Eloel
2010-01-27, 01:04 PM
Hit Die:
d8
Class Skills
The bowman’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Archery Style, Least Archery Training
2nd|
+2|
+3|
+3|
+0|Skill Mastery +2
3rd|
+3|
+3|
+3|
+1|Damage Boost I
4th|
+4|
+4|
+4|
+1|Accuracy Boost I
5th|
+5|
+4|
+4|
+1|Damage Boost II
6th|
+6|
+5|
+5|
+2|Skill Mastery +4
7th|
+7|
+5|
+5|
+2|Lesser Archery Training
8th|
+8|
+6|
+6|
+2|Accuracy Boost II
9th|
+9|
+6|
+6|
+3|Damage Boost III
10th|
+10|
+7|
+7|
+3|Skill Mastery +6
11th|
+11|
+7|
+7|
+3|Damage Boost IV
12th|
+12|
+8|
+8|
+4|Accuracy Boost III
13th|
+13|
+8|
+8|
+4|Greater Archery Training
14th|
+14|
+9|
+9|
+4|Skill Mastery +8
15th|
+15|
+9|
+9|
+5|Damage Boost V
16th|
+16|
+10|
+10|
+5|Accuracy Boost IV
17th|
+17|
+10|
+10|
+5|Damage Boost VI
18th|
+18|
+11|
+11|
+6|Skill Mastery +10
19th|
+19|
+11|
+11|
+6|Superior Archery Training
20th|
+20|
+12|
+12|
+6|Archery Mastery[/table]
Archery Style (Ex)
At first level, a bowman chooses an archery style to focus on.
The choices are;
Mounted Archery
http://www.dkimages.com/discover/previews/770/103466.JPG
Sniper
http://www.wizards.com/dnd/images/draco_gallery/75616.jpg
Volley Shooter
http://www.wizards.com/dnd/images/rs_manyshot_med.jpg
Least Archery Training (Ex)
At 1st level, the bowman's training provides him with a benefit depending on his chosen archery profession.
Mounted Archery; Anytime during a double-move by his mount, a mounted bowman may make a single shot with no penalty on the attack roll. This counts as his standard action for the round.
Sniper; The penalty to hide after shooting decreases to -10, from -20.
Volley Shooter; The volley bowman gets his choice of Rapid Shot or Manyshot as a bonus feat. He need not meet the prerequisites.
Skill Mastery (Ex)
A 2nd level, a bowman gains a +2 bonus to Spot and Listen skills.
Also, depending on his chosen profession, he gets extra bonuses to skills.
Mounted Archery; Ride and Handle Animal
Sniper; Hide and Move Silently
Volley Shooter; Jump and Tumble
At every 4th level after 2nd level, the bowman gains another +2 bonus to his skills.
Damage Boost (Ex)
At 3rd level, a bowman gains the ability to deal extra damage, depending on his profession.
Mounted Combat; +1d6 damage on all ranged attacks if the mounted bowman moves a minimum of 60ft before shooting. Moving with his mount counts as movement for the purposes of this boost.
Sniper; +2d8 damage anytime the sniper shoot a single arrow as part of sniping. (See Hide skill for details on sniping). This is not precision damage, and is multiplied on critical hits, yet it only applies to a single arrow per round.
Volley Shooter; +2 damage on all ranged attacks.
At levels 5, 9, 11, 15 and 17, the bowman gains this ability again, stacking with itself.
Accuracy Boost (Ex)
At levels 4, 8, 12 and 16, a bowman gains +1 to all attack rolls with bows.
Lesser Archery Training (Ex)
At 7nd level, the bowman's training improves and gains extra benefits out of his training.
Mounted Archery; The bowman's mount's speed while the bowman is riding it increases to 1.5x what it normally is.
Sniper; The penalty to hiding after shooting is reduced to 0
Volley Shooter; Once per round when a volley shooter makes an attack with his bow, he can fire an extra shot. All attacks he makes that round is at a -2 penalty. This can be combined with Manyshot or Rapid Shot.
