Agi Hammerthief
2010-02-02, 03:10 AM
http://en.wikipedia.org/wiki/Skunk
{table=head]Skunk|Tiny Animal
Hit Dice|1/2 d8 (2 hp)
Initiative| +2
Speed|20 ft. (4 squares), burrow 1 ft.
Armor Class|14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple| +0/-12
Attack|Bite +4 melee (1d3-4)
Full Attack|Bite +4 melee (1d3-4)
Space/Reach|2-1/2 ft./0 ft.
Special Attacks| Musk Attack +4 ranged (special - see text)
Special Qualities|Low-light vision, scent
Saves|Fort +2, Ref +4, Will +1
Abilities|Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Skills|Balance +10, Hide +11, Move Silently +8, Spot +3
Feats|Weapon Finesse
Environment|Temperate hills
Organization|Solitary
Challenge Rating|1/3
Advancement|-
Level Adjustment|-[/table]
used the statistics for a weasel,
replaced Attach with Musk Attack,
swapped climb speed 20' with burrow 1',
increased Challenge Rating to 1/3 (for the musk attack)
Musk Attack
Ranged Touch Attack
Range Increment: 10' (max 30')
Usable 6 times every 10 Days
Effect: 5' square sickening cloud, centered on the target, treat a miss as a grenade like weapon
Duration: 2 rounds for a hit creature, 1 round for creatures occupying an effected 5' square
creatures in the effected square sickened, DC 15 Fort negates
Critical (20): target is Blinded(1 round), dazzled(2 rounds) and sickened(3 rounds), Reflex negates to dazzled(1 round) and sickened(2 rounds), DC = crit confirm roll **
all creatures with a smell sense can scent the target for 5 days or until the musk has been washed off, even if they don't have the Scent special quality.
creatures without a sense of smell are immune to the Musk Attack, so are creatures immune to critical hits.
Creatures effected by a Musk Attack must overcome a Will Save DC20 (+5 for a crit) to want to attack a skunk again***.
Creatures witnessing the effects of a hit must must overcome a Will Save DC15(+5 for a crit) to want to attack a skunk (unless they are imune).
when chosen as Familiar:
bonus to master: Intimidate +3 ****
** crit = hit square in the face, reflex lets the target blink in time.
*** while within max range of the Musk Attack.
**** because intimidate is what skunks do
is this too powerful as a familiar?
if it is:
Musk attack is only usable if the familiar or master are in real trouble:
the Familiar must be directly attacked, or it's Master is threatened and down to 0 HP or less
{table=head]Skunk|Tiny Animal
Hit Dice|1/2 d8 (2 hp)
Initiative| +2
Speed|20 ft. (4 squares), burrow 1 ft.
Armor Class|14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple| +0/-12
Attack|Bite +4 melee (1d3-4)
Full Attack|Bite +4 melee (1d3-4)
Space/Reach|2-1/2 ft./0 ft.
Special Attacks| Musk Attack +4 ranged (special - see text)
Special Qualities|Low-light vision, scent
Saves|Fort +2, Ref +4, Will +1
Abilities|Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Skills|Balance +10, Hide +11, Move Silently +8, Spot +3
Feats|Weapon Finesse
Environment|Temperate hills
Organization|Solitary
Challenge Rating|1/3
Advancement|-
Level Adjustment|-[/table]
used the statistics for a weasel,
replaced Attach with Musk Attack,
swapped climb speed 20' with burrow 1',
increased Challenge Rating to 1/3 (for the musk attack)
Musk Attack
Ranged Touch Attack
Range Increment: 10' (max 30')
Usable 6 times every 10 Days
Effect: 5' square sickening cloud, centered on the target, treat a miss as a grenade like weapon
Duration: 2 rounds for a hit creature, 1 round for creatures occupying an effected 5' square
creatures in the effected square sickened, DC 15 Fort negates
Critical (20): target is Blinded(1 round), dazzled(2 rounds) and sickened(3 rounds), Reflex negates to dazzled(1 round) and sickened(2 rounds), DC = crit confirm roll **
all creatures with a smell sense can scent the target for 5 days or until the musk has been washed off, even if they don't have the Scent special quality.
creatures without a sense of smell are immune to the Musk Attack, so are creatures immune to critical hits.
Creatures effected by a Musk Attack must overcome a Will Save DC20 (+5 for a crit) to want to attack a skunk again***.
Creatures witnessing the effects of a hit must must overcome a Will Save DC15(+5 for a crit) to want to attack a skunk (unless they are imune).
when chosen as Familiar:
bonus to master: Intimidate +3 ****
** crit = hit square in the face, reflex lets the target blink in time.
*** while within max range of the Musk Attack.
**** because intimidate is what skunks do
is this too powerful as a familiar?
if it is:
Musk attack is only usable if the familiar or master are in real trouble:
the Familiar must be directly attacked, or it's Master is threatened and down to 0 HP or less