Zom B
2010-02-02, 12:59 PM
So I decided to build one of these DMM(Persist) Clerics. This thread is not to boast, but to see if you can spot any glaring errors before I take him to the game table and also to be informational for anyone aspiring to play one of these to see what I chose as my persist targets.
Notes: The rolling method was d20 eight times, reroll on anything less than 6 (our local rolling method). A houserule is in place that when creating a character above level 10, that there is a 1000gp deduction off any magic item, to a minimum of 0gp. I know I can extend these persisted spells, but I'm fine with this spell selection. If the DM makes me get rid of the nightsticks, I can pull off most of these buffs by buffing in two-day rotations. Before buffing every morning, Olgrim uses the Karma bead from his Strand of Prayer Beads to increase his caster level from 14 to 18.
Unbuffed:
Olgrim: Male Human Clr14; CR 14;
Medium Humanoid (human);
HD 14d8+56; hp 140;
Init +4; Spd 30 ft/x4;
AC 17 (+3 shield, +4 dex), touch 14, flat-footed 13;
Base Atk/Grapple +10/+15;
Full Atk +19/+14 +1 Holy Flaming Vicious Morningstar (1d8+9;20/x2);
SA&SQ Spontaneous Casting, Restricted Spells, Turn Undead(Su), Domains;
SR 0; AL NG; SV Fort +13, Ref +8, Will +16;
Str 20(+5), Dex 18(+4), Con 19(+4), Int 15(+2), Wis 24(+7), Cha 20(+5);
Skills: Concentration¹ +23, Heal¹ +22, Jump¹ +8, Knowledge (religion) +19, Spellcraft +21, Swim¹ +7.
Skill Tricks: Suppress.
Traits: .
Flaws: Inattentive (UA Pg 91) : -4 on Listen and Spot checks., Shaky (UA Pg 91) : -2 on all ranged attack rolls..
Maneuvers and Stances: .
Feats: Extra Turning (PH 94), Extra Turning x2, Extra Turning x3, Extra Turning x4, Extend Spell (PH 94)², Divine Metamagic (CD 80) (Persistent Spell), Persistent Spell (CAr 81), Extra Turning x5(User), Extra Turning x6(User).
Grafts: .
Equipment: String of Prayer Beads (Karma), Ring of Enduring Arcana, Fanatic (+1 Holy Flaming Vicious Morningstar), +1 Heavy steel shield, Nightstick x9, Periapt of Wisdom +4, Augury Bones, Miscellaneous mundane equipment.
Racial Abilities:
• Base land speed of 30 feet.
• Bonus Feat: 1st level bonus feat
• Favored Class: Any
Class Abilities:
• Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing
a pre-prepared spell of equal or higher level.
• Restricted Spells: cannot cast Evil spells.
• Turn Undead(Su): Can turn undead 72 times per day. A turning check is
made on 1d20+7; turning damage is equal to 2d6+19 on a successful check.
• Domains:
¤ Planning: Free Extend Spell feat.
¤ Spell: You get a +2 bonus on Concentration and Spellcraft checks.
Buffed:
Olgrim: Male Human Clr14; CR 14;
Large Humanoid (human);
HD 14d8+70; hp 158;
Init +9; Spd 30 ft/x4;
AC 52 (+4 armor, +14 shield, +9 dex, -1 size, +2 natural, +5 deflection, +9 misc), touch 32, flat-footed 43;
Base Atk/Grapple +14/+28;
Full Atk +36/+36/+31/+26 +1 Holy Flaming Vicious Morningstar (2d6+23;20/x2);
SA&SQ Damage Reduction 9/evil(Ex), Spontaneous Casting, Restricted Spells, Turn Undead(Su), Domains, Immune to Acid, Cold, Electricity, and Fire;
SR 30; AL NG; SV Fort +28, Ref +31, Will +30;
Str 30(+10), Dex 28(+9), Con 21(+5), Int 15(+2), Wis 24(+7), Cha 20(+5);
Skills: Concentration¹ +24, Heal¹ +22, Jump¹ +13, Knowledge (religion) +19, Spellcraft +21, Swim¹ +12.
Skill Tricks: Suppress.
Traits: .
Flaws: Inattentive (UA Pg 91) : -4 on Listen and Spot checks, Shaky (UA Pg 91) : -2 on all ranged attack rolls.
Maneuvers and Stances: .
Feats: Extra Turning (PH 94), Extra Turning x2, Extra Turning x3, Extra Turning x4, Extend Spell (PH 94)², Divine Metamagic (CD 80) (Persistent Spell), Persistent Spell (CAr 81), Extra Turning x5(User), Extra Turning x6(User).
Grafts: .
Equipment: String of Prayer Beads (Karma), Ring of Enduring Arcana, Fanatic (+1 Holy Flaming Vicious Morningstar), +1 Heavy steel shield, Nightstick x9, Periapt of Wisdom +4, Augury Bones, Miscellaneous mundane equipment.
