DracoDei
2010-01-30, 02:14 PM
My entry in the current PrC creation contest is... detailed. Actually, let me rephrase that for emphasis... it has so much backstory, extra goodies (feats, new spells, alternate class feature equivalents) that it goes over the 50,000 character limit on individual posts.
So that they don't get lost to the Playground in all that, I though I would present the new spells I created here and see what people thought of them balance wise (but with the caster levels tweaked so that ordinary Wizards, Sorcerers, and Clerics can cast them).
Cherry Blossom
Evocation
Level: Sor/Wiz 7
Components: V, S
This spell functions like Chain Lightning, except as noted above and that the damage is untyped, rather than electricity.
Refresh (Named changed from the original so as to protect the guilty)
Conjuration (Healing)
Level: Wiz/Sor 8, Clr 8
Range: Touch
This spell functions like Mage's Lucubration, except as noted above and that it allows a spontaneous and/or divine caster to return a spell slot of the appropriate level to availability/preparedness (but ONLY one such spell slot per casting of Refresh) also and cures 10 hit points of damage per level of the caster, to a maximum of 200 points at 20th level.
Lesser Spell Turning
Abjuration
Level: Sor/Wiz 4
Range: Self
Duration: 1 minute/level
As Spell Turning, but only turns 1d3+4 levels and if they are attacked with a spell by a caster who also has a Spell Turning or Lesser Spell Turning active then the result is always that the attackers Spell Turning is reduced by the level of the attack spell and the attack spell ignores the defendersr Lesser Spell Turning. This means that their Lesser Spell Turning remains in full force.
Lesser Stone to Flesh
Transmutation
Level: Clr 4, Sor/Wiz 4
As Stone to Flesh, but only effective if the target was turned to stone not more than 1 round per caster level before this spell is cast and that no Fortitude save to survive returning to flesh form is required.
Luna's Call
Enchantment
Level: Sor/Wiz 3, Drd 3
Targets: All creatures in range
Duration: 1 round/level
Saving throw: Will Negates
As per Rage (http://www.d20srd.org/srd/spells/rage.htm) except as above and that targets need not be willing.
Lancer's Power
Necromancy
Level: Sor/Wiz 3
As per Enervation but subject only loses one level and it can effect even undead. Caster is healed for as may hit points as the subject would gain from gaining an additional hit-die, and the subject loses that many. If the target loses any spell casting ability then the caster may regain the ability to cast a spell of any level lower than the spell that they lost.
Please don't look at this last one until you have read (and preferable critiqued), everything else.
Phoenix Down
Conjuration (Healing)
Level: Clr 6, Drd 6
Components: V, S, M, DF, XP
Casting Time: 1 action
Range: Touch
Target: One Creature Touched
Duration: Instantaneous
The caster restores to life a deceased creature. The caster can raise creatures who have been dead up to one round per 4 caster levels. In addition the subject’s soul must be free and willing to return (see Bringing Back the Dead, page ??? of the PHB). If the subjects soul is not willing to return the spell does not work; therefore, subjects who want to return receive no saving throw. The subject loses NO levels or constitution.
Phoenix Down cures hit point sufficient to raise the creature total hit-point to a total of 1 hit point per 2 caster levels but not to more that one tenth of the creature’s maximum nor more than 1 hit point per creature’s hit die. Any ability scores damaged or drained to 0 are raised to 1. Normal Poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell.
A creature who has been turned into an undead creature can’t be raised by this spell, but one who has been slain by a death effect can. Constructs, elementals, outsiders, and undead creatures can’t be raised. This spell cannot bring back a creature who has died of old age. A character who died with spells prepared has a 50% chance of losing any given spell upon being raised, in addition to losing spells for losing a level. A spellcasting creature that doesn’t prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell, in addition to losing spell slots for losing a level. If Phoenix Down is cast within 1 round of the creature’s death these chances drop to 25%.
