MandibleBones
2010-02-01, 10:30 PM
Fluff to come, but I needed a cooking-based full class for a chracter in a campaign. Please tear it up and help me out?
THE IRON CHEF
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|1*|2*|3*|4*
1st|
+0|
+2|
+2|
+0|Iron Stomach (Sickened), Imbue Meal, Skill Focus (Craft: Cooking)|0
2nd|
+1|
+3|
+3|
+0|Spice-Fu (Dazzle) 1/encounter|1
3rd|
+2|
+3|
+3|
+1|Scary Spice (Shaken) 1/encounter|2
4th|
+3|
+4|
+4|
+1|Spice-Fu (Daze)|3
5th|
+3|
+4|
+4|
+1|Corrosive Spices|4|1
6th|
+4|
+5|
+5|
+2|Spice-Fu 2/encounter, Scary Spice 2/encounter|5|1
7th|
+5|
+5|
+5|
+2|The Spice Must Flow!|6|2
8th|
+6|
+6|
+6|
+2|Spice-Fu (Blind)|7|2
9th|
+6|
+6|
+6|
+3|Iron Stomach (Nauseated), Spice of Life, Scary Spice 3/encounter|8|3|1
10th|
+7|
+7|
+7|
+3|Spice-Fu 3/encounter|8|3|1
11th|
+8|
+7|
+7|
+3|Scary Spice (Frighten)|8|4|2
12th|
+9|
+8|
+8|
+4|Spice-Fu (Confuse), Scary Spice 4/encounter|8|4|2
13th|
+9|
+8|
+8|
+4|Heroes' Feast 1/day|8|5|3|1
14th|
+10|
+9|
+9|
+4|Spice-Fu 4/encounter|8|5|3|1
15th|
+11|
+9|
+9|
+5|Scary Spice 5/encounter|8|6|4|2
16th|
+12|
+10|
+10|
+5|Spice-Fu (Stun)|8|6|4|2
17th|
+12|
+10|
+10|
+5|Scary Spice (Panick)|8|7|5|3
18th|
+13|
+11|
+11|
+6|Spice-Fu 5/encounter, Scary Spice 6/encounter|8|7|5|3
19th|
+14|
+11|
+11|
+6|Iron Stomach (Poison), Heroes's Feast 2/day|8|8|6|4
20th|
+15|
+12|
+12|
+6|Piece de Resistance, Spice-Fu (Kill)|8|8|6|4[/table]
Alignment
Any
Hit Die
d6
Class Skills
The Iron Chef's class skills are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Nature) (Int), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis) and Survival (Wis).
Skill Points at 1st Level
(4+Int Modifier) x4
Skill Points at Each Additional Level
4+Int Modifier
Class Features
All of the following are class features of the Iron Chef.
Weapon and Armor Proficiency
Iron Chefs are proficient with all maces, axes, knives and swords, as well as light armor. They are not proficient with shields.
Iron Stomach (Ex)
At first level, an Iron Chef is immune to being sickened. At ninth level, an Iron Chef is likewise immune to being nauseated. At nineteenth level, the Iron Chef gains complete immunity to poisons of all kinds.
Skill Focus (Craft: Cooking)
At first level, the Iron Chef gains Skill Focus: Craft (Cooking) as a bonus feat.
Imbue Meal (Su)
A number of times per day equal to her class level plus her CON modifier, the Iron Chef can imbue a food item she creates with the effects of a spell, chosen from her known recipes. Recipes whose spells rely on caster level use the Iron Chef's level. Consuming this food takes a standard action, which ordinarily provokes an attack of opportunity. Food items created with Imbue Meal last a number of days equal to 1 + Iron Chef level.
Recipes Known
An Iron Chef knows a certain number of recipes, as listed to the right. Additionally, at first level, an Iron Chef knows an additional number of recipes equal to her INT modifier.
Spice-Fu (Ex)
At second level, an Iron Chef's knowledge of the spice cabinet extends to offensive power. Once per encounter, as a standard action, the Iron Chef can cause an opponent to make a reflex save or be dazzled for 1d6 rounds + 1d6 rounds per five levels of Iron Chef. At sixth level, and again at tenth, fourteenth and eighteenth levels, this increases by once per encounter. Spice-Fu has a range of 10 ft. x Iron Chef level.
