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View Full Version : Sandbox Dungeon - Isirimal Silethern



Rizban
2010-02-04, 08:56 AM
You awaken slightly disoriented in a stone room. It's about 45' wide and 15' long. The room is lighted by a single burning torch on the north wall. The room is empty. A closed wooden door is in the south wall and an open archway is in the west wall.

Map{table]|A|B|C|D|E|F|G|H|I
1
2|||||I
3
[/table]
I = Isirimal Silethern
Door at C3 south wall. Archway at A3 west wall.

DM NotesSheet (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=34425)

Dresil
2010-02-04, 05:05 PM
I'll take the torch, and wave it in front of the archway before going through.

Rizban
2010-02-06, 05:29 AM
The hall beyond the arch travels 5ft west before turning south and running for 15 ft before turning east.

Dresil
2010-02-06, 02:01 PM
I will continue down the hall, with my shield protecting my left side, and the torch out in front of me, making slow up and down movements, traveling at 20 ft per round.

Rizban
2010-02-10, 05:39 PM
As soon as you round the corner turning east, the floor falls out from under you. Make a reflex save.

Dresil
2010-02-11, 12:06 AM
Reflex [roll0]

If I fall, take 20 on Climb check to get out, continue on anyways.

Rizban
2010-02-11, 04:05 PM
You fall 10 feet into the pit. [roll0]

You manage to climb out after a bit of difficulty. Rounding the corner you find that the hallway travels 30ft south before ending in a T that goes east and west.

15ft down the hall, the floor gives way again. It appears that this section of the dungeon is somewhat unstable. Make another Reflex save.