View Full Version : Best 3.5 one-off modules?
I'm going to be running a few one-off 3.5 adventures. Lacking much of anything resembling free time, I'm looking to run modules. What are the classics of the genre I should look to acquire? I'm primarily looking for adventures appropriate to levels 5-8, but am interested in others as well.
Akal Saris
2010-02-03, 02:57 PM
Hmm...
Tomb of Horrors, levels 8-10 (free below)
Crumbling Hall of the Frost Giant Jarl - level 10 (free below)
Expedition to the Demonweb Pits (long, 9-12)
Here's a long list of free ones:
http://www.dungeonmastering.com/campaigns-adventures/83-free-dd-adventures
In that general level range, I've also run White Plume Mtn and Lost Caverns of Tosjcanth, neither of which were particularly good or bad.
herrhauptmann
2010-02-03, 07:31 PM
"something's cooking in the kitchen" and "A dark and stormy knight," both fun, each can be finished inside of a single day of playing. But both need to upgraded for play, since they're intended for levels 1-2.
Looked at Ghosts of Aniel, seems like it might be good, but haven't played it.
I assume by "One off" you mean something that can be finished in a day, rather than a longer campaign.
If you want something longer, "Witchblade" (set in Iron Kingdoms) is awesome, though it is supposed to cover levels 2-9 or so.
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