Merk
2010-02-02, 11:56 PM
Serene Fury Berserker
Most warriors who call themselves "berserkers" use anger as a conduit to channel strength. However, there exist a class of warriors who have learned to subdue their rage in favor of entering a state of mindless violence. These stoic swordsmen empty their minds, and by doing so, use their instinct to transcend conventional limitations. These warriors are known as serene fury berserkers.
Most serene fury berserkers are multiclassed barbarians, as the path to Perfect Fury begins with the raw, emotional expression of anger. Psychic Warriors, Soulknives, Swordsages, and Warblades also occasionally seek the path of the serene fury berserker.
Entry Requirements
Base Attack Bonus: +5
Skills: Autohypnosis 4 Ranks, Concentration 4 Ranks
Feats: Iron Will, Psionic Weapon (Or Psionic Fist), Deep Impact, Unnerving Calm
Psionics: Must have a power point reserve of at least 1 power point.
Special: Rage or frenzy class feature. Must not possess any Frenzied Berserker class levels.
Serene Fury Berserker; Hit Die: d12
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Powers Known
1st|
+1|
+2|
+0|
+2|Serene Fury| -
2nd|
+2|
+3|
+0|
+3|DR 1/-|+1 level of existing manifesting class
3rd|
+3|
+3|
+1|
+3|Hallowed Sanctum of the Mind|+1 level of existing manifesting class
4th|
+4|
+4|
+1|
+1| - |+1 level of existing manifesting class
5th|
+5|
+4|
+1|
+4|DR 2/-|+1 level of existing manifesting class
6th|
+6/+1|
+5|
+2|
+5|Calm Visage of Terror|+1 level of existing manifesting class
7th|
+7/+2|
+5|
+2|
+5|Fury Beyond Death|+1 level of existing manifesting class
8th|
+8/+3|
+6|
+2|
+6|DR 3/-|+1 level of existing manifesting class
9th|
+9/+4|
+6|
+3|
+6|Pristine Sanctum of the Mind|+1 level of existing manifesting class
10th|
+10/+5|
+7|
+3|
+7|Perfected Fury| - [/table]
Class Skills (2 + Int modifier per level): Autohypnosis, Balance, Climb, Concentration, Craft, Intimidate, Jump, Knowledge (Psionics), Listen, Profession, Ride, Spot, Survival, Swim.
Class Features
Weapon and Armor Proficiency
Serene fury berserkers gain no new proficiencies.
Powers Known
At every level except 1st and 10th level, a serene fury berserker gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of serene fury berserker to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before she became a serene fury berserker, she must decide to which class she adds the new level of slayer for the purpose of determining power points per day, powers known, and manifester level.
If the character did not belong to a manifesting class before taking this prestige class, she does not gain manifesting levels.
Serene Fury (Ex)
The signature ability of a serene fury berserker is to enter into a special type of controlled rage; a destructive trance. When the serene fury berserker enters into a rage or frenzy, the bonus to strength decreases by 2. However, the serene fury berserker receives her wisdom modifier (if positive) as a bonus to attack and damage rolls. She can use any skill or feat she possesses, may manifest any power she knows and can manifest, and may initiate any maneuver she has readied.
Damage Reduction (Ex)
The serene fury berserker gains damage reduction at 2nd, 5th, and 8th level. This stacks with damage reduction from other class levels, such as barbarian.
Hallowed Sanctum of the Mind (Su)
Serene fury berserkers gain a +4 bonus on Will saves against enchantments.
Calm Visage of Terror (Ex)
As a standard action, a serene fury berserker may make a concentration check in combat. All enemies within 60 ft. must make a Will save (DC 10 + serene fury berserker class level + Charisma modifier) or be shaken for 1 round.
Fury Beyond Death (Ex)
While in a fury, the serene fury berserker gains the benefit of the diehard feat, except that he functions as if he had between -1 and -9 HP even at -10 HP or below. If the serene fury berserker quits his rage or frenzy while still below -9 HP, he immediately dies.
Pristine Sanctum of the Mind (Su)
At 9th level, serene fury berserkers gain immunity to all mind-affecting effects.
Perfected Fury (Ex)
The pinnacle of the serene fury berserker's art is the state of perfected fury. While in a fury, all of the serene fury berserker's attacks resolve as touch attacks and bypass any damage reduction or hardness. In addition, the serene fury berserker is no longer fatigued after a rage or frenzy.
