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Fortuna
2010-01-29, 04:34 AM
Would you people say that there is a difference between good and Good, neutral and Neutral, and evil and Evil? If so, what impact can it have on a character?

I say yes, absolutely there is. An Evil or Neutral character can work towards a good goal, and yet they won't be Good if their means are wholeheartedly Evil (they might be good or they might be neutral, or they might actually be evil).

olentu
2010-01-29, 04:50 AM
I would agree that there are situations where results could be considered good (saving lives without causing permanent harm, keeping evil from destroying all that is good in the multiverse, and so forth) while the act is not a good one by the alignment rules.

hamishspence
2010-01-29, 04:59 AM
The question of "what constitutes evil means" has been a tricky one in D&D for a while.

In 2nd end, mass murder of the innocent "for the good of the many" was always a very Evil, potentially alignment-changing act,

even if the result, say, saving a population from being devastated by a high-mortality disease, is arguably Good.

BoED said something similar "whether or not the ends justify the means, a good end certainly cannot make evil means any less evil"

Ozymandias's actions in the Watchmen movie in particular, would fit into this category. Possible good results, very evil means- by 2nd ed morality, and BoED, and Champions of Ruin, his act would be deemed Evil even if the results were good.

Soranar
2010-01-29, 05:26 AM
I'll quote buffy , because I can.

A character like Spike, arguably chaotic evil at that point, decides to save the world because he wants to keep killing people. Who walk around like free lunches on legs.

so yeah

PhoenixRivers
2010-01-29, 05:28 AM
Animating skeletons to serve as pack animals, to spare living animals the indignity of being beasts of burden?

Evil. Do the end results allow more cute horses to prance and frolick around candy mountain? Yes.

So something good came of it. But it's still evil.

Tinydwarfman
2010-01-29, 08:34 AM
Animating skeletons to serve as pack animals, to spare living animals the indignity of being beasts of burden?

Evil. Do the end results allow more cute horses to prance and frolick around candy mountain? Yes.

So something good came of it. But it's still evil.

You want the horses to have their kidneys removed?!?

Duos Greanleef
2010-01-29, 08:58 AM
You want the horses to have their kidneys removed?!?

No no no...
Only unicorns have their kidneys removed.

--(removing kidneys without consent) is inherently evil

Drakevarg
2010-01-29, 09:03 AM
The question of "what constitutes evil means" has been a tricky one in D&D for a while.

In 2nd end, mass murder of the innocent "for the good of the many" was always a very Evil, potentially alignment-changing act,

even if the result, say, saving a population from being devastated by a high-mortality disease, is arguably Good.

BoED said something similar "whether or not the ends justify the means, a good end certainly cannot make evil means any less evil"

Ozymandias's actions in the Watchmen movie in particular, would fit into this category. Possible good results, very evil means- by 2nd ed morality, and BoED, and Champions of Ruin, his act would be deemed Evil even if the results were good.

In regards to this, I'd say there's also a difference between "Evil Aligned" and "Evil Act." The mass-murder is an Evil Act, regardless of motivation. However, one can only be Evil Aligned if they do it for Evil reasons. One can do evil things without being evil. Even doing consistantly evil things doesn't make you have the stereotypical Snidley Whiplash evil behavior if you're doing it for the Good of All Mankind(TM).

Mind you, consistant Evil Acts is still enough to make you fall as a Good Cleric or Paladin, even if your alignment doesn't change.

hamishspence
2010-01-29, 09:10 AM
Champions of Ruin appears to disagree.

Try another example- there is a powerful evil organization- you have determined after a lot of research, that it can only be brought down from within. However, in order to get into the organization, and maintain your cover until it is brought down, you will have to commit very many exceptionally vile acts against innocent people.

Do you do it- rationalizing crimes against innocents now, as saving other innocents later due to the organization having been destroyed?

Fiendish Codex 2 doesn't answer the question as to the character's actual alignment, but if they are Lawful + Do Lots of Evil Acts, their destination is the Nine Hells regardless of actual alignment- unless they atone.