At fourth level, the Iron Chef can daze an opponent. At eighth level, she can blind an opponent. at twelth level, she can confuse an opponent. At sixteenth, she can stun.
At 20th level, she can force a reflex save or die, though she may do this only once per encounter, which counts against total uses of Spice-Fu for the encounter.
Save difficulties equal 10 + 1/2 class level + CON modifier.
Scary Spice (Ex)
Similar to Spice-Fu, an Iron Chef can use Scary Spices to cause a foe to be shaken once per encounter at third level. At sixth level and every three levels thereafter, this ability increases by once per encounter.
At eleventh level, the Iron Chef can cause the foe to be frightened instead, if she so chooses. At seventeenth level, her Scary Spices can cause an opponent to be panicked instead.
Opponents get a will save versus Scary Spice, with a difficulty equal to 10 + 1/2 class level + CON modifier. Scary Spice has a range of 10 ft. x Iron Chef level, and lasts for 1d6 rounds + 1d6 rounds per five Iron Chef levels.
Corrosive Spices (Ex)
At fifth level, an Iron Chef's Spice-Fu can affect constructs. Additionally, if the construct has an INT score, it can be affected by the Iron Chef's Scary Spice.
The Spice Must Flow! (Su)
At seventh level, the Iron Chef gains a greater understanding of the ways of herbs and spices. As an immediate action, he can remove any condition which he could cause with his Spice-Fu or Scary Spice abilities from any one ally within 30 feet. It costs one per-encounter use of either Spice-Fu or Scary Spice (as appropriate) to use this ability.
A 20th-level Iron Chef who reverses the Kill ability may return the recently-dead to life as per the revivify spell, except it must be used within 1/2 Iron Chef levels of the victim's death.
Spice of Life (Su)
At ninth level, an Iron Chef's Spice-Fu affects undead. Additionally, intelligent undead are affected by Scary Spice as if they were not undead. Finally, mindless undead are affected by Scary Spice as if they had been turned by a cleric. If the Scary Spice would otherwise have panicked the undead, the Iron Chef can choose to destroy the undead instead.
Heroes' Feast (Sp)
At 13th level, an Iron Chef can prepare a Heroes' Feast as a cleric of her level once per day. At 19th level, she can prepare a Heroes' Feast twice per day. The Iron Chef must actually prepare the food.
Piece de Resistance (Su)
Once per day at 20th level, the Iron Chef can craft a meal so exquisite it can (at the Iron Chef's discretion) produce the effects of a Sympathy spell cast by a 20th-level druid. Additionally, all who partake of the meal are Healed, as the spell, as if cast by a 20th-level cleric. While the Piece de Resistance does require raw food materials, there is no limit to what those materials can be - an Iron Chef of this skill can create the meal out of ration bars, a flagon of mead and his spice pouch, if need be.
1-Star Recipes
Aid, Calm Emotions, Barkskin, Bless, Cure Light Wounds, Divine Favor, Endure Elements, Guidance, Hide From Animals, Protection from Evil (et cetera), Remove Fear, Resistance, Resist Energy, Spider Climb
2-Star Recipes
Bear's Endurance, Bull's Strength, Cat's Grace, Cure Serious Wounds, Eagle's Splendor, Fox's Cunning, Invisibility, Lesser Restoration, Owl's Wisdom, Protection from Energy, Remove Curse, Remove Disease, Water Breathing
3-Star Recipes
Break Enchantment, Cure Critical Wounds, Greater Invisibility, Neutralize Poison, Restoration, Stoneskin, See Invisibility, Tongues
4-Star Recipes
Awaken (Animals Only), Divine Power, Ethereal Jaunt, Greater Arcane Sight, Heal, Repulsion, True Seeing, Transformation
