Barbarian MD
2010-02-01, 02:23 PM
Okay, let's try following the F&K progression...
Cleave
Type: General
You can follow through with powerful blows.
Prerequisite: Str 13+, Power Attack
Benefits: This is a combat feat that scales with your Base Attack Bonus
+0:If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), you get an immediate, extra melee attack against another creature in the immediate vicinity. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round, and it counts towards your allowed number of attacks of opportunities.
+1: You have no limit to the number of times you can use cleave per round.
+6: You may take a 5-ft step before making a cleave attack. This 5-ft step is in addition to the normal 5-ft step you may take before or after your actions.
+11: If, on a Cleave attack, you deal enough damage to a creature to make it drop, all enemies within your reach must succeed on a Will Save (DC Strength bonus + Intimidate) or become Shaken for 1d4 rounds. This is an extraordinary mind-affecting fear effect.
+16: As cleave, but you may make a full attack, rather than a single attack.
Special: A fighter may select Cleave as one of his fighter bonus feats.
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Heavy Armor Optimization
Type: General
You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.
Prerequisite: Armor Profiency (heavy)
Benefits: This is a combat feat that scales with your Base Attack Bonus
+0: When you are wearing heavy armor, lessen the armor check penalty of the armor by 1 and increase the armor bonus by 1.
+1: Ignore movement penalties due to the armor that you are wearing. Your armor still counts toward your carrying capacity, and you take normal penalties if you become encumbered.
+6: The armor check penalty is lessened by a total of 3, and the armor bonus is increased by a total of 2 (this includes the bonuses from previous iterations of this feat).
+11: The armor check penalty is lessened by a total of 5, your maximum dexterity increases by 1, and the armor bonus is increased by a total of 4.
+16: While wearing heavy armor, you gain DR 10/-. If you already have some form of DR, your existing DR improves by +10.
Special: A fighter may select Heavy Armor Optimization as one of his fighter bonus feats.
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Light Armor Optimization
Type: General
You have trained extensively in light armor, and you have learned to take advantage of the protection it offers while maximizing your movement and agility.
Prerequisite: Armor Profiency (light)
Benefits: This is a combat feat that scales with your Base Attack Bonus
+0: When you are wearing light armor, increase the maximum dexterity of your armor by 1, and decrease any armor check penalty by 1.
+1: You may tumble at your full speed while wearing light armor.
+6: The maximum dexterity of your armor increases by another 1, for a total bonus of 2 due to this feat, and the armor bonus is increased by 1.
+11: The armor bonus of this feat increases by 1, to a total of 2. As well, you may ignore the maximum dexterity limit on light armors.
+16: The armor check penalty of any light armor you wear is reduced to 0.
Special: A fighter may select Heavy Armor Optimization as one of his fighter bonus feats.
Cleave
Type: General
You can follow through with powerful blows.
Prerequisite: Str 13+, Power Attack
Benefits: This is a combat feat that scales with your Base Attack Bonus
+0:If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), you get an immediate, extra melee attack against another creature in the immediate vicinity. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round, and it counts towards your allowed number of attacks of opportunities.
+1: You have no limit to the number of times you can use cleave per round.
+6: You may take a 5-ft step before making a cleave attack. This 5-ft step is in addition to the normal 5-ft step you may take before or after your actions.
+11: If, on a Cleave attack, you deal enough damage to a creature to make it drop, all enemies within your reach must succeed on a Will Save (DC Strength bonus + Intimidate) or become Shaken for 1d4 rounds. This is an extraordinary mind-affecting fear effect.
+16: As cleave, but you may make a full attack, rather than a single attack.
Special: A fighter may select Cleave as one of his fighter bonus feats.
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Heavy Armor Optimization
Type: General
You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.
Prerequisite: Armor Profiency (heavy)
Benefits: This is a combat feat that scales with your Base Attack Bonus
+0: When you are wearing heavy armor, lessen the armor check penalty of the armor by 1 and increase the armor bonus by 1.
+1: Ignore movement penalties due to the armor that you are wearing. Your armor still counts toward your carrying capacity, and you take normal penalties if you become encumbered.
+6: The armor check penalty is lessened by a total of 3, and the armor bonus is increased by a total of 2 (this includes the bonuses from previous iterations of this feat).
+11: The armor check penalty is lessened by a total of 5, your maximum dexterity increases by 1, and the armor bonus is increased by a total of 4.
+16: While wearing heavy armor, you gain DR 10/-. If you already have some form of DR, your existing DR improves by +10.
Special: A fighter may select Heavy Armor Optimization as one of his fighter bonus feats.
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Light Armor Optimization
Type: General
You have trained extensively in light armor, and you have learned to take advantage of the protection it offers while maximizing your movement and agility.
Prerequisite: Armor Profiency (light)
Benefits: This is a combat feat that scales with your Base Attack Bonus
+0: When you are wearing light armor, increase the maximum dexterity of your armor by 1, and decrease any armor check penalty by 1.
+1: You may tumble at your full speed while wearing light armor.
+6: The maximum dexterity of your armor increases by another 1, for a total bonus of 2 due to this feat, and the armor bonus is increased by 1.
+11: The armor bonus of this feat increases by 1, to a total of 2. As well, you may ignore the maximum dexterity limit on light armors.
+16: The armor check penalty of any light armor you wear is reduced to 0.
Special: A fighter may select Heavy Armor Optimization as one of his fighter bonus feats.