Galileo
2010-01-31, 12:42 AM
My DM is considering running a game where a technologically advanced universe and a high fantasy universe have collided. However, instead of the party attempting to fix it shortly after the event, they're just living their lives a century or so later. The world's become a lot more deadly, what with the dragons learning how to use rocket launchers, and the orcs finding some shotguns and deciding the letter K is cooler than C. Also the tyrannosaurs in F-14s.
Naturally, the player races have developed new ways to combine technology and magic. For example, Energy Substitution on C4 to make acid explosives; jet engines, permanent fly spells and an aircraft carrier combined to make a magic flying aircraft carrier (which the dragons with rocket launchers take off from).
If anyone has any ideas on what could be done with present-day level science combined with anything at all from D&D 3.5, speak up. We'd really appreciate it. We're also looking for suggestions on how to bring the Modern classes up to par with D&D classes, since we may not use Action Points.
Various things we've already come up with:
GP is the standard, everyday money. Wealth is more for big things, and as such only large companies and organisations have Wealth scores.
Energy Substitution can be attached to flamethrowers, explosives, and the like.
Some creatures will have DR X/Ballistics, to make melee weapons still viable.
Naturally, the player races have developed new ways to combine technology and magic. For example, Energy Substitution on C4 to make acid explosives; jet engines, permanent fly spells and an aircraft carrier combined to make a magic flying aircraft carrier (which the dragons with rocket launchers take off from).
If anyone has any ideas on what could be done with present-day level science combined with anything at all from D&D 3.5, speak up. We'd really appreciate it. We're also looking for suggestions on how to bring the Modern classes up to par with D&D classes, since we may not use Action Points.
Various things we've already come up with:
GP is the standard, everyday money. Wealth is more for big things, and as such only large companies and organisations have Wealth scores.
Energy Substitution can be attached to flamethrowers, explosives, and the like.
Some creatures will have DR X/Ballistics, to make melee weapons still viable.