Melayl
2010-02-02, 09:29 PM
I came up with these one night (about a year or so ago). They would work well in a low-magic setting, or just as an additional option for low-level casters.
Improve Wounds
Conjuration (Healing), Necromancy
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 , Wiz/Sor 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless)
Spell Resistance: Yes (harmless)
When laying your hand upon a living creature, you channel energy that converts lethal damage that a creature currently suffers from to non-lethal damage. You convert 5 HP +5 HP/level, to a maximum of 40 HP at 7th level (assuming the creature has that much lethal damage). You also remove weariness from the subject. Unconscious becomes Exhausted, Exhausted becomes Fatigued, Fatigued becomes Normal.
Exacerbate Wounds
Necromancy
Level: Clr 1, Destruction 1, Wiz/Sor 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
When laying your hand upon a creature, you channel energy that converts non-lethal damage that a creature currently suffers from to lethal damage. You convert 5 HP +5 HP/level, to a maximum of 40 HP at 7th level (assuming the creature has that much non-lethal damage). You also inflict weariness on the subject. Normal becomes Fatigued, Fatigued becomes Exhausted, Exhausted becomes Unconscious.
Reduce Damage
Protection, Necromancy
Level: Clr 3, Drd 3, Pal 2, Wiz/Sor 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min/level
Saving Throw: Will half (harmless)
Spell Resistance: Yes (harmless)
You buffer the target from harm. Every round, 5 points of lethal damage taken by the target is instead taken as non-lethal damage. This increases by +1 HP per 2 caster levels.
For example: Bob is the recipient of Reduce Damage. He is hit by a Frost Giant for 30 points of damage. He sustains 25 points of lethal damage and 5 points of non-lethal damage.
Speed Recovery
Conjuration (Healing), Necromancy
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 , Wiz/Sor 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You infuse your target with healing energy, doubling their rate of natural healing (http://www.systemreferencedocuments.org/35/sovelior_sage/injuryAndDeath.html) for 24 hours. This spell does not affect Fast Healing, Regeneration, Magical Healing, or other special abilities.
Cheat Death
Conjuration (Healing), Necromancy
Level: Clr 1, Drd 1, Healing 1, Pal 2, Rgr 2 , Wiz/Sor 2
Components: V, S, special
Casting Time: 1 standard action
Range: Touch
Target: one being who has been dead no more than 1 minute per 5 levels
Duration: Instantaneous
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
You channel your own life energy into a recently deceased creature, preventing it from actually dying. Upon touching the recently deceased, you take 2 points of Constitution Burn, and they are returned to -2 HP and Stabilized. If the caster chooses, they may take 4 points of Constitution Burn and return the target to 1 HP. This spell is only effective on beings who have been deceased no more than 1 minute per 5 caster levels, with bodies that have not been destroyed (i.e. disintegrated, eaten, etc.)
If made into a potion, it must be consumed by a volunteer who touches the target, taking 2 points of Constitution Burn.
Improve Wounds
Conjuration (Healing), Necromancy
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 , Wiz/Sor 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless)
Spell Resistance: Yes (harmless)
When laying your hand upon a living creature, you channel energy that converts lethal damage that a creature currently suffers from to non-lethal damage. You convert 5 HP +5 HP/level, to a maximum of 40 HP at 7th level (assuming the creature has that much lethal damage). You also remove weariness from the subject. Unconscious becomes Exhausted, Exhausted becomes Fatigued, Fatigued becomes Normal.
Exacerbate Wounds
Necromancy
Level: Clr 1, Destruction 1, Wiz/Sor 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
When laying your hand upon a creature, you channel energy that converts non-lethal damage that a creature currently suffers from to lethal damage. You convert 5 HP +5 HP/level, to a maximum of 40 HP at 7th level (assuming the creature has that much non-lethal damage). You also inflict weariness on the subject. Normal becomes Fatigued, Fatigued becomes Exhausted, Exhausted becomes Unconscious.
Reduce Damage
Protection, Necromancy
Level: Clr 3, Drd 3, Pal 2, Wiz/Sor 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min/level
Saving Throw: Will half (harmless)
Spell Resistance: Yes (harmless)
You buffer the target from harm. Every round, 5 points of lethal damage taken by the target is instead taken as non-lethal damage. This increases by +1 HP per 2 caster levels.
For example: Bob is the recipient of Reduce Damage. He is hit by a Frost Giant for 30 points of damage. He sustains 25 points of lethal damage and 5 points of non-lethal damage.
Speed Recovery
Conjuration (Healing), Necromancy
Level: Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 , Wiz/Sor 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You infuse your target with healing energy, doubling their rate of natural healing (http://www.systemreferencedocuments.org/35/sovelior_sage/injuryAndDeath.html) for 24 hours. This spell does not affect Fast Healing, Regeneration, Magical Healing, or other special abilities.
Cheat Death
Conjuration (Healing), Necromancy
Level: Clr 1, Drd 1, Healing 1, Pal 2, Rgr 2 , Wiz/Sor 2
Components: V, S, special
Casting Time: 1 standard action
Range: Touch
Target: one being who has been dead no more than 1 minute per 5 levels
Duration: Instantaneous
Saving Throw: Will (harmless)
Spell Resistance: Yes (harmless)
You channel your own life energy into a recently deceased creature, preventing it from actually dying. Upon touching the recently deceased, you take 2 points of Constitution Burn, and they are returned to -2 HP and Stabilized. If the caster chooses, they may take 4 points of Constitution Burn and return the target to 1 HP. This spell is only effective on beings who have been deceased no more than 1 minute per 5 caster levels, with bodies that have not been destroyed (i.e. disintegrated, eaten, etc.)
If made into a potion, it must be consumed by a volunteer who touches the target, taking 2 points of Constitution Burn.