Being evil aligned but having Good reasons for your every Evil act, is quite possible- Champions of Ruin, Exemplars of evil, all stress this.

This is pretty much the basis of the darker kind of antihero.

Committing an evil act at all causes a paladin to fall. And in 2nd ed, if it was evil enough (however good the motivation) "The DM is justified in instituting an instant alignment-change to Evil"

3rd ed didn't really change that- with the DMG stating that, on rare occasions, a person may instantly change alignment. The example given was "having an epiphany" and changing from Evil to Good.

I see stereotypical evil behaviour as unrealistic- more the exception than the rule.

Zaydos
2010-01-29, 09:35 AM
I'd say murdering 1000 innocent people to possibly save the world would not be enough to instantly change your alignment to evil, but probably would move you to neutral. You showed a willingness to do evil for good ends which is a strongly not-good act.

Now if there was a 100% chance that the entire world would be destroyed if they were not killed a good aligned character would have to do it. A paladin might still fall if the DM was a jerk (putting a paladin in a situation where they fall regardless and making them fall for taking the path that saves the most people) but otherwise it shouldn't harm alignment. The thing is D&D is heroic fantasy and there ought to be a way out that is not: kill 1000 innocent people, or see world destroyed; and as heroes you should find/make/take it.

alisbin
2010-01-29, 09:58 AM
as far as the good-evil axis, i tend to think of it as a measure of what your willing to do to further your goals. doesn't really matter what the goals are, yeah yeah yeah if destroy the world is your goal your evil i know but still, if your not willing to kill innocents to do it, you might actually be neutral (and crazy).
as i see it, good people will not willingly commit an evil act unless its a question of the lesser of two evils (maybe even not then), neutral people will commit evil acts if it furthers their ends but it wouldn't be their first choice and evil people will commit any act that best furthers their goals. frankly, even an evil character is likely going to commit many good acts, lets face it, if your in an average society, its important to look good, or at least neutral, acting evil publicly in most fantasy worlds will just get you lynched.

hamishspence
2010-01-29, 12:37 PM
Pretty much.

Sometimes, the goal may seem pretty sympathetic

"the good of the many"
"the preservation of the human species"
"the minimisation of human suffering"
"protection of the innocent from crime"

and so on- but if the person is very ruthless, their willingness to do anything that furthers the goal, no matter how evil, makes them Evil-aligned rather than Neutral or Good.

Riffington
2010-01-29, 02:03 PM
I'd say murdering 1000 innocent people to possibly save the world would not be enough to instantly change your alignment to evil
My goodness, you're permissive.

Telonius
2010-01-29, 02:08 PM
Kicking a puppy is evil. Kicking a puppy into the fuel tank of a Death Ray that runs on puppies is Evil. A character who habitually does either one will register on a Paladin's Detect Evil, and neither one will be able to be the cleric of a good god. (Well, maybe Bast, but that's a separate case). Anyway, an Evil god might require something more towards Death Ray if they're going to accept the character as a Cleric.

Beorn080
2010-01-29, 02:24 PM
I've always had a problem with the alignment system but don't really see a way to fix it while still having good and evil. Is it evil to shunt a town with a horrible disease into a pocket dimension to prevent a plague? What about enclosing it in a massive permanent sphere of fire? If you use an extremely nasty compulsion spell to force evil people to be good or die, is that evil?

Starbuck_II
2010-01-29, 02:30 PM
Kicking a puppy is evil. Kicking a puppy into the fuel tank of a Death Ray that runs on puppies is Evil. A character who habitually does either one will register on a Paladin's Detect Evil, and neither one will be able to be the cleric of a good god. (Well, maybe Bast, but that's a separate case). Anyway, an Evil god might require something more towards Death Ray if they're going to accept the character as a Cleric.

Nah, there are Neutral characters of evil gods so I doubt that last part.

Oracle_Hunter
2010-01-29, 03:37 PM
Would you people say that there is a difference between good and Good, neutral and Neutral, and evil and Evil? If so, what impact can it have on a character?