Racial Abilities:
• Base land speed of 30 feet.
• Bonus Feat: 1st level bonus feat
• Favored Class: Any
Class Abilities:
• Damage Reduction(Ex): 9/evil
• Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing
a pre-prepared spell of equal or higher level.
• Restricted Spells: cannot cast Evil spells.
• Turn Undead(Su): Can turn undead 72 times per day. A turning check is
made on 1d20+7; turning damage is equal to 2d6+19 on a successful check.
• Domains:
¤ Planning: Free Extend Spell feat.
¤ Spell: You get a +2 bonus on Concentration and Spellcraft checks.
Persisted Buffs:
1. Divine Favor (1) (PHB): +3 luck bonus to att & dmg rolls
2. Shield of Faith (1) (PHB): +5 deflection bonus to AC
3. Divine Power (4) (PHB): BAB = char lvl, +6 enh bonus to STR, 18 temp HP
4. Recitation (4) (SpC): +3 luck bonus to attack rolls, AC, and saves
5. Divine Agility (5) (SpC): +10 enhancement bonus to dexterity
6. Righteous Might (5) (PHB): Increase size, +4 size bonus to STR, +2 size bonus to CON, +2 enh bonus to nat armor, DR 9/evil
7. Righteous Wrath of the Faithful (5) (SpC): +3 morale bonus to att & dmg rolls, one extra attack at highest BAB
8. Spell Resistance (5) (PHB): SR 12 + CL = 30
9. Conviction (1) (SpC): +5 morale bonus to all saving throws
10. Shield of Warding (3) (SpC): +4 sacred bonus to shield and reflex saves
11. Holy Star (7) (SpC): numerous effects, including a +6 circumstance bonus to AC and a 9d6 ranged touch attack as a free action
12. Anyspell: Wraithstrike: Melee attacks are treated as touch attacks
Extended Buffs:
1. Greater Magic Weapon (5) (PHB): +4 enhancement bonus
2. Magic Vestment: Clothing (3) (PHB): +4 enhancement bonus
3. Magic Vestment: Shield (3) (PHB): +4 enhancement bonus
Regular Buffs:
1. Superior Resistance (6) (SpC): +6 resistance bonus to all saving throws
2. Energy Immunity: Cold (6) (Spc)
3. Energy Immunity: Fire (6) (Spc)
4. Energy Immunity: Acid (6) (Spc)
5. Energy Immunity: Electricity (6) (Spc)
Notes: The rolling method was d20 eight times, reroll on anything less than 6 (our local rolling method). A houserule is in place that when creating a character above level 10, that there is a 1000gp deduction off any magic item, to a minimum of 0gp. I know I can extend these persisted spells, but I'm fine with this spell selection. If the DM makes me get rid of the nightsticks, I can pull off most of these buffs by buffing in two-day rotations. Before buffing every morning, Olgrim uses the Karma bead from his Strand of Prayer Beads to increase his caster level from 14 to 18.
Unbuffed:
Olgrim: Male Human Clr14; CR 14;
Medium Humanoid (human);
HD 14d8+56; hp 140;
Init +4; Spd 30 ft/x4;
AC 17 (+3 shield, +4 dex), touch 14, flat-footed 13;
Base Atk/Grapple +10/+15;
Full Atk +19/+14 +1 Holy Flaming Vicious Morningstar (1d8+9;20/x2);
SA&SQ Spontaneous Casting, Restricted Spells, Turn Undead(Su), Domains;
SR 0; AL NG; SV Fort +13, Ref +8, Will +16;
Str 20(+5), Dex 18(+4), Con 19(+4), Int 15(+2), Wis 24(+7), Cha 20(+5);
Skills: Concentration¹ +23, Heal¹ +22, Jump¹ +8, Knowledge (religion) +19, Spellcraft +21, Swim¹ +7.
Skill Tricks: Suppress.
Traits: .
Flaws: Inattentive (UA Pg 91) : -4 on Listen and Spot checks., Shaky (UA Pg 91) : -2 on all ranged attack rolls..
Maneuvers and Stances: .
Feats: Extra Turning (PH 94), Extra Turning x2, Extra Turning x3, Extra Turning x4, Extend Spell (PH 94)², Divine Metamagic (CD 80) (Persistent Spell), Persistent Spell (CAr 81), Extra Turning x5(User), Extra Turning x6(User).
Grafts: .
Equipment: String of Prayer Beads (Karma), Ring of Enduring Arcana, Fanatic (+1 Holy Flaming Vicious Morningstar), +1 Heavy steel shield, Nightstick x9, Periapt of Wisdom +4, Augury Bones, Miscellaneous mundane equipment.
Racial Abilities:
• Base land speed of 30 feet.
