Mongoose87
2010-01-26, 07:35 PM
Inspired by the Psionic Fist and Forrest Gump, I present to you, the Moronic Fist. Moar fluff to come.
"Sensei, I believe Ryan is eating my lunchbox." - Confused comrade of a Moronic Fist
Prerequisites:
Class Features: Purity of Body
Feats: Stunning Fist
Attributes: Negative Intelligence Modifier
Special: Must have failed an IQ test
Hit Die: D8
Class Skills
The Moronic Fist's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Level
8 + Int modifier.
The Moronic Fist
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Monk Abilities, The Zen of Dumb, Stupefying Fist
2nd|
+2|
+3|
+3|
+3|Dumbsight: 5ft
3rd|
+3|
+3|
+3|
+3|Stupid is as Stupid Does
4th|
+4|
+4|
+4|
+4|Touch of Idiocy
5th|
+5|
+4|
+4|
+4|Idiot Proof
6th|
+6|
+5|
+5|
+5|Dense
7th|
+7|
+5|
+5|
+5|Dumb Luck
8th|
+8|
+6|
+6|
+6|Idiot Savant
9th|
+9|
+6|
+6|
+6|Where Smart Goes to Die
10th|
+10|
+7|
+7|
+7|Dumbsight: 10ft
11th|
+11|
+7|
+7|
+7| Idiot's Array
12th|
+12|
+8|
+8|
+8|Strike of Perfect Idiocy
13th|
+13|
+8|
+8|
+8|Thick as a Brick
14th|
+14|
+9|
+9|
+9|Improved Idiot's Array
15th|
+15|
+9|
+9|
+9|Thought Singularity, Dumbsight: 15ft[/table]
Monk Abilities: Levels of Moronic Fist stack with levels of Monk for purposes of determining your unarmed damage, AC bonus, Flurry of Blows attacks and attack bonus, Unarmored speed, Stunning Fist uses and slow fall.
The Zen of Dumb: One of the first parts of Moronic Fist training is in action. A Moronic Fist is taught tactics, common sense, intuition, without the burdens of "why" or how." At first level, you receive a bonus to your Wisdom score equal to ten minus your intelligence score. Reducing or increasing your intelligence score does not alter this bonus.
Stupefying Fist: Your strikes are imbued with the sheer force of Stupidity. When fighting unarmed, you add one third of your class level to damage and attack rolls. Your unarmed strikes count as a magical weapon with an enhancement bonus equal to one third your class level.
Dumbsight: The absence of thought within your head makes the presence of thought in others' seem somewhat foreign. As such, even if you cannot see them, you sense the presence and position of any intelligent creature within 5ft of you. This increases to 10 at 10th level and 15 at 15th level.
Stupid is as Stupid Does: A Moronic Fist's actions speak louder than his words, mostly because your words tend to be incoherent, or plain stupid. You may add your Wisdom modifier to all Charisma based skills.
Touch of Idiocy: Focusing on the thoughts you sense in another, you can will them away by sheer stupidity. Starting at fourth level, you may use Touch of Idiocy as a supernatural ability. The save DC is equal to 10+1/2 class level + your Wisdom modifier. You may use this ability once per day per three class levels. You may channel it through a melee attack. A missed attack does not bur na daily use.
Idiot Proof: Though slow, the mind of a Moronic Fist is not weak. In fact, it is damn near indestructible. At fifth level, you become immune to Intelligence, Wisdom and Charisma damage.
Dense: By the gods, are you ever dense! That kind of mass has its advantages, however. You may apply your Wisdom Modifier to all checks to make or resist grapples, bullrushes, tramples, trips and disarms.
Dumb Luck: It is not uncommon for you to be confused when someone explains something to you. In fact, it sometimes works to your advantage. Any time you are successfully bluffed, there is a 15% chance that you misunderstand and are convinced the actual truth.
Where Smart Goes to Die:You now not only will others' thoughts away, you can consume them to rejuvenate yourself. Any time you deal Intelligence, Wisdom or Charisma damage, you are healed a number of hitpoints equal to the total of the Wisdom, Intelligence and Charisma damage you deal.