I say yes, absolutely there is. An Evil or Neutral character can work towards a good goal, and yet they won't be Good if their means are wholeheartedly Evil (they might be good or they might be neutral, or they might actually be evil).
(1) Yes they are different. Alignments are Objective, "good" is Subjective. One person's "good" can easily be another person's "evil."

(2) That said, I'm not sure your example quote works. A "good" result can be reached by Evil or Neutral people not just because their motivations/means are Evil. A "good" goal can be achieved by Neutral people acting Neutrally or Evil people acting Evilly; a Neutral person using Evil means to a "good" end is not acting Neutrally, they are acting Evilly.

Riffington
2010-01-29, 03:58 PM
Nah, there are Neutral clerics of evil gods so I doubt that last part.

While this is true, it's only true of certain deities. You aren't going to find Neutral fellows worshipping Bane. On the other hand, if you love Orckind, stand strong against the hated Elves, and love the roar of battle... there's no real reason you couldn't be a CN cleric of Gruumsh. You'd just have to be living in a time/place where there aren't real opportunities for peaceful coexistence with other races, so your soft heart couldn't cause enough conflict with him or his doctrines.

hamishspence
2010-01-29, 04:01 PM
Actually, you probably will find LN Bane-worshippers, and even clerics, in the right areas.

For example, where the biggest problem is chaos and anarchy, Baneites might actually be the local "Well Intentioned Extremists" rather than villains.

Even Tiamat, in Faerun (because the Faerun version isn't limited to LE and NE clerics, but has LN clerics as well) can be "the lesser of two evils."

The head of the cult of Tiamat it Unther, was a LN cleric called Tiglath.

Devils_Advocate
2010-01-29, 10:10 PM
The thing is, its unclear what would align means as Good or Evil but their ends. The broad general categories of action that get deemed "Good" or "Evil" are, quite sensibly, defined by their consequences. "Killing innocents" means causing their deaths, "protecting innocents" means preventing harm to them, and so on. Swinging your sword in front of you is morally different depending on whether someone is standing there and, if so, what that someone is like. Context matters. Consequences matter.

Some types of actions, like protecting innocents by killing innocents, are gonna be both Good and Evil in the sense that they fall into both a Good and an Evil category of action. And really, when you take into account Chaos Theory and the Butterfly Effect and whatnot, pretty much everything that anyone does is going to have some benefit to some innocents and some harmful result for others. So a "Good act" presumably is just one decidedly more Good than it is Evil; the alignment represents its general consequences, just like character alignment represents a creature's general moral and personal attitudes. If everything that's Evil at all is "Evil-aligned", then most everything is "Evil-aligned", or so it seems to me...

I don't see how the thing where you value your own "righteousness" over the welfare of others would count as Good at all. Isn't it Good to value the welfare of others and make personal sacrifices to help those in need?


Animating skeletons to serve as pack animals, to spare living animals the indignity of being beasts of burden?

Evil. Do the end results allow more cute horses to prance and frolick around candy mountain? Yes.

So something good came of it. But it's still evil.
In what sense is it evil?

Drakevarg
2010-01-29, 10:18 PM
In what sense is it evil?

In the sense that WotC said so. I don't agree with them, but I don't write the source books, do I?

Anywho, the reason why I define "Evil Aligned" different than "Frequently Evil Acting" is because while you can do Evil things all day, there are personality types that WotC arbitrarily associates with such alignments and I don't think you should be restricted to them just because your evil.

"Chaotic Evil" describes a bloodthirsty maniac unrestrained by society, but what if say, someone would be Chaotic Neutral but consistantly has to kill innocents to do what he feels must be done, and hates himself for it the entire time? His actions say he's Chaotic Evil, but he doesn't fall into the Chaotic Evil personality mold.

Then again, I'm currently RPing a Lawful Evil character whose personality fits into the Chaotic Evil mold, so perhaps I'm a bit of a hypocrite.

Quellian-dyrae
2010-01-29, 11:40 PM
I'd say murdering 1000 innocent people to possibly save the world would not be enough to instantly change your alignment to evil, but probably would move you to neutral. You showed a willingness to do evil for good ends which is a strongly not-good act.