• Bonus Feat: 1st level bonus feat
• Favored Class: Any
Class Abilities:
• Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing
a pre-prepared spell of equal or higher level.
• Restricted Spells: cannot cast Evil spells.
• Turn Undead(Su): Can turn undead 72 times per day. A turning check is
made on 1d20+7; turning damage is equal to 2d6+19 on a successful check.
• Domains:
¤ Planning: Free Extend Spell feat.
¤ Spell: You get a +2 bonus on Concentration and Spellcraft checks.
Buffed:
Olgrim: Male Human Clr14; CR 14;
Large Humanoid (human);
HD 14d8+70; hp 158;
Init +9; Spd 30 ft/x4;
AC 52 (+4 armor, +14 shield, +9 dex, -1 size, +2 natural, +5 deflection, +9 misc), touch 32, flat-footed 43;
Base Atk/Grapple +14/+28;
Full Atk +36/+36/+31/+26 +1 Holy Flaming Vicious Morningstar (2d6+23;20/x2);
SA&SQ Damage Reduction 9/evil(Ex), Spontaneous Casting, Restricted Spells, Turn Undead(Su), Domains, Immune to Acid, Cold, Electricity, and Fire;
SR 30; AL NG; SV Fort +28, Ref +31, Will +30;
Str 30(+10), Dex 28(+9), Con 21(+5), Int 15(+2), Wis 24(+7), Cha 20(+5);
Skills: Concentration¹ +24, Heal¹ +22, Jump¹ +13, Knowledge (religion) +19, Spellcraft +21, Swim¹ +12.
Skill Tricks: Suppress.
Traits: .
Flaws: Inattentive (UA Pg 91) : -4 on Listen and Spot checks, Shaky (UA Pg 91) : -2 on all ranged attack rolls.
Maneuvers and Stances: .
Feats: Extra Turning (PH 94), Extra Turning x2, Extra Turning x3, Extra Turning x4, Extend Spell (PH 94)², Divine Metamagic (CD 80) (Persistent Spell), Persistent Spell (CAr 81), Extra Turning x5(User), Extra Turning x6(User).
Grafts: .
Equipment: String of Prayer Beads (Karma), Ring of Enduring Arcana, Fanatic (+1 Holy Flaming Vicious Morningstar), +1 Heavy steel shield, Nightstick x9, Periapt of Wisdom +4, Augury Bones, Miscellaneous mundane equipment.
Racial Abilities:
• Base land speed of 30 feet.
• Bonus Feat: 1st level bonus feat
• Favored Class: Any
Class Abilities:
• Damage Reduction(Ex): 9/evil
• Spontaneous Casting: Can spontaneously cast Cure spells, by sacrificing
a pre-prepared spell of equal or higher level.
• Restricted Spells: cannot cast Evil spells.
• Turn Undead(Su): Can turn undead 72 times per day. A turning check is
made on 1d20+7; turning damage is equal to 2d6+19 on a successful check.
• Domains:
¤ Planning: Free Extend Spell feat.
¤ Spell: You get a +2 bonus on Concentration and Spellcraft checks.
Persisted Buffs:
1. Divine Favor (1) (PHB): +3 luck bonus to att & dmg rolls
2. Shield of Faith (1) (PHB): +5 deflection bonus to AC
3. Divine Power (4) (PHB): BAB = char lvl, +6 enh bonus to STR, 18 temp HP
4. Recitation (4) (SpC): +3 luck bonus to attack rolls, AC, and saves
5. Divine Agility (5) (SpC): +10 enhancement bonus to dexterity
6. Righteous Might (5) (PHB): Increase size, +4 size bonus to STR, +2 size bonus to CON, +2 enh bonus to nat armor, DR 9/evil
7. Righteous Wrath of the Faithful (5) (SpC): +3 morale bonus to att & dmg rolls, one extra attack at highest BAB
8. Spell Resistance (5) (PHB): SR 12 + CL = 30
9. Conviction (1) (SpC): +5 morale bonus to all saving throws
10. Shield of Warding (3) (SpC): +4 sacred bonus to shield and reflex saves
11. Holy Star (7) (SpC): numerous effects, including a +6 circumstance bonus to AC and a 9d6 ranged touch attack as a free action
12. Anyspell: Wraithstrike: Melee attacks are treated as touch attacks
Extended Buffs:
1. Greater Magic Weapon (5) (PHB): +4 enhancement bonus
2. Magic Vestment: Clothing (3) (PHB): +4 enhancement bonus
3. Magic Vestment: Shield (3) (PHB): +4 enhancement bonus
Regular Buffs:
1. Superior Resistance (6) (SpC): +6 resistance bonus to all saving throws
2. Energy Immunity: Cold (6) (Spc)
3. Energy Immunity: Fire (6) (Spc)
4. Energy Immunity: Acid (6) (Spc)
5. Energy Immunity: Electricity (6) (Spc)