Idiot's Array: Math is definitely not your strong suit. Numbers, in general, can boggle your mind and you tend to make quite a few mistakes, when dealing with them. Any time you deal single-digit hitpoint damage with two consecutive unarmed attacks, you may choose to, instead, deal damage as though the damage of the first attack where the tens value and the second the ones value. For example, if two attacks dealt 6 and 5 damage respectively, they could deal 65 damage, instead. This ability does not work if you intentionally reduce your damage.
Idiot Savant: Once per day, when making any Intelligence or Wisdom-based check, you may add your class level to the roll.
Strike of Perfect Idiocy: Focusing your will, you strike out and impose stupidity on another. Once a week, you may spend a full-round action to make a single unarmed strike at a target. If it hits, it deals damage as normal, plus Intelligence Damage equal to your Wisdom Modifier. You may gain an additional use of this ability by expending four uses of Stunning Fist.
Thick as a Brick: Your training further strengthens your mind. You are always treated as though under the effect of a Mind Blank spell.
Improved Idiot's Array: Your Idiot's Array ability now functions with healing you receive. If you are healed two consecutive one-digit amounts, you treat them as a single two-digit number. Healing from fast healing, rest or any natural healing is not affected by this ability.
Thought Singularity: You are so dense, thoughts disappear into your head. By focusing on this, you may force your enemies into a state of mindlessness. You spend a full-round action, extending your mind to all enemies within your Dumbsight. At the end of this action, they must all make a Will save with a DC of 10+Class level + your Wisdom Modifier. Any failing this save are randomly confused, panicked, dazed, nauseated, cowering or stunned. A new save is allowed each round to end the state. No memories of what happened while under the effects of Thought Singularity are retained.
EDIT: Alter the AC bonus and Wisdom bonus(Zen of Dumb), completely changed "Idiot Proof," allowed Touch of Idiocy to be channeled through a melee attack, added "Thick as a Brick," the two "Idiot's Array" abilities and "Dumb Luck"
"Sensei, I believe Ryan is eating my lunchbox." - Confused comrade of a Moronic Fist
Prerequisites:
Class Features: Purity of Body
Feats: Stunning Fist
Attributes: Negative Intelligence Modifier
Special: Must have failed an IQ test
Hit Die: D8
Class Skills
The Moronic Fist's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Level
8 + Int modifier.
The Moronic Fist
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+2|Monk Abilities, The Zen of Dumb, Stupefying Fist
2nd|
+2|
+3|
+3|
+3|Dumbsight: 5ft
3rd|
+3|
+3|
+3|
+3|Stupid is as Stupid Does
4th|
+4|
+4|
+4|
+4|Touch of Idiocy
5th|
+5|
+4|
+4|
+4|Idiot Proof
6th|
+6|
+5|
+5|
+5|Dense
7th|
+7|
+5|
+5|
+5|Dumb Luck
8th|
+8|
+6|
+6|
+6|Idiot Savant
9th|
+9|
+6|
+6|
+6|Where Smart Goes to Die
10th|
+10|
+7|
+7|
+7|Dumbsight: 10ft
11th|
+11|
+7|
+7|
+7| Idiot's Array
12th|
+12|
+8|
+8|
+8|Strike of Perfect Idiocy
13th|
+13|
+8|
+8|
+8|Thick as a Brick
14th|
+14|
+9|
+9|
+9|Improved Idiot's Array
15th|
+15|
+9|
+9|
+9|Thought Singularity, Dumbsight: 15ft[/table]
Monk Abilities: Levels of Moronic Fist stack with levels of Monk for purposes of determining your unarmed damage, AC bonus, Flurry of Blows attacks and attack bonus, Unarmored speed, Stunning Fist uses and slow fall.
The Zen of Dumb: One of the first parts of Moronic Fist training is in action. A Moronic Fist is taught tactics, common sense, intuition, without the burdens of "why" or how." At first level, you receive a bonus to your Wisdom score equal to ten minus your intelligence score. Reducing or increasing your intelligence score does not alter this bonus.