Now if there was a 100% chance that the entire world would be destroyed if they were not killed a good aligned character would have to do it. A paladin might still fall if the DM was a jerk (putting a paladin in a situation where they fall regardless and making them fall for taking the path that saves the most people) but otherwise it shouldn't harm alignment. The thing is D&D is heroic fantasy and there ought to be a way out that is not: kill 1000 innocent people, or see world destroyed; and as heroes you should find/make/take it.

The way I see it, letting the world be destroyed is just a Bad Idea. It doesn't matter what your alignment is; if you're facing real, no-nonsense end of the world, the ends do justify the means. Faced with that sort of situation, I'd look at it like this:

A strongly Good character would exhaust all other options it could come up with trying to save the world. If it had to go to its death or make any other personal sacrifice to do so, it would without a second thought. Only if there were no other option would it kill the people, and it would feel greatly remorseful.

A typical good character would put a dedicated effort into finding other possible solutions, and would be willing to die or make other personal sacrifices to do so if it had to. If there were no other option, it would kill the people and feel greatly remorseful about having to.

A neutral character would take other options if they presented themselves, but would not sacrifice its own life or something else of great importance to it. Depending on its outlook, it may or may not sacrifice things of lesser importance. If there were no other options, it would kill the people and probably feel remorseful about it. Just how well it takes it would likely depend on its mental fortitude.

A typical evil character would only bother searching for other options if it could get more benefit out of them. If it could not find or decided not to look for such options, it would probably try to gain what advantage it could in the killings ("Hey, I have this business rival who is REALLY innocent, could he be one of the thousand?") At the very least, it would feel little to no remorse unless it had a personal relationship with some of the people killed.

A very Evil character, again working on the assumption that it is not a nihilist, would kill the thousand people with gusto, toss on another thousand for good measure, and probably try to use the political clout it gained from saving the world to conquer it or something. Also maybe try to get the entity that was threatening the world as a minion, if plausible.

Splendor
2010-01-30, 02:21 AM
As D&D has progressed it seems that EVIL and GOOD have taken over.
Evil has always been to me a either a choice or evil actions that have been repeated so many times that your alignment shifts. It's not one act of two or even 50. However YOUR character can decided that with one evil act his alignment changes.

And everyone who plays good isn't good. Read the alignment. Good is self sacrificing, altruistic, and has a respect for life. A character who invades a persons home (be it a lair, or goblin warren) and kills everything inside that tries to protect itself doesn't really have a respect for life. A character who protects people only if they pay him thousands of gold, isn't really altruistic.

Most people should be neutral, but it seems people forget about the neutral alignment and when someone does something either good or evil their alignment JUMPS right over neutral to the other alignment.

Many of the things that D&D describes as EVIL or GOOD should fall under the preview of Lawful. They define lying, stealing, cheating, betrayal, vengeance, greed, and bullying as evil

Lying, stealing, cheating and betrayal are all NON-lawful. They aren't evil.
Neither Greed nor Vengeance are evil. Maybe non-good for Greed (not altruistic).
Bullying as evil? So use of the intimidate skill is evil now?

Some one who is Evil should be out of the normal. Townsfolk shouldn't be evil, almost never. Sure there's that one guy who acts normal but secretly kills people, but you know what? He's the villian.

And likely someone who is Good should be out of the norm. The guy who runs into a burning building to save people when it's not his job. He's the Hero. Everyone else who stands outside and yells for help or even grabs a bucket of water aren't heros their the neutral townfolk.

bosssmiley
2010-01-30, 10:17 AM
Would you people say that there is a difference between good and Good, neutral and Neutral, and evil and Evil? If so, what impact can it have on a character?

I say yes, absolutely there is. An Evil or Neutral character can work towards a good goal, and yet they won't be Good if their means are wholeheartedly Evil (they might be good or they might be neutral, or they might actually be evil).

