faceroll
2010-02-01, 03:04 PM
I'm in a campaign right now where my current character has a pretty decent chance of dying, so I'm trying to think up a replacement character. We're playing pretty high powered- we regularly face of against encounters at 4+ above the party. We get a ton of loot, but most of it's fairly junk, and the DM let's use sell it for about 40%-60% of it's value while virtually anything we want to buy is around 4x more expensive than the listed costs.
As you can see, playing any character with a lot of gear reliance (T3 & below), will be sort of rough, since getting another +4 stick of stabbing will only take you so far.
That's why I'm thinking artificer. With the heaps of virtually useless junk we're accumulating, I could turn it into useful items. Really sweet enchantments, like collision & splitting, would be entirely trivial to get. I've never played an archer before, either.
So, with that said, what's a good artificer archer build? What spells should I look out for? I want to go with the Great Crossbow cause it's badass. Starting level would be around 6-8.
Houserules in effect:
Ludicrous stats (typically 2 18s and 2 16s)
3.0 haste
3.0 arrow enhancement rules (I don't even know what they are; something to do with bonus stacking)
No crit confirmation rolling.
Books:
Defenders of the Faith
Sword & Fist
Tome & Blood
Masters of the Wild
PGtF
ECS
Explorer's Handbook (from ECS)
Magic of Eberron (has eternal wands I think)
Spell Compendium
All the Completes
Stormwrack
It's Hot Outside
Expedition to Castle Ravenloft
Champions of Ruin
Champions of Valor
Races of Stone
Races of Destiny
Planar Handbook
Manual of the Planes
MM1-3, FF
BoVD, BoED
Complete Book of Eldritch Might
Savage Species
Unearthed Arcana
As you can see, playing any character with a lot of gear reliance (T3 & below), will be sort of rough, since getting another +4 stick of stabbing will only take you so far.
That's why I'm thinking artificer. With the heaps of virtually useless junk we're accumulating, I could turn it into useful items. Really sweet enchantments, like collision & splitting, would be entirely trivial to get. I've never played an archer before, either.
So, with that said, what's a good artificer archer build? What spells should I look out for? I want to go with the Great Crossbow cause it's badass. Starting level would be around 6-8.
Houserules in effect:
Ludicrous stats (typically 2 18s and 2 16s)
3.0 haste
3.0 arrow enhancement rules (I don't even know what they are; something to do with bonus stacking)
No crit confirmation rolling.
Books:
Defenders of the Faith
Sword & Fist
Tome & Blood
Masters of the Wild
PGtF
ECS
Explorer's Handbook (from ECS)
Magic of Eberron (has eternal wands I think)
Spell Compendium
All the Completes
Stormwrack
It's Hot Outside
Expedition to Castle Ravenloft
Champions of Ruin
Champions of Valor
Races of Stone
Races of Destiny
Planar Handbook
Manual of the Planes
MM1-3, FF
BoVD, BoED
Complete Book of Eldritch Might
Savage Species
Unearthed Arcana