Vorpalbob
2010-02-04, 05:07 AM
Salutations, its time to load up on guns and bring your friends, because we don't want to lose. This is not pretend.
I have always loved the Fallout series, but have never played the original. So this will be a first time run for me. Until I get a machine that can handle Fallout 3, I'm stuck with this and the other two (nobody mention BOS).
Let's get started.
I chose to play a smooth-talkin' gunslinger with a knack for opening things people would prefer stayed closed. I named him Blaze.
Blaze's Stats are;
S 3
P 8
E 4
C 8
I 4
A 10
L 4
Tagged Skills
Small Guns (65)
Lockpick (49)
Barter (56)
Traits
Small Frame
Fast Shot
Equipment
10mm Pistol (75 rounds)
Knife
Flare (2)
Stim-paks (4)
Lockpick set
Blaze now stands on the edge of the only world he knows. He would have much preferred stay within the safety of Vault 13's walls, but he is their only hope for replacing the broken Water Purification Control Chip (referred to hereafter as the WPCC). According to the Overseer, the leader of vault 13, vault 15 lies a few days hike away. It is doubtful their WPCC still works, but it is a good start. Perhaps Blaze will at least learn of other vaults. He must hurry, however; Vault 13's drinking water supplies will only last about three months!
Blaze is a bit concerned by the, ah, morbid reminder next to him of how dangerous the outside world is, but his gun gives him comfort.http://i47.tinypic.com/10nujph.jpg
He decides not to waste his precious 10mm ammo on these pathetic rats, so he runs around stabbing them. (I am an OCD RPer, I MUST kill every enemy and finish every quest). He takes a few hits, only needing to use one Stim-pak for rat bites.
Finally he emerges from the cave that houses the vault entrance. His pale skin is scorched by the sun that beats down on the wasteland. As he gazes out over the parched sands, Blaze is simultaneously in awe of the sheer massiveness of the world beyond the vault, yet terrified by that land, almost certainly full of vile creatures and mutated freaks. But he knows the people within the vault need his help to survive, so he squares his shoulders, and begins walking towards the other vault the Overseer told him about.
He completes about half of the journey, when he is surprised to see a settlement, a walled inclosure with humans walking about it. Blaze is wary of the guards holding large guns at the main gate, but he realizes that he will need supplies if he is to survive life in the wasteland. He holsters his gun, and cautiously approaches, hoping the people are welcome to visitors.
See ya next time!
Cast your votes! should Blaze be an evil jackass? Or will he be the savior of the wastes? Just put them in your post and I will count votes on Sunday
I have always loved the Fallout series, but have never played the original. So this will be a first time run for me. Until I get a machine that can handle Fallout 3, I'm stuck with this and the other two (nobody mention BOS).
Let's get started.
I chose to play a smooth-talkin' gunslinger with a knack for opening things people would prefer stayed closed. I named him Blaze.
Blaze's Stats are;
S 3
P 8
E 4
C 8
I 4
A 10
L 4
Tagged Skills
Small Guns (65)
Lockpick (49)
Barter (56)
Traits
Small Frame
Fast Shot
Equipment
10mm Pistol (75 rounds)
Knife
Flare (2)
Stim-paks (4)
Lockpick set
Blaze now stands on the edge of the only world he knows. He would have much preferred stay within the safety of Vault 13's walls, but he is their only hope for replacing the broken Water Purification Control Chip (referred to hereafter as the WPCC). According to the Overseer, the leader of vault 13, vault 15 lies a few days hike away. It is doubtful their WPCC still works, but it is a good start. Perhaps Blaze will at least learn of other vaults. He must hurry, however; Vault 13's drinking water supplies will only last about three months!
Blaze is a bit concerned by the, ah, morbid reminder next to him of how dangerous the outside world is, but his gun gives him comfort.http://i47.tinypic.com/10nujph.jpg
He decides not to waste his precious 10mm ammo on these pathetic rats, so he runs around stabbing them. (I am an OCD RPer, I MUST kill every enemy and finish every quest). He takes a few hits, only needing to use one Stim-pak for rat bites.
Finally he emerges from the cave that houses the vault entrance. His pale skin is scorched by the sun that beats down on the wasteland. As he gazes out over the parched sands, Blaze is simultaneously in awe of the sheer massiveness of the world beyond the vault, yet terrified by that land, almost certainly full of vile creatures and mutated freaks. But he knows the people within the vault need his help to survive, so he squares his shoulders, and begins walking towards the other vault the Overseer told him about.
He completes about half of the journey, when he is surprised to see a settlement, a walled inclosure with humans walking about it. Blaze is wary of the guards holding large guns at the main gate, but he realizes that he will need supplies if he is to survive life in the wasteland. He holsters his gun, and cautiously approaches, hoping the people are welcome to visitors.
See ya next time!
Cast your votes! should Blaze be an evil jackass? Or will he be the savior of the wastes? Just put them in your post and I will count votes on Sunday