Yes, just look at the massive cognitive dissonance in Dragonlance, where Team Goodly Gods inflicted the Cataclysm on the world because of their inability to control their own priests. In that world Good and Evil are just faction titles. :smallwink:

frogspawner
2010-01-30, 10:29 AM
Lying, stealing, cheating and betrayal are all NON-lawful. They aren't evil.
Neither Greed nor Vengeance are evil. Maybe non-good for Greed (not altruistic).
Bullying as evil? So use of the intimidate skill is evil now?
Ooooo - this is a tricky area. I'd hesitate to make those assertions. It depends if anyone (non-evil?) suffers as a result of your lying, stealing, cheating, betrayal, greed, or vengeance. It's difficult to be sure they wouldn't, and if they did then those acts would be evil. (And it could be argued that if you did them without knowing for sure than no-one would suffer, then that too is evil).

One thing though - yes, bullying IS evil.

And, yes, I would say that use of intimidate skill is evil. I think the skill exists in D&D because the designers knew Intimidate is a bad thing, and 'sanitized' it. Now players don't have to role-playing intimidation/torture, they just make a roll and gloss over it.

Riffington
2010-01-30, 11:10 AM
Intimidation is different from bullying. Bullying is deliberately making someone else suffer to make yourself feel big. Intimidation is a necessary tool for a bully, but one can easily think of times when non-bullies use intimidation.

Betrayal is clearly evil. Traitors get the lowest tier of Hell. Theft is evil since it harms another for your own gain, though there are (rare) occasions when it can be justified.

Draco Dracul
2010-01-30, 03:16 PM
Betrayal is clearly evil. Traitors get the lowest tier of Hell.

Betrayal because you with to save your own hide is evil. Betrayal because you can no longer stomach the nature of your organization is not.

Devils_Advocate
2010-02-03, 08:03 AM
Saying "Betrayal is evil" is rather like saying "Killing is evil". And saying "Betrayal isn't evil" is rather like saying "Killing isn't evil".

Same deal with lying, stealing, cheating, vengeance, intimidation, and so on.

Starbuck_II
2010-02-03, 08:13 AM
Saying "Betrayal is evil" is rather like saying "Killing is evil". And saying "Betrayal isn't evil" is rather like saying "Killing isn't evil".

Same deal with lying, stealing, cheating, vengeance, intimidation, and so on.

So everything is situational?

hamishspence
2010-02-03, 08:16 AM
BoVD has comments about situationality for lying, and killing, but not for the other acts- which means it may be up to the DM.

Some acts might be situational, some might not. Both BoED and FC2 say that torture falls into the "always evil" category- whether used as a punishment, or as a method of extracting information.

magic9mushroom
2010-02-03, 09:02 AM
According to the sourcebooks I've read, it's a combination of means, ends, and motivations. That third one is important because while many devils may work towards the end of "kill all demons", their evil motivations for doing it prevent it from being a Good act.

Optimystik
2010-02-03, 09:08 AM
According to the sourcebooks I've read, it's a combination of means, ends, and motivations. That third one is important because while many devils may work towards the end of "kill all demons", their evil motivations for doing it prevent it from being a Good act.

Absolutely correct. The problem, however, arises in trying to assign weights to the three.

Generally, in D&D, acts ("means") have the largest weight, but there are circumstances where the other two matter more - the very example you provided being one of them.

Hallavast
2010-02-03, 09:15 AM
I think you can be evil without being Evil (in a subjective sort of way). If you consider Evil to be actively, politically, or extremely evil... I guess you could set up a list of qualifiers for being Evil (or Good for that matter).

Let's consider Severus Snape from the Harry potter series. If we make a few assumptions about his character, we can make the claim that he is evil and yet working for the side of Good. To do this we'll look at his motivations for being a "Good Guy".

-He doesn't play for the Good team out of any kind of respect for Good's principles or values.
-He is a rather hateful person and sees most people as beneath him (and perhaps even less than real "people" if they are mugglesor muggle born).
-He only respects/cares for a small group of people whom he's grown personally attatched to in the past (namely Lily and Dumbledore).
-The only real reason he does the right thing is because of his respect/love for these two people.

