Drakevarg
2010-02-02, 10:10 PM
In pretty much any other campaign this class would be unnessicary. However, thanks to my obsession with worldbuilding, I've decided to pretty much rewrite all the classes (spells included) and about half the Monster Manual (all outsiders, dragons, and undead, at least), for reasons mostly pertaining to fluff and minor nitpicks towards various class features. So, first on the list is the Warrior, who is basically the Fighter proxy.
Now, I know that this is a rather beige class, and it's designed to be that way. Instead of the usual "Base Class or Prestige Class" thing, I'm designing 4 Base Classes (warrior, acrobat, magi and cleric) and having Focus Classes that narrow down each base class into various specializations. Prestige Classes will often be plot-specific and highly fancy/specialized as a result.
So without further ado; the Warrior.
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WARRIOR
Hit Dice: d8
Class Skills
Craft (INT)
Handle Animal (CHA)
Heal (WIS)
Listen (WIS)
Profession (WIS)
Ride (DEX)
Search (INT)
Spot (WIS)
Skill Points: 2
Class Features
Proficiencies:
-All Simple Weapons
-All Martial Weapons
-All Armor
-All Shields
Weapon Training: At 1st level, and every three levels thereafter, a Warrior may undergo specialized training for any weapon they are proficient with. A weapon may be selected multiple times. The first time, the Warrior receives the Weapon Focus feat for that particular weapon. The second time, they recieve Weapon Specialization for that weapon. The third time, they recieve Greater Weapon Focus, and the fourth time they receive Greater Weapon Specialization. A particular weapon cannot be selected more than 4 times.
Combat Training: At 2nd level, and every three levels thereafter, a Warrior undergoes special combat training. They gain a bonus feat, which must be selected from the Combat Training List. The Warrior must still meet the prerequisites for any feat selected.
Combat Training List
Player's Handbook:
-Blind-Fight
-Combat Expertise
-Improved Disarm
-Improved Trip
-Whirlwind Attack
-Combat Reflexes
-Dodge
-Mobility
-Spring Attack
-Exotic Weapon Profciency (Any)
-Improved Critical
-Improved Initiative
-Improved Grapple
-Deflect Arrows
-Snatch Arrows
-Stunning Fist
-Mounted Combat
-Mounted Archery
-Ride-By Attack
-Spirited Charge
-Trample
-Point Blank Shot
-Far Shot
-Precise Shot
-Improved Precise Shot
-Rapid Shot
-Manyshot
-Shot on the Run
-Power Attack
-Cleave
-Great Cleave
-Improved Bull Rush
-Improved Overrun
-Improved Sunder
-Quick Draw
-Rapid Reload
-Improved Shield Bash
-Two-Weapon Fighting
-Improved Two-Weapon Fighting
-Greater Two-Weapon Fighting
-Weapon Finesse
Monster Manual:
-Awesome Blow
-Flyby Attack
-Multiattack
-Multiweapon Fighting
-Snatch
Libris Mortis:
-Daunting Presence
-Ghost Scarred
-Necropotent
-Vampire Hunter
-Death Master
-Eviscerator
Draconomicon:
-Adroit Flyby Attack
-Large and in Charge
-Power Dive
-Improved Multiattack
-Rapidstrike
-Improved Rapidstrike
-Shock Wave
-Improved Snatch
-Multisnatch
-Rend
-Snatch and Swallow
-Tail Constrict
-Tail Sweep Knockdown
-Whirlwind Tail Sweep
-Wingstorm
-Clever Wrestling
-Cunning Sidestep
-Close-Quarters Fighting
-Overhead Thrust
-Deft Strike
-Dragon Hunter
-Dragon Hunter Bravery
-Dragon Hunter Defense
-Dragonfoe
-Dragonbane
-Dragondoom
-Sense Weakness
Player's Handbook II:
-Acrobatic Strike
-Active Shield Defense
-Adaptable Flanker
-Agile Shield Fighter
-Armor Specialization
-Bounding Assault
-Brutal Strike
-Combat Acrobat
-Combat Technician
-Cometary Collision
-Crossbow Sniper
-Crushing Strike
-Deadeye Shot
-Defensive Sweep
-Driving Attack
-Flay
-Grenadier
-Lunging Strike
The Warrior
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+2|+0|+0|Weapon Training
2nd|+2|+3|+0|+0|Combat Training
3rd|+3|+3|+1|+1
4th|+4|+4|+1|+1|Weapon Training
5th|+5|+4|+1|+1|Combat Training
6th|+6/+1|+5|+2|+2
7th|+7/+2|+5|+2|+2|Weapon Training
8th|+8/+3|+6|+2|+2|Combat Training
9th|+9/+4|+6|+3|+3
10th|+10/+5|+7|+3|+3|Weapon Training
11th|+11/+6/+1|+7|+3|+3|Combat Training
12th|+12/+7/+2|+8|+4|+4
13th|+13/+8/+3|+8|+4|+4|Weapon Training
14th|+14/+9/+4|+9|+4|+4|Combat Training
15th|+15/+10/+5|+9|+5|+5
16th|+16/+11/+6/+1|+10|+5|+5|Weapon Training
17th|+17/+12/+7/+2|+10|+5|+5|Combat Training
18th|+18/+13/+8/+3|+11|+6|+6
19th|+19/+14/+9/+4|+11|+6|+6|Weapon Training
20th|+20/+15/+10/+5|+12|+6|+6|Combat Training[/table]
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The reason why the feat list only cites those books is because of my oft-mentioned dislike of using and books I don't have in meatspace. This includes SRD.