If you have access to the Spell Compendium, the following are also available as recipes:
1-Star: Healthful Rest, Ironguts, Lesser Vigor, Resist Planar Alignment
2-Star: Spawn Screen, Air Breathing, Grace, Mantle of Chaos/Evil/Good/Law, Vigor, Lesser Visage of the Deity
3-Star: Greater Blindsight, Lesser Holy/Infernal Transformation, Planar Tolerance
4-Star: Aura of Evasion, Divine Agility, Greater Vigor, Energy Immunity, Visage of the Deity
THE IRON CHEF
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|1*|2*|3*|4*
1st|
+0|
+2|
+2|
+0|Iron Stomach (Sickened), Imbue Meal, Skill Focus (Craft: Cooking)|0
2nd|
+1|
+3|
+3|
+0|Spice-Fu (Dazzle) 1/encounter|1
3rd|
+2|
+3|
+3|
+1|Scary Spice (Shaken) 1/encounter|2
4th|
+3|
+4|
+4|
+1|Spice-Fu (Daze)|3
5th|
+3|
+4|
+4|
+1|Corrosive Spices|4|1
6th|
+4|
+5|
+5|
+2|Spice-Fu 2/encounter, Scary Spice 2/encounter|5|1
7th|
+5|
+5|
+5|
+2|The Spice Must Flow!|6|2
8th|
+6|
+6|
+6|
+2|Spice-Fu (Blind)|7|2
9th|
+6|
+6|
+6|
+3|Iron Stomach (Nauseated), Spice of Life, Scary Spice 3/encounter|8|3|1
10th|
+7|
+7|
+7|
+3|Spice-Fu 3/encounter|8|3|1
11th|
+8|
+7|
+7|
+3|Scary Spice (Frighten)|8|4|2
12th|
+9|
+8|
+8|
+4|Spice-Fu (Confuse), Scary Spice 4/encounter|8|4|2
13th|
+9|
+8|
+8|
+4|Heroes' Feast 1/day|8|5|3|1
14th|
+10|
+9|
+9|
+4|Spice-Fu 4/encounter|8|5|3|1
15th|
+11|
+9|
+9|
+5|Scary Spice 5/encounter|8|6|4|2
16th|
+12|
+10|
+10|
+5|Spice-Fu (Stun)|8|6|4|2
17th|
+12|
+10|
+10|
+5|Scary Spice (Panick)|8|7|5|3
18th|
+13|
+11|
+11|
+6|Spice-Fu 5/encounter, Scary Spice 6/encounter|8|7|5|3
19th|
+14|
+11|
+11|
+6|Iron Stomach (Poison), Heroes's Feast 2/day|8|8|6|4
20th|
+15|
+12|
+12|
+6|Piece de Resistance, Spice-Fu (Kill)|8|8|6|4[/table]
Alignment
Any
Hit Die
d6
Class Skills
The Iron Chef's class skills are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Heal (Wis), Knowledge (Nature) (Int), Perform (Cha), Profession (Wis), Search (Int), Sleight of Hand (Dex), Spot (Wis) and Survival (Wis).
Skill Points at 1st Level
(4+Int Modifier) x4
Skill Points at Each Additional Level
4+Int Modifier
Class Features
All of the following are class features of the Iron Chef.
Weapon and Armor Proficiency
Iron Chefs are proficient with all maces, axes, knives and swords, as well as light armor. They are not proficient with shields.
Iron Stomach (Ex)
At first level, an Iron Chef is immune to being sickened. At ninth level, an Iron Chef is likewise immune to being nauseated. At nineteenth level, the Iron Chef gains complete immunity to poisons of all kinds.
Skill Focus (Craft: Cooking)
At first level, the Iron Chef gains Skill Focus: Craft (Cooking) as a bonus feat.
Imbue Meal (Su)
A number of times per day equal to her class level plus her CON modifier, the Iron Chef can imbue a food item she creates with the effects of a spell, chosen from her known recipes. Recipes whose spells rely on caster level use the Iron Chef's level. Consuming this food takes a standard action, which ordinarily provokes an attack of opportunity. Food items created with Imbue Meal last a number of days equal to 1 + Iron Chef level.
Recipes Known
An Iron Chef knows a certain number of recipes, as listed to the right. Additionally, at first level, an Iron Chef knows an additional number of recipes equal to her INT modifier.
Spice-Fu (Ex)
At second level, an Iron Chef's knowledge of the spice cabinet extends to offensive power. Once per encounter, as a standard action, the Iron Chef can cause an opponent to make a reflex save or be dazzled for 1d6 rounds + 1d6 rounds per five levels of Iron Chef. At sixth level, and again at tenth, fourteenth and eighteenth levels, this increases by once per encounter. Spice-Fu has a range of 10 ft. x Iron Chef level.