If you were to look into Snape's heart, you'd find an evil man. If you look at his track record, he is undeniably a "Good" man.

hamishspence
2010-02-03, 09:19 AM
This sort of thing can actually work in D&D- where the Evil character can be a Token Evil Teammate, whose overall actions further the Good side, but whose constant little acts of spite, make them evil aligned, even if they are "on the side of good"

Savage Species takes a similar approach- the Evil character commits evil actions- but they don't necessarily commit them against all, or even most, people- they may be kind and affectionate to most, but cruel and ruthless toward a specific "despised group".

Optimystik
2010-02-03, 09:34 AM
Or several "despised groups" in Belkar's case. :smallamused:

I think the Token Evil Teammate only really becomes a problem when there's a paladin or Exalted character in the party. (Or if they Face Heel Turn and betray everyone...)

magic9mushroom
2010-02-03, 09:36 AM
Absolutely correct. The problem, however, arises in trying to assign weights to the three.

Generally, in D&D, acts ("means") have the largest weight, but there are circumstances where the other two matter more - the very example you provided being one of them.

I, personally, don't think this is the best way to do it, but I agree that the rules are behind this way of determining it.

The crazy thing about D&D alignment is that Detect Evil isn't all that useful, because 50% of the populace is evil. No kidding.

Which incidentally makes it kinda laughable that most sourcebooks say that you get NPCised if you turn evil.

@ your most recent post: I agree, and I think this is a problem with Exalted characters; they interfere overly much with other characters' actions.

Evil characters are fine given appropriate motivation, which really is quite plentiful given the whole "treasure" mechanic. Notable exception for Paladins of Slaughter.

hamishspence
2010-02-03, 09:41 AM
Yup- both are pretty much required to try and redeem them, and if they keep doing evil acts, the Exalted character, or paladin (of any Good alignment- UA and Dragon both have variants) is required to leave.

"a paladin will not continue to associate with someone who consistantly offends their moral code"

And if the character ends up doing nothing more than making "evil suggestions" which are always overridden, they may become Evil In Name Only.

The Giant refers to this as the "Police Syndrome" in Paladin Blues.

That said, you could have a quite long period where the evil acts are enough to irritate the "paladin-type character" yet not enough for them to be able to punish the evil character.

On populace alignment- isn't it more like 30%?

That's based on a human population that according to the PHB "tends toward no alignment, not even Neutral"

Some people insist that this line is irrelavent, and the proportion is more like 90% Neutral, 5% Good, 5% Evil, or even less- but there is little support for this in either core or splatbooks.

magic9mushroom
2010-02-03, 09:45 AM
I should mention that by RAW a Paladin of Slaughter falls if she doesn't attempt to CdG the rest of the party the first time everyone's asleep.

hamishspence
2010-02-03, 09:49 AM
A paladin of slaughter must be of chaotic evil alignment and loses all class abilities if she ever willingly commits a good act. Additionally, a paladin of slaughter's code requires that she disrespect all authority figures who have not proven their physical superiority to her, refuse help to those in need, and sow destruction and death at all opportunities.

I suppose "sow destruction and death at all opportunities" could be interpreted that way- still, I suspect players might put a "reasonable" caveat on this.

Optimystik
2010-02-03, 09:56 AM
There's also the fact that staying in a party offers far more opportunities to sow death and destruction in the long term, than going solo. See also - 8-Bit Theater, Belkar.

Evard
2010-02-03, 10:26 AM
I didn't read every post but watch Schindler's List.

Slavery = evil
Nazi = evil

Yet Schindler works for the nazi while using slave labor to do good. There for its not always what you use but how you use it and why you use it that counts.
In America around the time of the civil war the North wanted to keep the union together but the South wanted to split because of all the tariffs and injustices (such as Lincoln not being on any southern ballot) the North put on them. The North used lies and propaganda to wage war on the south saying that slavery was evil and they needed to abolish it (only 4.8% of all southerners owned 1 or more slaves). Yes slavery is evil but the North was using good to perform their own type of evil and injustice.

magic9mushroom
2010-02-03, 10:28 AM
There's also the fact that staying in a party offers far more opportunities to sow death and destruction in the long term, than going solo. See also - 8-Bit Theater, Belkar.

