Edge of Dreams
2010-01-26, 03:09 PM
Thinking about adding this to my 4e game. PEACH?
Skill: Profession
Some adventurers have experience and training in skills that aren't directly related to adventuring. This may be from an apprenticeship, their parents, a mundane job they held before they set off to adventure, or just something they picked up in their spare time.
Profession is considered a class skill for every class. Additionally, when "Backgrounds" are in use, a player may choose training in a profession instead of the other Background bonus options.
The DM decides during character creation which primary attribute (str, dex, etc.) each profession is associated with. Many professions will be based on Intelligence, but there is certainly room for other options.
The uses of the Profession skill should be limited only by what the players can come up with, so long as it is reasonably related to the profession and doesn't replace other skills. Profession(Thief) should not be allowed to replace Sneak and Thievery checks, for example. Profession skill may also be used to craft mundane items related to the skill (note: figure out relationship between DC and value of item crafted). It may also be used to know things related to the profession as a knowledge skill.
A character may use the Profession skill to earn money in an average town equal to their check minus 10 gold pieces per week. This may be adjusted by the DM according to economics, the size of the town, etc.
A table of example DCs:
5 - You suck at your job.
10 - Average for someone with no training and no talent, not enough to earn any money
15 - Average for someone with training but no talent. Can earn a living.
20 - Average for someone with training and some talent/Skill Focus. Can live comfortably
25 - Recognized as an expert, possibly noticed by nobles
30 - Recognized as one of the best in a region, possibly noticed by royalty.
35 - One of the best in the world. Possibly noticed by extraplanar beings
40 - THE best in the world. Definitely noticed by SOMEONE.
Note that to gain the recognition of important people, the dc ought to be reached on a regular basis. A one-time performance of DC 35 is very impressive, but to do it almost every time is what it takes to truly be "one of the best".
Some example professions:
Prof. (Musician) - Charisma based (a performer who grabs attention), Dex based (someone who strives for technical perfection), or Int based (a composer)
Prof. (Blacksmith) - Str or Int based
Prof. (Actor) - Cha based
Prof. (Chef) - Int based
Prof. (Inventor) - Int based (I see this as suitable for an artificer who wants to build clockwork stuff that's not combat-based)
Prof. (Farmer) - Wis or Int based (connection to nature vs. scientific methods)
Skill: Profession
Some adventurers have experience and training in skills that aren't directly related to adventuring. This may be from an apprenticeship, their parents, a mundane job they held before they set off to adventure, or just something they picked up in their spare time.
Profession is considered a class skill for every class. Additionally, when "Backgrounds" are in use, a player may choose training in a profession instead of the other Background bonus options.
The DM decides during character creation which primary attribute (str, dex, etc.) each profession is associated with. Many professions will be based on Intelligence, but there is certainly room for other options.
The uses of the Profession skill should be limited only by what the players can come up with, so long as it is reasonably related to the profession and doesn't replace other skills. Profession(Thief) should not be allowed to replace Sneak and Thievery checks, for example. Profession skill may also be used to craft mundane items related to the skill (note: figure out relationship between DC and value of item crafted). It may also be used to know things related to the profession as a knowledge skill.
A character may use the Profession skill to earn money in an average town equal to their check minus 10 gold pieces per week. This may be adjusted by the DM according to economics, the size of the town, etc.
A table of example DCs:
5 - You suck at your job.
10 - Average for someone with no training and no talent, not enough to earn any money
15 - Average for someone with training but no talent. Can earn a living.
20 - Average for someone with training and some talent/Skill Focus. Can live comfortably
25 - Recognized as an expert, possibly noticed by nobles
30 - Recognized as one of the best in a region, possibly noticed by royalty.
35 - One of the best in the world. Possibly noticed by extraplanar beings
40 - THE best in the world. Definitely noticed by SOMEONE.
Note that to gain the recognition of important people, the dc ought to be reached on a regular basis. A one-time performance of DC 35 is very impressive, but to do it almost every time is what it takes to truly be "one of the best".
Some example professions:
Prof. (Musician) - Charisma based (a performer who grabs attention), Dex based (someone who strives for technical perfection), or Int based (a composer)
Prof. (Blacksmith) - Str or Int based
Prof. (Actor) - Cha based
Prof. (Chef) - Int based
Prof. (Inventor) - Int based (I see this as suitable for an artificer who wants to build clockwork stuff that's not combat-based)
Prof. (Farmer) - Wis or Int based (connection to nature vs. scientific methods)