Most warriors who call themselves "berserkers" use anger as a conduit to channel strength. However, there exist a class of warriors who have learned to subdue their rage in favor of entering a state of mindless violence. These stoic swordsmen empty their minds, and by doing so, use their instinct to transcend conventional limitations. These warriors are known as serene fury berserkers.
Most serene fury berserkers are multiclassed barbarians, as the path to Perfect Fury begins with the raw, emotional expression of anger. Psychic Warriors, Soulknives, Swordsages, and Warblades also occasionally seek the path of the serene fury berserker.
Entry Requirements
Base Attack Bonus: +5
Skills: Autohypnosis 4 Ranks, Concentration 4 Ranks
Feats: Iron Will, Psionic Weapon (Or Psionic Fist), Deep Impact, Unnerving Calm
Psionics: Must have a power point reserve of at least 1 power point.
Special: Rage or frenzy class feature. Must not possess any Frenzied Berserker class levels.
Serene Fury Berserker; Hit Die: d12
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Powers Known
1st|
+1|
+2|
+0|
+2|Serene Fury| -
2nd|
+2|
+3|
+0|
+3|DR 1/-|+1 level of existing manifesting class
3rd|
+3|
+3|
+1|
+3|Hallowed Sanctum of the Mind|+1 level of existing manifesting class
4th|
+4|
+4|
+1|
+1| - |+1 level of existing manifesting class
5th|
+5|
+4|
+1|
+4|DR 2/-|+1 level of existing manifesting class
6th|
+6/+1|
+5|
+2|
+5|Calm Visage of Terror|+1 level of existing manifesting class
7th|
+7/+2|
+5|
+2|
+5|Fury Beyond Death|+1 level of existing manifesting class
8th|
+8/+3|
+6|
+2|
+6|DR 3/-|+1 level of existing manifesting class
9th|
+9/+4|
+6|
+3|
+6|Pristine Sanctum of the Mind|+1 level of existing manifesting class
10th|
+10/+5|
+7|
+3|
+7|Perfected Fury| - [/table]
Class Skills (2 + Int modifier per level): Autohypnosis, Balance, Climb, Concentration, Craft, Intimidate, Jump, Knowledge (Psionics), Listen, Profession, Ride, Spot, Survival, Swim.
Class Features
Weapon and Armor Proficiency
Serene fury berserkers gain no new proficiencies.
Powers Known
At every level except 1st and 10th level, a serene fury berserker gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of serene fury berserker to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before she became a serene fury berserker, she must decide to which class she adds the new level of slayer for the purpose of determining power points per day, powers known, and manifester level.
If the character did not belong to a manifesting class before taking this prestige class, she does not gain manifesting levels.
Serene Fury (Ex)
The signature ability of a serene fury berserker is to enter into a special type of controlled rage; a destructive trance. When the serene fury berserker enters into a rage or frenzy, the bonus to strength decreases by 2. However, the serene fury berserker receives her wisdom modifier (if positive) as a bonus to attack and damage rolls. She can use any skill or feat she possesses, may manifest any power she knows and can manifest, and may initiate any maneuver she has readied.
Damage Reduction (Ex)
The serene fury berserker gains damage reduction at 2nd, 5th, and 8th level. This stacks with damage reduction from other class levels, such as barbarian.
Hallowed Sanctum of the Mind (Su)
Serene fury berserkers gain a +4 bonus on Will saves against enchantments.
Calm Visage of Terror (Ex)
As a standard action, a serene fury berserker may make a concentration check in combat. All enemies within 60 ft. must make a Will save (DC 10 + serene fury berserker class level + Charisma modifier) or be shaken for 1 round.
Fury Beyond Death (Ex)
While in a fury, the serene fury berserker gains the benefit of the diehard feat, except that he functions as if he had between -1 and -9 HP even at -10 HP or below. If the serene fury berserker quits his rage or frenzy while still below -9 HP, he immediately dies.
Pristine Sanctum of the Mind (Su)
At 9th level, serene fury berserkers gain immunity to all mind-affecting effects.
Perfected Fury (Ex)
The pinnacle of the serene fury berserker's art is the state of perfected fury. While in a fury, all of the serene fury berserker's attacks resolve as touch attacks and bypass any damage reduction or hardness. In addition, the serene fury berserker is no longer fatigued after a rage or frenzy.