I agree, personally, but "at all opportunities" seems to indicate that your code doesn't let you delay gratification.

hamishspence
2010-02-03, 10:30 AM
Ah, but would failing to react when an opportunity comes up, be a gross violation, or a minor violation? :smallamused:

Optimystik
2010-02-03, 10:32 AM
I agree, personally, but "at all opportunities" seems to indicate that your code doesn't let you delay gratification.

Arguably, it doesn't allow you to deny yourself opportunities either, so you would have an excellent reason to keep your party around.

In addition to the above, CE characters (even paladins) should be rewarded rather than punished for bending their codes to suit their desires at the time.

magic9mushroom
2010-02-03, 11:18 AM
Arguably, it doesn't allow you to deny yourself opportunities either, so you would have an excellent reason to keep your party around.

In addition to the above, CE characters (even paladins) should be rewarded rather than punished for bending their codes to suit their desires at the time.

Oh, believe me, I agree wholeheartedly, and think a character like New!Belkar is far more interesting than MurderKillDeathMachine#547.

hamishspence
2010-02-03, 11:22 AM
yes- I figure pretty much any class with a tight code should probably be discussed with the DM in order to minimise problems.

Hmm- if a paladin of slaughter breaks his "never perform a good act" rule, does the DM say "You rise"? :smallamused:

Optimystik
2010-02-03, 11:33 AM
Hmm- if a paladin of slaughter breaks his "never perform a good act" rule, does the DM say "You rise"? :smallamused:

"Paladin rises, everyone lives."

Pithy in its own way, but lacks punch. :smallbiggrin:

Devils_Advocate
2010-02-03, 11:59 AM
That's based on a human population that according to the PHB "tends toward no alignment, not even Neutral"

Some people insist that this line is irrelavent, and the proportion is more like 90% Neutral, 5% Good, 5% Evil, or even less- but there is little support for this in either core or splatbooks.
It doesn't say that the human population tends towards no particular alignment, it says that humans don't tend towards any particular alignment. I don't take that line to refer to statistical tendency, but rather natural inclination. So that you can't predict that a population of humans will have any particular distribution of alignments, including an even mix, just because it is human. So to find out which alignments are most common amongst the humans of some city, you actually have to go and look at the city. If you want to know which alignments are most common amongst the humans of some world -- including present-day Earth -- you gotta look at the world. :smallwink:

magic9mushroom
2010-02-03, 12:24 PM
@hamishspence: Just saw your comments re: populace alignment. It's 20% Good, 30% Neutral, 50% Evil.

hamishspence
2010-02-03, 12:39 PM
In which sourcebook is that?

magic9mushroom
2010-02-03, 01:17 PM
In which sourcebook is that?

Dungeon Master's Guide.

hamishspence
2010-02-03, 01:29 PM
If you mean page 110- alignment of randomly generated NPCs- its worth remembering that these are more for NPCs you encounter "in an adventure"

So maybe for when you run into another party, or a captured civilian, in a dungeon, more than for who you meet in town.

Especially given that 50% Evil would mean humans would be Often Evil (any) which is not very consistant with not tending toward any particular alignment.

The alignment of community power centers, on the other hand (page 138) are 41% Good, 23% Neutral, 36% Evil.

And if you go to Cityscape, the alignments of communities as a whole (rather than power centers (page 8) of size Large Town and above, are 36% Good, 33% Neutral, 31% Evil.

Devils_Advocate
2010-02-03, 05:25 PM
That's rather... extreme. If 20 - 41% of a population is devoted to helping strangers and 31 - 50% lacks the basic compassion to refrain from exploiting strangers, that seems like it would make for a lot of conflict. But that's probably the point. Not so many plot hooks when everyone is getting along peacefully.

Still, it seems safe to say that the percentage of Neutral humans on Earth is probably a bit higher than on Oerth.