At fourth level, the Iron Chef can daze an opponent. At eighth level, she can blind an opponent. at twelth level, she can confuse an opponent. At sixteenth, she can stun.
At 20th level, she can force a reflex save or die, though she may do this only once per encounter, which counts against total uses of Spice-Fu for the encounter.
Save difficulties equal 10 + 1/2 class level + CON modifier.
Scary Spice (Ex)
Similar to Spice-Fu, an Iron Chef can use Scary Spices to cause a foe to be shaken once per encounter at third level. At sixth level and every three levels thereafter, this ability increases by once per encounter.
At eleventh level, the Iron Chef can cause the foe to be frightened instead, if she so chooses. At seventeenth level, her Scary Spices can cause an opponent to be panicked instead.
Opponents get a will save versus Scary Spice, with a difficulty equal to 10 + 1/2 class level + CON modifier. Scary Spice has a range of 10 ft. x Iron Chef level, and lasts for 1d6 rounds + 1d6 rounds per five Iron Chef levels.
Corrosive Spices (Ex)
At fifth level, an Iron Chef's Spice-Fu can affect constructs. Additionally, if the construct has an INT score, it can be affected by the Iron Chef's Scary Spice.
The Spice Must Flow! (Su)
At seventh level, the Iron Chef gains a greater understanding of the ways of herbs and spices. As an immediate action, he can remove any condition which he could cause with his Spice-Fu or Scary Spice abilities from any one ally within 30 feet. It costs one per-encounter use of either Spice-Fu or Scary Spice (as appropriate) to use this ability.
A 20th-level Iron Chef who reverses the Kill ability may return the recently-dead to life as per the revivify spell, except it must be used within 1/2 Iron Chef levels of the victim's death.
Spice of Life (Su)
At ninth level, an Iron Chef's Spice-Fu affects undead. Additionally, intelligent undead are affected by Scary Spice as if they were not undead. Finally, mindless undead are affected by Scary Spice as if they had been turned by a cleric. If the Scary Spice would otherwise have panicked the undead, the Iron Chef can choose to destroy the undead instead.
Heroes' Feast (Sp)
At 13th level, an Iron Chef can prepare a Heroes' Feast as a cleric of her level once per day. At 19th level, she can prepare a Heroes' Feast twice per day. The Iron Chef must actually prepare the food.
Piece de Resistance (Su)
Once per day at 20th level, the Iron Chef can craft a meal so exquisite it can (at the Iron Chef's discretion) produce the effects of a Sympathy spell cast by a 20th-level druid. Additionally, all who partake of the meal are Healed, as the spell, as if cast by a 20th-level cleric. While the Piece de Resistance does require raw food materials, there is no limit to what those materials can be - an Iron Chef of this skill can create the meal out of ration bars, a flagon of mead and his spice pouch, if need be.
1-Star Recipes
Aid, Calm Emotions, Barkskin, Bless, Cure Light Wounds, Divine Favor, Endure Elements, Guidance, Hide From Animals, Protection from Evil (et cetera), Remove Fear, Resistance, Resist Energy, Spider Climb
2-Star Recipes
Bear's Endurance, Bull's Strength, Cat's Grace, Cure Serious Wounds, Eagle's Splendor, Fox's Cunning, Invisibility, Lesser Restoration, Owl's Wisdom, Protection from Energy, Remove Curse, Remove Disease, Water Breathing
3-Star Recipes
Break Enchantment, Cure Critical Wounds, Greater Invisibility, Neutralize Poison, Restoration, Stoneskin, See Invisibility, Tongues
4-Star Recipes
Awaken (Animals Only), Divine Power, Ethereal Jaunt, Greater Arcane Sight, Heal, Repulsion, True Seeing, Transformation
If you have access to the Spell Compendium, the following are also available as recipes:
1-Star: Healthful Rest, Ironguts, Lesser Vigor, Resist Planar Alignment
2-Star: Spawn Screen, Air Breathing, Grace, Mantle of Chaos/Evil/Good/Law, Vigor, Lesser Visage of the Deity
3-Star: Greater Blindsight, Lesser Holy/Infernal Transformation, Planar Tolerance
4-Star: Aura of Evasion, Divine Agility, Greater Vigor, Energy Immunity, Visage of the Deity