Stupefying Fist: Your strikes are imbued with the sheer force of Stupidity. When fighting unarmed, you add one third of your class level to damage and attack rolls. Your unarmed strikes count as a magical weapon with an enhancement bonus equal to one third your class level.
Dumbsight: The absence of thought within your head makes the presence of thought in others' seem somewhat foreign. As such, even if you cannot see them, you sense the presence and position of any intelligent creature within 5ft of you. This increases to 10 at 10th level and 15 at 15th level.
Stupid is as Stupid Does: A Moronic Fist's actions speak louder than his words, mostly because your words tend to be incoherent, or plain stupid. You may add your Wisdom modifier to all Charisma based skills.
Touch of Idiocy: Focusing on the thoughts you sense in another, you can will them away by sheer stupidity. Starting at fourth level, you may use Touch of Idiocy as a supernatural ability. The save DC is equal to 10+1/2 class level + your Wisdom modifier. You may use this ability once per day per three class levels. You may channel it through a melee attack. A missed attack does not bur na daily use.
Idiot Proof: Though slow, the mind of a Moronic Fist is not weak. In fact, it is damn near indestructible. At fifth level, you become immune to Intelligence, Wisdom and Charisma damage.
Dense: By the gods, are you ever dense! That kind of mass has its advantages, however. You may apply your Wisdom Modifier to all checks to make or resist grapples, bullrushes, tramples, trips and disarms.
Dumb Luck: It is not uncommon for you to be confused when someone explains something to you. In fact, it sometimes works to your advantage. Any time you are successfully bluffed, there is a 15% chance that you misunderstand and are convinced the actual truth.
Where Smart Goes to Die:You now not only will others' thoughts away, you can consume them to rejuvenate yourself. Any time you deal Intelligence, Wisdom or Charisma damage, you are healed a number of hitpoints equal to the total of the Wisdom, Intelligence and Charisma damage you deal.
Idiot's Array: Math is definitely not your strong suit. Numbers, in general, can boggle your mind and you tend to make quite a few mistakes, when dealing with them. Any time you deal single-digit hitpoint damage with two consecutive unarmed attacks, you may choose to, instead, deal damage as though the damage of the first attack where the tens value and the second the ones value. For example, if two attacks dealt 6 and 5 damage respectively, they could deal 65 damage, instead. This ability does not work if you intentionally reduce your damage.
Idiot Savant: Once per day, when making any Intelligence or Wisdom-based check, you may add your class level to the roll.
Strike of Perfect Idiocy: Focusing your will, you strike out and impose stupidity on another. Once a week, you may spend a full-round action to make a single unarmed strike at a target. If it hits, it deals damage as normal, plus Intelligence Damage equal to your Wisdom Modifier. You may gain an additional use of this ability by expending four uses of Stunning Fist.
Thick as a Brick: Your training further strengthens your mind. You are always treated as though under the effect of a Mind Blank spell.
Improved Idiot's Array: Your Idiot's Array ability now functions with healing you receive. If you are healed two consecutive one-digit amounts, you treat them as a single two-digit number. Healing from fast healing, rest or any natural healing is not affected by this ability.
Thought Singularity: You are so dense, thoughts disappear into your head. By focusing on this, you may force your enemies into a state of mindlessness. You spend a full-round action, extending your mind to all enemies within your Dumbsight. At the end of this action, they must all make a Will save with a DC of 10+Class level + your Wisdom Modifier. Any failing this save are randomly confused, panicked, dazed, nauseated, cowering or stunned. A new save is allowed each round to end the state. No memories of what happened while under the effects of Thought Singularity are retained.
EDIT: Alter the AC bonus and Wisdom bonus(Zen of Dumb), completely changed "Idiot Proof," allowed Touch of Idiocy to be channeled through a melee attack, added "Thick as a Brick," the two "Idiot's Array" abilities and "Dumb Luck"