level: 6 + Int modifier.
Weapon and Armor Proficiency: same as PHB.
{table=head]Level | Base Attack Bonus - Fort - Ref - Will | Special
1st | as PHB Fighter | Teamwork, Bonus Feat
2nd | as PHB Fighter | Tools of the Trade, Bonus Feat
3rd | as PHB Fighter | Teamwork
4th | as PHB Fighter | Tools of the Trade, Bonus Feat
5th | as PHB Fighter |
6th | as PHB Fighter | Followup, Teamwork, Bonus Feat
7th | as PHB Fighter | Tools of the Trade, Second Skin
8th | as PHB Fighter | Bonus Feat
9th | as PHB Fighter | Teamwork
10th | as PHB Fighter | Bonus Feat
11th | as PHB Fighter | Tools of the Trade, Second Skin
12th | as PHB Fighter | Followup, Teamwork, Bonus Feat
13th | as PHB Fighter |
14th | as PHB Fighter | Bonus Feat
15th | as PHB Fighter | Teamwork
16th | as PHB Fighter | Second Skin, Bonus Feat
17th | as PHB Fighter | Tools of the Trade
18th | as PHB Fighter | Followup, Bonus Feat
19th | as PHB Fighter |
20th | as PHB Fighter | Teamwork, Bonus Feat
[/table]
Bonus Feat
As PHB Fighter.
Teamwork
At first level, a fighter learns to use Aid Another as a Swift Action (normal: Aid Another is a standard action).
At third level, a fighter learns to use Aid Another to aid a ranged attack, but not a spell. The fighter must still be within his own melee reach of the target (normal: Aid Another only assists melee attacks).
At sixth level, a fighter learns to use Aid Another in place of any attack during a full attack (normal: Aid Another is a standard action).
At ninth level, a fighter learns to use Aid Another to aid an ally's iterative attack (normal: Aid Another assists an ally’s next attack).
At twelfth level, a fighter learns to use Aid Another to aid a ranged spell that has an attack roll. The fighter must still be within his own melee reach of the target (normal: Aid Another only assists melee attacks).
At fifteenth level, when a fighter uses Aid Another, the Aid Another bonus improves to +4.
At twentieth level, when a fighter uses Aid Another, the Aid Another bonus improves to +6.
Tools of the Trade
At second level, with an hour of training, a fighter adapts his fighting style to the virtues of specific weapon, gaining the equivalent of Weapon Focus with that weapon for all purposes including any feat or class prerequisites. A fighter can maintain up to 1 adapted weapon focus for every 2 fighter levels. When a fighter trains beyond his current capacity, he chooses which weapon he is no longer proficient with. In addition, a fighter can buy exotic weapon proficiency with 2 skill points (normal: exotic weapon proficiency is available with the feat Exotic Weapon Proficiency).
At fourth level, a fighter gains Weapon Specialization with any weapon for which he has a weapon focus.
At seventh level, a fighter gains Greater Weapon Focus with any weapon for which he has a weapon focus.
At eleventh level, a fighter gains Greater Weapon Specialization with any weapon for which he has a weapon focus.
At seventeenth level, a fighter gains Weapon Supremacy with any weapon for which he has a weapon focus.
Note: the Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization and Weapon Supremacy feats are open to all classes.
Second Skin
At third level, a fighter learns to sleep in any armor without becoming fatigued.
At seventh level, a fighter learns to overcome the speed limitation imposed by his equipped armor.
At eleventh level, a fighter is only applies half of the armor check penalty of his equipped armor.
At sixteenth level, a fighter ignores the armor check penalty of his equipped armor, and ignores his equipped armor when calculating encumbrance.
Follow-up
At sixth level, when a fighter hits an opponent, he gets a +1 insight bonus to his next attack in the same round against the same opponent. This insight bonus improves to +2 at twelfth level. This insight bonus improves to +3 at eighteenth level.