Oh, if by some miracle someone actually likes this class, they're free to use it.
Now, I know that this is a rather beige class, and it's designed to be that way. Instead of the usual "Base Class or Prestige Class" thing, I'm designing 4 Base Classes (warrior, acrobat, magi and cleric) and having Focus Classes that narrow down each base class into various specializations. Prestige Classes will often be plot-specific and highly fancy/specialized as a result.
So without further ado; the Warrior.
-----
WARRIOR
Hit Dice: d8
Class Skills
Craft (INT)
Handle Animal (CHA)
Heal (WIS)
Listen (WIS)
Profession (WIS)
Ride (DEX)
Search (INT)
Spot (WIS)
Skill Points: 2
Class Features
Proficiencies:
-All Simple Weapons
-All Martial Weapons
-All Armor
-All Shields
Weapon Training: At 1st level, and every three levels thereafter, a Warrior may undergo specialized training for any weapon they are proficient with. A weapon may be selected multiple times. The first time, the Warrior receives the Weapon Focus feat for that particular weapon. The second time, they recieve Weapon Specialization for that weapon. The third time, they recieve Greater Weapon Focus, and the fourth time they receive Greater Weapon Specialization. A particular weapon cannot be selected more than 4 times.
Combat Training: At 2nd level, and every three levels thereafter, a Warrior undergoes special combat training. They gain a bonus feat, which must be selected from the Combat Training List. The Warrior must still meet the prerequisites for any feat selected.
Combat Training List
Player's Handbook:
-Blind-Fight
-Combat Expertise
-Improved Disarm
-Improved Trip
-Whirlwind Attack
-Combat Reflexes
-Dodge
-Mobility
-Spring Attack
-Exotic Weapon Profciency (Any)
-Improved Critical
-Improved Initiative
-Improved Grapple
-Deflect Arrows
-Snatch Arrows
-Stunning Fist
-Mounted Combat
-Mounted Archery
-Ride-By Attack
-Spirited Charge
-Trample
-Point Blank Shot
-Far Shot
-Precise Shot
-Improved Precise Shot
-Rapid Shot
-Manyshot
-Shot on the Run
-Power Attack
-Cleave
-Great Cleave
-Improved Bull Rush
-Improved Overrun
-Improved Sunder
-Quick Draw
-Rapid Reload
-Improved Shield Bash
-Two-Weapon Fighting
-Improved Two-Weapon Fighting
-Greater Two-Weapon Fighting
-Weapon Finesse
Monster Manual:
-Awesome Blow
-Flyby Attack
-Multiattack
-Multiweapon Fighting
-Snatch
Libris Mortis:
-Daunting Presence
-Ghost Scarred
-Necropotent
-Vampire Hunter
-Death Master
-Eviscerator
Draconomicon:
-Adroit Flyby Attack
-Large and in Charge
-Power Dive
-Improved Multiattack
-Rapidstrike
-Improved Rapidstrike
-Shock Wave
-Improved Snatch
-Multisnatch
-Rend
-Snatch and Swallow
-Tail Constrict
-Tail Sweep Knockdown
-Whirlwind Tail Sweep
-Wingstorm
-Clever Wrestling
-Cunning Sidestep
-Close-Quarters Fighting
-Overhead Thrust
-Deft Strike
-Dragon Hunter
-Dragon Hunter Bravery
-Dragon Hunter Defense
-Dragonfoe
-Dragonbane
-Dragondoom
-Sense Weakness
Player's Handbook II:
-Acrobatic Strike
-Active Shield Defense
-Adaptable Flanker
-Agile Shield Fighter
-Armor Specialization
-Bounding Assault
-Brutal Strike
-Combat Acrobat
-Combat Technician
-Cometary Collision
-Crossbow Sniper
-Crushing Strike
-Deadeye Shot
-Defensive Sweep
-Driving Attack
-Flay
-Grenadier
-Lunging Strike
The Warrior
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+2|+0|+0|Weapon Training
2nd|+2|+3|+0|+0|Combat Training
3rd|+3|+3|+1|+1
4th|+4|+4|+1|+1|Weapon Training
5th|+5|+4|+1|+1|Combat Training
6th|+6/+1|+5|+2|+2
7th|+7/+2|+5|+2|+2|Weapon Training
8th|+8/+3|+6|+2|+2|Combat Training
9th|+9/+4|+6|+3|+3
10th|+10/+5|+7|+3|+3|Weapon Training
11th|+11/+6/+1|+7|+3|+3|Combat Training
12th|+12/+7/+2|+8|+4|+4
13th|+13/+8/+3|+8|+4|+4|Weapon Training
14th|+14/+9/+4|+9|+4|+4|Combat Training
15th|+15/+10/+5|+9|+5|+5
16th|+16/+11/+6/+1|+10|+5|+5|Weapon Training
17th|+17/+12/+7/+2|+10|+5|+5|Combat Training
18th|+18/+13/+8/+3|+11|+6|+6
19th|+19/+14/+9/+4|+11|+6|+6|Weapon Training
20th|+20/+15/+10/+5|+12|+6|+6|Combat Training[/table]
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The reason why the feat list only cites those books is because of my oft-mentioned dislike of using and books I don't have in meatspace. This includes SRD.
Oh, if by some miracle someone actually likes this class, they're free to use it.