Greater Archery Training (Ex)
At 13th level, the bowman's experience with his chosen profession increases, and he has additional benefits for his training.
Mounted Archery; A mounted bowman can make his full attack while his mount moves upto double it's (improved) speed, shooting his arrows at anytime he wishes. (So he can shoot his first iterative before moving, his second iterative at some point during the movement, and his third iterative when the mount stops)
Sniper; A sniper gains +5 to his attack rolls anytime he would get the extra damage from the Damage Boost ability.
Volley Shooter; Once per round when a volley shooter makes an attack with his bow, he can fire an extra shot. All attacks he makes that round is at a -1 penalty. He can choose to use this extra shot with or without his extra attack from Lesser Archery Training at his choice. The penalties stack.
Superior Archery Training (Ex)
At 19th level, a bowman masters his archery style.
Mounted Archer; A mounted bowman's mount can move upto 3x it's speed as a full round action. The mounted bowman can make all his attacks at whatever speed his mount is moving at (as per Greater Archery Training), without penalties.
Sniper; The sniper chooses to use this ability before he makes a sniping attack. If he hits with the attack, he automatically scores a critical hit. A missed shot wastes the attempt. The sniper can only attempt to use this ability once every 1d4+1 rounds.
Volley Archer; As per Lesser Archery Training, the volley archer gains an extra shot. He now can fire 3 extra shots, with each attack that round at -3 penalty, 2 extra shots with -1 penalty, or a single extra shot without penalty.
Archery Mastery (Sp)
At 20th level, the bowman is a true master of archery. He can allocate 5 points of enhancement bonus on his bow. This allocation takes 10 minutes, and can be done once per day. He can only have a maximum of 5 points allocated this way. As new enhancements are added, the old ones are lost.
So, a +1 Shocking Greatbow could be made into a +6 Shocking Greatbow, or a +1 Shocking Flaming Burst Icy Burst Thundering Greatbow.
As you guys might have noticed, this is still in a draft-y form. Any help would be appreciated.
d8
Class Skills
The bowman’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st Level
(6 + Int modifier) ×4.
Skill Points at Each Additional Level
6 + Int modifier.
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+2|
+0|Archery Style, Least Archery Training
2nd|
+2|
+3|
+3|
+0|Skill Mastery +2
3rd|
+3|
+3|
+3|
+1|Damage Boost I
4th|
+4|
+4|
+4|
+1|Accuracy Boost I
5th|
+5|
+4|
+4|
+1|Damage Boost II
6th|
+6|
+5|
+5|
+2|Skill Mastery +4
7th|
+7|
+5|
+5|
+2|Lesser Archery Training
8th|
+8|
+6|
+6|
+2|Accuracy Boost II
9th|
+9|
+6|
+6|
+3|Damage Boost III
10th|
+10|
+7|
+7|
+3|Skill Mastery +6
11th|
+11|
+7|
+7|
+3|Damage Boost IV
12th|
+12|
+8|
+8|
+4|Accuracy Boost III
13th|
+13|
+8|
+8|
+4|Greater Archery Training
14th|
+14|
+9|
+9|
+4|Skill Mastery +8
15th|
+15|
+9|
+9|
+5|Damage Boost V
16th|
+16|
+10|
+10|
+5|Accuracy Boost IV
17th|
+17|
+10|
+10|
+5|Damage Boost VI
18th|
+18|
+11|
+11|
+6|Skill Mastery +10
19th|
+19|
+11|
+11|
+6|Superior Archery Training
20th|
+20|
+12|
+12|
+6|Archery Mastery[/table]
Archery Style (Ex)
At first level, a bowman chooses an archery style to focus on.
The choices are;
Mounted Archery
http://www.dkimages.com/discover/previews/770/103466.JPG
Sniper
http://www.wizards.com/dnd/images/draco_gallery/75616.jpg
Volley Shooter
http://www.wizards.com/dnd/images/rs_manyshot_med.jpg
Least Archery Training (Ex)
At 1st level, the bowman's training provides him with a benefit depending on his chosen archery profession.