Material Component: One or more diamonds worth at least 500 gp total, and a feather (even a pinfeather) from a Phoenix.
XP Cost: 100 XP.
So that they don't get lost to the Playground in all that, I though I would present the new spells I created here and see what people thought of them balance wise (but with the caster levels tweaked so that ordinary Wizards, Sorcerers, and Clerics can cast them).
Cherry Blossom
Evocation
Level: Sor/Wiz 7
Components: V, S
This spell functions like Chain Lightning, except as noted above and that the damage is untyped, rather than electricity.
Refresh (Named changed from the original so as to protect the guilty)
Conjuration (Healing)
Level: Wiz/Sor 8, Clr 8
Range: Touch
This spell functions like Mage's Lucubration, except as noted above and that it allows a spontaneous and/or divine caster to return a spell slot of the appropriate level to availability/preparedness (but ONLY one such spell slot per casting of Refresh) also and cures 10 hit points of damage per level of the caster, to a maximum of 200 points at 20th level.
Lesser Spell Turning
Abjuration
Level: Sor/Wiz 4
Range: Self
Duration: 1 minute/level
As Spell Turning, but only turns 1d3+4 levels and if they are attacked with a spell by a caster who also has a Spell Turning or Lesser Spell Turning active then the result is always that the attackers Spell Turning is reduced by the level of the attack spell and the attack spell ignores the defendersr Lesser Spell Turning. This means that their Lesser Spell Turning remains in full force.
Lesser Stone to Flesh
Transmutation
Level: Clr 4, Sor/Wiz 4
As Stone to Flesh, but only effective if the target was turned to stone not more than 1 round per caster level before this spell is cast and that no Fortitude save to survive returning to flesh form is required.
Luna's Call
Enchantment
Level: Sor/Wiz 3, Drd 3
Targets: All creatures in range
Duration: 1 round/level
Saving throw: Will Negates
As per Rage (http://www.d20srd.org/srd/spells/rage.htm) except as above and that targets need not be willing.
Lancer's Power
Necromancy
Level: Sor/Wiz 3
As per Enervation but subject only loses one level and it can effect even undead. Caster is healed for as may hit points as the subject would gain from gaining an additional hit-die, and the subject loses that many. If the target loses any spell casting ability then the caster may regain the ability to cast a spell of any level lower than the spell that they lost.
Please don't look at this last one until you have read (and preferable critiqued), everything else.
Phoenix Down
Conjuration (Healing)
Level: Clr 6, Drd 6
Components: V, S, M, DF, XP
Casting Time: 1 action
Range: Touch
Target: One Creature Touched
Duration: Instantaneous
The caster restores to life a deceased creature. The caster can raise creatures who have been dead up to one round per 4 caster levels. In addition the subject’s soul must be free and willing to return (see Bringing Back the Dead, page ??? of the PHB). If the subjects soul is not willing to return the spell does not work; therefore, subjects who want to return receive no saving throw. The subject loses NO levels or constitution.
Phoenix Down cures hit point sufficient to raise the creature total hit-point to a total of 1 hit point per 2 caster levels but not to more that one tenth of the creature’s maximum nor more than 1 hit point per creature’s hit die. Any ability scores damaged or drained to 0 are raised to 1. Normal Poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell.
A creature who has been turned into an undead creature can’t be raised by this spell, but one who has been slain by a death effect can. Constructs, elementals, outsiders, and undead creatures can’t be raised. This spell cannot bring back a creature who has died of old age. A character who died with spells prepared has a 50% chance of losing any given spell upon being raised, in addition to losing spells for losing a level. A spellcasting creature that doesn’t prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell, in addition to losing spell slots for losing a level. If Phoenix Down is cast within 1 round of the creature’s death these chances drop to 25%.
Material Component: One or more diamonds worth at least 500 gp total, and a feather (even a pinfeather) from a Phoenix.
XP Cost: 100 XP.