Mounted Archery; Anytime during a double-move by his mount, a mounted bowman may make a single shot with no penalty on the attack roll. This counts as his standard action for the round.
Sniper; The penalty to hide after shooting decreases to -10, from -20.
Volley Shooter; The volley bowman gets his choice of Rapid Shot or Manyshot as a bonus feat. He need not meet the prerequisites.
Skill Mastery (Ex)
A 2nd level, a bowman gains a +2 bonus to Spot and Listen skills.
Also, depending on his chosen profession, he gets extra bonuses to skills.
Mounted Archery; Ride and Handle Animal
Sniper; Hide and Move Silently
Volley Shooter; Jump and Tumble
At every 4th level after 2nd level, the bowman gains another +2 bonus to his skills.
Damage Boost (Ex)
At 3rd level, a bowman gains the ability to deal extra damage, depending on his profession.
Mounted Combat; +1d6 damage on all ranged attacks if the mounted bowman moves a minimum of 60ft before shooting. Moving with his mount counts as movement for the purposes of this boost.
Sniper; +2d8 damage anytime the sniper shoot a single arrow as part of sniping. (See Hide skill for details on sniping). This is not precision damage, and is multiplied on critical hits, yet it only applies to a single arrow per round.
Volley Shooter; +2 damage on all ranged attacks.
At levels 5, 9, 11, 15 and 17, the bowman gains this ability again, stacking with itself.
Accuracy Boost (Ex)
At levels 4, 8, 12 and 16, a bowman gains +1 to all attack rolls with bows.
Lesser Archery Training (Ex)
At 7nd level, the bowman's training improves and gains extra benefits out of his training.
Mounted Archery; The bowman's mount's speed while the bowman is riding it increases to 1.5x what it normally is.
Sniper; The penalty to hiding after shooting is reduced to 0
Volley Shooter; Once per round when a volley shooter makes an attack with his bow, he can fire an extra shot. All attacks he makes that round is at a -2 penalty. This can be combined with Manyshot or Rapid Shot.
Greater Archery Training (Ex)
At 13th level, the bowman's experience with his chosen profession increases, and he has additional benefits for his training.
Mounted Archery; A mounted bowman can make his full attack while his mount moves upto double it's (improved) speed, shooting his arrows at anytime he wishes. (So he can shoot his first iterative before moving, his second iterative at some point during the movement, and his third iterative when the mount stops)
Sniper; A sniper gains +5 to his attack rolls anytime he would get the extra damage from the Damage Boost ability.
Volley Shooter; Once per round when a volley shooter makes an attack with his bow, he can fire an extra shot. All attacks he makes that round is at a -1 penalty. He can choose to use this extra shot with or without his extra attack from Lesser Archery Training at his choice. The penalties stack.
Superior Archery Training (Ex)
At 19th level, a bowman masters his archery style.
Mounted Archer; A mounted bowman's mount can move upto 3x it's speed as a full round action. The mounted bowman can make all his attacks at whatever speed his mount is moving at (as per Greater Archery Training), without penalties.
Sniper; The sniper chooses to use this ability before he makes a sniping attack. If he hits with the attack, he automatically scores a critical hit. A missed shot wastes the attempt. The sniper can only attempt to use this ability once every 1d4+1 rounds.
Volley Archer; As per Lesser Archery Training, the volley archer gains an extra shot. He now can fire 3 extra shots, with each attack that round at -3 penalty, 2 extra shots with -1 penalty, or a single extra shot without penalty.
Archery Mastery (Sp)
At 20th level, the bowman is a true master of archery. He can allocate 5 points of enhancement bonus on his bow. This allocation takes 10 minutes, and can be done once per day. He can only have a maximum of 5 points allocated this way. As new enhancements are added, the old ones are lost.
So, a +1 Shocking Greatbow could be made into a +6 Shocking Greatbow, or a +1 Shocking Flaming Burst Icy Burst Thundering Greatbow.
As you guys might have noticed, this is still in a draft-y form. Any help would be appreciated.